Toggle cell size button not changing cell identifier UIViewController - ios

i have created some code in my button to toggle between my cell identifier of which does so pretty well but obviously i needed to set and initial cell identifier of which is small icon, so how would i go about remove that cell identifier and replacing it with another once the button is clicked. My current code is as follows:
GroupsViewController.m
#import "GroupsViewController.h"
#import "CustomCell.h"
#interface GroupsViewController ()
{
NSArray *arrayOfImages;
NSArray *arrayOfDescriptions;
}
#end
#implementation GroupsViewController
{
NSString *reuseIdentifier;
}
- (void)viewDidLoad
{
[super viewDidLoad];
[[self GroupsCollectionView]setDataSource:self];
[[self GroupsCollectionView]setDelegate:self];
reuseIdentifier= #"SmallIcon";
arrayOfImages = [[NSArray alloc]initWithObjects:#"?.png", nil];
arrayOfDescriptions = [[NSArray alloc]initWithObjects:#"?", nil];
}
-(NSInteger)numberOfSectionsInCollectionView:(UICollectionView *)collectionView
{
return 1;
}
-(NSInteger)collectionView:(UICollectionView *)collectionView numberOfItemsInSection:(NSInteger)section
{
return [arrayOfDescriptions count];
}
-(UICollectionViewCell *)collectionView:(UICollectionView *)collectionView cellForItemAtIndexPath:(NSIndexPath *)indexPath
{
CustomCell *cell = [collectionView dequeueReusableCellWithReuseIdentifier:reuseIdentifier forIndexPath:indexPath];
[[cell IconImage]setImage:[UIImage imageNamed:[arrayOfImages objectAtIndex:indexPath.item]]];
[[cell IconLabel]setText:[arrayOfDescriptions objectAtIndex:indexPath.item]];
return cell;
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
//Dispose of any resources that can be recreated.
}
- (IBAction)cellToggleAction:(id)sender {
if([reuseIdentifier isEqualToString:#"SmallIcon"])
reuseIdentifier=#"ListView";
else if
([reuseIdentifier isEqualToString:#"ListView"])
reuseIdentifier=#"LargeIcon";
else if
([reuseIdentifier isEqualToString:#"LargeIcon"])
reuseIdentifier=#"SmallIcon";
[self.GroupsCollectionView reloadData];
}
#end
CustomCell.h
#import <UIKit/UIKit.h>
#interface CustomCell : UICollectionViewCell
#property (weak, nonatomic) IBOutlet UIImageView *IconImage;
#property (weak, nonatomic) IBOutlet UILabel *IconLabel;
#end
I assume its to do with me setting the reuseIdentifier in the
- (void)viewDidLoad so that i didn't get any errors so that i hadn't set one, so really what i am asking for is a way to set the initial reuseidzntifier and replace it will the following when i toggle between the button clicks.
Also it would be helpful if someone could point me in the right direction as to adding icon images to each click of the button.
The problem happens when i am clicking the button as shown in the following images, the cells themselves change but the initial cell identifier stays put.

From what I understand your UICollectionViewCells are working fine. You just need to adjust their size when cells are toggled.
- (CGSize)collectionView:(UICollectionView *)collectionView
layout:(UICollectionViewLayout *)collectionViewLayout
sizeForItemAtIndexPath:(NSIndexPath *)indexPath {
CGSize cellSize;
// Return required size based on your identifiers
if([reuseIdentifier isEqualToString:#"SmallIcon"])
cellSize = CGSizeMake(50, 50); // Sample size
else if
([reuseIdentifier isEqualToString:#"ListView"])
cellSize = CGSizeMake(80, 80); // Sample size
else if
([reuseIdentifier isEqualToString:#"LargeIcon"])
cellSize = CGSizeMake(120, 120); // Sample size
return cellSize;
}

Related

Collection View Cell Size Is Not As Expected

I'm trying to make a custom keyboard using storyboard. I need to use two collection views. I want the height and width of collection view cell as the height of collection view itself. Constraints are set properly. But cell size is not looking as expected. It is same as what height collection view has on the storyboard.
Here is the code.
#import "MainViewController.h"
#import "UpperCollectionViewCell.h"
#import "LowerCollectionViewCell.h"
#interface MainViewController () <UICollectionViewDelegate, UICollectionViewDataSource, UICollectionViewDelegateFlowLayout>
#property (weak, nonatomic) IBOutlet UICollectionView *upperCollectionView;
#property (weak, nonatomic) IBOutlet UICollectionView *lowerCollectionView;
#property (strong, nonatomic) NSArray *upperData;
#property (strong, nonatomic) NSArray *lowerData;
#end
#implementation MainViewController
- (void)viewDidLoad {
[super viewDidLoad];
NSLog(#"View Presented");
self.lowerCollectionView.delegate = self;
self.lowerCollectionView.dataSource = self;
self.upperCollectionView.delegate = self;
self.upperCollectionView.dataSource = self;
self.upperData = #[[[DataModel alloc] initWithTitle:#"Bollywood" subtitle:nil color:[UIColor orangeColor]],
[[DataModel alloc] initWithTitle:#"Hollywood" subtitle:nil color:[UIColor greenColor]],
[[DataModel alloc] initWithTitle:#"Tollywood" subtitle:nil color:[UIColor magentaColor]]];
self.lowerData = #[[[DataModel alloc] initWithTitle:#"News" subtitle:#"Very first comment" color:[UIColor blueColor]],
[[DataModel alloc] initWithTitle:#"Tasks" subtitle:#"Second comment" color:[UIColor redColor]],
[[DataModel alloc] initWithTitle:#"Events" subtitle:#"Third comment" color:[UIColor greenColor]]];
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (NSInteger)numberOfSectionsInCollectionView:(UICollectionView *)collectionView {
return 1;
}
- (NSInteger)collectionView:(UICollectionView *)collectionView numberOfItemsInSection:(NSInteger)section {
if(collectionView == self.lowerCollectionView) {
return self.lowerData.count;
}
else if(collectionView == self.upperCollectionView) {
return self.upperData.count;
}
else {
return 0;
}
}
- (UICollectionViewCell *)collectionView:(UICollectionView *)collectionView cellForItemAtIndexPath:(NSIndexPath *)indexPath {
if(collectionView == self.lowerCollectionView) {
LowerCollectionViewCell *cell = [collectionView dequeueReusableCellWithReuseIdentifier:#"lower_cv_cell" forIndexPath:indexPath];
[cell setDataModel:self.lowerData[indexPath.row]];
[cell layoutIfNeeded];
return cell;
}
else if(collectionView == self.upperCollectionView) {
UpperCollectionViewCell *cell = [collectionView dequeueReusableCellWithReuseIdentifier:#"upper_cv_cell" forIndexPath:indexPath];
[cell setDataModel:self.upperData[indexPath.row]];
[cell layoutIfNeeded];
return cell;
}
else {
return nil;
}
}
- (CGSize)collectionView:(UICollectionView *)collectionView layout:(UICollectionViewLayout *)collectionViewLayout sizeForItemAtIndexPath:(NSIndexPath *)indexPath {
if(collectionView == self.lowerCollectionView) {
CGSize size = CGSizeMake(collectionView.bounds.size.height, collectionView.bounds.size.height-10);
NSLog(#"lower height : %#",NSStringFromCGSize(size));
return size;
}
else if(collectionView == self.upperCollectionView) {
CGSize size = CGSizeMake(collectionView.bounds.size.height, collectionView.bounds.size.height-10);
NSLog(#"upper height : %#",NSStringFromCGSize(size));
return size;
}
else {
return CGSizeZero;
}
}
#end
Unable to figure out why cell size is not as expected.

IOS UICollectionView Cell with different instance of cell class

I am trying to create custom cell for UiCollectionView where I need to update each cell from background.
So I have created custom class for each cell named Cell_Obj and updating the cell content from the Cell_Obj itself using a timer.
The below code add an image on cell and increment a counter in each 2 second and display it on new cell label.
On each time when I add new cell using a button on a viewcotroller the cell updating but every cell getting the same value on the label. It suppose to have different counter value as each cell is different instance of Cell_Obj but the counter value and labelTxt(the cell number) has the same value when each time the timer triggered.
ViewController.h
#import <UIKit/UIKit.h>
#import "Cell_Obj.h"
#interface ViewController : UIViewController<UICollectionViewDataSource,UICollectionViewDelegate>
#property (weak, nonatomic) IBOutlet UICollectionView *collection;
#end
ViewController.m
#import "ViewController.h"
#interface ViewController (){
NSMutableArray *GridArray;
}
#end
#implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
[self.collection setDelegate:self];
[self.collection setDataSource:self];
// Do any additional setup after loading the view, typically from a nib.
GridArray = [[NSMutableArray alloc] init];
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (NSInteger)collectionView:(UICollectionView *)collectionView numberOfItemsInSection:(NSInteger)section{
return GridArray.count;
}
// The cell that is returned must be retrieved from a call to -dequeueReusableCellWithReuseIdentifier:forIndexPath:
- (Cell_Obj *)collectionView:(UICollectionView *)collectionView cellForItemAtIndexPath:(NSIndexPath *)indexPath{
Cell_Obj *cell = [collectionView dequeueReusableCellWithReuseIdentifier:#"Cell" forIndexPath:indexPath];
// cell.label.text = #"123";
/*cell.imageView.image = [UIImage imageNamed:[NSString stringWithFormat:#"AppIcon.png",indexPath.row]];*/
return cell;
}
- (void)addImage
{
Cell_Obj *cell = [[Cell_Obj alloc] init];
// cell.label.text = #"123";
//cell.label.text = [NSString stringWithFormat:#"%d",[dvrGridArray count]-1];
NSString * txt = [NSString stringWithFormat:#"%d",[GridArray count]];
[cell updateTextLabelName: txt];
[GridArray addObject:cell];
[_collection insertItemsAtIndexPaths:#[[NSIndexPath indexPathForItem:[GridArray count]-1 inSection:0]]];
/* NSMutableArray *arrayWithIndexPaths = [NSMutableArray array];
[arrayWithIndexPaths addObject:cell];
[self.collection insertItemsAtIndexPaths:arrayWithIndexPaths];*/
}
- (IBAction)addClicked:(id)sender {
[self addImage];
}
- (IBAction)changeImage:(id)sender {
// DVR_Obj *cell = [dvrGridArray objectAtIndex:0];
// [cell changeImage ];
// [_collection reloadData];
NSIndexPath *indexPath = [NSIndexPath indexPathForRow:1 inSection:0];
Cell_Obj *cell = [_collection cellForItemAtIndexPath:indexPath];
[cell changeImage ];
}
#pragma mark Collection view layout things
// Layout: Set cell size
- (CGSize)collectionView:(UICollectionView *)collectionView layout:(UICollectionViewLayout*)collectionViewLayout sizeForItemAtIndexPath:(NSIndexPath *)indexPath {
//NSLog(#"SETTING SIZE FOR ITEM AT INDEX %d", indexPath.row);
CGRect screenRect = [[UIScreen mainScreen] bounds];
CGFloat screenWidth = screenRect.size.width;
CGFloat screenHeight = screenRect.size.height;
CGSize mElementSize = CGSizeMake((screenWidth/4)-2, (screenHeight/4)-2);
return mElementSize;
}
- (CGFloat)collectionView:(UICollectionView *)collectionView layout:(UICollectionViewLayout*)collectionViewLayout minimumInteritemSpacingForSectionAtIndex:(NSInteger)section {
return 1.0;
}
- (CGFloat)collectionView:(UICollectionView *)collectionView layout:(UICollectionViewLayout*)collectionViewLayout minimumLineSpacingForSectionAtIndex:(NSInteger)section {
return 1.0;
}
// Layout: Set Edges
- (UIEdgeInsets)collectionView:
(UICollectionView *)collectionView layout:(UICollectionViewLayout*)collectionViewLayout insetForSectionAtIndex:(NSInteger)section {
// return UIEdgeInsetsMake(0,8,0,8); // top, left, bottom, right
return UIEdgeInsetsMake(1,1,1,1); // top, left, bottom, right
}
#end
Cell_Obj.h
#import <UIKit/UIKit.h>
#interface Cell_Obj : UICollectionViewCell
#property (weak, nonatomic) IBOutlet UIImageView *imageView;
#property (weak, nonatomic) IBOutlet UILabel *label;
- (void)changeImage;
- (void)updateTextLabelName:(NSString*)str;
#end
Cell_Obj.m
#import "Cell_Obj.h"
static NSString *labelTxt ;// = [[NSString alloc] init];
static int counter;
#implementation Cell_Obj{
}
+ (void)initialize {
if (self == [Cell_Obj class]) {
labelTxt = [[NSString alloc] init];
counter=0;
}
}
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
}
return self;
}
- (void)awakeFromNib {
_imageView.image = [UIImage imageNamed:#"flower1.png"];
_label.text = labelTxt;
[NSTimer scheduledTimerWithTimeInterval:2.0f
target:self
selector:#selector(updateImage)
userInfo:nil
repeats:YES];
}
- (void)updateImage
{
_imageView.image = [UIImage imageNamed:#"AppIcon.png"];
counter++;
NSString * txt = [NSString stringWithFormat:#"%#-%d",labelTxt,counter];
_label.text = txt;
}
- (void)updateTextLabelName :(NSString*)str
{
labelTxt = str;
}
#end
Your each cell is not new cell. Cell_Obj *cell = [collectionView dequeueReusableCellWithReuseIdentifier:#"Cell" forIndexPath:indexPath]; this statement reuses your cell with identifier "Cell". To create new cell each time , don't pass indexPath, pass nil instead.

UICollectionViewCell Custom Segue ViewController Connection error

at current i have the following code as shown below:
GroupsViewController.m
#import "GroupsViewController.h"
#import "GroupsHomeViewController.h"
#import "CustomCell.h"
#interface GroupsViewController ()
{
NSArray *arrayOfImages;
NSArray *arrayOfDescriptions;
NSString * _titleForNextVC;
}
#end
#implementation GroupsViewController
{
NSString *reuseIdentifier;
}
- (void)viewDidLoad
{
[super viewDidLoad];
[[self GroupsCollectionView]setDataSource:self];
[[self GroupsCollectionView]setDelegate:self];
reuseIdentifier= #"SmallIcon";
arrayOfImages = [[NSArray alloc]initWithObjects:#"A.png",#"B.png",#"C.png",nil];
arrayOfDescriptions = [[NSArray alloc]initWithObjects:#"A",#"B",#"C",nil];
}
-(NSInteger)numberOfSectionsInCollectionView:(UICollectionView *)collectionView
{
return 1;
}
-(NSInteger)collectionView:(UICollectionView *)collectionView numberOfItemsInSection:(NSInteger)section
{
return [arrayOfDescriptions count];
}
-(UICollectionViewCell *)collectionView:(UICollectionView *)collectionView cellForItemAtIndexPath:(NSIndexPath *)indexPath
{
CustomCell *cell = [collectionView dequeueReusableCellWithReuseIdentifier:reuseIdentifier forIndexPath:indexPath];
[[cell IconImage]setImage:[UIImage imageNamed:[arrayOfImages objectAtIndex:indexPath.item]]];
[[cell IconLabel]setText:[arrayOfDescriptions objectAtIndex:indexPath.item]];
return cell;
}
- (void)collectionView:(UICollectionView *)collectionView didSelectItemAtIndexPath:(NSIndexPath *)indexPath
{
CustomCell *cell = (CustomCell *) [self collectionView:collectionView cellForItemAtIndexPath:indexPath];
_titleForNextVC = cell.IconLabel.text;
}
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender {
if ([segue.identifier isEqualToString:#"GroupsHomeSegue"]) {
GroupsHomeViewController *vc = (GroupsHomeViewController *)segue.destinationViewController;
vc.titleText = _titleForNextVC;
}
}
- (void)setTitleText:(NSString *)titleText {
_titleText = _titleForNextVC;
// Set Title of your ViewController
self.title = _titleText;
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
//Dispose of any resources that can be recreated.
}
// Toggle View Button
- (IBAction)cellToggleAction:(id)sender {
if([reuseIdentifier isEqualToString:#"SmallIcon"]){
reuseIdentifier=#"ListView";
[sender setImage:[UIImage imageNamed:#"LargeIcon"]];
}
else if
([reuseIdentifier isEqualToString:#"ListView"]){
reuseIdentifier=#"LargeIcon";
[sender setImage:[UIImage imageNamed:#"SmallIcon"]];
}
else if
([reuseIdentifier isEqualToString:#"LargeIcon"]){
reuseIdentifier=#"SmallIcon";
[sender setImage:[UIImage imageNamed:#"ListView"]];
}
[self.GroupsCollectionView reloadData];
}
//Toggled Cell Sizes
- (CGSize)collectionView:(UICollectionView *)collectionView layout:(UICollectionViewLayout *)collectionViewLayout sizeForItemAtIndexPath:(NSIndexPath *)indexPath {
CGSize cellSize;
if([reuseIdentifier isEqualToString:#"SmallIcon"])
cellSize = CGSizeMake(100, 130);
else if
([reuseIdentifier isEqualToString:#"ListView"])
cellSize = CGSizeMake(320, 50);
else if
([reuseIdentifier isEqualToString:#"LargeIcon"])
cellSize = CGSizeMake(320, 360);
return cellSize;
}
#end
GroupsHomeViewController.m
#import "GroupsHomeViewController.h"
#interface GroupsHomeViewController ()
#end
#implementation GroupsHomeViewController
-(void)viewDidLoad{
[super viewDidLoad];
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#end
Well the problem seems to be that i cannot get to my new ViewController via my custom segue once i have clicked on one of my UiCollectionViewcells. Basically i click a cell in my UICollectionView and the title disappears but it does nothing else. It should open up GroupsHomeViewController and set the title of the View Controller to be the label that is placed within the cell i have just clicked. I can't even see if my current title will even work either as i can't get myGroupsHomeViewController to display.
I assume i am missing a line of code somewhere along the lines, but i am struggling to find out where or what it can be that due to receiving no error message's at all.
Also i would just like to point out that i am new to this and have only been developing my app in my spare time for the past month or so. So it would be greatly appreciated if you were to help me with this problem and i thank you in advance for any direction as to what i may be missing.
So the problem is you need to save off "what ever" your trying to pass to the next view controller in a property. In your case i think you have in _titleForNextVC
next is you need to name your segue in your storyboard e.g "GroupsHomeSegue" then you can
- (void)collectionView:(UICollectionView *)collectionView didSelectItemAtIndexPath:(NSIndexPath *)indexPath
{
CustomCell *cell = (CustomCell *) [self collectionView:collectionView cellForItemAtIndexPath:indexPath];
_titleForNextVC = cell.IconLabel.text;
[self performSegueWithIdentifier:#"GroupsHomeSegue" sender:self];
}
then it would work

UICollectionView cell leaves huge gaps all settings set to 0

Hi there i have a slight problem with my UICollectionView. i don't currently have any settings set for spacing yet i seem to have a huge gap between my cells of which is very annoying if would be helpful if someone could tell me how to resolve this? id assume its something very simple.
Below is an example of whats happening to my CollectionViewCells:
Custom cell.h
#import <UIKit/UIKit.h>
#interface CustomCell : UICollectionViewCell
#property (weak, nonatomic) IBOutlet UIImageView *IconImage;
#property (weak, nonatomic) IBOutlet UILabel *IconLabel;
#property (weak, nonatomic) IBOutlet UILabel *IconDescription;
#end
groupsviewcontroller.m
#import "GroupsViewController.h"
#import "CustomCell.h"
#interface GroupsViewController ()
{
NSArray *arrayOfImages;
NSArray *arrayOfDescriptions;
}
#end
#implementation GroupsViewController
{
NSString *reuseIdentifier;
}
- (void)viewDidLoad
{
[super viewDidLoad];
reuseIdentifier= #"SmallIcon";
[[self GroupsCollectionView]setDataSource:self];
[[self GroupsCollectionView]setDelegate:self];
arrayOfImages = [[NSArray alloc]initWithObjects:#"sin.png", nil];
arrayOfDescriptions = [[NSArray alloc]initWithObjects:#"Sin", nil];
}
-(NSInteger)numberOfSectionsInCollectionView:(UICollectionView *)collectionView
{
return 1;
}
-(NSInteger)collectionView:(UICollectionView *)collectionView numberOfItemsInSection:(NSInteger)section
{
return [arrayOfDescriptions count];
}
-(UICollectionViewCell *)collectionView:(UICollectionView *)collectionView cellForItemAtIndexPath:(NSIndexPath *)indexPath
{
CustomCell *cell = [collectionView dequeueReusableCellWithReuseIdentifier:reuseIdentifier forIndexPath:indexPath];
[[cell IconImage]setImage:[UIImage imageNamed:[arrayOfImages objectAtIndex:indexPath.item]]];
[[cell IconLabel]setText:[arrayOfDescriptions objectAtIndex:indexPath.item]];
return cell;
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
//Dispose of any resources that can be recreated.
}
- (IBAction)cellToggleAction:(id)sender {
//need to add toggle button to toggle between three different views
//small icon
//list view
//large icon
}
#end
1) You should check your CustomCell class, see if any size constraint is applied. Simply set your cell's background as some color and the actual cell size will be highlighted.
2) Use (CGSize)collectionView:(UICollectionView *)collectionView layout:(UICollectionViewLayout *)collectionViewLayout sizeForItemAtIndexPath:(NSIndexPath *)indexPath to help yourself set the proper cell size. This func comes with UICollectionViewDelegateFlowLayout :)

Images do not load correctly unless reloadData is called

I have a UICollectionViewController with a custom UICollectionViewCell with an image and a label outlet. The images only fill correctly AFTER I press reload to reload the data. I notice that the labels disappear too, though I feel they
are just behind the images.
What am I doing wrong?
ON LOAD
AFTER RELOADING THE DATA
This is how big the images should be when the view is loaded.
I set the cells to be a factor of how big the screen size is. NSLogging the Frames I can see that the Cell size and the image size are the same.
Cell size: 124.85
PhotoView size: {{0, 0}, {124.85, 124.85}}
CollectionViewController.h
#import <UIKit/UIKit.h>
#import "HomeModel.h"
#interface CollectionViewController : UICollectionViewController <UICollectionViewDelegateFlowLayout>
#end
CollectionViewController.m
#import "CollectionViewController.h"
#import "CollectionViewCell.h"
#define SPACE_BETWEEN_CELLS 0.05
#interface CollectionViewController () {
NSArray * _feedItems;
}
- (IBAction)reloadUserData:(id)sender;
#end
#implementation CollectionViewController
static NSString * const reuseIdentifier = #"Cell";
- (IBAction)reloadUserData:(id)sender {
[self.collectionView reloadData];
}
- (void)viewDidLoad {
[super viewDidLoad];
// Uncomment the following line to preserve selection between presentations
self.clearsSelectionOnViewWillAppear = YES;
self.collectionView.allowsMultipleSelection = NO;
_feedItems = [NSArray arrayWithObjects:#"1.jpg", #"2.jpg", #"3.jpg", #"4.jpg", #"5.jpg", nil];
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#pragma mark <UICollectionViewDataSource>
- (NSInteger)numberOfSectionsInCollectionView:(UICollectionView *)collectionView {
return 1;
}
- (NSInteger)collectionView:(UICollectionView *)collectionView numberOfItemsInSection:(NSInteger)section {
return [_feedItems count];
}
- (UICollectionViewCell *)collectionView:(UICollectionView *)collectionView cellForItemAtIndexPath:(NSIndexPath *)indexPath {
CollectionViewCell *cell = [collectionView dequeueReusableCellWithReuseIdentifier:reuseIdentifier forIndexPath:indexPath];
//IMAGE
cell.photoView.frame = CGRectMake(0, 0, cell.bounds.size.width, cell.bounds.size.height);
cell.photoView.backgroundColor = [UIColor colorWithRed:128 green:128 blue:128 alpha:0.5];
cell.photoView.image = [UIImage imageNamed:[_feedItems objectAtIndex:indexPath.row]];
NSLog(#"PhotoView size: %#", NSStringFromCGRect(cell.photoView.frame) );
return cell;
}
#pragma mark <UICollectionViewDelegateFlowLayout>
- (CGSize)collectionView:(UICollectionView *)collectionView layout:(UICollectionViewLayout*)collectionViewLayout sizeForItemAtIndexPath:(NSIndexPath *)indexPath {
CGFloat size = ( [[UIScreen mainScreen] bounds].size.width / 3 ) - ( SPACE_BETWEEN_CELLS * 3);
NSLog(#"Cell size: %f ", size);
return CGSizeMake( size, size);
}
- (CGFloat)collectionView:(UICollectionView *)collectionView layout:(UICollectionViewLayout*)collectionViewLayout minimumInteritemSpacingForSectionAtIndex:(NSInteger)section {
return SPACE_BETWEEN_CELLS;
}
#end
Here is my custom cell
CollectionViewCell.h
#import <UIKit/UIKit.h>
#interface CollectionViewCell : UICollectionViewCell
#property (weak, nonatomic) IBOutlet UIImageView *photoView;
#property (weak, nonatomic) IBOutlet UILabel *textLabel;
#end
CollectionViewCell.m
#import "CollectionViewCell.h"
#implementation CollectionViewCell
- (void)awakeFromNib {}
#end
Reduce the height of the image view (Photo view),
Do not keep its height same as the height of the cell, otherwise the label will also disappear.
cell.photoView.frame = CGRectMake(0, 0, cell.bounds.size.width, cell.bounds.size.height - 20);
If using auto layout give the image view, constraints from (top, left and right and set its height), and for the label give constraints (bottom and align it horizontally center in the cell).
If using auto resizing then set the following settings,
for image view
and for the label

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