How can I change to a different iOS? - ios

I ran the installation of Xcode 6.1.1 and iOS 8.1. I wanted a different one so I went to (Xcode >> Preferences >> Downloads) and installed iOS 7.1 Simulator. It worked fine while I'm in the project, but when I removed the project and run another project, it's running with iOS 8.1. iOS is already installed, I couldn't change it back!
Help?

Related

Apple - iOS - Testing on iOS 10.3 with XCode 8.2.1

I have a MacBook with El Capitan installed on it. I cannot upgrade to sierra! Because of that, I cannot install XCode 8.3.
Now I need to test an App with iOS 10.3 but I cannot build it with XCode 8.2.1 for iOS 10.3. I have an pyhsical device with iOS 10.3 but XCode wont let me run it on that device.
What to do now?
Doing so is still possible with this simple workaround:
Download the latest Xcode
Right click on the downloaded Xcode.app, select Show Package Contents. Navigate to Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport subfolder
Move the 10.3 folder to the identical location in your local Xcode 8.2.1 installation
Don't get disappointed. There is one way.
If you have access any of the mac that is running the latest xcode and up to date simulators, then navigate to this directory copy the simulators you need and past it on the same directory in your OSX.
You can then be able to run the app on the latest simulator and the updated physical device!
/Applications/Xcode8.3.app/Contents/Developer/Platforms/iPhoneOS.platform
Unfortunately, you're out of luck. As this answer specifies, iOS 10.3 requires Xcode 8.3 or greater, which in turn requires macOS Sierra.

iPhone running iOS 8.3 shows up as ineligible in Xcode 6.2

Current setup:
iPhone 6+ updated to iOS 8.2
iMac running Mavericks (10.9) with Xcode 6.2
Deployment target set to 8.2
When I connect the iPhone, it shows up as ineligible.
Also, it shows this warning:
I've tried:
to reboot both iPhone & iMac -> Not solved
to manually select iPhone from: Product > Destination > Ineligible Devices
Many other answers in this question, but all for problems using Xcode 6.3, not 6.2.
I know I can solve this:
upgrading to Yosemite & installing Xcode 6.3
using an iPhone running 8.2
But is there any possibility that mounting the Xcode 6.3 DMG and copying some libs / symlinking something it will work?
Just copy the folder DeviceSupport/8.3 from Xcode 6.3 to Xcode 6.2.
Details:
Download Xcode 6.2 and 6.3, install as /Applications/Xcode_6.2.app and /Applications/Xcode_6.3.app (or similar names)
In both installations, there's a folder Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport
In Xcode 6.2, this folder contains packages for iOS 8.2 and many lower versions, but not for 8.3.
In Xcode 6.3, this folder also contains a package for iOS 8.3. In my case, the folder is called 8.3 (12F69)
Copy the iOS 8.3 package from Xcode 6.3 to Xcode 6.2 (this command is one line, of course):
cp -r '/Applications/Xcode_6.3.app/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport/8.3 (12F69)' '/Applications/Xcode_6.2.app/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport'
Or even better, create a link:
ln -s '/Applications/Xcode_6.3.app/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport/8.3 (12F69)' '/Applications/Xcode_6.2.app/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport'
Now restart Xcode 6.2 and connect your device through USB. Xcode should allow you to test apps on it.
Diego Freniche's solution (copying the whole iPhoneOS.platform folder) was a great help, but when I ran my app from Xcode 6.2, it looked slightly different than it did when I deployed an ipa file on the phone (buttons in wrong positions, status bar display wrong). I guess Xcode got confused and built the app as if it was targeted at a different iOS version.
With this solution (only copy one folder in DeviceSupport), it looks like the app works exactly as it is supposed to. I'll let you know if I encounter problems, but I haven't seen any so far.
A little progress, but this is a WIP.
Looks like in Yosemite Xcode 6.2 works correctly with 8.3 devices. Need to test on Mavericks
Testing with Xcode 6.2 in Yosemite (need to test also in Mavericks, any feedback would be appreciated)
Go to your Xcode 6.2 folder and rename
/Applications/Xcode-6.2 copia.app/Contents/Developer/Platforms/iPhoneOS.platform
into
/Applications/Xcode-6.2 copia.app/Contents/Developer/Platforms/iPhoneOS.platform.old
Mount your Xcode 6.3 DMG, install it
Copy from Xcode 6.3 this folder:
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform
inside your Xcode 6.2 folder.
you'll probably find an error telling you rootuser does not own the simulator / OS Platform folder. To solve that just open Terminal, then:
$ cd /Applications/Xcode6.2.app/Contents/Developer/Platforms
$ sudo chown -R root iPhoneSimulator.platform/
$ sudo chown -R root iPhoneOS.platform/
now you can run your app inside your iOS 8.3 device from Xcode 6.2 but you have no simulators in the target tdestination menu
UPDATE: I'm getting weird errors while ibtool tries to compile the storyboards:
/Users/dfreniche/Desktop/Test/Test/Base.lproj/Main.storyboard: The operation couldn’t be completed. (com.apple.InterfaceBuilder error 2001.)
So finally give up and update to Yosemite. If there's any new info on this, please share.
Had the same problem with connecting iOS8.3 devices to Xcode 6.2 on Mavericks. Ok on a machine at work running Xcode 6.4 on Yosemite. Software update on the Mavericks machine doesn't offer any higher version. Looking at the specs of Xcode 6.4 (and presumably 6.3 of the original question) says it requires OS X 10.10 (i.e. Yosemite). So, whether or not you can hack around it, the behaviour you/we are seeing on Mavericks is what Apple intends.
I have the same issue and I don't want to just use the lastest version of XCode for the need of maintaining my old projects. I end up with installing two versions XCode(6.2 and 6.3) to solve this problem. Here is what I did.
Download XCode6.2 install package from apple site
Upgrade the existed XCode6.2 to x6.3
Open my project on XCode6.3 (this time the device can be recognized by XCode, and I think XCode6.3 might have done some updates to your project.)
Close my project, re-install XCode6.2, there will be a prompt saying I have a newer version and if I want to keep both. Click Yes. Then I have two versions of XCode.
After all those steps done, I can finally open my project and use my device in XCode6.2. Hopefully it can help someone.
XCODE 6.3 is out.. It solved my problem.. If you have Yosemite, you can download the 6.4 beta version

installing ios 7 on xcode 6.1 on yosemite

I have search a lot and comes up with lot's of different solutions and opinions which I got really confused .
I have xcode 6.1 installed with ios 8.1 simulator and I'm trying to test my apps on ios 7 . There are so many different opinions about installing ios 7 . Some says that ios 7 is not working on Yosemite and some says otherwise. also I have tried to install ios 7 from preference>devices but It got stuck and there is no progress at all with downloading.
Can anybody helps me please?Is it possible to run ios 7 on xcode 6.1 and yosemite?If so , how should I download ios 7 simulator for xcode 6.1 without using the xcode download section?maybe I can extract it from older version of xcode or download it from another source.Does upgrading to higher version of xcode helps?
Thanks
Open at Xcode Window menu, then Devices and there you can add desired simulator using little + button at the left bottom corner
The iOS 7.0 Simulator Runtime is not supported on OS X Yosemite.
The iOS 7.1 Simulator Runtime is supported on OS X Yosemite.
Install Xcode 6.2 and navigate to Xcode -> Preferences -> Downloads, and you will be given the option to install the iOS 7.1 Simulator Runtime. It will install below /Library/Developer/CoreSimulator.
Note that some versions of Xcode have a bug where the download will not occur if your laptop is running on battery. I do not know of the top of my head which versions of Xcode are affected. If the download progress isn't moving forward, go connect to AC.
Of course you can run iOS 7 on Xcode 6 or higher version. In order to download the iOS 7 follow the blow steps
Xcode > Preferences > Downloads > Choose the iOS 7 simulator
UPDATE
If you want to extract the iOS sdks from older version go to the terminal and follow below and then restart the xCode.
cp -r SOURCE_PATH DESTINATION_PATH
for example
cp -r /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS7.0.sdk /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/

XCode Compatibility Issue with different versions

I recently made a project using XCode 4.5.1 on iOS 10.8.
I want to run this project on a different computer using XCode 4.4.1 on iOS 10.7.5.
It is currently giving me the error:
XCode cannot run using the selected device.
No provisioned iOS devices are available with a compatible iOS version. Connect an iOS device with a recent enough version of iOS to run your application or choose an iOS simulator as the destination.
Is there a way to open the project on the other computer without having to redo all the delegations and such?
I have tried turning off AutoLayout and running it on the iOS 10.7.5 computer and it is still giving the same error.
Thanks!
Change the deployment target to the ios version you want to run the project on.

Will installing XCode 4.5 remove iOS Simulator 5.1?

I have 2 machines. On one of them I updated to xcode 4.5, but doing so uninstalled my iOS simulator for 5.1.
I'm hesitant to update my other machine as I have a project that requires the 5.1 simulator.
Are my assumptions correct or did I do something to remove the older simulator without knowing?
You can redownload the simulator in the Xcode preferences.
Download Xcode 4.3.3 for lion and open the dmg, and click and show package contents,and copy the Contents\Developer\platforms\iPhoneOS.platform\sdks\iPhoneOs5.1sdk folders into your xcode4.5 Contents\Developer\platorms\iPhoneOS.platform\sdks folder, and it works

Resources