Views in storyboard appears empty - ios

Yesterday, after not working on this project for some time, I booted up my mac again to continue this iOS project. Unfortunately, all of the sudden, after making a view fixed after making it freeform, Xcode gave me a "internal error. Please file a bug report and include /var/.........". I cleaned the project, but now every view appears to be empty, while there are objects in it. See the screenshot below.
Afterwards, I have updated to Xcode 7.2 where the problem still persists within this project. Other projects work correctly.
Better yet, whenever I place a new object, for example the picker view, it shows perfectly.
Thanks for taking the time to answer my problem
Regards,
Riekelt

Try this , I have solved same problem by this way.....
Storyboard -> Attribute inspector -> simulator size -> Fixed

Hope you would have fixed it already. I had also faced the same problem and solved it with following fix.
Changing size classes back and forth. Storyboard -> File inspector -> Interface Builder Document -> Use Size Classes(reverting the size class in storyboard to the size class which we designed our views originally).

Related

Xcode crash on opening storyboard

I am developing an app for iOS with Xamarin. Lately, I haven't been able to access my storyboard file in Xcode or compile my app anymore because Xcode crashes right away when opening the .storyboard file.
The error message is the following:
ASSERTION FAILURE <br>
Details: Creating an out of band arbitration unit with a view (<IBUITableViewCell: 0x7fa88d13a5d0>) as the root under another view (<IBUITableView: 0x7fa88cf000e0>) is not yet implemented.<br>The view would need to be in two arbitration units, the one above for positioning constraints, and the root of the one below for sizing constraints. <br>But then that means that subviews cannot have constraints that affect the size of the view, so the view must have ibExternalTranslatesAutoresizingMaskIntoConstraints set to YES.
<br>Object: <IBUITableViewCell: 0x7fa88d13a5d0>
<br>Method: -ibArbitrationUnitWasCreatedWithReceiverAsRootUnderParent:
I tried rebasing my storyboard to the last version that worked (the one the app was submitted to the app store) and weirdly, even that version didn't work.
My plan was to manually remove and every view controller and add them one by one to figure out where the error is.
However I don't understand why XCode crashes when opening the storyboard and not just shows me exactly where the error in my xml is.
So if anyone has encountered this problem before and has a better way to fix it than to manually do it, I would really appreciate any help.
ibExternalTranslatesAutoresizingMaskIntoConstraints needs to be YES
Sounds like the Storyboard was created with an older Xamarin.iOS that introduce this issue.
The fastest solution is to open the storyboard in vi (or Xcode / View As Source, or another text editor of your choice, and replace all translatesAutoresizingMaskIntoConstraints="NO" with "".
Save the file, re-open it in the Storyboard editor and fix your contraints.

StoryBoard Assistant Editor stopped showing associated file

Xcode storyboard assistant editor stopped showing related files.
"Automatic" is selected and "Class" is filled in Identity Inspector.
It was working before, but know it has stopped.
"Auto" or "CounterPart" modes are still woking for other files except StoryBoard.
A few days ago, I tried to update from Xcode 5 to 6, but later on gave up.
Would that have something to do with it?
With XCode 11 onwards, you can option(alt) + click on the file that you want to view in assistant editor.
Simple Fix.
Found the solution (at least worked for me), it's the same bug that causes you not to be able to create new outlets. You must delete the [DerivedData] folder:
Close the project you are working on with.
Delete the【DerivedData】folder of you project. (This folder may inside your project's folder, or inside
~/Library/Developer/XCode/DerivedData/(your project)/ ) or somewhere
else that were setup by you.
Restart Xcode.
see here.
In same case this worked for me:
Right click on ViewController file(on left pane) and choose Delete -> Remove Reference.
Right click on folder where this ViewController file was and choose Add files to .. and add this ViewController file which your just deleted.
Profit.
Deleting the Derived Data didn't work for me nor force quitting Xcode and restarting it.
The only thing that worked was deleting both the class and the storyboard (only the reference to them) and adding them back to the project.
Hope to help someone.
If anyone is wondering how to find Assistant editor in XCode 11 then
please find the steps from the below image. You can show this options
in storyboard or Xib files on upper left corner.
Maybe it's too late but just with the keyboard, you can launch a reset for associated files.
Use the keyboard :
command + option + shift + z
You can find it in the menu Xcode->View->Assistant Editor->Reset Editor.
Click first on the assistant window, then click on 'option'+'alt' and right click on the view controller that you want.
I have Xcode 13.1 and none of these solutions is working for me, but this simple solution works for me every single time. With your Storyboard and (empty) Assistant Editor open, in the upper right of the Editor window click the "Add Editor on Right" icon Editor On Right Icon, and just as promised, it will open a new editor to the right of your Storyboard and (broken) Assistant Editor, only the Assistant in THIS window will be working! Just find the "Close Window" x on your broken editor, close it, and in its place will be your shiny new working Assistant!
Full Editor View of where to click to open the new Editor On Right
Tried all the above methods whereas after simply running the app Command + B fixed this issue and I was able to select the screen under automatic.
This command on terminal fixed my issue:
defaults write com.apple.dt.XCode IDEIndexDisable 0
simply exiting and reopening Xcode worked for me.
For Xcode 8+ versions
Check at top process indicator that if Xcode is "indexing" files... if yes, then, please wait until it finishes. Once it get finished. Your file will automatically appear as counterpart in Automatic section.
If Xcode is not showing "indexing" in process bar, then perform as #Anna Chiara's Answer
I deleted ~/Library/Developer/XCode/DerivedData -> didn't work
Xcode->View->Assistant Editor->Reset Editor is disable
Finally, I figured out that the class name of File's Owner of .xib file is incorrect (the class doesn't exist). I corrected it and Assistant Editor works again.
Hope this helps you
I had the same problem. Finally this is what worked for me.
Changing the name of the ViewController File.
Change the name of the class to the new name via the Refactor tool
Refactor tool
The only thing that ended up working for me was copying over the code from the offending ViewController files and completely deleting them, then creating new ones with the exact same name and pasting in the previous code.
The assistant then linked up to the new ViewController files with no issue.
None of these answers worked for me w/ XCode 13. However, the following worked:
Rename the ViewController class to ViewController2
Update the reference in the storyboard to ViewController2
This made the assistant editor appear.
Change the name of the class back to ViewController. Change the reference in main.storyboard back to ViewController and hit enter (Step 2)
I had same issue and spent almost 2 hours of trying different aproaches finally I found something to solve problem.
I've created two or more VC at the same swift file and I think that's why IDE confused about the files.
So I suggest that you should delete your viewcontroller class and clean than reassign class.
I hope it works for you too.
For what it is worth, this was happening to me for the last couple days on 9.3 . I had just added a new build schema for an alternate debug symbol on testflight. It was not until I removed the new schema and then deleted Derived Data and restarted did it start working again. I have re-added the new schema back in and it continues to work. Not sure what the issue was, but that is what solved it for me.
In case anyone is watching I had a bizarre instance of this (Xcode 11): I deleted a View Controller that I'd done incorrectly; dropped in a new one, created the UIView and associated. BUT I didn't bother to create the outlet from the View Controller on the previous screen. Strange that it let me work for a few minutes, then after I had turned off the assistant editor to do something else, turned it back on and only had the UIResponder.h file. Edit - this happened again. Had to delete the 'wire' to the next screen, then recreate - then option to get to the correct .m and .h files reappeared.
I faced a similar issue and here's what I did
I had a swift file and a xib file with its class connected to the swift file like so inside a group folder, and it doesn't show that they're connected.
But when I take them off the folder the assistant works somehow, so I took them off the folder and made an outlet from a UILabel then put them back inside the folder then they're permenantly connected.
Quite Xcode and reopen it. This is solve my problem.
I had the same problem. But my problem was about having the VC's under "View Controller" folder. When I move VC's to main folder instead of "View Controller" folder, I was able to reach the assistant without problem. If you have the same issue like mine, you can solve by deleting all the VC's and create again under your sub folder.
Just add the Class on right side of your story board which you want to open in assistant

Custom Classes not appearing in Storyboard

My project is using a storyboard that has been working great so far. However, just yesterday something very strange happened - here are the details:
Any new IBOutlets or IBActions I create aren't listed under "Referencing Outlets" in the Connections inspector.
If I remove any of my existing referencing connections in the storyboard - they disappear completely from the list and I can't re-connect them.
If I try to set the custom class under the identity inspector, I can't see any of my classes being pre-populated or appearing in the dropdown list.
I have tried cleaning, cleaning derived data, quitting XCode and restarting my computer but no luck! This problem hasn't affected any other projects though.
If anyone has any thoughts on how this could be resolved that would be amazing!
Kind regards,
Jeremy
I was able to fix the problem by restarting my computer again!
I think that you must need to clean your build folder and then restart.
Thanks guys for your comments!
I was looking for this answer to everywhere! None of this solution worked for me!
All you have to do is:
Step 1: Check your selected class have the right "Subclass" when you have created this class for a storyboard reference!
Step 2: If the subclass is wrong, delete this class and create it again with right Subclass, for example it can be UIView or UITabelView or UIViewController or anything else!
I have recreated this class with right subclasses and it worked for me
The new Xcode 14 has a toolchain feature which we recently used .. and I ran into this same problem without noticing I have to change it back .. so if like me you changed the toolchain for some purpose change it back to Xcode and force restart Xcode

Storyboard crashes Xcode when opened

Whenever I attempt to open up my storyboard, Xcode crashes with the following error report
The funny thing is, the app works fine in the simulator and builds without errors. What is causing this crash? I see two possible crashes:
Exception reason: UITableView dataSource is not set
, but that shouldn't make the storyboard crash right?
Details: Failed to compute auto layout status IBLayoutConstraint, IBUIButton, IBUIDatePicker, IBUITextField, IBUIView, IBUIViewController, and IBUIViewControllerAutolayoutGuide.
Which doesn't give much information at all.
I have been using a storyboard with Xcode 5 for some time, so the question does not appear to be related to moving from Xcode 4 to 5. I can open the storyboard as XML and I can open my iPhone storyboard just fine.
If you are using git, I would recommend reverting to a time before this problem started.
If you are not using git, and you are absolutely sure you did not edit the xml for the storyboard then I would say:
1)find the storyboard file using the finder.
2)copy it to your desktop.
3)go back to Xcode and delete the storyboard from your project, select "move to trash". 4)re-import the storyboard file into your project.
Ive had similar problems with Xcode 5 and either reverting using git or the steps above usually get me back up and running.
Exception reason: UITableView dataSource is not set
Details: Failed to compute auto layout status IBLayoutConstraint, IBUIButton, IBUIDatePicker, IBUITextField, IBUIView, IBUIViewController, and IBUIViewControllerAutolayoutGuide.
The errors described above lead me to think that one if not all viewcontroller(s) for the items listed above lost their connectivity to viewcontroller.h / viewcontroller.m files. I would make sure you have everything wired up correctly, and you can check this by making sure the items in your viewcontroller have a circle in the gutter (next to the line numbers) that is filled in (solid) if the circle is not filled in then it means your items are not wired up to your viewcontroller. I would post a picture of your .h / .m file of your viewcontroller so we can further investigate.
I ended up copying each view controller scene (in XML) into a new storyboard. Some view controllers could not be copied without the storyboard crashing so I had to recreate about 4 of them, but by and large I got the majority of my work back.
What you need to do is reopen the project again in Xcode 5 and then go to the storyboard. Then at the right side choose for "Identity and type" and then set "opens in" to Xcode 4.6 to be able to open it in Xcode 4.6. And disable auto layout, somehow when you open it in xcode 5 it asks you to update it, I think you did that without a thought, happened to me as well :)

Could not load the image referenced from a nib in the bundle with identifier

I had got an iPad application.The ViewContrtoller.xib has got an UIImageView in it. The UIImage of the UIImageView is set through Interface Builder. When I run the application in simulator everything is fine. But when I am trying to run it in iPad the UIImage is not loaded. The message that I am getting is:
HexaPuzzle1.0[3259:207] Could not load the "start.png" image referenced from a nib in the bundle with identifier "com.yourcompany.HexaPuzzle1-0"
2010-12-17 10:57:27.221 HexaPuzzle1.0[3259:207] HexaPuzzle loaded
Any help would be appreciated and will be a great help for me.
The issue has been rectified.
Problem was with the image format. When the image has been edited and saved as PNG-24 everything goes fine.
The application now runs smoothly in simulator and device.
Thanks for all friends who suggested a solution and tried to helped me.
Regards,
Rupesh R Menon
I know it's very late, but this is a solution that also works in Xcode 5, and therefore likely to be useful to people who have this problem in the future.
I have seen a lot of questions like this on the web but none of them seems to have one clear answer. This is, as far as I know, the solution for this problem:
Go to the image in Xcode (no need to re-add or re-generate the
image)
click "show the file inspector"
Make sure the checkbox in the category "Target Membership" is checked. the test check box does not have to be checked to make your app load the image.
The target membership tab looks like this:
if this is already the case, you are working with a broken or damaged file. to rule this out, check if another app (like photoshop) can open your image.
This should do it, hope it helps!
When dragging your start.png file into your project, did you check this option?
I was getting this error in the simulator after upgrading to Xcode 7 / iOS 9 and opening an existing project. The image was present and named correctly, within an XCAssets package.
Turns out the problem was with a parameter within the XCAssets package.
Changing Render As from Default to Original Image solved the problem:
I've had the same problem before. The png file format is not right. Try re-generate the png image file and the problem will be solved.
None of the above worked for me, and the message I got was "could not load the "(null)" image referenced... which means I could not look for the image. Very frustrating. In the end it became a trial and error exercise of going through every xib and storyboard looking for potential conflicts. I finally found it - I had specified a "Selected Image" for a tab bar item which was not needed. As soon as I got rid of that the problem went away.
None of these things work for me. I created a new folder in the projects where I placed the pictures. That worked for me.
This problem was fixed when I changed "add folder reference..." to "add group..." when I import the images to my project. I'd prefer to have folders with live updating, but at least it works now.
Had an image on a XIB (which is replaced by the correct one in code). After finishing this XIB, I renamed the images. So XIB was now referencing a non-existent image.
There is also another potential cause of this problem: If you upgraded to XCode 5 and use both the image asset catalog and "normal" images copied to your project (like you did prior XCode 5). If you then have images with identical names (e.g. "dog.png" and a image set called "dog") it might work in your storyboard and in the simulator, but you'll get this message when run on a real device (where the image will not be shown).
Try moving the images directly to the Resources directory (not in a sub folder)
Make sure the resource isn't too big to be handle.
If you get the error message with the name of the picture, you can search it inside your project and xCode will display immediately the UIImageView with the wrong picture inside UIStoryboard:
Make sure it is included in your Target Membership
Select your "Images.xcassets" file in the file Inspector
Open File Inspector (cmd + opt + 1)
Select your target membership (Usually 1st line)
I had the same problem, but the cause was very different. I was using image sets in the Asset Catalog that varied based on the device idiom: iPad or iPhone.
The framework target they were being added to had been accidentally marked as as having a deployment device type of iPhone, so the images weren't showing up on iPads - they weren't even being copied into the .car file in the framework.
Setting the deployment device type to Universal, as it should have been, solved the problem.
For some reason I was getting error until I put the image in the Assets.xcassets

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