Can someone explain how to use Chartboost sdk in unity. I've already downloaded the sdk and have in my project but I need to know how to get started and how to program with the built in methods. Also I would like to know how to test out the ads if they work on my device
Chartboost have a really detailed step by step guide that can be found here.
https://answers.chartboost.com/hc/en-us/articles/200780379-Unity-Integration
It is recommended to use Prime31 Chartboost plugin,simple and quick, you can be found here:
https://prime31.com/docs#iosChartboost
open unity
assets>import_package>select chartboost.unity
In unity Editor>click chartboost
create new scene>make settings of chartboost like android/ios
test it in real device
6.https://answers.chartboost.com/hc/en-us/articles/200780379-Unity-Integration
Adding the SDK to your games is quick and easy – you just need a few ingredients:
A Chartboost account
An app in your dashboard
The latest SDK
An active publishing campaign
Please note that Chartboost supports Android 2.3+ and iOS 6.0, so make sure to set the minimum OS versions of your Unity project accordingly.
Also, to ensure compatibility with Android 6.0 Marshmallow devices and features, you should make sure that you’re building, compiling, and targeting against the latest Google Android SDKs (at least API level 23). (However, “minimum” SDK can still target down to API Level 9.)
The Chartboost initialization call must be made during hard and soft bootups within the first few seconds of your app launching, regardless of any other actions or user interaction within your app.
Related
I'm trying to integrate the Heyzap SDK 10 to my AdobeAIR iOS project with no luck. I could start the services using the SDK 9 but with the new SDK I just get a "Fyber Version 8.5.2 - Waiting for SDK to start" when I try to open the mediation test suit.
I followed the documentation step by step and most likely implemented everything as supposed to be. Do you have any clue on this issue?
I'm using
Adobe Flash Professional CS6
AIR 23.0.0.274
Latest Heyzap SDK 10
Starling
Thanks,
Gionathan
In general this message just means the SDK hasn't started yet. Solving this usually involves confirming your dashboard settings are correct, making sure the bundle ID of your app matches your dashboard, or contacting support if these things don't work.
So, first things first. I'm looking to implement Authorize.Net iOS SDK on my existing project to receive payments for some physical things I am selling (yes, this is allowed for AppStore apps).
What happens is that the SDK seems to be very old since, first of all, it doesn't support ARC.
Now, this steps: http://developer.authorize.net/integration/fifteenminutes/ios/ are not working for me and trying to find a working project I found this nice implementation https://github.com/sibahota059/AuthorizeNetPaymentTest/tree/master but in order to get it running, you need to turn off ARC, which of course I can't do since my project relies on ARC.
Is there a way to turn off ARC just for SDK only? If so, how can I do it? Is it dangerous?
A new iOS SDK from Authorize.Net is available on GitHub: https://github.com/AuthorizeNet/sdk-mpos-ios.
I have a requirement to develop Android and iPhone versions of the same app, so I'm considering Trigger.io. My question is, I need to support ads on both versions of the application. I'm thinking on using iAd for the iPhone version, and AdMob for the Android one. Does Trigger.io support integration with these two systems? If true, is there any example I can use to start things up? Thanks.
There isn't an existing integration with iAds or AdMob, but you should be able to get that done with our native plugin system
We've published webinar recordings for iOS and Android to help get you started.
I'm a BlackBerry native applications developer. I'm new in BB10 apps development. I'm supposed to create an Augmented Reality based application in BB10. I've no idea whether there's any third party library available for blackberry10 or not.
I have googled this thing. Have come to know that Wikitude has provided wikitide-SDK for Android and iOS; using it, android and iPhone developers can develop AR (Augmented Reality) Apps very easily. News says that Wikitude will release SDK for BlackBerry later this year.
Do anyone know the exact release date of Wikitide-SDK for BB10(blackberry) ?
Do anyone have any idea about any third library which I can use for developing AR apps for BB10?
Thanks in advance.
As of August first, they've made this press release.
Of interest in that press release is this (emphasis added):
Wikitude’s most recent product launch is the Wikitude SDK, which allows third parties to develop their own AR apps. The company is also preparing an SDK for BlackBerry® 10.
However, they not yet provided a timeline.
Edit: this is now available:
http://www.wikitude.com/wikitude-launches-worlds-augmented-reality-sdk-blackberry-10
Currently i am exploring Wikitude for BB10. I want to know if Wikitude fetch users location in background or not?
Does anyone knows if there is a document from Apple that states what iOS SDK version you have to use for building your app to upload it to iTunes Connect?
I often read in blogs "only the latest", but I need this official from Apple because our vendor wants to build against the iOS 4 SDK because of "strange errors with iOS 5".
I'm not sure if this is OK. We want to run the app to run on iOS 4 and 5.
I too had read what you had—that the latest SDK had to be used... Yet, I haven't found an official source for this now I go looking for it.
Using the iOS 5 SDK does not prevent you from having a build target of iOS 4.2 (or similar), which will it to run on both iOS 4.2+ as well as iOS 5. Perhaps a good starting point is educating the client that there is a fundamental difference between the iOS 5 SDK and iOS 5 itself—they may well just be reacting to media coverage of iOS 5 issues like battery life.