I hate Facebook so freaking much. I have been developing an app for 2 years and they have screwed me so bad by discontinuing their codes.
All I need are the user_friends permission. I do not want single sign in. I can't submit my app because there is red on the submission form because I can't add iOS as a platform. I heard this was because single sign in was not checked, but it is checked even though I don't want it. Still no dice.
The first junk of red was from the first submission where we were trying to use taggable_friends and got rejected.
I think everything is here that needs to be:
BUT I CANT ADD A PLATFORM
My main question is why can't I add a platform? What the hell is all this shit? What is app center? Why can't I submit my app?
Why is the first image directing me to the App Center Guidelines. Is my app missing something for App Center. I really don't care about app center.
On the left on developers.facebook.com if you have created an app you should see Settings - click that, then there is a large column width button "+ Add Platform" near the bottom.
Related
I'm creating a keyboard application in iOS. The usage of this application will be very specific:
1. From the text messaging application
2. From the browser, when I hit 'Share'
So, the app itself won't do anything from the menu. My question is, do we absolutely have to need to have an icon in the menu, or can I not have one? I had an icon and only displayed the company logo, but when I submitted it to Apple, they responded saying it doesn't give good user experience and rejected it.
I have seen similar questions, but these were from way back in 2012-14. I am wondering if something has changed (I'm a novice dev, this is literally my first time doing iOS).
A colleague of mine has installed a beta app of mine a year ago on his iphone with the use of testflight. Now he cannot delete the app anymore.
The normal move of the icon for deinstallation is simply ignored.
How to delete/uninstall an app after testing?
I'm an React Native dev who's more used to Android, so I also had trouble with this.
Turns out I was deep pressing (force pressing?) the icon instead of long pressing. You have to make sure you're only pressing lightly in order to make the 'x' icon appear, otherwise you get a menu of options like 'Send Feedback'.
This is slightly going off of guess work but will explain as best as I can.
I assume that when you launched the app you did so via iTunes Connect and inside the TestFlight tab?
If so then the TestFlight build should have an expiration date next to it of when the app will stop working. If that doesn't exist the other thing to check is the 'All Testers'tab, move the mouse of the right hand side of the person's name and remove them. That might force the app to delete.
Short of that, the only other thing I can suggest is to meet with the client and try and press and hold on the app and see what happens. You could also go onto the TestFlight app on their device and see what the information says in there.
I hope that helps!
I succeeded implementing the SKStoreReviewController. But when the prompt comes up, the "Submit" button is grey & disabled.
I thought it was because I was in debug mode, but when I ship the app with Ad-Hoc PP the result is the same.
Why?
Apple provides the answer for you right here.
When you call this method in your shipping app and a rating/review
request view is displayed, the system handles the entire process for
you.
Emphasis mine.
To help clarify this some:
When building in Xcode, you will see what the OP shows in the screenshot
When building from a CI solution for release, you will not see anything
When running from TestFlight, you will not see anything
When running from the AppStore, only users who purchased (free or paid) your app will see it up to three times a year
When running from the AppStore, users who obtain your app via Connect promo codes will not see it
Users who disable In-App Ratings & Reviews under iTunes & App Stores in the Settings app will never see these prompts under any condition
Apple spells out point 3 here on the provided link:
When you call this method while your app is still in development mode,
a rating/review request view is always displayed so that you can test
the user interface and experience. However, this method has no effect
when you call it in an app that you distribute using TestFlight.
And for point 5, here is what Apple has to say on it at the provided link:
However, customers aren’t able to rate or review an app that was
downloaded using an iTunes Connect promo code.
So sorry, you can't pad reviews via promo codes ;)
Submit button is disabled in development version and the View doesn't even show up in Test Flight versions.
i want to release an iPad application to app store. in my application on dashboard there are six buttons and on tap they open six different screens. but among them one is disabled. User is unable to do anything with it. We just kept it in the app as we are going to implement that feature in the next version. is that fine? is there any chances that my app will get reject by app store guys because of this.
Any help would be appreciated. Thanks in advance.
As per my experience Apple will Reject your application saying that either you have to implement that functionality or you have to remove that disabled button.
it may be rejected based on AppStore Review Guideline:
2.9 Apps that are "demo", "trial", or "test" versions will be rejected. Beta Apps may only be submitted through TestFlight and must follow the TestFlight guidelines
it would be more reasonable to implement the functionality; or not showing such features which are not part of the application at all – none of those cases cause rejection.
Why don't you add like a simple alertView saying « This feature will be available in the next version, stay tuned ! » or something ? Would be a way better UX overall. Either that, or hide the button for now. Either way, don't let a button do nothing with no user feedback, this sounds terrible.
I don't think app store will reject your iPad application. You should use rather web view control(in Android) in which you can show any web page or something like that, if you want to provide the facility that after installation of your app, uses can get the updated details from it. Just give it a thought.
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Can anybody help me out to know the possible reasons for which Apple store can reject or raise objection to submit any iPhone application.
Here are possible reasons (unofficial, from here):
Vibration. It is not permitted to use continuous vibration in your apps - short bursts as warnings is all that is allowed. Don’t bother trying to set up a timer to keep the vibration going, it will cause your app to be rejected.
Linking to private frameworks. This is obvious, but somehow in playing around with stuff we had linked to the MoviePlayer.framework. That’s a no-no, and cost us about ten days while we unlinked that framework, recompiled, and then resubmitted.
Improper handling of editing in tableview cells. Also obvious, but be aware that if you enable table cell editing, you’ll have to manually specify which cells should respond to editing controls and which should not. We had some random prefs cells in one of our early apps that were able to be swiped to bring up a ‘delete’ badge. Of course it didn’t do anything, but Apple justly considered this poor design and rejected our app.
Icons. Make sure the 57 pixel icon is identical to the 512 pixel version. Also, use a different icon if you are creating ‘lite’ and ‘pro’ versions of your app (i.e., free and paid). Using the same icon for both sends your app straight to … you guessed it … the bin.
Copying existing functionality. This one is much more subtle and insidious, and has probably affected the great percentage of developers. In addition to the widely publicized Podcaster debacle, reports from user comments indicate that Apple is casting a wide net when looking for duplicated functionality. Mini web browsers, or apps that essentially show web pages, seem particularly vulnerable, even if they add new and/or useful functionality. Stay away from email clients as well.
Using appropriate keyboard type. If your app asks for a phone number or other numeral-only input and you present a keyboard that also includes the possibility of entering standard alpha-numeric input … yep. (Thanks Jeremy1026)
Version numbers. If your app is currently at version 0.99 or below, you’d better consider giving it a promotion as Apple seems to prefer 1.0 and above. One of ours was recently rejected for being .016, with a message suggesting that our version number wasn’t even numeric. When we resubmitted the same app from scratch as version 1.0, it went through.
Network Reachability. If your app requires any type of network access you need to make sure it works when that access isn't available. If it doesn't it will be rejected. Apple provides sample code to test this which you can use as-is in most cases: https://developer.apple.com/library/content/samplecode/Reachability/Introduction/Intro.html
And last, but not least:
Flatulence Don’t even try. ;-) UPDATE: sorry, this seems to be outdated by now. Apple makes a lot of money now with "fart apps": see this article.
Edit:
Here is a link to a recent article about ten iPhone Apps That Didn't Make Apple's App Store.
And a tip: Apple has a Mac app called Application Loader that you could install. Once you install it, it analyzes your app's zip file. It verifies all the certificates, icons, and other things are correct before submitting to Apple. Using the Application Loader minimizes your chances of app rejection.
Another interesting resource: App Store Roundtable: Transparency and the Approval System (appleblog.com)
Yet another edit:
New rules by February 2010: "No Swimsuits, No Skin, And No Innuendo" (source: TechCrunch article, Wobble author's blog)
By the way: during the iPhone 3.0 preview event (march 2009), an Apple spokesman told that 96% of all submitted application were approved.
Apple have now (as of 9th September 2010) published their official list of app store review guidelines:
appstore approval guidelines
(apple developer login required)
or a mirror here:
app store guidelines
Will apple want to create an app like that in the future? If (yes) reject.
Do you have a really awesome idea that apple may want to use in the future if(yes) reject
Here's the video of the SDK announcement that describes Apple published list of rejection criteria:
SDK Announcement
As others have noted, Apple also seem to have a bunch of other conditions that they don't publicise. Note that rejection notices are now covered by the NDA.
I can't confirm this but it makes sense, but people are reporting their apps being rejected for being too simple or too trivial.
Just got a bounce for handling network outages badly. If you connect to the network, be prepared to handle any error conditions that may come up.
My paid version of app was rejected by appstore.
After Purchasing and downloading app first screen was "User Agreement" and when user taps on " I agree" only then he is able to continue using app.
Apple described the reason of rejection "when user purchased app from appstore and download in phone then you must not restrict user to Agree with Agreement" instead display your agreement before downloading app in iTunes.
Amazingly, apps can get rejected for trying to keep their interface consistent with Apple's own apps. (ie, using pinch zoom/expand gestures)
There is a site I know which can help you generate great advertising ideas with iPhone. see this site:
http://itunes.apple.com/app/adpack/id359562015?mt=8
I submitted a paid app to app store but get rejected and i learned another possibility of app rejection
My app was Game Center enabled. When app starts first screen was login screen that prompt user to login through GameCenter to continue.
They rejected the app giving reason- As user will not be able to get services of your app unless he is not logged in with Game Center although he paid you to download app. You cannot restrict user to login through Game Center each time before app starts.
From 1st May,2013 onwards if we don't support iPhone 5, your app will be rejected.So iPhone 5 support is must.