I am developing a Swift framework (MyFramework) that has a dependency to a third party static library written in Objc (NewRelic)
I am using CocoaPods 1.4.0 and I have declared my podspec like this:
...
s.source_files = 'MyFrame/Classes/**/*'
s.static_framework = true
s.dependency 'NewRelicAgent', '6.1.1' # Obj-c
s.xcconfig = { 'HEADER_SEARCH_PATHS' => '$(PODS_ROOT)/NewRelicAgent/NewRelicAgent/NewRelicAgent.framework/Headers', 'SWIFT_INCLUDE_PATHS' => '$(PODS_TARGET_SRCROOT)/MyFrameFramework' }
s.preserve_paths = 'MyFrameFramework/MyFrame.modulemap'
From what I read in different posts, what I think I am doing here is:
first declare a static_framework to be able to use a static library, NewRelic.
Set the NewRelic dependency.
Set the header paths to find the NewRelic headers and locate the modulemap as explained here
This is my MyFrame.modulemap:
framework module LGResources {
umbrella header "MyFrameFramework.h"
export *
module * { export * }
}
And this MyFrameFramework.h:
//! Project version number for LGResources.
FOUNDATION_EXPORT double MyFrameVersionNumber;
//! Project version string for LGResources.
FOUNDATION_EXPORT const unsigned char MyFrameVersionString[];
// In this header, you should import all the public headers of your framework using statements like #import <Amplitude/PublicHeader.h>
#import <NewRelicAgent/NewRelic.h>
Inside my framework classes I am trying to use NewRelic but it does not work
I am starting to give up since I find confusing to have so many references in the CocoaPod specs: module_map, frameworks, vendored_frameworks, dependency, preserve_paths, ...
Can someone please point me into the right direction? How can I declare a static dependency and use it inside my framework?
Many thanks in advance!
PS: I don't really know where should I put the MyFrameFramework.h file to be managed by CocoaPods, by I have tried different manual approaches with no luck.
There may be additional issues, but one problem is that NewRelicAgent.framework is missing a module map.
Static frameworks can have other static frameworks or static vendored_frameworks as dependencies. A static library is not sufficient. A module map bundled into a framework is necessary to tell the build system how to access its public methods from Swift or Objective C modules.
The NewRelicAgent podspec is specifying a vendored_framework, but the zip is missing a module map.
It might be possible to come up with a workaround, but the best solution would be to convince the NewRelicAgent pod maintainers to update the pod.
Is there a way to add Kanna (https://github.com/tid-kijyun/Kanna) to Playground in XCode?
I have tried to install it manually and via CocoaPods, but with no luck. I have also tried to pack it inside a Framework, but still no luck.
Would appreciate any input.
These are the error messages I am most often encountering:
There is an interesting library in Github that allows run pods in Playground.It's still so young but it's very good. It's create a new project with the pod or pods installed and ready to test in the Playground.
ThisCouldBeUsButYouPlaying
I tested with your library and works fine:
//: Please build the scheme 'KannaPlayground' first
import XCPlayground
XCPlaygroundPage.currentPage.needsIndefiniteExecution = true
import Kanna
let html = "<html><a>Hello World</a></html>"
if let doc = Kanna.HTML(html: html, encoding: NSUTF8StringEncoding) {
print(doc.title)
// Search for nodes by CSS
for link in doc.css("a, link") {
print(link.text)
print(link["href"])
}
// Search for nodes by XPath
for link in doc.xpath("//a | //link") {
print(link.text)
print(link["href"])
}
}
I hope this help you.
#slabko (and others). In order to get this working:
I found this from cocoapods github issues.
Manually add the pod frameworks via Link Binary With Libraries on the non-framework target.
Couple other caveats to keep in mind:
Classes or protocols defined in the pod that need to be accessible in the playground, must be marked public.
When dealing with a pod you've created, adding a playground directly to your framework's project will probably not allow importing the pod. One workaround is to create a "sample" project, include the pod and add your playground to that (then manually add frameworks per above ^).
https://github.com/CocoaPods/CocoaPods/issues/2240 for reference if you want to know more
thanks to #davidbjames
How do you import CommonCrypto in a Swift framework for iOS?
I understand how to use CommonCrypto in a Swift app:
You add #import <CommonCrypto/CommonCrypto.h> to the bridging header.
However, Swift frameworks don't support bridging headers. The documentation says:
You can import external frameworks that have a pure Objective-C codebase, a pure Swift codebase, or a mixed-language codebase. The
process for importing an external framework is the same whether the
framework is written in a single language or contains files from both
languages. When you import an external framework, make sure the
Defines Module build setting for the framework youβre importing is set
to Yes.
You can import a framework into any Swift file within a different
target using the following syntax:
import FrameworkName
Unfortunately, import CommonCrypto doesn't work. Neither does adding #import <CommonCrypto/CommonCrypto.h> to the umbrella header.
Something a little simpler and more robust is to create an Aggregate target called "CommonCryptoModuleMap" with a Run Script phase to generate the module map automatically and with the correct Xcode/SDK path:
The Run Script phase should contain this bash:
# This if-statement means we'll only run the main script if the CommonCryptoModuleMap directory doesn't exist
# Because otherwise the rest of the script causes a full recompile for anything where CommonCrypto is a dependency
# Do a "Clean Build Folder" to remove this directory and trigger the rest of the script to run
if [ -d "${BUILT_PRODUCTS_DIR}/CommonCryptoModuleMap" ]; then
echo "${BUILT_PRODUCTS_DIR}/CommonCryptoModuleMap directory already exists, so skipping the rest of the script."
exit 0
fi
mkdir -p "${BUILT_PRODUCTS_DIR}/CommonCryptoModuleMap"
cat <<EOF > "${BUILT_PRODUCTS_DIR}/CommonCryptoModuleMap/module.modulemap"
module CommonCrypto [system] {
header "${SDKROOT}/usr/include/CommonCrypto/CommonCrypto.h"
export *
}
EOF
Using shell code and ${SDKROOT} means you don't have to hard code the Xcode.app path which can vary system-to-system, especially if you use xcode-select to switch to a beta version, or are building on a CI server where multiple versions are installed in non-standard locations. You also don't need to hard code the SDK so this should work for iOS, macOS, etc. You also don't need to have anything sitting in your project's source directory.
After creating this target, make your library/framework depend on it with a Target Dependencies item:
This will ensure the module map is generated before your framework is built.
macOS note: If you're supporting macOS as well, you'll need to add macosx to the Supported Platforms build setting on the new aggregate target you just created, otherwise it won't put the module map in the correct Debug derived data folder with the rest of the framework products.
Next, add the module map's parent directory, ${BUILT_PRODUCTS_DIR}/CommonCryptoModuleMap, to the "Import Paths" build setting under the Swift section (SWIFT_INCLUDE_PATHS):
Remember to add a $(inherited) line if you have search paths defined at the project or xcconfig level.
That's it, you should now be able to import CommonCrypto
Update for Xcode 10
Xcode 10 now ships with a CommonCrypto module map making this workaround unnecessary. If you would like to support both Xcode 9 and 10 you can do a check in the Run Script phase to see if the module map exists or not, e.g.
COMMON_CRYPTO_DIR="${SDKROOT}/usr/include/CommonCrypto"
if [ -f "${COMMON_CRYPTO_DIR}/module.modulemap" ]
then
echo "CommonCrypto already exists, skipping"
else
# generate the module map, using the original code above
fi
You can actually build a solution that "just works" (no need to copy a module.modulemap and SWIFT_INCLUDE_PATHS settings over to your project, as required by other solutions here), but it does require you to create a dummy framework/module that you'll import into your framework proper. We can also ensure it works regardless of platform (iphoneos, iphonesimulator, or macosx).
Add a new framework target to your project and name it after the system library, e.g., "CommonCrypto". (You can delete the umbrella header, CommonCrypto.h.)
Add a new Configuration Settings File and name it, e.g., "CommonCrypto.xcconfig". (Don't check any of your targets for inclusion.) Populate it with the following:
MODULEMAP_FILE[sdk=iphoneos*] = \
$(SRCROOT)/CommonCrypto/iphoneos.modulemap
MODULEMAP_FILE[sdk=iphonesimulator*] = \
$(SRCROOT)/CommonCrypto/iphonesimulator.modulemap
MODULEMAP_FILE[sdk=macosx*] = \
$(SRCROOT)/CommonCrypto/macosx.modulemap
Create the three referenced module map files, above, and populate them with the following:
iphoneos.modulemap
module CommonCrypto [system] {
header "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/usr/include/CommonCrypto/CommonCrypto.h"
export *
}
iphonesimulator.modulemap
module CommonCrypto [system] {
header "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdk/usr/include/CommonCrypto/CommonCrypto.h"
export *
}
macosx.modulemap
module CommonCrypto [system] {
header "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdk/usr/include/CommonCrypto/CommonCrypto.h"
export *
}
(Replace "Xcode.app" with "Xcode-beta.app" if you're running a beta version. Replace 10.11 with your current OS SDK if not running El Capitan.)
On the Info tab of your project settings, under Configurations, set the Debug and Release configurations of CommonCrypto to CommonCrypto (referencing CommonCrypto.xcconfig).
On your framework target's Build Phases tab, add the CommonCrypto framework to Target Dependencies. Additionally add libcommonCrypto.dylib to the Link Binary With Libraries build phase.
Select CommonCrypto.framework in Products and make sure its Target Membership for your wrapper is set to Optional.
You should now be able to build, run and import CommonCrypto in your wrapper framework.
For an example, see how SQLite.swift uses a dummy sqlite3.framework.
I found a GitHub project that successfully uses CommonCrypto in a Swift framework: SHA256-Swift. Also, this article about the same problem with sqlite3 was useful.
Based on the above, the steps are:
1) Create a CommonCrypto directory inside the project directory. Within, create a module.map file. The module map will allow us to use the CommonCrypto library as a module within Swift. Its contents are:
module CommonCrypto [system] {
header "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator8.0.sdk/usr/include/CommonCrypto/CommonCrypto.h"
link "CommonCrypto"
export *
}
2) In Build Settings, within Swift Compiler - Search Paths, add the CommonCrypto directory to Import Paths (SWIFT_INCLUDE_PATHS).
3) Finally, import CommonCrypto inside your Swift files as any other modules. For example:
import CommonCrypto
extension String {
func hnk_MD5String() -> String {
if let data = self.dataUsingEncoding(NSUTF8StringEncoding)
{
let result = NSMutableData(length: Int(CC_MD5_DIGEST_LENGTH))
let resultBytes = UnsafeMutablePointer<CUnsignedChar>(result.mutableBytes)
CC_MD5(data.bytes, CC_LONG(data.length), resultBytes)
let resultEnumerator = UnsafeBufferPointer<CUnsignedChar>(start: resultBytes, length: result.length)
let MD5 = NSMutableString()
for c in resultEnumerator {
MD5.appendFormat("%02x", c)
}
return MD5
}
return ""
}
}
Limitations
Using the custom framework in another project fails at compile time with the error missing required module 'CommonCrypto'. This is because the CommonCrypto module does not appear to be included with the custom framework. A workaround is to repeat step 2 (setting Import Paths) in the project that uses the framework.
The module map is not platform independent (it currently points to a specific platform, the iOS 8 Simulator). I don't know how to make the header path relative to the current platform.
Updates for iOS 8 <= We should remove the line link "CommonCrypto", to get the successful compilation.
UPDATE / EDIT
I kept getting the following build error:
ld: library not found for -lCommonCrypto for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Unless I removed the line link "CommonCrypto" from the module.map file I created. Once I removed this line it built ok.
This answer discusses how to make it work inside a framework, and with Cocoapods and Carthage
π modulemap approach
I use modulemap in my wrapper around CommonCrypto https://github.com/onmyway133/arcane, https://github.com/onmyway133/Reindeer
For those getting header not found, please take a look https://github.com/onmyway133/Arcane/issues/4 or run xcode-select --install
Make a folder CCommonCrypto containing module.modulemap
module CCommonCrypto {
header "/usr/include/CommonCrypto/CommonCrypto.h"
export *
}
Go to Built Settings -> Import Paths
${SRCROOT}/Sources/CCommonCrypto
π³ Cocoapods with modulemap approach
Here is the podspec https://github.com/onmyway133/Arcane/blob/master/Arcane.podspec
s.source_files = 'Sources/**/*.swift'
s.xcconfig = { 'SWIFT_INCLUDE_PATHS' =>
'$(PODS_ROOT)/CommonCryptoSwift/Sources/CCommonCrypto' }
s.preserve_paths = 'Sources/CCommonCrypto/module.modulemap'
Using module_map does not work, see https://github.com/CocoaPods/CocoaPods/issues/5271
Using Local Development Pod with path does not work, see https://github.com/CocoaPods/CocoaPods/issues/809
That's why you see that my Example Podfile https://github.com/onmyway133/CommonCrypto.swift/blob/master/Example/CommonCryptoSwiftDemo/Podfile points to the git repo
target 'CommonCryptoSwiftDemo' do
pod 'CommonCryptoSwift', :git => 'https://github.com/onmyway133/CommonCrypto.swift'
end
π public header approach
Ji is a wrapper around libxml2, and it uses public header approach
It has a header file https://github.com/honghaoz/Ji/blob/master/Source/Ji.h with Target Membership set to Public
It has a list of header files for libxml2 https://github.com/honghaoz/Ji/tree/master/Source/Ji-libxml
It has Build Settings -> Header Search Paths
$(SDKROOT)/usr/include/libxml2
It has Build Settings -> Other Linker Flags
-lxml2
π Cocoapods with public header approach
Take a look at the podspec https://github.com/honghaoz/Ji/blob/master/Ji.podspec
s.libraries = "xml2"
s.xcconfig = { 'HEADER_SEARCH_PATHS' => '$(SDKROOT)/usr/include/libxml2', 'OTHER_LDFLAGS' => '-lxml2' }
π Interesting related posts
How to call C from Swift?
https://spin.atomicobject.com/2015/02/23/c-libraries-swift/
Good news! Swift 4.2 (Xcode 10) finally provides CommonCrypto!
Just add import CommonCrypto in your swift file.
WARNING: iTunesConnect may reject apps that are using this method.
New member on my team accidentally broke the solution given by one of the top answers, so I decided to consolidate it in a small wrapper project called CommonCryptoModule. You can install it manually or via Cocoapods:
pod 'CommonCryptoModule', '~> 1.0.2'
Then, all you have to do is to import the module where you need CommonCrypto, like so:
import CommonCryptoModule
Hope someone else finds this useful.
I think I have an improvement to Mike Weller's excellent work.
Add a Run Script phase before the Compile Sources phase containing this bash:
# This if-statement means we'll only run the main script if the
# CommonCrypto.framework directory doesn't exist because otherwise
# the rest of the script causes a full recompile for anything
# where CommonCrypto is a dependency
# Do a "Clean Build Folder" to remove this directory and trigger
# the rest of the script to run
FRAMEWORK_DIR="${BUILT_PRODUCTS_DIR}/CommonCrypto.framework"
if [ -d "${FRAMEWORK_DIR}" ]; then
echo "${FRAMEWORK_DIR} already exists, so skipping the rest of the script."
exit 0
fi
mkdir -p "${FRAMEWORK_DIR}/Modules"
cat <<EOF > "${FRAMEWORK_DIR}/Modules/module.modulemap"
module CommonCrypto [system] {
header "${SDKROOT}/usr/include/CommonCrypto/CommonCrypto.h"
export *
}
EOF
ln -sf "${SDKROOT}/usr/include/CommonCrypto" "${FRAMEWORK_DIR}/Headers"
This script constructs a bare bones framework with the module.map in the correct place and then relies on Xcode's automatic search of BUILT_PRODUCTS_DIR for frameworks.
I linked the original CommonCrypto include folder as the framework's Headers folder so the result should also function for Objective C projects.
For anyone using swift 4.2 with Xcode 10:
CommonCrypto module is now provided by the system, so you can directly import it like any other system framework.
import CommonCrypto
#mogstad has been kind enough to wrap #stephencelis solution in a Cocoapod:
pod 'libCommonCrypto'
The other pods available did not work for me.
The modulemap solutions can be good, and are robust against SDK changes, but I've found them awkward to use in practice, and not as reliable as I'd like when handing things out to others. To try to make it all more foolproof, I went a different way:
Just copy the headers.
I know, fragile. But Apple almost never makes significant changes to CommonCrypto and I'm living the dream that they will not change it in any significant way without also finally making CommonCrypto a modular header.
By "copy the headers" I mean "cut and paste all of the headers you need into one massive header in your project just like the preprocessor would do." As an example of this that you can copy or adapt, see RNCryptor.h.
Note that all of these files are licensed under APSL 2.0, and this approach intentionally maintains the copyright and license notices. My concatenation step is licensed under MIT, and that only applies up to the next license notice).
I am not saying this is a beautiful solution, but so far it seems to have been an incredibly simple solution to both implement and support.
I know this is an old question. But I figure out an alternative way to use the library in Swift project, which might be helpful for those who don't want to import framework introduced in these answers.
In Swift project, create a Objective-C bridging header, create NSData category (or custom class that to use the library) in Objective-C. The only drawback would be that you have to write all implementation code in Objective-C.
For example:
#import "NSData+NSDataEncryptionExtension.h"
#import <CommonCrypto/CommonCryptor.h>
#implementation NSData (NSDataEncryptionExtension)
- (NSData *)AES256EncryptWithKey:(NSString *)key {
//do something
}
- (NSData *)AES256DecryptWithKey:(NSString *)key {
//do something
}
And then in your objective-c bridging header, add this
#import "NSData+NSDataEncryptionExtension.h"
And then in Swift class do similar thing:
public extension String {
func encryp(withKey key:String) -> String? {
if let data = self.data(using: .utf8), let encrypedData = NSData(data: data).aes256Encrypt(withKey: key) {
return encrypedData.base64EncodedString()
}
return nil
}
func decryp(withKey key:String) -> String? {
if let data = NSData(base64Encoded: self, options: []), let decrypedData = data.aes256Decrypt(withKey: key) {
return decrypedData.UTF8String
}
return nil
}
}
It works as expected.
I've added some cocoapods magic to jjrscott's answer in case you need to use CommonCrypto in your cocoapods library.
1) Add this line to your podspec:
s.script_phase = { :name => 'CommonCrypto', :script => 'sh $PROJECT_DIR/../../install_common_crypto.sh', :execution_position => :before_compile }
2) Save this in your library folder or wherever you like (however don't forget to change the script_phase accordingly ...)
# This if-statement means we'll only run the main script if the
# CommonCrypto.framework directory doesn't exist because otherwise
# the rest of the script causes a full recompile for anything
# where CommonCrypto is a dependency
# Do a "Clean Build Folder" to remove this directory and trigger
# the rest of the script to run
FRAMEWORK_DIR="${BUILT_PRODUCTS_DIR}/CommonCrypto.framework"
if [ -d "${FRAMEWORK_DIR}" ]; then
echo "${FRAMEWORK_DIR} already exists, so skipping the rest of the script."
exit 0
fi
mkdir -p "${FRAMEWORK_DIR}/Modules"
echo "module CommonCrypto [system] {
header "${SDKROOT}/usr/include/CommonCrypto/CommonCrypto.h"
export *
}" >> "${FRAMEWORK_DIR}/Modules/module.modulemap"
ln -sf "${SDKROOT}/usr/include/CommonCrypto" "${FRAMEWORK_DIR}/Headers"
Works like a charm :)
I'm not sure if something's changed with Xcode 9.2 but it's now much simpler to achieve this. The only things I had to do are create a folder called "CommonCrypto" in my framework project directory and create two files inside it, one called "cc.h" as follows:
#include <CommonCrypto/CommonCrypto.h>
#include <CommonCrypto/CommonRandom.h>
And another called module.modulemap:
module CommonCrypto {
export *
header "cc.h"
}
(I don't know why you can't reference header files from the SDKROOT area directly in a modulemap file but I couldn't get it to work)
The third thing is to find the "Import Paths" setting and set to $(SRCROOT).
In fact you can set it to whatever folder you want the CommonCrypto folder to be under, if you don't want it at the root level.
After this you should be able to use
import CommonCrypto
In any swift file and all the types/functions/etc. are available.
A word of warning though - if your app uses libCommonCrypto (or libcoreCrypto) it's exceptionally easy for a not-too-sophisticated hacker to attach a debugger to your app and find out what keys are being passed to these functions.
In case you have the below issue :
ld: library not found for -lapple_crypto
clang: error: linker command failed with exit code 1 (use -v to see invocation)
In Xcode 10, Swift 4.0. CommonCrypto is a part of the framework.
Add
import CommonCrypto
Remove
CommonCrpto lib file from link binary with libraries from Build
phases
import CommonCrypto from Bridging header
This worked for me!
It happened the same to me after updating Xcode.
I tried everything I can do such as reinstalling cocoapods and cleaning the project, but it didn't work.
Now it's been solved after restart the system.
It's very simple. Add
#import <CommonCrypto/CommonCrypto.h>
to a .h file (the bridging header file of your project). As a convention you can call it YourProjectName-Bridging-Header.h.
Then go to your project Build Settings and look for Swift Compiler - Code Generation. Under it, add the name of your bridging header to the entry "Objetive-C Bridging Header".
You're done. No imports required in your Swift code. Any public Objective-C headers listed in this bridging header file will be visible to Swift.
In my company we are using some 3rd party static library that comes with a "wrapper" class and I want to create a pod for it. We have two versions of the static library, for simulator and device. The folder with the files that I want to include in the pod looks like this:
Engine
|
|- libEngine.a
|
|- libEngine-Simulator.a
|
|- Engine.h
|
|- EngineWrapper.h
|
|- EngineWrapper.mm
|
|- SomeOtherFile.bin
Now, since:
The library only supports armv7
EngineWrapper.mm is not using ARC
there is a requirement to set CLANG_CXX_LIBRARY to libstdc++ and
SomeOtherFile.bin needs to be "seen" by Engine.h,
the related part of my podspec looks like that:
s.requires_arc = false
s.source_files = 'Classes/ios/Engine'
s.preserve_path = 'Classes/ios/Engine/SomeOtherFile.bin', 'Classes/ios/Engine/libEngine-Simulator.a', 'Classes/ios/Engine/libEngine.a'
s.vendored_libraries = 'Classes/ios/Engine/libEngine-Simulator.a', 'Classes/ios/Engine/libEngine.a'
s.xcconfig = { 'CLANG_CXX_LIBRARY' => 'libstdc++', 'VALID_ARCHS' => 'armv7' }
This is just one of the hundreds of combinations/different settings I tried. I can provide more examples if you want. However, no matter what I try, I get the following error when trying to build:
Undefined symbols for architecture armv7
I tried to go through all the settings in Pods.xcodeproj but I can't see something suspicious there (but at the same time I am not familiar with the way Cocoapods works in detail).
Among others, I tried to:
keep a flat folder hierarchy (instead of the Classes/ios/Engine path)
use libraries instead of vendored_libraries
remove one of the static libraries
create a fat binary instead of having the two ones
zip all the files together (in the same way TestFlight does it in their podspec)
remove the VALID_ARCHS setting
and I also saw several different podspec examples using static libraries, but without any luck..
I am using Cocoapods ver 0.32.1.
If you have any idea of what could be wrong, please let me know before I lose my sanity. Thanks!
My podspec requires a static library (OpenSSL). For convenience, I'm shipping the library with the pod.
The static library contains:
Binaries: MyPod/openssl/bin/libcrypto.a and MyPod/openssl/bin/libsll.a
Headers: MyPod/openssl/include/openssl/*.h
Its own license (in addition to my project's license): MyPod/openssl/include/LICENSE
What is the proper way of expressing this in my podspec? I've seen various example that use combinations of the following properties and I'm currently trying different combinations:
source_files
public_header_files
private_header_files
preserve_paths
libraries
xcconfig
vendored_libraries
Or even better, can I define this static library in a subspec?
I managed to add the static library as a subspec. I prefer this approach because it uses the build shipped with my pod by default, and also enables users to provide their own build if they so desire.
As mentioned, the static library is OpenSSL but the following applies to any static library. I'm using the following directory structure:
libraries/openssl-1.0.1e/include/openssl/*.h
libraries/openssl-1.0.1e/LICENSE
libraries/openssl-1.0.1e/lib/*.a
The resulting subspec would be:
s.subspec 'OpenSSL' do |openssl|
openssl.preserve_paths = 'libraries/openssl-1.0.1e/include/openssl/*.h', 'libraries/openssl-1.0.1e/include/LICENSE'
openssl.vendored_libraries = 'libraries/openssl-1.0.1e/lib/libcrypto.a', 'libraries/openssl-1.0.1e/lib/libssl.a'
openssl.libraries = 'ssl', 'crypto'
openssl.xcconfig = { 'HEADER_SEARCH_PATHS' => "${PODS_ROOT}/#{s.name}/libraries/openssl-1.0.1e/include/**" }
end
Line by line:
openssl.preserve_paths = 'libraries/openssl-1.0.1e/include/openssl/*.h', 'libraries/openssl-1.0.1e/include/LICENSE'
Preserve headers and the license file. We will use the headers below.
openssl.vendored_libraries = 'libraries/openssl-1.0.1e/lib/libcrypto.a', 'libraries/openssl-1.0.1e/lib/libssl.a'
Tell CocoaPods that we are shipping the above static libraries in the pod. This will preserve the files, as well as modifying LIBRARY_SEARCH_PATHS accordingly.
openssl.libraries = 'ssl', 'crypto'
Includes the libraries in "Other Linker Flags".
openssl.xcconfig = { 'HEADER_SEARCH_PATHS' => "${PODS_ROOT}/#{s.name}/libraries/openssl-1.0.1e/include/**" }
Tells the project where to find the headers. We cannot use public_header_files because this is a subspec.
You can try do it like it's done here https://github.com/krzak/OpenSSL, or just use this Pod with you project if you find it convienence
pod 'OpenSSL', :podspec => 'https://raw.github.com/krzak/OpenSSL/master/OpenSSL.podspec'