Counting number of files in Directory with reference counting - ios

I have a folder of images that were imported with Create Folder Reference method, since I want to call images with URLForResoure for transfer to Watch.
Before I transfer Images I would like to count them in folder.
I was able to get folderURL path with this code:
let documentsURL = NSFileManager.defaultManager().URLsForDirectory(.DocumentDirectory, inDomains: .UserDomainMask)[0]
let folderURL = documentsURL.URLByAppendingPathComponent("Folder/SubFolder", isDirectory: true)
but can not get access to files inside this folder.
I want to access files and count them either with same prefix or inside subfolder.
Please help.

Swift3
let fileManager = FileManager.default
let documentsPath = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true)[0] as String
let dirContents = try? fileManager.contentsOfDirectory(atPath: documentsPath)
let count = dirContents?.count
if count == 0{
disableTabBarHistory()// or whatever...
}

here's a count of directory contents:
let fileManager = NSFileManager.defaultManager()
let documentsPath = NSSearchPathForDirectoriesInDomains(.DocumentDirectory, .UserDomainMask, true)[0] as String
var dirContents = try? fileManager.contentsOfDirectoryAtPath(documentsPath)
let count = dirContents?.count

Swift 5.5:
let fileManager = FileManager.default
let path = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true)[0] as String
let content = try? fileManager.contentsOfDirectory(atPath: path)
let count = content?.count

it's easy my friend
let fileManager = NSFileManager.defaultManager()
var error : NSError?
if let files = fileManager.contentsOfDirectoryAtPath(folde rURL, error: &error) {
let count = files.count
// ...
} else {
println("Could not get contents of directory: \(error?.localizedDescription)")
}

I solved my problem using this line of code:
let URL = NSBundle.mainBundle().URLsForResourcesWithExtension("jpg", subdirectory: "Folder/SubFolder")
let count = (excerciseImagesForAnimationURL?.count)!

Related

Swift -Delete Custom Folder From Documents Directory

When recording videos I create a custom folder using "/MyFolder" like this:
guard let documentsPath = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true).first else { return }
let dirPath = "\(documentsPath)/MyFolder/Videos_\(UUID().uuidString).mp4"
let outputFileURL = URL(fileURLWithPath: dirPath)
// ...
Now I have a function to delete just custom folders:
func deleteCustom(folder: String) {
let fileManager = FileManager.default
guard let documentsDirectory = fileManager.urls(for: .documentDirectory, in: .userDomainMask).first else { return }
let customFolder = documentsDirectory.appendingPathComponent(folder)
guard let filePaths = try? fileManager.contentsOfDirectory(at: customFolder, includingPropertiesForKeys: nil, options: []) else { return }
for filePath in filePaths {
try? fileManager.removeItem(at: filePath)
}
}
In the function parameter should I pass in "MyFolder" or "/MyFolder"?
In the function parameter should I pass in "MyFolder" or "/MyFolder"?
"MyFolder", because appendingPathComponent adds / automatically.

Load image from local URL file with path

In my application, I am writing an image to a URL file and saving the relative URL in order to retrieve the image later on. This is what I am doing, but it is not working. Is there anything you see wrong.
let imageRelativeURL = pendingPostData[2]
let documentsPath = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true)[0] as NSString
let urlString = "\(documentsPath)/\(imageRelativeURL).jpg"
let image = UIImage(contentsOfFile: urlString)
// This is the line that is causing the error
let imageData = UIImageJPEGRepresentation(image!, 1.0)
I am getting this error:
Thread 1: FATAL ERROR: Unexpectedly found nil while wrapping an Optional Value
This is how I am saving the relative URL.
let uniqueRelativeID = NSUUID().uuidString
let documentsPath = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true)[0] as NSString
let outputPath = "\(documentsPath)/\(uniqueRelativeID).jpg"
let relativePath = "\(uniqueRelativeID).jpg"
let relativeURL = URL(fileURLWithPath: relativePath)
let imageURL = URL(fileURLWithPath: outputPath, relativeTo: relativeURL)
do {
try UIImageJPEGRepresentation(chosenImg, 1.0)?.write(to: imageURL)
} catch {
print("There was a problem writing image file.")
}
saveVideoData(data: imageURL.relativeString)

appendingPathComponent' is unavailable: Use appendingPathComponent on URL instead.a

I am using Swift 4, Xcode 9, and development target iOS 11.0.
I am trying to append a custom folder (MyFolder) to the path variable.
let outputFilePath = (NSTemporaryDirectory() as NSString).appending("MyFolder").appendingPathComponent((outputFileName as NSString).appendingPathExtension("mov")!)
But builder is giving error message:
appendingPathComponent' is unavailable: Use appendingPathComponent on URL instead.
I know, I am doing some silly mistake. Can you kindly help me in this?
Use this line
URL(fileURLWithPath: NSTemporaryDirectory()).appendingPathComponent("MyFolder").appendingPathComponent(outputFileName).appendingPathExtension("mov")
instead of
(NSTemporaryDirectory() as NSString).appending("MyFolder").appendingPathComponent((outputFileName as NSString).appendingPathExtension("mov")!)
This will return you a url and use url.Path to get its path in string .
Hope this helps you.
Check below code for reference in document Directory
class func getDocumentsDirectory() -> URL {
let documentsDirectory = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first!
let dataPath = documentsDirectory.appendingPathComponent("FolderName")
do {
try FileManager.default.createDirectory(atPath: dataPath.path, withIntermediateDirectories: true, attributes: nil)
} catch let error as NSError {
print("Error creating directory: \(error.localizedDescription)")
}
return dataPath
}
For Appending Files in Folder You can use this
//name for file to be added
let uuid = UUID().uuidString
// storing a Audio File in Directory
let audioFilename = getDocumentsDirectory().appendingPathComponent("\(uuid).m4a")
To get Names of Files Available in the respected Folder created
//This function returns a Array with file names Available
class func getListOfRecordingsAvailable() -> [String] {
var fileNameArray = [String]()
let documentDirectoryPath = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true).first!
let myFilesPath = documentDirectoryPath.appending("/FolderName")
let files = FileManager.default.enumerator(atPath: myFilesPath)
while let file = files?.nextObject() {
//myfilesPath - Path
//file - fileName
fileNameArray.append(file as! String)
}
print(fileNameArray)
return fileNameArray
}

Rename file in DocumentDirectory

I have a PDF file in my DocumentDirectory.
I want the user to be able to rename this PDF file to something else if they choose to.
I will have a UIButton to start this process. The new name will come from a UITextField.
How do I do this? I'm new to Swift and have only found Objective-C info on this and am having a hard time converting it.
An example of the file location is:
/var/mobile/Containers/Data/Application/39E030E3-6DA1-45FF-BF93-6068B3BDCE89/Documents/Restaurant.pdf
I have this code to see check if the file exists or not:
var name = selectedItem.adjustedName
// Search path for file name specified and assign to variable
let getPDFPath = paths.stringByAppendingPathComponent("\(name).pdf")
let checkValidation = NSFileManager.defaultManager()
// If it exists, delete it, otherwise print error to log
if (checkValidation.fileExistsAtPath(getPDFPath)) {
print("FILE AVAILABLE: \(name).pdf")
} else {
print("FILE NOT AVAILABLE: \(name).pdf")
}
To rename a file you can use NSFileManager's moveItemAtURL.
Moving the file with moveItemAtURL at the same location but with two different file names is the same operation as "renaming".
Simple example:
Swift 2
do {
let path = NSSearchPathForDirectoriesInDomains(.DocumentDirectory, .UserDomainMask, true)[0]
let documentDirectory = NSURL(fileURLWithPath: path)
let originPath = documentDirectory.URLByAppendingPathComponent("currentname.pdf")
let destinationPath = documentDirectory.URLByAppendingPathComponent("newname.pdf")
try NSFileManager.defaultManager().moveItemAtURL(originPath, toURL: destinationPath)
} catch let error as NSError {
print(error)
}
Swift 3
do {
let path = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true)[0]
let documentDirectory = URL(fileURLWithPath: path)
let originPath = documentDirectory.appendingPathComponent("currentname.pdf")
let destinationPath = documentDirectory.appendingPathComponent("newname.pdf")
try FileManager.default.moveItem(at: originPath, to: destinationPath)
} catch {
print(error)
}
The modern way is (url is the file URL of a file in your sandbox):
var rv = URLResourceValues()
rv.name = newname
try? url.setResourceValues(rv)
There is an easier way to rename item at any given NSURL.
url.setResourceValue(newName, forKey: NSURLNameKey)
Edit - Swift4
url.setTemporaryResourceValue(newName, forKey: .nameKey)

How to check if a file exists in the Documents directory in Swift?

How to check if a file exists in the Documents directory in Swift?
I am using [ .writeFilePath ] method to save an image into the Documents directory and I want to load it every time the app is launched. But I have a default image if there is no saved image.
But I just cant get my head around how to use the [ func fileExistsAtPath(_:) ] function. Could someone give an example of using the function with a path argument passed into it.
I believe I don't need to paste any code in there as this is a generic question. Any help will be much appreciated.
Swift 4.x version
let path = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true)[0] as String
let url = NSURL(fileURLWithPath: path)
if let pathComponent = url.appendingPathComponent("nameOfFileHere") {
let filePath = pathComponent.path
let fileManager = FileManager.default
if fileManager.fileExists(atPath: filePath) {
print("FILE AVAILABLE")
} else {
print("FILE NOT AVAILABLE")
}
} else {
print("FILE PATH NOT AVAILABLE")
}
Swift 3.x version
let path = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true)[0] as String
let url = URL(fileURLWithPath: path)
let filePath = url.appendingPathComponent("nameOfFileHere").path
let fileManager = FileManager.default
if fileManager.fileExists(atPath: filePath) {
print("FILE AVAILABLE")
} else {
print("FILE NOT AVAILABLE")
}
Swift 2.x version, need to use URLByAppendingPathComponent
let path = NSSearchPathForDirectoriesInDomains(.DocumentDirectory, .UserDomainMask, true)[0] as String
let url = NSURL(fileURLWithPath: path)
let filePath = url.URLByAppendingPathComponent("nameOfFileHere").path!
let fileManager = NSFileManager.defaultManager()
if fileManager.fileExistsAtPath(filePath) {
print("FILE AVAILABLE")
} else {
print("FILE NOT AVAILABLE")
}
Check the below code:
Swift 1.2
let paths = NSSearchPathForDirectoriesInDomains(.DocumentDirectory, .UserDomainMask, true)[0] as String
let getImagePath = paths.stringByAppendingPathComponent("SavedFile.jpg")
let checkValidation = NSFileManager.defaultManager()
if (checkValidation.fileExistsAtPath(getImagePath))
{
println("FILE AVAILABLE");
}
else
{
println("FILE NOT AVAILABLE");
}
Swift 2.0
let paths = NSURL(fileURLWithPath: NSSearchPathForDirectoriesInDomains(.DocumentDirectory, .UserDomainMask, true)[0])
let getImagePath = paths.URLByAppendingPathComponent("SavedFile.jpg")
let checkValidation = NSFileManager.defaultManager()
if (checkValidation.fileExistsAtPath("\(getImagePath)"))
{
print("FILE AVAILABLE");
}
else
{
print("FILE NOT AVAILABLE");
}
Nowadays (2016) Apple recommends more and more to use the URL related API of NSURL, NSFileManager etc.
To get the documents directory in iOS and Swift 2 use
let documentDirectoryURL = try! NSFileManager.defaultManager().URLForDirectory(.DocumentDirectory,
inDomain: .UserDomainMask,
appropriateForURL: nil,
create: true)
The try! is safe in this case because this standard directory is guaranteed to exist.
Then append the appropriate path component for example an sqlite file
let databaseURL = documentDirectoryURL.URLByAppendingPathComponent("MyDataBase.sqlite")
Now check if the file exists with checkResourceIsReachableAndReturnError of NSURL.
let fileExists = databaseURL.checkResourceIsReachableAndReturnError(nil)
If you need the error pass the NSError pointer to the parameter.
var error : NSError?
let fileExists = databaseURL.checkResourceIsReachableAndReturnError(&error)
if !fileExists { print(error) }
Swift 3+:
let documentDirectoryURL = try! FileManager.default.url(for: .documentDirectory,
in: .userDomainMask,
appropriateFor: nil,
create: true)
let databaseURL = documentDirectoryURL.appendingPathComponent("MyDataBase.sqlite")
checkResourceIsReachable is marked as can throw
do {
let fileExists = try databaseURL.checkResourceIsReachable()
// handle the boolean result
} catch let error as NSError {
print(error)
}
To consider only the boolean return value and ignore the error use the nil-coalescing operator
let fileExists = (try? databaseURL.checkResourceIsReachable()) ?? false
Swift 4.2
extension URL {
func checkFileExist() -> Bool {
let path = self.path
if (FileManager.default.fileExists(atPath: path)) {
print("FILE AVAILABLE")
return true
}else {
print("FILE NOT AVAILABLE")
return false;
}
}
}
Using: -
if fileUrl.checkFileExist()
{
// Do Something
}
It's pretty user friendly. Just work with NSFileManager's defaultManager singleton and then use the fileExistsAtPath() method, which simply takes a string as an argument, and returns a Bool, allowing it to be placed directly in the if statement.
let paths = NSSearchPathForDirectoriesInDomains(.DocumentDirectory, .UserDomainMask, true)
let documentDirectory = paths[0] as! String
let myFilePath = documentDirectory.stringByAppendingPathComponent("nameOfMyFile")
let manager = NSFileManager.defaultManager()
if (manager.fileExistsAtPath(myFilePath)) {
// it's here!!
}
Note that the downcast to String isn't necessary in Swift 2.
works at Swift 5
do {
let documentDirectory = try FileManager.default.url(for: .documentDirectory, in: .userDomainMask, appropriateFor: nil, create: true)
let fileUrl = documentDirectory.appendingPathComponent("userInfo").appendingPathExtension("sqlite3")
if FileManager.default.fileExists(atPath: fileUrl.path) {
print("FILE AVAILABLE")
} else {
print("FILE NOT AVAILABLE")
}
} catch {
print(error)
}
where "userInfo" - file's name, and "sqlite3" - file's extension
An alternative/recommended Code Pattern in Swift 3 would be:
Use URL instead of FileManager
Use of exception handling
func verifyIfSqliteDBExists(){
let docsDir : URL = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first!
let dbPath : URL = docsDir.appendingPathComponent("database.sqlite")
do{
let sqliteExists : Bool = try dbPath.checkResourceIsReachable()
print("An sqlite database exists at this path :: \(dbPath.path)")
}catch{
print("SQLite NOT Found at :: \(strDBPath)")
}
}
Swift 5
extension FileManager {
class func fileExists(filePath: String) -> Bool {
var isDirectory = ObjCBool(false)
return self.default.fileExists(atPath: filePath, isDirectory: &isDirectory)
}
}
Very simple:
If your path is a URL instance convert to string by 'path' method.
let fileManager = FileManager.default
var isDir: ObjCBool = false
if fileManager.fileExists(atPath: yourURLPath.path, isDirectory: &isDir) {
if isDir.boolValue {
//it's a Directory path
}else{
//it's a File path
}
}
For the benefit of Swift 3 beginners:
Swift 3 has done away with most of the NextStep syntax
So NSURL, NSFilemanager, NSSearchPathForDirectoriesInDomain are no longer used
Instead use URL and FileManager
NSSearchPathForDirectoriesInDomain is not needed
Instead use FileManager.default.urls
Here is a code sample to verify if a file named "database.sqlite" exists in application document directory:
func findIfSqliteDBExists(){
let docsDir : URL = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first!
let dbPath : URL = docsDir.appendingPathComponent("database.sqlite")
let strDBPath : String = dbPath.path
let fileManager : FileManager = FileManager.default
if fileManager.fileExists(atPath:strDBPath){
print("An sqlite database exists at this path :: \(strDBPath)")
}else{
print("SQLite NOT Found at :: \(strDBPath)")
}
}
This works fine for me in swift4:
func existingFile(fileName: String) -> Bool {
let path = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true)[0] as String
let url = NSURL(fileURLWithPath: path)
if let pathComponent = url.appendingPathComponent("\(fileName)") {
let filePath = pathComponent.path
let fileManager = FileManager.default
if fileManager.fileExists(atPath: filePath)
{
return true
} else {
return false
}
} else {
return false
}
}
You can check with this call:
if existingFile(fileName: "yourfilename") == true {
// your code if file exists
} else {
// your code if file does not exist
}
I hope it is useful for someone. #;-]
You must add a "/" slash before filename, or you get path like ".../DocumentsFilename.jpg"
Swift 4 example:
var filePath: String {
//manager lets you examine contents of a files and folders in your app.
let manager = FileManager.default
//returns an array of urls from our documentDirectory and we take the first
let url = manager.urls(for: .documentDirectory, in: .userDomainMask).first
//print("this is the url path in the document directory \(String(describing: url))")
//creates a new path component and creates a new file called "Data" where we store our data array
return(url!.appendingPathComponent("Data").path)
}
I put the check in my loadData function which I called in viewDidLoad.
override func viewDidLoad() {
super.viewDidLoad()
loadData()
}
Then I defined loadData below.
func loadData() {
let manager = FileManager.default
if manager.fileExists(atPath: filePath) {
print("The file exists!")
//Do what you need with the file.
ourData = NSKeyedUnarchiver.unarchiveObject(withFile: filePath) as! Array<DataObject>
} else {
print("The file DOES NOT exist! Mournful trumpets sound...")
}
}

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