I'm from a "not supported country" to create google wallet merchant accounts, that means I can only create free apps.
So my question is, Is there a way to have in-app purchases in my app without this account? I mean are there any third party companies that can handle the transaction?
Well thanks a lot for you time to check this question.
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We are new to this federated Apple ID. We have a Apple subscription application in App store and we have problem with users who use federated Apple IDs. Other normal users use our application without problem. We did more research and understood that this federated Apple ID's used under an organization where they will share the application within themselves (Under a network). We had a hard time to find a solution for this.
What is the workaround to make a federated Apple ID account to do a successful purchase? We are searching for a solution almost a week now. Advance Thanks.
Additional information:- The subscription we are talking about is yearly subscription.
We tried exploring federated Apple IDs and understood that it's used under a organization and they can share the application themselves. So we are not sure what is this affecting a successful purchase?
When an organisation uses federation with Apple Business Manager then the resulting Apple IDs are managed Apple IDs. They are unable to make purchases.
A user with a managed Apple ID can log in to the App Store in their device with a personal Apple ID. This is the id that will be billed for in app purchases.
If it is appropriate for the business organisation to pay for the subscription then you may want to consider creating a custom version that does not use IAP. The organisation can distribute this custom version via Apple Business Manager and their MDM and pay you directly.
I am developing an iOS application that rewards users for specific activities with cash payments. Yes, I understand there are restrictions on this with the App Store and I've considered these. My questions is specifically about the PayPal SDK and whether it is suitable for allowing an iOS application to connect with a user's PayPal account, so the user can elect to receive payment for their rewards. Essentially, I need a "receive payment" button in lieu of a "Pay Now" button. My questions is about iOS specifically and whether or not the PayPal SDK is suitable for receiving payments as a user.
The PayPal-iOS-SDK is for enabling a user/customer to authorize and pay for purchases, or pre-authorize future payments for purchases. Not what you seem to be looking for.
Instead, check out PayPal's Payouts API, which replaces the never-to-be-depreciated MassPay API (for the differences, see this Stack Overflow Q&A). There's also a remote possibility that you're a candidate for the AdaptivePay APIs.
I am building an application for a client with In-app-purchases. I am wondering if the client needs to create with own developers account so that he can be paid from Apple. Or is it something it can be arranged through our Apple developers program.
Thank you.
Your client must create a developer account for him and eventually add you as a member of its team by deciding which role you will have.
I know that the iTunes Store stores client information, such as the client name and credit card information. Eg, if you want to buy a game, you have to log in using your apple account and provide credit card details. These details are already stored with Apple
I want to build an app that uses this credit card information stored with Apple to allow clients to make payments. Note: I do not want to use the in-app purchase model.
Does Apple provide an API that given the client username and password, allows me to access the credit card information and then make payments?
The idea is to build a charity donation app around this. But the in-app model does not support this.
In a nutshell, we basically want to use the existing iTunes infrastructure to build a charity donation app. Any ideas?
I want to help my friend to test in-app purchases. He is a developer, he has the Game on his Developer Account, and he gave me the source code to integrate in-app purchases... I created product ids, and set up the code, everything is exactly how should be, i'm a developer too.
my question is: How can I test in-app purchase, if the game is on his account?
I see only 2 options:
1. To ask him to transfer the app into my account, and i will be able to test without any problems
2. Ask him to give me his apple id and password of his developer account, and add it on my XCode.
Please let me know if there are any options, or what certificate i need from him to test in-app purchase.
He needs to invite you into his developer account. Then setup your profiles etc for his App ID and use them in the code signing process. You will then be a member of "his" team. You still have your own account and he has his.
It's all done in the member center.
https://developer.apple.com/membercenter/index.action
Your fiend can invite you to join his developer account as admin or
developer. Once you accept that invitation with your developer account, you can create or delete TestUser and also In App Purchase product with your developer account login.
You will find guideline for same on developer account.
Hope this help.