correct scrollViewWillEndDragging code? - ios

How do I get the UIScrollView to stop dragging at the end of the view, and snap it into a correct position? I've attempted using the following code, but while it correctly decelerates, and snaps into the perfect position at the top of the view, it does not allow me to scroll down:
func scrollViewWillEndDragging(scrollView: UIScrollView, withVelocity velocity: CGPoint, targetContentOffset: UnsafeMutablePointer<CGPoint>) {
let layout = self.collectionView?.collectionViewLayout as! UICollectionViewFlowLayout
let itemHeightIncludingSpacing = self.view.frame.height + layout.minimumInteritemSpacing
var offset = targetContentOffset.memory
let index = (offset.x + scrollView.contentInset.bottom) / itemHeightIncludingSpacing
let roundedIndex = round(index)
offset = CGPoint(x: roundedIndex * itemHeightIncludingSpacing - scrollView.contentInset.bottom, y: -scrollView.contentInset.top)
targetContentOffset.memory = offset
}
here is the top of my scroll view:
here is the the bottom, its not in the position its supposed to be as you can see. it should be flush with the bottom offset value just like the top:
how do i get the scroll to stop flush just like the top?

Did you make an extension of UIScrollView that has that method? It doesn't exist but scrollViewDidEndDragging(scrollView: UIScrollView, willDecelerate decelerate: Bool) does. If this is your custom method in the extension, make sure it is called somewhere in your code (like the delegate method I mentioned). Also, resetting the parameter is doing nothing to the scrollView. I would suggest a different approach.
I'm not sure what you're asking here either. Are you not wanting the content to be pulled past the edge of the screen before it bounces back in place?
If so, you don't need that method. Just add self.myScrollView.bounces = false to viewDidLoad()
Edit:
Ok try this
func collectionView(collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, insetForSectionAtIndex section: Int) -> UIEdgeInsets {
return UIEdgeInsetsMake(0, 0, 0, 0)
}

Related

Swift -How to programmatically access collectionView's targetContentOffset.pointee.y

When a user swipes, I run some code in scrollViewWillEndDragging and I need the targetContentOffset.pointee.y to do it:
func scrollViewWillEndDragging(_ scrollView: UIScrollView, withVelocity velocity: CGPoint, targetContentOffset: UnsafeMutablePointer<CGPoint>) {
let yAxis = targetContentOffset.pointee.y
let visibleItem = Int(yAxis / collectionView.frame.height)
// do something with visibleItem based on cell's current vertical scroll position...
}
The issue is I also do some autoscrolling, where the user doesn't have to swipe and the cv auto scrolls. I still need access to the targetContentOffset.pointee.y so I can do something with with the visibleItem but I the method it's in doesn't trigger on autoscroll.
How can I programmatically access the targetContentOffset.pointee.y?
You can try
let index = IndexPath(item: xyz, section: 0)
collectionView.scrollToItem(at:index, at: .centeredVertically, animated: true)
DispatchQueue.main.asyncAfter(deadline: .now() + 0.5) {
if let cell = collectionView.cellForItem(at:index) {
let frame = collectionView.convert(cell.frame,nil)
}
}

UIScrollView change contentInset while scrolling

I’m trying to implement a custom top bar that behaves similarly to the iOS 11+ large title navigation bar, where the large title section of the bar collapses when scrolling down the content:
The difference is that my bar needs a custom height and also a bottom section that doesn’t collapse when scrolled. I managed to get that part working:
The bar is implemented using a UIStackView & with some non-required layout constraints, but I believe its internal implementation is not relevant. The most important thing is that the height of the bar is tied to scrollview's top contentInset. These are driven by scrollview's contentOffset in UIScrollViewDelegate.scrollViewDidScroll method:
func scrollViewDidScroll(_ scrollView: UIScrollView) {
let topInset = (-scrollView.contentOffset.y).limitedBy(topBarHeightRange)
// changes both contentInset and scrollIndicatorInsets
adjustTopContentInset(topInset)
// changes top bar height
heightConstraint?.constant = topInset
adjustSmallTitleAlpha()
}
topBarHeightRange stores the minimum and maximum bar height
One thing that I'm having a problem with is that when the user stops scrolling the scrollview, it's possible that the bar will end up in a semi-collapsed state. Again, let's look at the desired behavior:
Content offset is snapped to either the compact or expanded height, whichever is "closer". I'm trying to achieve the same in UIScrollViewDelegate.scrollViewWillEndDragging method:
func scrollViewWillEndDragging(_ scrollView: UIScrollView,
withVelocity velocity: CGPoint,
targetContentOffset: UnsafeMutablePointer<CGPoint>) {
let targetY = targetContentOffset.pointee.y
// snaps to a "closer" value
let snappedTargetY = targetY.snappedTo([topBarHeightRange.lowerBound, topBarHeightRange.upperBound].map(-))
targetContentOffset.pointee.y = snappedTargetY
print("Snapped: \(targetY) -> \(snappedTargetY)")
}
The effect is far from perfect:
When I look at the printout it shows that the targetContentOffset is modified correctly. However, visually in the app the content offset is snapped only to the compact height but not to the expanded height (you can observe that the large "Title" label ends up being cut in half instead of back to the "expanded" position.
I suspect this issue has something to do with changing the contentInset.top while the user is scrolling, but I can't figure out how to fix this behavior.
It's a bit hard to explain the problem, so I hope the GIFs help. Here's the repo: https://github.com/AleksanderMaj/ScrollView
Any ideas how to make the scrollview/bar combo snap to compact/expanded height properly?
I took a look at your project and liked your implementation.
I came up with a solution in your scrollViewWillEndDragging method by adding the following code at the end of method:
if abs(targetY) < abs(snappedTargetY) {
scrollView.setContentOffset(CGPoint(x: 0, y: snappedTargetY), animated: true)
}
Basically, if the scroll down amount is not worth hiding the large title (it happens if targetY is less than snappedTargetY) then just scroll to value of snappedTargetY to show the large title back.
Seems to be working for now, but let me know if you encounter any bugs or find a way to improve.
Whole scrollViewWillEndDragging method:
func scrollViewWillEndDragging(_ scrollView: UIScrollView,
withVelocity velocity: CGPoint,
targetContentOffset: UnsafeMutablePointer<CGPoint>) {
let targetY = targetContentOffset.pointee.y
// snaps to a "closer" value
let snappedTargetY = targetY.snappedTo([topBarHeightRange.lowerBound, topBarHeightRange.upperBound].map(-))
targetContentOffset.pointee.y = snappedTargetY
if abs(targetY) < abs(snappedTargetY) {
scrollView.setContentOffset(CGPoint(x: 0, y: snappedTargetY), animated: true)
}
print("Snapped: \(targetY) -> \(snappedTargetY)")
}

Peek previous/next cells in UICollectionView with native paging enabled?

I want a collection view to page through cells and centered, but display a portion of the previous and next cells like this:
There are tons of hacks out there, but I'd like to achieve this with the native paging property of the UICollectionView. Making the cell the full width of the collection view doesn't show previous/next cells, and making the cell width smaller doesn't snap to center when paging.
Is is possible to make the collection view 80% of the screen width for example, and let the previous/next cells bleed outside the bounds (no clip to bounds)?
Or any other ideas to achieve this using the native paging?
iOS Swift 4
Use the below two methods to meek the previous and next screens.
private func calculateSectionInset() -> CGFloat {
let deviceIsIpad = UIDevice.current.userInterfaceIdiom == .pad
let deviceOrientationIsLandscape = UIDevice.current.orientation.isLandscape
let cellBodyViewIsExpended = deviceIsIpad || deviceOrientationIsLandscape
let cellBodyWidth: CGFloat = 236 + (cellBodyViewIsExpended ? 174 : 0)
let buttonWidth: CGFloat = 50
let inset = (collectionFlowLayout.collectionView!.frame.width - cellBodyWidth + buttonWidth) / 4
return inset
}
private func configureCollectionViewLayoutItemSize() {
let inset: CGFloat = calculateSectionInset() // This inset calculation is some magic so the next and the previous cells will peek from the sides. Don't worry about it
collectionFlowLayout.sectionInset = UIEdgeInsets(top: 0, left: inset, bottom: 0, right: inset)
collectionFlowLayout.itemSize = CGSize(width: collectionFlowLayout.collectionView!.frame.size.width - inset * 2, height: collectionFlowLayout.collectionView!.frame.size.height)
}
Don't forget to invoke configureCollectionViewLayoutItemSize() method in viewDidLayoutSubviews() of your UIViewController.
For more detailed reference Click Here
I don't think there's an easy way to do this with the native paging enabled.
But you can easily do a custom paging by utilising scrollViewWillEndDragging(_ scrollView: UIScrollView, withVelocity velocity: CGPoint, targetContentOffset: UnsafeMutablePointer<CGPoint>) to set the destination you want. By adding some logic to that you can create the pagination.
You can find examples here and here

Swift CollectionView set where to scroll

So I have a collection view horizontal and I want when the user scroll to set the scroll where I want.
#IBOutlet var joke_cards: UICollectionView!
extension ViewController: UIScrollViewDelegate{
func scrollViewWillEndDragging(_ scrollView: UIScrollView, withVelocity velocity: CGPoint, targetContentOffset: UnsafeMutablePointer<CGPoint>) {
joke_cards.contentOffset.x = scrollView.contentOffset.x + 1000
joke_cards.reloadData()
}
}
But this doesn't work, it scrolls normally, I want to specify how much to scroll, any suggestions?
So I think I need to be a bit more clear, what I want is to flip through some cards horizontally thats why I need when the user stars to swipe to show the next cell in the middle
If you want to manually scroll the user to a certain area you need first to define the area you need to scroll into view. This will depend a little bit on where exactly you are trying to scroll, but if the goal is just to scroll 1000 points to the right you can define the rect and scrolling like so:
let destinationRect = CGRect(x: scrollView.contentOffset.x + 1000, y: scrollView.contentOffset.y, width: 1, height: 1)
scrollView.scrollRectToVisible(destinationRect, animated: true)
Please note that scrolling will stop as soon as any part of the rect is visible, so if you want contentOffset.x + 1000 to be in the center you will need to do some more math to create the destinationRect.
The other option, since you are using a UICollectionView is to figure out which cell is at the point you want to scroll to, and scroll that cell to a certain position. In this example I safely unwrap the optional indexPath at the point you specified, and scroll that cell to be centered horizontally in the collectionView:
if let indexPath = self.joke_cards.indexPathForItem(at: CGPoint(x: scrollView.contentOffset.x, y: scrollView.frame.midY)) {
self.joke_cards.scrollToItem(at: indexPath, at: .centeredHorizontally, animated: true)
}

How to set constraints from page control indicator to the view

Can anybody help me please?:)
How can I set constraints in a storyboard for Page Control Indicator so when I am listing my collectionView pages the indicator isn't moving.
I've tried setting constraints for page control indicator, but there is just option to set it with cell frame. So when I list a collection view indicator appears again and again on each new page.
Screenshot:
You have to set the currentpage in the pageControl. The best is at the function scrollViewWillEndDragging:
override func scrollViewWillEndDragging(_ scrollView: UIScrollView, withVelocity velocity: CGPoint, targetContentOffset: UnsafeMutablePointer<CGPoint>) {
let pageNumber = Int(targetContentOffset.pointee.x / view.frame.width)
pageControl.currentPage = pageNumber
}
then it will work :)

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