Error uploading archive to itunes - ios

The errors are in the screenshots attached.
Here is some more info
My xcode version is Version 6.4 (6E35b) and the project uses swift (shown in the images)
The deployment target for both Pods and the application is set to 8.0 .
I have greped the entire project for MinimumOsVersion (and keyword likes), while not having found them.
Any help would be appreciated.

I solved the problem by taking following steps.
(1) removing references (deleting) to everything under (a) Frameworks folder and (b) Pods folder.
(2) removed all steps related to Pods/Frameworks from 'Build phases' in project settings, there were 3 steps that i had to remove (one checked podfile.lock, one to link with the frameworks and one to copy resources from frameworks)
(3) I manually installed the swift files into the project so that I dont have to use Frameworks.
I was able to upload the project archives to itunes without a problem.
I also changed the deployment target to 7.1 (ps.. in the 'General' Tab in project settings) (NOTE: not because its needed, but because I wanted to support 7.1 aswell).

Related

can't make an archive on Xcode 10

I tried to make an archive our project.
But the following error happened when archive.
no such module logging_framework.
on the other hand,on debug build, no error happened.
this project uses some frameworks which are taken by Carthage,git submodule.
Some frameworks are inclueded by embedded binaries.
this error is here.
the error of framework is taken by git submodule.
By the way,another project doesn't produce any errors even if archive is.
What is this problem?
My environment is Xcode 10,swift 4.2.
In build setting try setting enable bitcode to No.
Delete drive data, clean project and archive again.
Issue happens when the sub project(logging_framework's) Deployment Target is newer than the main project(shotworks_for_ph..).
Set all project's Deployment Target to the same may solve it.
Deployment Target Settings

CocoaPods not working on framework target

Im building a IOS app that uses a third-party library.
The library project is inherited from another developer that im unable to ask anything.
It is configured to use CocoaPods to manage dependencies, it has a lot of them.
When i run "pod install" it downloads all of them and creates the workspace.
In the workspace i have set the app target as dependent from the framework project product
Then i try to build it and it says it cannot find one of the dependencies of the framework project (it is on the podfile)
Then i found the framework project is missing "[CP] Embed Pods Frameworks" in build phases (the app project has it)
Also the "Pods_[targetName].framework" is shown in red (even when it indeed is in the build products folder, the path is correct)
I found this issue that seems to be exactly my problem but im unable to see if it has been fixed or not and what could i do to workaround this.
Same effect for me, my issue was the s.source_files in the podspec did not reference a location with actual files after a refactor.

Project Builds and Runs, but does not Archive

I have a project which builds and runs fine on the simulator and device, but fails when archiving.
The project is very old, but I have created a separate component which I have added in the workspace.
The main project is written in Objective-C, the new project is written in Swift 4. The project also uses CocoaPods and also includes another subproject written in Swift 3.2
There are various errors which all boil down to the same thing, the sub project is not producing any output when it is compiled. OR it is just not compiled. I see no errors in the code itself, just when trying to reference it:
//1
error: /Users/<user>/Library/Developer/Xcode/DerivedData/<id>/Build/Intermediates.noindex/ArchiveIntermediates/<app name>/BuildProductsPath/Release-iphoneos/Framework.framework: No such file or directory`
//2
Signing Identity: "iPhone Developer: <redacted>“
/Users/<user>/Library/Developer/Xcode/DerivedData/<id>/Build/Intermediates.noindex/ ArchiveIntermediates/<app name>/InstallationBuildProductsLocation/Applications/<app name>/Frameworks/<framework>.framework: No such file or directory
Command /usr/bin/codesign failed with exit code 1
//3
#import ModuleName;
Module ‘ModuleName’ not found
Here’s what I’ve tried:
Clear derived data
Restart Mac
Add $(SRCROOT) to Main Target > Build Settings > Framework Search Paths > Release
Confirmed project is present in Embedded Binaries
Confirmed project is present in Linked Frameworks and Libraries
Removing and re-adding project to embedded binaries and frameworks and libraries
Removing the import declaration
I am opening the workspace and not the project
Skip install set to YES in Subproject build settings
Comparing build settings from the working sub project with the failing one (they are the same)
Running pod update
Changing Always Embed Standard Swift Libraries makes no difference either way
Other notes:
In /Users/<user>/Library/Developer/Xcode/DerivedData/<id>/Build/ Intermediates.noindex/ArchiveIntermediates/<app name>/ InstallationBuildProductsLocation/Applications/<app name>.app/Frameworks/ there is a .framework file for the other sub project and all the pods, but not for this one
In podfile, use_frameworks! is present
Update:
After running an archive today I am only seeing the error:
Module 'ModuleName' not found
The other errors are gone
The issue was to do with the iOS Deployment Target setting:
The main project: iOS 10
Sub project: iOS 11
In Debug it is building only for the current architecture, in Release it builds for all. Obvious once you know.
Setting the sub project to build for iOS 10 fixed the issue.
The most frustrating part: I double checked the build log and it doesn't mention the version issue anywhere :(
It's impossible to tell what exactly causing it to fail archiving. BUT I'm pretty sure I can give you the correct direction =]
Running on simulator or even a real device - compiles the project for "Debug"
Archiving tough, compiles for "Release"
I bet that if you set that running on simulator will compile on Release mode, it will fail!
Check it!!
If I correct you just need to set some of the Build Settings for Release to match Debug
My first guess is: All the search paths (Framework search path, and Runpath search path)
I saw a similar behavior here
I got it to archive after all.
It looked like the SDK-Project was missing a build configuration
Adhoc. Which Project used to archive the project for a specific build
scheme. I think the compiler was looking for modules in the
$(CONFIGURATION)$(EFFECTIVE_PLATFORM_NAME) path
I was having this error, and while my deployment targets did not match, that wasn't actually the fix for me. I had added a new build configuration that I was trying to use for my archive, but I forgot to run pod install after adding it. After running pod install, I was able to archive my app just fine, even though the deployment targets for some of the Pods are iOS 10 while the main app target is iOS 11.
Might be not relevant to you, but helpful to others:
If you using multi-modular SwiftPM-based architecture, then you should read errors carefully and find out if some of your package targets import some other one in sources without integrating it in the Package.swift file. In this case, even the release build will resolve dependencies somehow and succeed if some other package contains your dependency, but the archive will fail.
Package graph examples:
––––––––––
App
├– PackageA [target1(import PackageC.target1)]
└– PackageB [target1(import PackageC.target1)]
└– PackageC [target1]
👆 Builds with success, archives with errors (Can't find module PackageC.target1 in PackageA.target1)
––––––––––
App
├– PackageA [target1(import PackageC.target1)]
| └– PackageC [target1]
└– PackageB [target1(import PackageC.target1)]
└– PackageC [target1]
👆 Builds and archives with success
Cocoapods and Architecture settings
I had a Podfile that set EXCLUDED_ARCHS to arm64 in a post-install script and this was consistent with my main target. This setting was ok for building on Debug mode (x86_64) but didn't work for release building (Archives). I realised the script set EXCLUDED_ARCHS for the Pod targets even on physical devices (Any iOS SDK) rather than only on Simulators.
Steps
I ran pod deintegrate.
I deleted Derived Data.
I deleted Podfile.lock (now we have a fresh start).
I updated the Podfile iOS version to be the lowest supported version in each Pod.
Refactor EXCLUDED_ARCHS script.
Refactoring EXCLUDED_ARCHS script
I refactored:
config.build_settings['EXCLUDED_ARCHS'] = 'arm64'
from the Podfile post-install script to the following:
post_install do |installer|
installer.pods_project.targets.each do |target|
target.build_configurations.each do |config|
...
config.build_settings['EXCLUDED_ARCHS[sdk=iphonesimulator*]'] = 'arm64'
end
end
end
I haven't done watchOS here because it wasn't a watchOS app, however, we need to do this for all supported simulated device targets.
I left EXCLUDED_ARCHS to arm64 to Any iOS Simulator SDK in the main target for Release mode in the main target. The same logic here applies to other sims.
pod install
Archive again. :D

‘Cordova/CDV.h’ file not found in Xcode 8.2.1

I have one hybrid Cordova project, which is running fine Xcode 5.1.1, but when I am trying to Archive the project in Xcode 8.2.1 with ‘Generic iOS Device’ I am getting the error ‘Cordova/CDV.h’ is not found.
I read many articles about this problem, but none could solve my problem. Most answers are telling to follow the below steps:
"Add this line to your Build Settings -> Header Search Paths:
$(OBJROOT)/UninstalledProducts/$(PLATFORM_NAME)/include
"
I have did this but problem not solved, getting another error ‘ld: library not found for -lcrt1.3.1.o
clang: error: linker command failed with exit code 1 (use -v to see invocation)’
Also I have changed the bitcode YES to NO in target Build Settings, but no fruitful result.
Project cordova version 3.4.0 where installed cordova version in machine 6.4.0
Has anybody experience with this kind of problem?
Please, can anyone help? I've been working on this for days.
I got it work by following below steps
In your Xcode project settings select TARGETS
Within TARGETS select the Build Settings tab
In the sub-options under the Build Settings tab be sure to select All
Scroll down to the Search Paths section
Locate Header Search Paths
Add the following configuration to the Release option (as a new value on its own line): $(OBJROOT)/UninstalledProducts/$(PLATFORM_NAME)/include
Clean the project: Command + Shift + K
Restart Xcode
I wanted to report that the response provided by Vinay worked for me. I had to make sure I was in the share extension target, and I added it to the path exactly as suggested above in the Release option, and did not even have to do a clean to get it to regenerate the PCH.
BUT, I was puzzled by this after looking at the setting further and I realized this path was already in the setting. I edited it again, and removed the redundant path, hit 'run' again, and it loaded onto my iPhone and ran fine.
So, I believe that just setting this in the search path forced a recompile on the share extension PCH and all is working again.
I hope this helps others.
I know its too late to answer on this question but still many developers facing the above issue and as per the latest Cordova & ionic version below steps will work in the above error.
As per new update in Cordova some time due to some permission issue or directly run or build iOS platform it's unable to add below file or folders in your iOS project platform :
CordovaLib
so somehow above folder will not add in your project and that's why it's not building your iOS project.
To overcome this issue you need to remove iOS platform from your ionic project and again add it.
Remove iOS platform: sudo ionic cordova platform remove ios
Add it again: sudo ionic cordova platform add ios
By doing this cordova download CordovaLib folder from server and add it into your iOS project and after that users can able to build their project without any error.
recently I faced this issue and I solved by doing the above steps.
Hope this helps others.
Happy coding!
Seems like the "Cordova" folder isn't getting copied into the project during cordova platform add ios
So, you'll have to copy the "Cordova" source folder into your project manually. But you'll have to download the ios source packages from github first, which is located at:
https://github.com/apache/cordova-ios
After downloading the "cordova-ios-master.zip" package and unzipping it, copy the folder named "CordovaLib" into your project next to the Xcode project file:
PROJECT_FOLDER/platforms/ios/PROJECT_NAME
PROJECT_FOLDER/platforms/ios/PROJECT_NAME.xcodeproj
PROJECT_FOLDER/platforms/ios/PROJECT_NAME.xcworkspace
PROJECT_FOLDER/platforms/ios/cordova
PROJECT_FOLDER/platforms/ios/CordovaLib <------- here
PROJECT_FOLDER/platforms/ios/ios.json
PROJECT_FOLDER/platforms/ios/platform_www
PROJECT_FOLDER/platforms/ios/pods-debug.xcconfig
PROJECT_FOLDER/platforms/ios/pods-release.xcconfig
PROJECT_FOLDER/platforms/ios/www

Xcode Dependencies Error

I was having an issue changing my Target Deployment to 8.4 (its been 9.1since I started the project). I was getting an error saying Parse was setup to use 9.1 so I couldn't change it. Then I changed the platform information in my podfile and reinstalled the pods. Now I am getting these two errors when I try and Build the app.
Check dependencies
Unable to run command 'CpResource RLA\ Volunteer.app' - this target might include its own product.
Unable to run command 'Touch RLA\ Volunteer.app' - this target might include its
own product.
Any help is welcome.
I'm running Xcode 7.1.1 on a Macbook Pro and coding in Swift.
I figured it out. My .app file in my Product folder in Xcode had a selected target. I don't really understand why it worked by unselecting a Target Membership (so nothing is selected when I select the .app file) fixed the dependency errors.

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