Testing multitasking iOS 9 feature in simulator - ios

I am using XCode 7 (Beta) to test multitasking, but I could not get a way to test with it.
I just want to make sure is there anyone like me, who facing the same issue.

You can test it.
Just run ios simulator iPad Air 2 (ios 9)( because only this device supports Split View) and swipe from right to left near of middle edge of the screen

To adopt Multi-Tasking in your app, just make sure all below points followed:
Require XCode 7 (Beta 4) and later for having look in to the simulator through choosing iPad Air 2 because only this device supports Split View.
Provide a LaunchScreen.storyboard file ( instead of a .png image file as we did in iOS 7 and earlier).
In your project’s Info.plist file, in the “Supported interface orientations (iPad)” array, declare support for all four device orientations.
If you must opt out of Slide Over and Split View, do so explicitly by adding the UIRequiresFullScreen key to your Xcode project’s Info.plist file and apply the Boolean value YES. You can do this in the property list editor or in the General > Deployment Info area in the target editor.
Select storyboard, click the File Inspector icon in the right side bar. check the box next to Use Size Classes.
Reference Link

To adopt Multi-Tasking in your app. apply the following points:
Support all orientation from the target's General section in settings.
In the General section too. remove the check next to Requires full screen if any.
Select storyboard, click the File Inspector icon in the right side bar. check the box next to Use Size Classes. Check out tutorials how to use size class to adjust your views according to the screen size assigned to your app.
Then, run the simulator. Do a small drag from the right. An arrow will
appear. do a strong drag from it towards the centre.

Related

iOS app not taking up entire screen in iOS 12 or 13

I have an old iOS app last built on iOS 8. When the app runs on iOS 10 or higher on larger phones the view doesn't take up the entire screen, there is a black bar on the top and bottom of the screen. In the past, Apple would just expand the app so it was stretched a little.
Not sure how to fix this? I am sure there has to be an expand setting or something? I believe it has to do with setting a Launch Screen, but not sure where to set that or how to? I do have a LaunchScreen.storyboard in my files.
I have tried multiple things to fix the issue, but nothing seems to work?
Also, not sure if it is related, but the Navigation Item (deprecated?) was once sticking to the top and now just randomly floats.
I have solved this problem on my older project by adding launch screen.
Try this if you are missing launch screen:
Add a new launch screen by going to File -> New -> File... -> Launch
Screen
Make sure the newly added LaunchScreen.storyboard is selected as
the launch screen file under project settings.
to check this follow this steps:
1)Choose your project name in Xcode. 2)Select your project target. 3)Then select app icons and launch images and choose your newly added LaunchScreen.storyboard.
Given the age of the app I suspect it uses fixed sizes or size classes for its layout?
You will need to update the code that controls the layout. If the design is simple and vertical based, you may be able to a 'quick and dirty" solution by embedding everything in a stack view. However you should really update your code and/or storyboard to use Autolayout. This will fix the current problem and ensure it will work with future devices of different sizes.

iPad is not present the "view as" section in the storyboard

iPad is not present in the size inspector of storyboard. This is the section located in the lower left side which can show you how the View Controller will look like on different size phones.
However it shows other devices. Can someone tell me how I can add iPad?
Find the xcodeproj file in the Project Navigator on the left side of the screen. Then Under Deployment Info -> Devices, pick Universal from the dropdown.

A launch storyboard or xib must be provided unless the app requires full screen

I don't use a storyboard/xib for launch screen and get these errors in Xcode7+.
- All interface orientations must be supported unless the app requires full screen.
- A launch storyboard or xib must be provided unless the app requires full screen.
Starting from iOS9 and Xcode 7 you are required to provide a LaunchScreen.storyboard for your launch screen in order to support the new multitasking feature on iPad.
To opt out of being eligible to participate in Slide Over and Split View, add the UIRequiresFullScreen key to your Xcode project’s Info.plist file and apply the Boolean value YES.
Find out more on Apple's reference (check last paragraph) or watch session 205 Getting Started with Multitasking on iPad in iOS 9 # 10:35.
Set Requires full screen to YES in your target.

How do you change orientation in iOS

I have made an iOS project but don't know how to lock the orientation. How do i do that?
EDIT: i tried adding it programmatically but didn't work
You can go to the project settings and below you have 4 options remove or add checkmarks to change orientations.
If you go to your Xcode project in the navigator (should be the very top file) then go to the General tab for your main target, there will be 4 check boxes under the title Device Orientation. Select those based on the orientations that you would like to allow

iOS simulator screen size

It is just 2days to start iOS programming.
So I'm very beginner in this area.
<--This image is in iOS simulator. As you see right part is cropped.
<--This image is original UI.
I don't know why some parts have gone.
I am using MacBook Pro 2011 with Yosemite OS and brand-new XCode.
I tried cmd+1, cmd+2, cmd+3.
Please help me.
Thank you in advance.
Go to file inspector and uncheck the "use size classes" option, this is due to newly introduced size class feature to support all devices in ios 8
The new user interface works with all sizes of devices at once. The default size is 600x600 as you are seeing. When you simulate, is uses autolayout and constraints to arrange objects for the desired screen, aka an iPhone.
If you want to place the label in the center of the screen, Ctrl+drag from the label to the background, release mouse and buttons and the constraints options will appear. Click Center Horizontally in Container and Center Vertically in Container.
Run again. It will be centered.
Best regards
Select your view controller and find size inspector, Change fixed to freeform and give whatever size you want
I had a closely related question, and Mehul Thakkar's answer helped me to get where I needed to be, but I'm adding a new answer to flesh out both the question and answer a bit.
I was working on an iPhone app for iOS 8 that was shrinking the interface on larger screens to the size of the iPhone 4s. I don't use storyboards or Interface Builder nib/xib files at all, and do everything programmatically; for iOS 7 and earlier, I didn't bother making an explicit launch screen as my UI was simple enough that it loaded very quickly and a launch screen wasn't necessary.
Anyway, after finding this page and poking around a bit, it appears that creating a launch screen storyboard or nib/xib is now necessary on iOS 8, if you want your application to run at the correct size? (At least, I couldn't find any other way to coerce Xcode to do it in the project settings or whatnot.)
To do this, I created a new launch screen .xib file, unchecked "Use Size Classes" in the "Interface Builder Document" section of the File Inspector of that .xib file, and set the "Launch Screen File" under the General tab of my target settings to use that .xib. After that, the app ran at full screen size again.
This works for me and I guess I don't mind putting in a few minutes to turn the .xib file into a proper splash screen, but I'd be interested in hearing if there are other/better ways of making things work in iOS 8 and beyond, for those of us who hate our lovely code being tainted by the presence of those nasty storyboards/nibs/xibs...

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