I developed an application with xcode for ios and it's now in production. I have some bugs I can not reproduce in dev but which happen in production.
How can I explore core data of production ipad and debug it?
Thank you
If you can connect the device via USB to your computer, you can download the app data, this will include the database file. If you can't, you have to rely on 3rd party solutions like iExplorer which can perform the same task. I believe this would only work for apps which are not downloaded via the App Store.
Another option would be to include a button in the app to send the database to a server. A lot of my enterprise apps include this functionality, because it makes issue reproducing a lot simpler. But you would need a new version of the app for this.
Related
We have an issue with releasing our mobile app as user data have been found with the iOS memory, which is odd as we have used secure data storage though out the mobile app. Before we send the mobile app for a re-test we would like to understand in-house to verify our changes have fixed the issue.
Data has been found in the following locations:
/Data/Library/Preferences/XXX.plist
/Data/Library/Cachces/XXX/Cache.db-wal
/Data/Library/Cachces/XXX
After a lot of research we are still unclear how we can download the iOS memory, we are not sure if it's a major test development tool investigate or we can do it with Frida? Our development platform is Xamarin and I would think it would be possible to view the memory using a debugger via the simulator?
Just looking for advise if this is something very simple using a simple commercial
software/mobile app etc Or highly complex with specialist development tool.
Is there a way to access data from iCloud production environment through iOS simulator? Because I need to retrieve an application data to analyze them, so if I could do it from simulator it will be easier to me.
If it's not possible to access with simulator, Could you give me an idea to do it with iPhone?
The easiest way is to archive your app and distribute it using testflight. An app distributed with tesflight is always linked to the production database. As far as I know there is no way to connect to the production database from the simulator or while debugging.
I am about to embark on some mobile development projects but I'm doing a little homework first. My primary goal is to deploy to Android and iOS, but the latter is posing some problems because I do not have access to (nor do I have any interested in acquiring) a Mac.
Phonegap offers a cloud service where you can upload your mobile development project and they will do the building for you - no Mac required. From the Phonegap Build FAQ:
Simply upload your web assets - a ZIP file of HTML, CSS and
JavaScript, or a single index.html file - to PhoneGap Build, point us
to your Git or SVN repository, or let us set up a git remote endpoint
that you can push to. Then we’ll undertake the compilation and
packaging for you. In minutes, you’ll receive the download URLs for
all mobile platforms.
I am leaning toward the development and native UI capabilities of Appcelerator, but since I do not have a Mac, is there any hope for me using Titanium for iOS development using something akin to PhoneGap's Build service?
If you dont have a Mac you will not be able to develop, test, deploy, or put in the app store applications for iOS, with or without using Titanium.
Regardless, even if you were able to use a cloud build technology with Titanium (which does not exist) you wont be able to deploy your final application to the App Store because you have to have XCode for that, the same goes for PhoneGap. Check this here:
Note: Since PhoneGap Build uses Apple's standard development process to build applications, >you will need to sign up for their developer program to build iOS applications on PhoneGap >Build. You will also need a Mac to configure your certificate and provisioning profile.
Bottom line, unless you use a mac, your not legally deploying to the App Store.
Don't be forgetting the registration fees that come with signing up as Both a google play & iOS developer.
I fear that using a remote service is going to cost you dearly in time, as you'll be significantly increasing your test cycle.
The cost of a second hand Mac mini is hardly going to impact any development budget, even charity work. And as the previous poster note, you can't legally deploy your completed build without a mac. If you made macs, wouldn't you do the same?
There are services cropping up like Mobundler.com and Foundry22.com which let you do end to end development without a Mac.
Foundry22 is a service similar to PhoneGap build, for Titanium SDK. Similar to PhoneGap build, it requires p12 bundle for iOS signing and Java keystore for Android. You can use service like Mobundler to create those using just your browser. You still need to pay to become part of iOS developer program.
The answer here is outdated.
There is an Icenium platform which will allow you to build and put your app on App Store without using Mac at all.
http://docs.icenium.com/publishing-your-app/distribute-production/publish-ios
I want to make a little app just for me. I don't want to distribute it, and don't want to make any money from it, I just need to have this app with me.
I don't have a Mac capable of running Xcode, and I don't want to waste any money on the developer license.
Is there a way I can make an app for only my personal iPhone 4s, without going through the App Store or using Xcode? My iPhone is jailbroken.
A web app might be a better solution.
The short answer is no. You would need a Mac/Xcode to compile/build the application for you. As #Thalecress suggested you might be better off building a web app.
Also check PhoneGap, with it you can deploy your web app in several platforms (including iOS, Android and WP7). Phonegap also offers a build service that you can use to wrap the final web app as a native app to run it on a device (PhoneGap:Buld).
I have an incredibly basic Adobe AIR 4.5 desktop project that I just want to use to test an iOS deployment. Is it at all possible to deploy this to an iOS device as it is? Or does it need to be turned into a Mobile project somehow?
The steps to creating an IPA file in the guide on Adobe's site (http://www.adobe.com/devnet/air/articles/packaging-air-apps-ios.html) seem to assume the project is already a mobile project. I'm a total newb here, but it sounds like this sort of thing is possible? Is it really? I'm having trouble finding information.
It is possible to create a simple Flash project and export it without modification for iOS. Obviously depending on what the project is doing, some things might need to be tweaked.
I am currently building several apps using the same fla and as files, which are targetted for browser and iOS use.
But in order to place anything onto an iDevice, be it just for debugging, testing or adHoc distribution, you need to be signed up to the Apple Development program, have an Apple provisioning certificate in place and have relevant apple provisioning profiles created.
There is a great course on lynda.com about setting yourself up for iDevice app building.
http://www.lynda.com/iOS-SDK-4-tutorials/distributing-ios-applications-through-the-app-store/77853-2.html?srchtrk=index%3A7%0Alinktypeid%3A2%0Aq%3Aios%0Apage%3A1%0As%3Arelevance%0Asa%3Atrue%0Aproducttypeid%3A2