xcode static library built from workspace: make symbols not Undefined - ios

I'm creating an iOS static library, using cocoa pods, including AFNetworking. I'm building from a workspace, the standard cocoa pods way. I want the output library to contain everything from AFNetworking, so I included libAFNetworking.a in the Link Binary With Libraries step for the target (although the library names are in red?). Anyway, I cannot successfully use the resulting library in another project - I get undefined symbols on, for instance, _OBJC_CLASS_$_AFHTTPRequestOperationManager.
If I run
nm -g libMyLibraryBlahBlah.a | grep _AFHTTPRequestOperationManager
I get
U _OBJC_CLASS_$_AFHTTPRequestOperationManager
0000000000008760 S _OBJC_CLASS_$_AFHTTPRequestOperationManager
0000000000008d30 S _OBJC_IVAR_$_AFHTTPRequestOperationManager._baseURL
etc
So _OBJC_CLASS_$_AFHTTPRequestOperationManager is both a symbol and Undefined? How do I make it NOT Undefined?

Related

Objective-C / iOS - Resolve duplicated symbols inside a static library

My iOS project used a 3rd party (not open source) static library (i.e. libA.a), and this libA.a used CocoaLumberjack, it compiled CocoaLumberjack directly into itself, and the version of CocoaLumberjack is unclear.
Now I also want to use CocoaLumberjack to track logs in my program, and it will result duplicate symbol errors if I install CocoaLumberjack via CocoaPods.
Questions:
Is there a way to hide
the CocoaLumberjack symbols in libA.a so that Xcode won't report symbol errors?
Any other file logger libraries that can be recommended?
Now I am looking through symbols in libA.a, contrasting it with the source of CocoaLumberjack, and I am closed to find the version of CocoaLumberjack libA.a used, my next step should be only including header files of CocoaLumberjack in my project. It should work, but I don't like this way.
You can unpack the object files from the static library and repack it without the CocoaLumberpack object files.
Something like:
$ ar x libA.a
$ rm cococaLumberjackFile*.o # Whatever they are called
$ ar cr libA.a *.o
If the static library is fat (contains multiple CPU architectures) then this becomes much more difficult and involves lipo and much pain.
EDIT: Just go ahead and use CocoaLumberjack in your code and link with libA.a. It will provide the objects for both the 3rd-party library and CocoaLumberjack.

Undefined symbols for architecture in watchKit

The error that Im running into is Undefined symbols for architecture arm64:. Below I have provided more in-depth screenshots. The source of the error according to Xcode is within the watchKit extension within the interfaceController. The Class is referenced from a dynamic library. If I actually CMD+Click the framework that Im importing Im taken to the framework in Swift thats fully ported over to Swift, it is originally written in Objective-C. The second image shows my import statement for the class, and the 3rd image shows how I have setup the import statements within the .h of the framework file.
On the right sidebar when those files are selected, under Target Membership, is your app (with the little pencil icon) checked as a Target Membership?
That should fix your problem.
It's look like dynamic library doesn't have arm64 architecture is it. In order to verify please use following command against the static library of your dynamic library.
lipo -info <libraryName>.a
Please make sure that library is added into extension target.
If your library is not static library, and it is framework like .framework, please follow following step.
1. Go to framework using cd command
cd /Users/<User>/<Path>/<Library_Name>.framework
2. Use ls command and list out all the files within framework file. You will see three files named as "Library_Name, Headers and Versions".
3. Use following command to display all architecture that library has.
lipo -info <Library_Name>
4. You can see list of all architecture that library was build for.

Duplicate symbol in .framework and .a

I am developing a library .a file in Which i am using AFNetworking classes ... This library does also include one .framework which also using the AFNetworking classes (Adding this framework is optional)
Due to this I am getting following errors
duplicate symbol _OBJC_IVAR_$_AFHTTPRequestOperation._responseSerializer in:
.../KonySDK.framework/KonySDK(AFHTTPRequestOperation.o)
.../Core.a(AFHTTPRequestOperation.o)
Options i have already considered is removing AF***.o from one of the file lipo -thin and ar -d -sv commands
Using this Link
But this library is configurable from server and adding that particular .framework is optional.
My question is ... Is there any otherway by which i can resolve this issue ? ALso i can would rather not prefer to remove .m files of AFNetworking from my library source as the entire process of generating library is fully automatic and configurable in many ways
I have also tried to resolve this by removing -all_load from other linker flags but this resulted in crash as categories of some classes are not loaded due to this.
You will get the duplicate symbol linker error whenever you have included a binary version of a class. The way to get rid of it is to remove the superfluous object.
For building your library you only need the .h files of AFNetworking because those tell the compiler which classes and methods are available. You do not need to compile the AFNetworking source code because a .a file is essentially a collection of .o files which each contain the compiled versions of .m files.
Libraries are not linked
Only apps get linked and therefore need to have the symbols/objects present. i.e. if you provide your library without AFNetworking compiled in, then the developer using it needs to add AFNetworking via library, framework or cocoapod.

Duplicate symbols in monotouch library and some 3rd party library I use

I'm working on an iPhone app with Monotouch. In my app, I have to use a static library provided by 3rd party. This library is for Xcode and written in Objective-C. I bound it with Monotouch using Binding Project Template. When I add the resulting dll to my project it compiles fine, but when I use a class from the library it fails to compile with the following error:
Duplicate symbol _DeleteCriticalSection
So what can I do? Is there any way to remove the conflict?
Thank you in advance.
I've seen similar things inside FAT libraries where some files were duplicated, leading to duplicate objects. You can try to see if this is the same issue, e.g. if your library is named mystaticlibrary.a
$ nm mystaticlibrary.a | grep DeleteCriticalSection
Now it can be normal to have the symbol multiple times if you have a FAT library (more than one architecture). To see if that's the case do:
$ file mystaticlibrary.a
You should have the symbol for each architecture. If you see more symbols (e.g. 3x DeleteCriticalSection but only 2 arch) then you have a similar issue.
The fix (if it's the same issue) was to split the FAT library (lipo tool), then each architecture specific library, then re-merge everything (arch then FAT).
Your best bet might be to contact your library vendor and ask him for a fixed library (something was likely wrong in the build process). Give them the above command output and they'll likely find out what went wrong.

Duplicate Symbol Error: SBJsonParser.o?

I currently have ShareKit in my project that is compiled as a static library. It is properly implemented. I also have implemented Amazon's AWS SDK by just adding their framework into my project.
It seems that the duplicate symbol is coming from Amazon's AWS SDK file, "AWSIOSSDK". This is what it looks like:
And that file is colliding with ShareKit's file, libShareKit.a. This is what that file looks like:
Anyway both of these files are ones that I haven't seen before. And it seems that some JSON files are colliding within them.
I have looked at other SO questions and they say to do some things with the compiled sources but none of these files are in the compiled sources from either library.
Here is the exact error Xcode gives:
ld: duplicate symbol _OBJC_CLASS_$_SBJsonParser
Anyway, does anyone have any ideas what I should do? My app does not compile unless I fix this issue.
Thanks!
You could go ahead and split a library archive into its object files and merge them again by leaving out the duplicates.
See the following walkthrough for getting an idea to manage that task:
Avoiding duplicate symbol errors during linking by removing classes from static libraries
Both of these have built SBJsonParser into their static libraries. This is not the correct way to build a static library. Each should build without SBJson and then you should link all of them together with SBJson. There are a couple of solutions:
Rebuild these libraries (or have their maintainers do so) to not include third-party libraries directly into a static library. This is the ideal solution.
Remove the incorrect SBJson files from the .a files using ar. You should be able to do this using ar -t to list the objects in the .a and then ar -d to delete the ones that shouldn't be in there. You could of course also ar -x to extract all the .o files and link them directly.
I had the same issue with FaceBookConnect Framework (let's call it project B) and my project (project A). Both were linking again JSON framework.
The solution is :
Go to Project B > Target > Build Phase > Remove JSON from the "Link Binary with libraries"
Make sure the JSON framework is still in the project (don't remove it) so project B can build
Build your project B you shouldn't get any error. The project should build but not embed the JSON frameworks symbols
Add both project B product (a framework) AND JSON framework in project A
Go to Project A > Target > Build Phase and check that both project B and JSON have been added to the "Link binary with libraries" section
Build your project A
Regards,

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