profilename1 commented on profilename2.
My output should above like this.
I used UILabel.
My query is profilename1 and profilename2 are in greencolor and must be clickable.
When user click profilename1 after profileviewcontroller loading.I used storyboard.
Uilabel placed in custom table cell.
How should implement this in my app ? Is it possible ?
Source : In instragram when user click on username/profilename in blue color same behavior I will implement.
Thanks.
You could use NSAttributedString but assuming you'd rather an easier more personalized solution you could try using: TTTAttributedLabel. I've seen it used on multiple occasions for pretty much this exact purpose.
Related
How can I add a string with link and image in a UIlabel using swift code.
Below is a sample what I needed:
Visit to the following link Terms and conditions 💼 for specific
instructions.
I need the Terms and conditions and the bag in red collar and remaining text in grey color. Tapping on red coloured text opens a link.
Anyone please help.
The short answer is, don't do that. A UILabel displays a string. That's what it's made to do. Adding images and links to a label is stretching it well beyond its intended purpose.
You can take a generic UIView and add subviews for your text and your image(s). Build your desired contents out of the elements you need.
I would suggest using a UITextView since that supports clickable links. Set it's editable flag to false and turn on link detection.
As per your problem described here. I have found a perfect solution, as per your requirement.
Here is the link to your solution : Link
You can try this and bridge it as it's written in Objective-C
KILabel
I solved it by adding an attributed text and user interaction to handle link tap. To add image NStextAttachment can be used. Write method to handle tap gesture for label using range.
I have problem when in iOS settings is enabled this setting "Button Shapes"
It causing this underline in application (first picture with enabled setting, second without)
Any idea how to programatically or in storyboard disable it?
I tried attributed text but I get same result :(
I'm newbie in Swift.
Thanks for help!
It's not a problem. You should not make any attempt to counter any accessibility changes set by the user. They are there for a reason.
This is an answer by user4291543 from this question Remove underline on UIButton in iOS 7
[yourBtnHere setBackgroundImage:[[UIImage alloc] init] forState:UIControlStateNormal];
I found this answer works with SWFrameButton
And for all the others saying "Don't Do This", SWFrameButton is a very good example of when you would want to do this. I also think the OP's situation is a perfectly valid scenario as well...
I totally agree with #maddy's comment:
It's not a problem. You should not make any attempt to counter any accessibility changes set by the user. They are there for a reason.
But I did stumble on a way to accomplish the task at hand...
In addition to a UIButton, you'll also need to make a .png file that contains nothing (meaning the entire contents have an opacity of 0%). Go ahead and load that into your xcode project's assets.
Now go ahead and set the Button's Background to that image you just provided. (In my case, I called it clear) This will remove the underline from the button's text. However, now you can't see the boundaries of the button. This can be solved by changing the Background of the button's View. Go ahead and select any color for the View's Background property and now the background of the View visibly defines the button's boundaries. You're able to see this because your clear.png has an opacity of 0%.
see the Attributes inspector for UIButton here.
Rather than trying to defeat the underline by going to make a label perform some action via UITapGestureRecognizer, this allows you to still use a UIButton. Keeping inline with accessibility features to mark buttons for people that want to do that.
You could create a custom button class with a label (with clear color). If you set the text of this label instead it shouldn`t get an underline.
Are you sure you want to do that?
Apple added an accessibility feature to mark buttons for people that want to do that. Apple will probably reject your app because it defeats a system function meant to help the disabled.
I found the solution. All you have to do is set a picture as the background of the button. just pick a picture with the same color as the button you created.
How am I able to create a keyboard that is already enabled in the app, or is it just buttons put next to each other to make it seem like a keyboard. Like the image below
http://i.imgur.com/qIoxR0a.png
you can use to the UIButton element or UIView with TouchBegan. But don't keyboard extension because different controller.
You can use ETCustomKeyboard which is mostly like same as you need.
And the output of that is show into below image:
You can modify this as per your need.
And HERE is one more same like that.
Hope this will help.
Create the keyboard as an ordinary UIView, and make it the inputView for your text field. There is more information in Apple's Custom Views for Data Input page.
I say 'hyperlink' because I don't know what else to call it, and that is how i'd like it to appear.
Obviously this is possible using a combination of labels and buttons, but my labels and buttons are programmatically generated and I imagine i'd have to also programmatically arrange them, which would likely be tedious and inflexible in terms of changing font sizes etc.
Any ideas/approaches would be much appreciated!
As an example, look at Instagram's following and news feed:
You should set userInteractionEnabled and then add a UITapGestureRecognizer to the label.
Have a look at Nimbus Attributed Label it can provide the functionality you are looking for.
i am in need to use a text field in my application but the ones provided by XCode are only 1 line long and you can only change the width but not the hight.
I was wondering if its possible to make it look more lines long?
Is it only possible with customization and if yes any good tutorials?
Thank you!
First off, you can actually change the height of a UITextField. Just change the border style in the Attributes Inspector to anything except the default "rounded corners". You can then resize it right in Interface Builder. If you really wanted to, you could even change it back in your viewDidLoad method like this:
self.myTextField.borderStyle = UITextBorderStyleRoundedRect;
However, to have multiple lines, you have to use a UITextView. It's by default multi-line, but see the Apple documentation for more information.
You can use a UITextView. The document about it here. If you need something else, please post an image of what you want to achieve.