simple messaging app without server - ios

I am new to iOS development and started a tutorial on a simple messaging app using Parse as the server. The way they have it coded, the app queries parse every time a message is sent(to save the message) but seeing as Parse only allows 30 req/sec under its FREE plan how would one go about making a messaging app? Is it standard convention to save data to the server for each message? It just doesnt seem practical to have a substantial user base on an app that can only query the serve 30 times a second.
The question simplified is: what is the standard convention for the relationship with servers for a simple messaging apps? Does the app save each message to a server or is there a work around using push notifications? (But even with push notifications the app would have to be opened to receive them, at least thats from my limited understanding of pushes)

It is not practical to have a substantial user base for a messaging app with only 30 queries per second. Parse is running a business. They give you 30 API req/sec so that you can try out their service and see how it works. But if you are designing an app for a significant user base, you will surely have to pay, as you are expecting Parse to run the servers for you.
With that out of the way, it would be normal for a (typical) messaging app to make at least one API request per sent message to the server. The server is responsible for accepting, routing, holding, and delivering messages. It would also be normal for that sent message to result in a push notification, and an API request from the client app to retrieve the message. The general workflow would be:
User sends message
App uploads message to server
Server determines where message is headed
Server sends push notification to recipient
Recipient app queries server for pending message(s)
Recipient app displays message(s) for recipient user
That's two API requests and a push notification for each sent message.
Beyond that, depending on your messaging service design, the server may also store all messages so that later, on a different device, a user can open the app and it will download the history, so as to appear synchronized.
Now, surely there are ways to reduce the number of server API requests. Your app could batch messages locally, your server could batch push notifications, and your clients could batch queries (or you could do all three). All of these options could help dramatically reduce the number of server API requests you pay for, but they will also reduce the responsiveness and user experience of your messaging service.
You could also design a sophisticated peer-to-peer communication system (like Skype was in the past) removing servers from the messaging flow. However, you would have to design complicated authentication and verification systems, complicated routing systems, complicated storage systems, etc. A lot of work. And even if you did, I don't know if Apple would allow it on the App Store. A lot of time, work, and uncertainty to avoid paying the small cost for a server.
Regarding push notifications: Push notifications are sent from a server to a recipient client app. Your iPhone cannot push notification another iPhone. There will always be a server in the middle. Your app does not need to be open to receive a push notification. iOS will receive it, and then deliver it to your app. If your app is closed, iOS will (partly) open it in the background to deliver the message.

Related

Notify iOS app to update its content

How can an iOS app be notified that it needs to update its content?
I would like to have an app that listens for update alerts that trigger a download rather than doing a data request to be able to stay in sync with the server.
What is the correct way to have an iOS app that needs to be in sync with a server stay in sync while minimizing network activity?
Im aware of using a cache locally, NSURL Cache or Core data etc. and adhere to the timeout in the http header etc. but I would like to correctly setup a sync mechanism without having an update button that a user needs to press to get updates.
I have thought of implementing a dispatch_source on a socket but wont that keep the network active and drain battery?
Rather than request a token for the version of the data to sync from the server I would rather like the server to notify the device that it needs to update. Is this practical?
How does the OS handle listening to push notifications? Is it on POSIX level?
You really have two options here:
Client Side Polling: call the server and ask every so often. For 99% of apps this is fine as it's not that big a deal for someone to run the old version during the interval between polling.
Real-time Server Push: If for some reason you need to disable the old version as soon as you push a new version, you could do a server side push. You would not want to use APNS for this (user may deny APNS, delivery not guaranteed, etc). You would want to use a cheap push service like PubNub or Pusher for this to guarantee real-time delivery. Or code you own version using the same principles of these services, but really why re-invent the wheel?
There are two common, as far as I am aware, approaches to doing this on iOS;
Regular GetUpdates calls to the server at an interval (Fairly standard across any platform I think)
Apple's Push Notification Server(APNS) if anything changes on the server you can push a notification to the device.
At work we typically implement both options because there are a few issues with APNS;
They are not guaranteed to reach the device, if the device is offline the APNS service will store the Notification for a limited time in the APNS system upon which it is forwarded (if it hasn't expired)
If multiple Notifications are sent while the device is offline only the most recent notification is sent
If the device is offline for a long enough period of time all stored notifications will be discarded
the user has to allow Push Notifications to be sent to their device because it suppliers and identifier that you can use to determine the device

Push notification/alternative that can timeout

I am working on an application that must notify the user of a server-initiated event. These notifications are only useful for a short space of time (30-60 seconds). For this reason, I am looking for a method that can both deliver a notification quickly, and, importantly, can somehow invalidate (retract/cancel/timeout) the notification after it has already been delivered.
My understanding is that the APNS is not suitable for this. They 'send and forget', giving no ability to check/modify/delete a notification. This functionality is integral to my app though, so I am open to any suggestions for methods or services that might let me achieve this.
In my mind there are several options:
Server sends notification to user. Server then later sends 'cancel' message to user, which removes the notification.
Server sends notification to user, which has a built in timer. This timer is monitored locally, and once it elapses, the notification is removed.
App periodically polls server and schedules/cancels a local notification according to what the server says.
My preference is option 2, because it is self contained and efficient. One message initiates both the scheduling and cancellation. Option 3 has issues with iOS shutting down the app if it's in the background (not to mention the rate at which it would have to poll the server given the notification would only be useful for ~30 seconds).
Do any services such as Urban Airship offer some functionality that could achieve this? Any other suggestions/complete work around methods? All very appreciated.
Thanks for your time!
Matt
EDIT: In the interests of encouraging out of the box thinking, another idea might be that the server initiates an automated phone call with the app user. If the user answers the call, the required information is given to them. If not, the information is no longer available. Bit wacky, and my instinct is that it would be costly, but I'm open to anything!
Anything that happens asynchronously can be done with push notifications as it already provides a unidirectional, instant communication channel between you and your customers, so no need to do strange phone calls (which can interrupt your users' activities, bothering them).
You can go for a dual solution, in which you notify your users of how many unread notifications they have in their inbox. Then can you implement your own in-app message inbox, which connects to your servers and fetches the relevant data (in case it hasn't expired - if it has, just let the user know -).
This way users would be able to know how many notifications have been made available to them, but they could only check the ones that are still valid. UrbanAirship employs this approach for their Rich Push feature.
Apart from this, you need to bear in mind push notifications can be very intrusive for the user, so use them wisely or you'll see your users unsubscribing from them or even worse, uninstalling your app.
Well my guess you are out of luck, since your only option is APNS.
There is no support for canceling notifications.
Apps can't access the notifications for the app, only the one the user uses to open the app. Also you can't really run apps in the background is they are not used for location, media, VOIP or need to access some kind accessory.
See my point where you can't really run app in backgroud.
Third party services can not add extra functionality to the APNS server as provided by Apple.
As to your suggest that the server will the app, you can't intercept call, sms,... on iOS. I really you only solution is to build a VOIP app that will call the user when ever the notification needs to be displaid.
Apple has no solution that will suite you needs, guess it will have to be an android app then :S

If I use Apple Push Notification service for instant messaging will apple block my account?

I want to create an iOS chatting app using APNS. If I have 10,000 active and they are continuing chatting, will apple block my developer account ? Is there any limitation regarding this?
I would discourage you from using APNS as a backbone of an "chatting app".
If you need fast chatting functionality you should write your own TCP-socket based server.
If every-few-second syncing is o.k. you can get away with a HTTP-based server backend (but all the pull-syncing can be hard on network traffic - so TCP-socket is still better choice).
You could however use APNS for fallback - when your app on certain device is not responding (i.e. is not connected to server) you can send an initial message trough APNS (to wake up your app & to notify the user there is a message waiting for him).
As soon as the user opens your app you should switch back to your TCP-socket or HTTP request based server communication.
As for your question: no, Apple would most probably (one can never know for sure) not reject your app just because of using APNS for chatting. But note (as the others said allready): messages between two users will get "lost" if they would interact too frequently - see the link Roman Barzyczak gave you.
"If you are sending multiple notifications to the same device or computer within a short period of time, the push service will send only the last one."
more information: http://developer.apple.com/library/ios/#technotes/tn2265/_index.html
but Apple wont block your developer account :)
You can use them for messaging but you are going to quickly find out that there is no guarantee they will arrive. This is known as the black hole of push notifications. ;-)
I like this answer here.
First try to use an APNS only solution.
Make your push notifications stateless (they only serve as "Hey you have some new stuff in the server").
So when the client gets a push notification it asks the server for new data (messages or other stuff).
Use OneSignal to simplify the code that sends push notifications (from the back-end). If a user in your app gets a message after 10 seconds he dose not care if you used TCP,socket.io or xmpp...
Even Whatsapp's messages can take couple of seconds to arrive.
A chat app is not a realtime game. A delay of couple of seconds will be acceptable by end users.

APNS? Or Polling? Which is more reliable?

I'm working on a small messaging app, similar to IM or SMS text messages. I'm obviously planning on using Apple's Push Notification Service (APNS) for notifying users of new messages when the app is not running. The question is, what about when it is running? Should I rely on APNS to notify the app when to refresh the list of messages that the user has received? Or, should I do periodic polling to grab any new messages?
My app will be making use of RestKit 0.20 as its web service client library. Polling should be easy enough to configure there, but I'm concerned about the additional overhead of creating the connections, as well as the increased bandwidth utilization that polling will create.
Is APNS reliable enough that I can use it to trigger a UI refresh when a new message is received? Or should I handle it manually within the app itself via polling?
APNS is very reliable, so you can get away with using it to refresh the application when new messages come in. However, it isn't 100%, so I'd plan on keeping a Refresh button close by to allow the user to poll as they wish.

Reliable server-to-iPhone messaging

My company offers an iPhone app for day traders which basically tells them when it's a good time to buy or sell. A cluster of servers generate these BUY and SELL signals and need to be delivered to a customer's iOS device in a minute or less. For all other mobile clients we've developed, we are allowed to poll the server in the background (once per minute), to check for updates.
In iOS, however, it seems that doing anything in applicationDidEnterBackground that has to do with times or polling isn't an option.
This led me to look at push notifications, but from what I am reading, they aren't reliable. They employ a send-and-forget methodology, which there's no guarantee they will be received.
You can see the problem with this. If we issue a BUY signal and the user acts on it, then a SELL signal is generated 10 minutes later and send via push, but never arrives, they could lose a lot of money.
So, is there a good way to do this or am I out of luck? Thanks!
There are two intermediaries between your server and the user's device: a) Apple and b) the network.
Apple does not guarantee the delivery of all notifications; only the most recent is guaranteed to arrive and only for a limited period of time. For more information, check out the "Quality of Service" section in Apple Push Notification Service.
If the device is accessing the network through a mobile carrier, things may get ugly. I have experienced situations where, some notifications didn't arrive until much later, and some got lost entirely. From my experience, carriers protect -with zeal- the quality of their own services, rather than those of third parties like Apple. An SMS/MMS will not normally be lost, while a push notification might.
Polling the server would be a viable alternative for your app. Alas, Apple doesn't allow networking operations to take place for apps that have been put in the background state (except for Newsstand downloads and VoIP).
Some apps seem to do push notifications really well (GroupMe) while others don't. If you're really worried, you could use a service like Twilio to send the user an SMS message with a link that would open your app and give it some information. So the SMS could say "SELL SELL SELL yourapp://stock=APL" or something like that. This obviously won't work for iPod touch users or iPad users (although I don't know if that will be a problem for you.
Try using Apple's own push notification service: http://developer.apple.com/library/mac/documentation/NetworkingInternet/Conceptual/RemoteNotificationsPG/ApplePushService/ApplePushService.html
It's quite easy to implement, with just a few lines of code in the application and a bit of PHP and JSON on the server to do the sending. The good thing is that your server sends the request to Apple, and Apple's own servers handle the delivery to the device securely and reliably. Notifications are usually delivered within 10 seconds of being sent (unless the device is offline, then it will be delivered when the device comes online).
From my experience with push notifications, I haven't lost a single one, and there is a delivery option that continuously attempts to deliver it until it is successful, and there is even a server side callback API of some sort available that lets you check the status of your notifications. You could also try a service like Urban Airship to do the work for you.
You could also try using one of Apple's background modes as part of this (such as receive the 'BUY' as a notification and have the app wait for the 'SELL' in the background. The biggest limitation is that the app can only run in the background for about 10 minutes at a time, so you would have to use a workaround like playing music in the background (or making stock announcements like a music track ;P), or prompting the user to reopen the app to continue the background session.

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