I am trying to dismiss keyboard in text view using accessory views with done button but keyboard is not showing done button in it.Actually i have writen my code in textViewDidBeginEditing using inputAccessoryView.Here is my code.
func textViewDidBeginEditing(textView: UITextView) {
currentTextView = textView //This is to tell the current position in text view
var indexPath:NSIndexPath = NSIndexPath(forRow: 0, inSection: 2)
let cell:EventTableTableViewCell = EventTableview.cellForRowAtIndexPath(indexPath) as! EventTableTableViewCell
cell.messageTextView.autocorrectionType = UITextAutocorrectionType.No
let keyboardDoneButton = UIToolbar()
keyboardDoneButton.sizeToFit()
let item = UIBarButtonItem(title: "Done", style: UIBarButtonItemStyle.Plain, target: self, action: Selector("doneButton"))
var toolbarButtons = [item]
//Put the buttons into the ToolBar and display the tool bar
keyboardDoneButton.setItems(toolbarButtons, animated: false)
keyboardDoneButton.userInteractionEnabled = true
//cell.messageTextView.inputAccessoryView = keyboardDoneButton
textView.inputAccessoryView = keyboardDoneButton
}
}
func doneButton()
{
UIApplication.sharedApplication().sendAction("resignFirstResponder", to:nil, from:nil, forEvent:nil)
}
_textView.returnKeyType = UIReturnKeyType.Done
Did you set the keyboard in IB?
Storyboard > Textfield > Attributes Inspector > Return Key > Done
Implement the delegate method:
- textfieldShouldReturn:
Found here: https://developer.apple.com/library/ios/documentation/UIKit/Reference/UITextFieldDelegate_Protocol/#//apple_ref/occ/intfm/UITextFieldDelegate/textFieldShouldReturn:
Related
I have a page where there is a UITextField that I add programmatically, I set the text type to number and add constraints and all that. Then I add a done button to the accessoryView of the text field and add a function to run when that done button is pressed. My problem is, when the page loads, I want the text field to be focused and the keyboard shown. I set the becomeFirstResponder on it, but when the page loads, the keyboard shows up for a split second then immediately disappears and the delegate methods are run.
I need to find a way to make the text field "active", "focused", whatever you want to call it when the page loads, and for the keyboard to be there and ready. I can't seem to find any help aside from call becomeFirstResponder on it, which only works for a split second.
Here is the code I am using to build the page and run everything, I simplified it to reduce clutter and read times, but if you need more info, please let me know and I will be happy to provide the full code...
class AgeViewController: UIViewController {
var selectedAge: Int = 0
var textInput: UITextField!
let settings = UserDefaults.standard
override func viewDidLoad() {
super.viewDidLoad()
createPage()
}
override func viewWillAppear(_ animated: Bool) {
textInput.becomeFirstResponder()
//I have tried this in both viewWillAppear and viewDidAppear
}
func createPage() {
textInput = UITextField()
textInput.font = .systemFont(ofSize: 50)
textInput.placeholder = "35"
textInput.borderStyle = .none
textInput.keyboardType = .numberPad
textInput.returnKey = .done
textInput.textAlignment = .right
addDoneButton()
textInput.delegate = self
view.addSubView(textInput)
//create a label and add it to the page
}
private fun addDoneButton() {
let doneToolbar: UIToolbar = UIToolbar(frame: CGRect(x: 0, y: 0, width: UIScreen.main.bounds.width, height: 50)
doneToolbar.barStyle = .default
let flexSpace = UIBarButtonItem(barButtonSystemItem: .flexibleSpace, target: nil, action: nil)
let done: UIBarButtonItem = UIBarButtonItem(title: "Done", style: .done, target: self, action: #selector(doneTapped))
let items = [flexSpace, done]
doneToolbar.sizeToFit()
textInput.inputAccessoryView = doneToolbar
}
#objc func doneTapped() {
textInput.resignFirstResponder()
}
}
extension AgeViewController: UITextFieldDelegate {
func textFieldDidBeginEditing(_ textField: UITextField) {
textField.textColor = UIColor(named: "text")!
}
func textFieldDidEndEditing(_ textField: UITextField, reason: UITextField.DidEndEditingReason) {
if textField.text != nil {
selectedAge = Int(textField.text!) ?? 35
settings.set(selectedAge, forKey: Strings.age)
} else {
textField.textColor = UIColor(named: "grayText")!
}
}
Like I said, the page loads, the keyboard shows up for a split second, then goes away and the delegate methods are called for didEndEditing. I don't understand why it isn't staying focused, I am calling becomeFirstResponder. I have tried calling textInput.becomeFirstResponder() in 3 different places, all with the same result. The first was right after I add the subview to the view, then I tried in viewDidAppear and finally in viewWillAppear, all have the same result, shows up for a split second, then goes away. Sorry for the long post, thank you for any help, I really appreciate it.
I am developing a TODOList(iOS application) but there is a problem i.e. how can I add dropdown list is uicollectionview cell.
Means when view did load, collection view loaded, there should be a dropdown in every single cell
There's no any inbuilt dropdown functionality in iOS but you can do it by using UITableView or by using 3rd party library.
I suggest you to try this. DropDown
define this globally.
let dropDown = DropDown()
If you want to customise dropDown you can use this.
func customizeDropDown() {
DropDown.appearance().cellHeight = 40
DropDown.appearance().backgroundColor = UIColor.white
DropDown.appearance().selectionBackgroundColor = Colors.purpleColor
DropDown.appearance().cornerRadius = 5
DropDown.appearance().textColor = Colors.NavTitleColor
DropDown.appearance().shadowColor = (UIColor.init(hexString: "1AD691")?.withAlphaComponent(0.0))!
DropDown.appearance().shadowOpacity = 0.9
DropDown.appearance().shadowRadius = 0
DropDown.appearance().animationduration = 0.25
}
In cellForItemAt you need to add action on your dropdown button like this.
cell.btnDropdown.tag = indexPath.item
cell.btnDropdown.addTarget(self, action: #selector(btnDropDownTapped), for: .touchUpInside)
Once you tapped on any button from UICollectionViewCell below method will call where you need to pass anchorView.
#IBAction func btnDropDownTapped(_ sender: UIButton) {
self.dropDown.anchorView = sender // The view to which the drop down will appear on
self.dropDown.bottomOffset = CGPoint(x: 0, y: sender.bounds.height) //Top of drop down will be below the anchorView
self.dropDown.dataSource = ["First", "Last", "Second", "Third"] // Static array you need to change as per your requirement
self.dropDown.selectionAction = { [unowned self] (index, item) in
print(item) // **NOTE: I AM JUST PRINTING DROPDOWN SELECTED VALUE HERE, YOU NEED TO GET `UICollectionViewCell` HERE YOU NEED TO SET VALUE INSIDE CELL LABEL OR YOU CAN SET SELECTED DROPDOWN VALUE IN YOUR MODEL AND RELOAD COLLECTIONVIEW**
self.collectionView.reloadData()
}
self.dropDown.show()
}
If you have UITextField in your UICollectionViewCell then you can try this code inside textFieldShouldBeginEditing delegate.
NOTE: I AM JUST PRINTING DROPDOWN SELECTED VALUE HERE, YOU NEED TO GET UICollectionViewCell HERE YOU NEED TO SET VALUE INSIDE CELL LABEL OR YOU CAN SET SELECTED DROPDOWN VALUE IN YOUR MODEL AND RELOAD COLLECTIONVIEW
iOS doesn't have any native control for drop downs.You can use pickers instead.
See like below :
Here is the code to add pickerView.
let picker: UIPickerView
picker = UIPickerView(frame: CGRectMake(0, 200, view.frame.width, 300))
picker.backgroundColor = .whiteColor()
picker.showsSelectionIndicator = true
picker.delegate = self
picker.dataSource = self
let toolBar = UIToolbar()
toolBar.barStyle = UIBarStyle.Default
toolBar.translucent = true
toolBar.tintColor = UIColor(red: 76/255, green: 217/255, blue: 100/255, alpha: 1)
toolBar.sizeToFit()
let doneButton = UIBarButtonItem(title: "Done", style: UIBarButtonItemStyle.Plain, target: self, action: "donePicker")
let spaceButton = UIBarButtonItem(barButtonSystemItem: UIBarButtonSystemItem.FlexibleSpace, target: nil, action: nil)
let cancelButton = UIBarButtonItem(title: "Cancel", style: UIBarButtonItemStyle.Plain, target: self, action: "donePicker")
toolBar.setItems([cancelButton, spaceButton, doneButton], animated: false)
toolBar.userInteractionEnabled = true
textField1.inputView = picker
textField1.inputAccessoryView = toolBar
There are lots of libraries added to github for cool picker controls:
Actionsheet PickerView
Selectionmenu
Please follow steps to perform your operation
Add UITableView in UICollectionViewCell.
Make the hidden property of UITableView to true
collectionViewCell.dropDownTableView.isHidden=true
When the user select option to display dropdown, reload UITableView data and set hidden property of UITableView to false.
How to add UITableView to UICollectionViewCell
I've been trying to implement this toolbar, where only the 'Next' button is enabled when the top textField is the firstResponder and only the 'Previous' button is enabled when the bottom textField is the firstResponder.
It kind of works, but i need to execute my own code by accessing previous, next and done buttons action methods in other classes(like delegates)
Thanks in advance for your suggestions..
extension UIViewController {
func addInputAccessoryForTextFields(textFields: [UITextField], dismissable: Bool = true, previousNextable: Bool = false) {
for (index, textField) in textFields.enumerated() {
let toolbar: UIToolbar = UIToolbar()
toolbar.sizeToFit()
var items = [UIBarButtonItem]()
if previousNextable {
let previousButton = UIBarButtonItem(image: UIImage(named: "Backward Arrow"), style: .plain, target: nil, action: nil)
previousButton.width = 30
if textField == textFields.first {
previousButton.isEnabled = false
} else {
previousButton.target = textFields[index - 1]
previousButton.action = #selector(UITextField.becomeFirstResponder)
}
let nextButton = UIBarButtonItem(image: UIImage(named: "Forward Arrow"), style: .plain, target: nil, action: nil)
nextButton.width = 30
if textField == textFields.last {
nextButton.isEnabled = false
} else {
nextButton.target = textFields[index + 1]
nextButton.action = #selector(UITextField.becomeFirstResponder)
}
items.append(contentsOf: [previousButton, nextButton])
}
let spacer = UIBarButtonItem(barButtonSystemItem: .flexibleSpace, target: nil, action: nil)
let doneButton = UIBarButtonItem(barButtonSystemItem: .done, target: view, action: #selector(UIView.endEditing))
items.append(contentsOf: [spacer, doneButton])
toolbar.setItems(items, animated: false)
textField.inputAccessoryView = toolbar
}
}
}
I am calling this from other class as :
let field1 = UITextField()
let field2 = UITextField()
addInputAccessoryForTextFields([field1, field2], dismissable: true, previousNextable: true)
Although I'm not 100% convinced I understand your question, here goes:
From other classes, you want to call the actions of your buttons, but your actions are set to UITextField.becomeFirstResponder and UIView.endEditing.
Rather than call these methods directly, create your own methods the actions should call, and put these calls into those methods.
In addInputAccessoryForTextFields(...) change the previousButton's target and action to:
previousButton.target = self
previousButton.action = #selector(handlePreviousButton)
Now add the new method:
#objc func handlePreviousButton()
{
// you'll need to associate the previous button to a specific text field
// and hang onto that association in your class, such as in a property named textFieldRelatedToPreviousButton.
self.textFieldRelatedToPreviousButton.becomeFirstResponder()
}
Now you can call handlePreviousButton() directly from elsewhere in your class, if you wish, or even from other classes.
Update
I just noticed you're extending UIViewController. So you can't add storage by adding a property. You can add storage via objc_setAssociatedObject and then get it via objc_getAssociatedObject, however, to get around this. See this SO or this SO for details on that. So you can, for example, "attach" the textField to your previousButton so that you can access it via the handlePreviousButton() method you add to your extension. And you can pass in the previousButton as a parameter (the sender) to handlePreviousButton() too.
Update 2
Another approach to consider is to use the button's tag property to store the tag value of the related textField. (i.e. each button and its related textField would have the same tag value). So in handlePreviousButton(sender:UIBarButtonItem) you loop through all the UITextField children of your self.view and locate the one whose tag matches sender.tag . Then you can do what you need to that UITextField.
Fairly new to iOS development so forgive me for asking something that might be quite obvious. As you all know the UITextField's keyboard with keyboardType set to .NumberPad looks like the following...
.NumberPad keyboard
What I would like to do is replace the empty space in the lower left corner with a minus sign. Is this possible or does one need to write an entire custom keyboard to achieve this?
Would really appreciate the help.
Add a toolbar to your textfield inputAccessoryView and when the textfield will become the responder then the keyboard will show the toolbar (Swift 3.0):
func addToolBar(){
let toolbar = UIToolbar(frame: CGRect(x: 0, y: 0, width: self.view.bounds.size.width, height: 44))
let minusButton = UIBarButtonItem(title: "-", style: .plain, target: self, action: #selector(toggleMinus))
toolbar.items = [minusButton]
theTextField.inputAccessoryView = toolbar
}
func toggleMinus(){
// Get text from text field
if var text = theTextField.text , text.isEmpty == false{
// Toggle
if text.hasPrefix("-") {
text = text.replacingOccurrences(of: "-", with: "")
}
else
{
text = "-\(text)"
}
// Set text in text field
theTextField.text = text
}
}
hope it helps.
Swift 5.2
Set up the UIToolbar as described above and then use an extension on UITextField:
import UIKit
extension UITextField {
func toggleMinus() {
guard let text = self.text, !text.isEmpty else { return }
self.text = String(text.hasPrefix("-") ? text.dropFirst() : "-\(text)")
}
}
Usage:
#objc func toggleMinus() {
yourTextField.toggleMinus()
}
Fairly new to iOS development so forgive me for asking something that might be quite obvious. As you all know the UITextField's keyboard with keyboardType set to .NumberPad looks like the following...
.NumberPad keyboard
What I would like to do is replace the empty space in the lower left corner with a minus sign. Is this possible or does one need to write an entire custom keyboard to achieve this?
Would really appreciate the help.
Add a toolbar to your textfield inputAccessoryView and when the textfield will become the responder then the keyboard will show the toolbar (Swift 3.0):
func addToolBar(){
let toolbar = UIToolbar(frame: CGRect(x: 0, y: 0, width: self.view.bounds.size.width, height: 44))
let minusButton = UIBarButtonItem(title: "-", style: .plain, target: self, action: #selector(toggleMinus))
toolbar.items = [minusButton]
theTextField.inputAccessoryView = toolbar
}
func toggleMinus(){
// Get text from text field
if var text = theTextField.text , text.isEmpty == false{
// Toggle
if text.hasPrefix("-") {
text = text.replacingOccurrences(of: "-", with: "")
}
else
{
text = "-\(text)"
}
// Set text in text field
theTextField.text = text
}
}
hope it helps.
Swift 5.2
Set up the UIToolbar as described above and then use an extension on UITextField:
import UIKit
extension UITextField {
func toggleMinus() {
guard let text = self.text, !text.isEmpty else { return }
self.text = String(text.hasPrefix("-") ? text.dropFirst() : "-\(text)")
}
}
Usage:
#objc func toggleMinus() {
yourTextField.toggleMinus()
}