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In all previous versions of Xcode, my storyboard for this app was fine, but since updating to the Xcode 7 beta, running on the simulator and on device (iOS 9) the view size seems to be distorted. Similar to an app that hasn't been optimised for iPhone 6/6 Plus, but the height is also shortened.
Any reasons why this would be happening? Thanks
I resolved this issue by adding a correctly sized launch image for iPhone 6 in the assets folder. This makes the view fit perfectly.
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This is as simple as it gets. I develop a simple UI interface without functionalities and such, and when I deploy on my iPhone SE 1 device, which is an actual physical device, it just gets a blank white screen, why is this bug happening? Regarding the app, it has only some basic elements, such as label and a button which does nothing. How can I see the actual elements on the screen. When I look it in the XCode, various devices, they appear to be working, i.e. they are displayed. Also, if I close the app, and re-run it from my iPhone by tapping on it, then the UI shows. Do you know how to fix this?
I had this exact same problem a while ago, but it was for my iPhone 7 plus. The blank white screen was the launch screen. Turns out what happened was that I had an older version of Xcode Beta (version 12A6159), and when I downloaded the GM seed (version 12A7209), something was conflicting. Not sure what, but when I moved version 12A6159 to the trash and re-installed version 12A7209, it worked. This was back when Apple had just released iOS 14 back at the September event.
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I am currently working on an iOS app and using new feature Use Size Classes in Xcode 6 with Swift language. Everything seems to work (elements are placed correctly for different screen sizes), but when I run my app on iPhone 5s(4 inch), the screen shown as 3.5 inch iPhone (The status bar would be placed where it would be on a 3.5 inch iPhone).
I have tried a lot to fix this by settings constraints even though it just keeps treating me the display as 3.5 inch display.
Extra info:
iPhone 5s device,
iOS 7,
Xcode 6 GM and
Single View application.
The issue happens even without making any changes to a fresh project.
Thanks for reading.
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Closed 8 years ago.
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i have make a universal app for iPhone and iPad view, but when am going to upload this app. i got some error related to icons and compatibility issue.
i going to launch my app for ios version 6.0 to 7.1.
Application loader show me error that your app is not compatible with iPhone 5.
You need To add The Splash For iPhone 5 Thats it.
XCODE 5.1 didn't have default splash screens.
so add splash screen for iPhone 5 That's it.
and it didn't rename 640*1136 image as Default-568h#2x.png. in use assets catalog.
so, please rename your splash screen by own. Thanks
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Closed 9 years ago.
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I figured this would've been already asked, but most people seem to be having the reverse -- the simulator works, but the iPhone doesn't. My problem is where pretty much all the simulators crash immediately (not to mention the retina simulators are huge beasts even bigger than can fit on my screen), but works fantastic on the phone. Any suggestions?
I'm using cocos2d v3 btw if that helps.
A few things:
You can scale the retina iOS simulators to fit nicely on your screen.
With the iOS simulator open:
Got o Window in the tool bar at the top -> Window -> Scale.
Select 75%
This will scale the simulator down to fit on your screen
Secondly try this:
With the iOS simulator open:
iOS Simulator - > Reset Content and settings...
That will reset the simulator and remove all user data from it too.
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Closed 9 years ago.
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I am developing an app which needs to be compatible with iOS 6 and iOS 7, and also for iphone 4 and iphone 5 supportive as well.
What are all steps that i need to consider while developing such kind of app ? can any one suggest me on this. Thanks in advance :)
If you're a new developer - I would say this is going to be challenging for you.
But off the top of my head:
Make sure to use iOS7 APIs only for iOS7 - so no NSURLSession under iOS 6 for example.
You will need to design two UIs (One for iOS6 feel and one for iOS7 look)
Autolayout should take care of most of the UI layouts for different size screens
Since you're supporting the iPhone 4 - run the app on the actual device to make sure you don't suffer performance issues.
Suggestion though: Since you're supporting iPhone 4 and up - why not drop support for iOS6?