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I figured this would've been already asked, but most people seem to be having the reverse -- the simulator works, but the iPhone doesn't. My problem is where pretty much all the simulators crash immediately (not to mention the retina simulators are huge beasts even bigger than can fit on my screen), but works fantastic on the phone. Any suggestions?
I'm using cocos2d v3 btw if that helps.
A few things:
You can scale the retina iOS simulators to fit nicely on your screen.
With the iOS simulator open:
Got o Window in the tool bar at the top -> Window -> Scale.
Select 75%
This will scale the simulator down to fit on your screen
Secondly try this:
With the iOS simulator open:
iOS Simulator - > Reset Content and settings...
That will reset the simulator and remove all user data from it too.
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Closed 2 years ago.
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This is as simple as it gets. I develop a simple UI interface without functionalities and such, and when I deploy on my iPhone SE 1 device, which is an actual physical device, it just gets a blank white screen, why is this bug happening? Regarding the app, it has only some basic elements, such as label and a button which does nothing. How can I see the actual elements on the screen. When I look it in the XCode, various devices, they appear to be working, i.e. they are displayed. Also, if I close the app, and re-run it from my iPhone by tapping on it, then the UI shows. Do you know how to fix this?
I had this exact same problem a while ago, but it was for my iPhone 7 plus. The blank white screen was the launch screen. Turns out what happened was that I had an older version of Xcode Beta (version 12A6159), and when I downloaded the GM seed (version 12A7209), something was conflicting. Not sure what, but when I moved version 12A6159 to the trash and re-installed version 12A7209, it worked. This was back when Apple had just released iOS 14 back at the September event.
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Closed 7 years ago.
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In all previous versions of Xcode, my storyboard for this app was fine, but since updating to the Xcode 7 beta, running on the simulator and on device (iOS 9) the view size seems to be distorted. Similar to an app that hasn't been optimised for iPhone 6/6 Plus, but the height is also shortened.
Any reasons why this would be happening? Thanks
I resolved this issue by adding a correctly sized launch image for iPhone 6 in the assets folder. This makes the view fit perfectly.
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Closed 8 years ago.
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Am new to Mac using Mavericks. I double clicked a js file with some node code and to my surprise the iOS Simulator pops up. I googled and found:
To quit iOS Simulator, choose iOS Simulator > Quit iOS Simulator
I have clicked on everything I can think of but there is nothing resembling this.
Is there a way to kill the process using the terminal and some command lines?
This might be too obvious, but have you tried Command-Q (Quit)? That usually works for me.
If that doesn't work, try opening "Activity Monitor" and you can Force Stop a program there.
In the upper left near the Apple logo, do you see iOS Simulator? Click on that click on exit?
Otherwise you can use the Activity Monitor and kill it that way
If "iOS Simulator" is not showing in the menu bar next to the Apple logo at the top left of the screen, click on the title bar that's at the top of the iOS Simulator window.
May this Help you press cmd+shift+esc key its open running application on system By selectig on task(ios smiulator) and press below button force to Quit button by this you can Quit
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Closed 9 years ago.
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I am developing an app which needs to be compatible with iOS 6 and iOS 7, and also for iphone 4 and iphone 5 supportive as well.
What are all steps that i need to consider while developing such kind of app ? can any one suggest me on this. Thanks in advance :)
If you're a new developer - I would say this is going to be challenging for you.
But off the top of my head:
Make sure to use iOS7 APIs only for iOS7 - so no NSURLSession under iOS 6 for example.
You will need to design two UIs (One for iOS6 feel and one for iOS7 look)
Autolayout should take care of most of the UI layouts for different size screens
Since you're supporting the iPhone 4 - run the app on the actual device to make sure you don't suffer performance issues.
Suggestion though: Since you're supporting iPhone 4 and up - why not drop support for iOS6?
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Got this news through Apple Developer News RSS -- https://developer.apple.com/news/index.php?id=3212013b -- which says iPhone apps must support the 4-inch display. So now I have to update my app for 4-inch displays and also the images should be retina images.
I'm using some images which are not retina (2x) but still look good.
Will they reject my app if all images are not retina? is there any other source for this? I tried to find more information because the news link is not clear.
Yes, all images have to be retina images. Apple simply scans the interfaces for images that aren't retina-ready, and will refuse your application if not all images are retina. This process is mostly automated, so it's really unlikely that they would make an exception.
That said, some exceptions may be made for content, but not for the interfaces.