Xcode 6, 4 inch treated and 3.5 inch display [closed] - ios

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I am currently working on an iOS app and using new feature Use Size Classes in Xcode 6 with Swift language. Everything seems to work (elements are placed correctly for different screen sizes), but when I run my app on iPhone 5s(4 inch), the screen shown as 3.5 inch iPhone (The status bar would be placed where it would be on a 3.5 inch iPhone).
I have tried a lot to fix this by settings constraints even though it just keeps treating me the display as 3.5 inch display.
Extra info:
iPhone 5s device,
iOS 7,
Xcode 6 GM and
Single View application.
The issue happens even without making any changes to a fresh project.
Thanks for reading.

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This is as simple as it gets. I develop a simple UI interface without functionalities and such, and when I deploy on my iPhone SE 1 device, which is an actual physical device, it just gets a blank white screen, why is this bug happening? Regarding the app, it has only some basic elements, such as label and a button which does nothing. How can I see the actual elements on the screen. When I look it in the XCode, various devices, they appear to be working, i.e. they are displayed. Also, if I close the app, and re-run it from my iPhone by tapping on it, then the UI shows. Do you know how to fix this?
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Xcode 7 beta 1 view doesn't fit [closed]

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In all previous versions of Xcode, my storyboard for this app was fine, but since updating to the Xcode 7 beta, running on the simulator and on device (iOS 9) the view size seems to be distorted. Similar to an app that hasn't been optimised for iPhone 6/6 Plus, but the height is also shortened.
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I resolved this issue by adding a correctly sized launch image for iPhone 6 in the assets folder. This makes the view fit perfectly.

Make iOS application compatible with iPhone6 and iPhone6+ sizes [closed]

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I have created an application in which I have used an .xib for layout. Currently I use two different .xibs, one for iPhone4 320*480 and one for iPhone5 320*568. I am not using auto layout.
Now iPhone6 and iPhone6+ are available, with two different sizes, 4.7 inch and 5.5 inch.
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Easiest way is to download Xcode 6 GM (which was released today) and then run your app and see how it looks. You may not have to do anything at all as iPhone 6 and iPhone 6 Plus will scale most older apps seamlessly. Reference: http://www.imore.com/all-13-million-ios-apps-will-instantly-scale-iphone-6-and-iphone-6-plus
I also tried this out myself on my app (designed for 4" screens) and it worked well in both the iPhone 6 and iPhone 6 Plus in the simulator.

How to make app compatible with iOS 6 and iOS 7 both and iphone 3.5 and iphone 4 inch [closed]

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I am developing an app which needs to be compatible with iOS 6 and iOS 7, and also for iphone 4 and iphone 5 supportive as well.
What are all steps that i need to consider while developing such kind of app ? can any one suggest me on this. Thanks in advance :)
If you're a new developer - I would say this is going to be challenging for you.
But off the top of my head:
Make sure to use iOS7 APIs only for iOS7 - so no NSURLSession under iOS 6 for example.
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Since you're supporting the iPhone 4 - run the app on the actual device to make sure you don't suffer performance issues.
Suggestion though: Since you're supporting iPhone 4 and up - why not drop support for iOS6?

Do apps need to be modified for the iPhone 5's screen? [duplicate]

This question already has answers here:
Closed 10 years ago.
Possible Duplicate:
How to deal with iPhone 5 screen size?
The iPhone 5 has a bigger screen than all previous models (4 inches instead of 3.5). How will this affect current apps that were designed for the original screen when they're displayed on the iPhone 5?
I ask because I am withholding the launch of a new app of mine and am wondering if I need to make modifications for iPhone 5 screen-wise.
Existing apps will run in a compatibility mode, and will be presented in a "letterbox" format.

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