iOS: error in __connection_block_invoke_2: Connection interrupted [duplicate] - ios

This question already has an answer here:
What is "error in __connection_block_invoke_2: Connection interrupted" in iOS?
(1 answer)
Closed 7 years ago.
Xcode/iOS 8/AVFoundation related error in console:
error in __connection_block_invoke_2: Connection interrupted
I am just adding AVCaptureVideoDataOutput to Apple's sample app 'AVCamManualUsingtheManualCaptureAPI'
What I added was:
// CoreImage wants BGRA pixel format
NSDictionary *outputSettings = #{ (id)kCVPixelBufferPixelFormatTypeKey : [NSNumber numberWithInteger:kCVPixelFormatType_32BGRA]};
// create and configure video data output
AVCaptureVideoDataOutput *videoDataOutput = [[AVCaptureVideoDataOutput alloc] init];
videoDataOutput.videoSettings = outputSettings;
videoDataOutput.alwaysDiscardsLateVideoFrames = YES;
[videoDataOutput setSampleBufferDelegate:self queue:sessionQueue];
Above snippet inserted in to sample project:
- (void)viewDidLoad
{
[super viewDidLoad];
self.view.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
self.recordButton.layer.cornerRadius = self.stillButton.layer.cornerRadius = self.cameraButton.layer.cornerRadius = 4;
self.recordButton.clipsToBounds = self.stillButton.clipsToBounds = self.cameraButton.clipsToBounds = YES;
// Create the AVCaptureSession
AVCaptureSession *session = [[AVCaptureSession alloc] init];
[self setSession:session];
// Set up preview
[[self previewView] setSession:session];
// Check for device authorization
[self checkDeviceAuthorizationStatus];
// In general it is not safe to mutate an AVCaptureSession or any of its inputs, outputs, or connections from multiple threads at the same time.
// Why not do all of this on the main queue?
// -[AVCaptureSession startRunning] is a blocking call which can take a long time. We dispatch session setup to the sessionQueue so that the main queue isn't blocked (which keeps the UI responsive).
dispatch_queue_t sessionQueue = dispatch_queue_create("session queue", DISPATCH_QUEUE_SERIAL);
[self setSessionQueue:sessionQueue];
dispatch_async(sessionQueue, ^{
[self setBackgroundRecordingID:UIBackgroundTaskInvalid];
NSError *error = nil;
AVCaptureDevice *videoDevice = [AAPLCameraViewController deviceWithMediaType:AVMediaTypeVideo preferringPosition:AVCaptureDevicePositionBack];
AVCaptureDeviceInput *videoDeviceInput = [AVCaptureDeviceInput deviceInputWithDevice:videoDevice error:&error];
if (error)
{
NSLog(#"%#", error);
}
[[self session] beginConfiguration];
if ([session canAddInput:videoDeviceInput])
{
[session addInput:videoDeviceInput];
[self setVideoDeviceInput:videoDeviceInput];
[self setVideoDevice:videoDeviceInput.device];
dispatch_async(dispatch_get_main_queue(), ^{
// Why are we dispatching this to the main queue?
// Because AVCaptureVideoPreviewLayer is the backing layer for our preview view and UIView can only be manipulated on main thread.
// Note: As an exception to the above rule, it is not necessary to serialize video orientation changes on the AVCaptureVideoPreviewLayer’s connection with other session manipulation.
[[(AVCaptureVideoPreviewLayer *)[[self previewView] layer] connection] setVideoOrientation:(AVCaptureVideoOrientation)[self interfaceOrientation]];
});
}
AVCaptureDevice *audioDevice = [[AVCaptureDevice devicesWithMediaType:AVMediaTypeAudio] firstObject];
AVCaptureDeviceInput *audioDeviceInput = [AVCaptureDeviceInput deviceInputWithDevice:audioDevice error:&error];
if (error)
{
NSLog(#"%#", error);
}
if ([session canAddInput:audioDeviceInput])
{
[session addInput:audioDeviceInput];
}
AVCaptureMovieFileOutput *movieFileOutput = [[AVCaptureMovieFileOutput alloc] init];
if ([session canAddOutput:movieFileOutput])
{
[session addOutput:movieFileOutput];
AVCaptureConnection *connection = [movieFileOutput connectionWithMediaType:AVMediaTypeVideo];
if ([connection isVideoStabilizationSupported])
{
[connection setEnablesVideoStabilizationWhenAvailable:YES];
}
[self setMovieFileOutput:movieFileOutput];
}
AVCaptureStillImageOutput *stillImageOutput = [[AVCaptureStillImageOutput alloc] init];
if ([session canAddOutput:stillImageOutput])
{
[stillImageOutput setOutputSettings:#{AVVideoCodecKey : AVVideoCodecJPEG}];
[session addOutput:stillImageOutput];
[self setStillImageOutput:stillImageOutput];
}
// CoreImage wants BGRA pixel format
NSDictionary *outputSettings = #{ (id)kCVPixelBufferPixelFormatTypeKey : [NSNumber numberWithInteger:kCVPixelFormatType_32BGRA]};
// create and configure video data output
AVCaptureVideoDataOutput *videoDataOutput = [[AVCaptureVideoDataOutput alloc] init];
videoDataOutput.videoSettings = outputSettings;
videoDataOutput.alwaysDiscardsLateVideoFrames = YES;
[videoDataOutput setSampleBufferDelegate:self queue:sessionQueue];
[[self session] commitConfiguration];
dispatch_async(dispatch_get_main_queue(), ^{
[self configureManualHUD];
});
});
self.manualHUDFocusView.hidden = YES;
self.manualHUDExposureView.hidden = YES;
self.manualHUDWhiteBalanceView.hidden = YES;
}
I get 'error in __connection_block_invoke_2: Connection interrupted' and also...
-(void) captureOutput:(AVCaptureOutput *)captureOutput didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer fromConnection:(AVCaptureConnection *)connection
..delegate never gets called.
All I am trying to do is modify their code to do live Core Image Filters.

So I fixed the issue.
You can't use AVCaptureMovieFileOutput and AVCaptureVideoDataOutput simultaneously. I took out AVCaptureMovieFileOutput, and the AVCaptureVideoDataOutput delegate is called.

Related

How to preview the livephoto

I am doing one application. In that I want to capture the live photo and show it to user for checking. I captured the live photo using below code. I got the output url once capture the live photo and now I want to show that live photo in PHLivePhotoView, how we can do that using output url. And I am getting the live photo data also, see the delegate methods below.
- (void)viewDidLoad {
[super viewDidLoad];
//Capture Session
AVCaptureSession *session = [[AVCaptureSession alloc]init];
session.sessionPreset = AVCaptureSessionPresetPhoto;
//Add device
AVCaptureDevice *device =
[AVCaptureDevice defaultDeviceWithMediaType:AVMediaTypeVideo];
//Input
AVCaptureDeviceInput *input = [AVCaptureDeviceInput deviceInputWithDevice:device error:nil];
if (!input)
{
NSLog(#"No Input");
}
[session addInput:input];
//Output
// AVCaptureVideoDataOutput *output = [[AVCaptureVideoDataOutput alloc] init];
// [session addOutput:output];
// output.videoSettings =
// #{ (NSString *)kCVPixelBufferPixelFormatTypeKey : #(kCVPixelFormatType_32BGRA) };
AVCapturePhotoOutput *output =[[AVCapturePhotoOutput alloc]init];
[session addOutput:output];
output.livePhotoCaptureEnabled = true;
output.highResolutionCaptureEnabled = YES;
//Preview Layer
previewLayer = [[AVCaptureVideoPreviewLayer alloc] initWithSession:session];
UIView *myView = self.previewView;
previewLayer.frame = myView.bounds;
previewLayer.videoGravity = AVLayerVideoGravityResizeAspectFill;
[self.previewView.layer addSublayer:previewLayer];
//Start capture session
[session startRunning];
[session commitConfiguration];
captureOutput = [[AVCapturePhotoOutput alloc]init];
captureOutput = output;
// Do any additional setup after loading the view, typically from a nib.
}
- (IBAction)captureImage:(id)sender
{
AVCapturePhotoSettings * settings = [AVCapturePhotoSettings photoSettings];
settings.highResolutionPhotoEnabled = YES;
settings.flashMode = AVCaptureFlashModeOn;
NSString *livePhotoMovieFileName = [NSUUID UUID].UUIDString;
NSString *livePhotoMovieFilePath = [NSTemporaryDirectory() stringByAppendingPathComponent:[livePhotoMovieFileName stringByAppendingPathExtension:#"mov"]];
settings.livePhotoMovieFileURL = [NSURL fileURLWithPath:livePhotoMovieFilePath];
[captureOutput capturePhotoWithSettings:settings delegate:self];
}
- (void)captureOutput:(AVCapturePhotoOutput *)captureOutput didFinishProcessingLivePhotoToMovieFileAtURL:(NSURL *)outputFileURL duration:(CMTime)duration photoDisplayTime:(CMTime)photoDisplayTime resolvedSettings:(AVCaptureResolvedPhotoSettings *)resolvedSettings error:(nullable NSError *)error
{
NSLog(#"%#",outputFileURL);
}
- (void)captureOutput:(AVCapturePhotoOutput *)captureOutput didFinishProcessingPhotoSampleBuffer:(nullable CMSampleBufferRef)photoSampleBuffer previewPhotoSampleBuffer:(nullable CMSampleBufferRef)previewPhotoSampleBuffer resolvedSettings:(AVCaptureResolvedPhotoSettings *)resolvedSettings bracketSettings:(nullable AVCaptureBracketedStillImageSettings *)bracketSettings error:(nullable NSError *)error
{
photoData = [AVCapturePhotoOutput JPEGPhotoDataRepresentationForJPEGSampleBuffer:photoSampleBuffer previewPhotoSampleBuffer:previewPhotoSampleBuffer];
NSLog(#"%#",photoData);
}
you can use
PHLivePhoto.requestLivePhotoWithResourceFileURLs
or u can use webview too

Custom Camera view with Split View

I created many layouts with single frame to multiple frames .We should select any of the layouts after selection camera should be appeared to take pics the frames will be in split view.If we select a layout with 3 frames and we are taking pick for 2nd frame ,for first and third camera should not be applied.I also seen AVCam example code but not getting the correct one.how to use split images for custom camera.Hope someone helps.
Hi I got my answer by AVFoundation framework and I searched many sites and also AVCam apple example.By taking different views and imageViews,I understood where to use camera preview
dispatch_queue_t sessionQueue = dispatch_queue_create("session queue", DISPATCH_QUEUE_SERIAL);
[self setSessionQueue:sessionQueue];
dispatch_async(sessionQueue, ^{
[self setBackgroundRecordingID:UIBackgroundTaskInvalid];
NSError *error = nil;
AVCaptureDevice *videoDevice = [SecondViewController deviceWithMediaType:AVMediaTypeVideo preferringPosition:AVCaptureDevicePositionBack];
AVCaptureDeviceInput *videoDeviceInput = [AVCaptureDeviceInput deviceInputWithDevice:videoDevice error:&error];
if (error)
{
NSLog(#"%#", error);
}
if ([session canAddInput:videoDeviceInput])
{
[session addInput:videoDeviceInput];
[self setVideoDeviceInput:videoDeviceInput];
dispatch_async(dispatch_get_main_queue(), ^{
[[(AVCaptureVideoPreviewLayer *)[[self previewView] layer] connection] setVideoOrientation:(AVCaptureVideoOrientation)[self interfaceOrientation]];
});
}
AVCaptureDevice *audioDevice = [[AVCaptureDevice devicesWithMediaType:AVMediaTypeAudio] firstObject];
AVCaptureDeviceInput *audioDeviceInput = [AVCaptureDeviceInput deviceInputWithDevice:audioDevice error:&error];
if (error)
{
NSLog(#"%#", error);
}
if ([session canAddInput:audioDeviceInput])
{
[session addInput:audioDeviceInput];
}
AVCaptureMovieFileOutput *movieFileOutput = [[AVCaptureMovieFileOutput alloc] init];
if ([session canAddOutput:movieFileOutput])
{
[session addOutput:movieFileOutput];
AVCaptureConnection *connection = [movieFileOutput connectionWithMediaType:AVMediaTypeVideo];
if ([connection isVideoStabilizationSupported])
[connection setEnablesVideoStabilizationWhenAvailable:YES];
[self setMovieFileOutput:movieFileOutput];
}
AVCaptureStillImageOutput *stillImageOutput = [[AVCaptureStillImageOutput alloc] init];
if ([session canAddOutput:stillImageOutput])
{
[stillImageOutput setOutputSettings:#{AVVideoCodecKey : AVVideoCodecJPEG}];
[session addOutput:stillImageOutput];
[self setStillImageOutput:stillImageOutput];
}
});
[[self session] startRunning];
by using this code and some important methods like deviceWithMediaType,setFlashMode I got my solution

AVFoundation Multiple Camera Previews

I am looking at Apple's sample app AVCam, a basic camera function with AVFoundation. I want to add another preview window, so there would be two side by side.
How can I accomplish this?
This is what I have on the original:
- (void)viewDidLoad
{
[super viewDidLoad];
// Create the AVCaptureSession
AVCaptureSession *session = [[AVCaptureSession alloc] init];
[self setSession:session];
// Setup the preview view
[[self previewView] setSession:session];
// Check for device authorization
[self checkDeviceAuthorizationStatus];
dispatch_queue_t sessionQueue = dispatch_queue_create("session queue", DISPATCH_QUEUE_SERIAL);
[self setSessionQueue:sessionQueue];
dispatch_async(sessionQueue, ^{
[self setBackgroundRecordingID:UIBackgroundTaskInvalid];
NSError *error = nil;
AVCaptureDevice *videoDevice = [AVCamViewController deviceWithMediaType:AVMediaTypeVideo preferringPosition:AVCaptureDevicePositionBack];
AVCaptureDeviceInput *videoDeviceInput = [AVCaptureDeviceInput deviceInputWithDevice:videoDevice error:&error];
if (error)
{
NSLog(#"%#", error);
}
if ([session canAddInput:videoDeviceInput])
{
[session addInput:videoDeviceInput];
[self setVideoDeviceInput:videoDeviceInput];
dispatch_async(dispatch_get_main_queue(),
^{
[[(AVCaptureVideoPreviewLayer *)[[self previewView] layer] connection] setVideoOrientation:(AVCaptureVideoOrientation)[self interfaceOrientation]];
});
}
AVCaptureDevice *audioDevice = [[AVCaptureDevice devicesWithMediaType:AVMediaTypeAudio] firstObject];
AVCaptureDeviceInput *audioDeviceInput = [AVCaptureDeviceInput deviceInputWithDevice:audioDevice error:&error];
if (error)
{
NSLog(#"%#", error);
}
if ([session canAddInput:audioDeviceInput])
{
[session addInput:audioDeviceInput];
}
AVCaptureMovieFileOutput *movieFileOutput = [[AVCaptureMovieFileOutput alloc] init];
if ([session canAddOutput:movieFileOutput])
{
[session addOutput:movieFileOutput];
AVCaptureConnection *connection = [movieFileOutput connectionWithMediaType:AVMediaTypeVideo];
if ([connection isVideoStabilizationSupported])
[connection setEnablesVideoStabilizationWhenAvailable:YES];
[self setMovieFileOutput:movieFileOutput];
}
AVCaptureStillImageOutput *stillImageOutput = [[AVCaptureStillImageOutput alloc] init];
if ([session canAddOutput:stillImageOutput])
{
[stillImageOutput setOutputSettings:#{AVVideoCodecKey : AVVideoCodecJPEG}];
[session addOutput:stillImageOutput];
[self setStillImageOutput:stillImageOutput];
}
});
}

How Can i change image quality when using AVCaptureSessionPreset

im looking for some help with AVFoundation. Currently i have following a step by step guide on how to capture a still image from this topic: How to save photos taken using AVFoundation to Photo Album?
My question is, how can i lower the quality of my saved image as well as using the AVCaptureSessionPreset640x480. I would like to half the image quality, or if there is another way to make the saved image as small a file as possible - possibly 320x280 - then that could be better than adjusting the actual quality.
I dont know if anyone else has asked this before or not but i have been searching the web for the past couple of days and cannot find an answer. Below is my code.
`
#import "ViewController.h"
#import <ImageIO/ImageIO.h>
#interface ViewController ()
#end
#implementation ViewController
#synthesize imagePreview;
#synthesize iImage;
#synthesize stillImageOutput;
-(IBAction)captureNow {
AVCaptureConnection *videoConnection = nil;
for (AVCaptureConnection *connection in stillImageOutput.connections)
{
for (AVCaptureInputPort *port in [connection inputPorts])
{
if ([[port mediaType] isEqual:AVMediaTypeVideo] )
{
videoConnection = connection;
break;
}
}
if (videoConnection)
{
break;
}
}
NSLog(#"about to request a capture from: %#", stillImageOutput);
[stillImageOutput captureStillImageAsynchronouslyFromConnection:videoConnection completionHandler: ^(CMSampleBufferRef imageSampleBuffer, NSError *error)
{
CFDictionaryRef exifAttachments = CMGetAttachment( imageSampleBuffer, kCGImagePropertyExifDictionary, NULL);
if (exifAttachments)
{
// Do something with the attachments.
NSLog(#"attachements: %#", exifAttachments);
} else {
NSLog(#"no attachments");
}
NSData *imageData = [AVCaptureStillImageOutput jpegStillImageNSDataRepresentation:imageSampleBuffer];
//NSData *data2 = [NSData dataWithData:UIImageJPEGRepresentation(image, 0.5f)]];
UIImage *image = [[UIImage alloc] initWithData:imageData];
self.iImage.image = image;
UIImageWriteToSavedPhotosAlbum(image, nil, nil, nil);
}];
}
-(void)viewDidAppear:(BOOL)animated
{
AVCaptureSession *session = [[AVCaptureSession alloc] init];
session.sessionPreset = AVCaptureSessionPreset640x480;
CALayer *viewLayer = self.imagePreview.layer;
NSLog(#"viewLayer = %#", viewLayer);
AVCaptureVideoPreviewLayer *captureVideoPreviewLayer = [[AVCaptureVideoPreviewLayer alloc] initWithSession:session];
captureVideoPreviewLayer.frame = self.imagePreview.bounds;
[self.imagePreview.layer addSublayer:captureVideoPreviewLayer];
AVCaptureDevice *device = [AVCaptureDevice defaultDeviceWithMediaType:AVMediaTypeVideo];
NSError *error = nil;
AVCaptureDeviceInput *input = [AVCaptureDeviceInput deviceInputWithDevice:device error:&error];
if (!input) {
// Handle the error appropriately.
NSLog(#"ERROR: trying to open camera: %#", error);
}
[session addInput:input];
stillImageOutput = [[AVCaptureStillImageOutput alloc] init];
NSDictionary *outputSettings = [[NSDictionary alloc] initWithObjectsAndKeys: AVVideoCodecJPEG, AVVideoCodecKey, nil];
[stillImageOutput setOutputSettings:outputSettings];
[session addOutput:stillImageOutput];
[session startRunning];
}
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#end
`
Try using different Preset that will give you different resolution image.
As per the Apple Documentation, for iPhone4(Back) you will get the following resolution image for the following Preset for that session.
AVCaptureSessionPresetHigh : 1280x720
AVCaptureSessionPresetMedium : 480x360
AVCaptureSessionPresetLow : 192x144
AVCaptureSessionPreset640x480 : 640x480
AVCaptureSessionPreset1280x720 : 1280x720
AVCaptureSessionPresetPhoto : 2592x1936.This is not supported for video output
Hope this will help.
You need to set kCVPixelBufferWidthKey and kCVPixelBufferHeightKey options on AVCaptureStillImageOutput object to set resolution of your choice. This width/height will override session preset width/height. Minimal sample as below (add error check).
_session = [[AVCaptureSession alloc] init];
_device = [AVCaptureDevice defaultDeviceWithMediaType:AVMediaTypeVideo];
NSError * error;
_sessionInput = [AVCaptureDeviceInput deviceInputWithDevice:_device error:&error];
_stillImageOutput = [[AVCaptureStillImageOutput alloc] init];
NSDictionary *options = [NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithDouble:320.0], (id)kCVPixelBufferWidthKey,
[NSNumber numberWithDouble:280.0], (id)kCVPixelBufferHeightKey,
[NSNumber numberWithUnsignedInt:kCVPixelFormatType_32BGRA], (id)kCVPixelBufferPixelFormatTypeKey,
nil];
[_stillImageOutput setOutputSettings:options];
[_session beginConfiguration ];
[_session addInput:_sessionInput];
[_session addOutput:_stillImageOutput];
[_session setSessionPreset:AVCaptureSessionPresetPhoto];
_avConnection = [_stillImageOutput connectionWithMediaType:AVMediaTypeVideo];
[ _session commitConfiguration ];
.............
- (void) start
{
[self.session startRunning];
}
.............
[self.stillImageOutput captureStillImageAsynchronouslyFromConnection:self.avConnection completionHandler: ^(CMSampleBufferRef imageSampleBuffer, NSError *error)
{
CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(imageSampleBuffer);
CVPixelBufferLockBaseAddress(imageBuffer, 0);
size_t width = CVPixelBufferGetWidth(imageBuffer);
size_t height = CVPixelBufferGetHeight(imageBuffer);
NSLog(#"%d : %d", height, width);
}];
Note: I have only tried this on an mac. Ideally it should work for iOS too. Also try maintaining some aspect ratio.

AVCaptureStillImageOutput never calls completition handler

Following code doesn't work. Whats wrong?
AVCaptureDevice * videoDevice = [AVCaptureDevice defaultDeviceWithMediaType:AVMediaTypeVideo];
AVCaptureDeviceInput * videoInput = [AVCaptureDeviceInput deviceInputWithDevice:videoDevice error:nil];
AVCaptureSession * captureSession = [[AVCaptureSession alloc] init];
captureSession.sessionPreset = AVCaptureSessionPresetMedium;
if (![captureSession canAddInput:videoInput])
NSLog(#"Can't add input");
[captureSession addInput:videoInput];
self.stillImageOutput = [[AVCaptureStillImageOutput alloc] init];
[self.stillImageOutput setOutputSettings:#{AVVideoCodecKey:AVVideoCodecJPEG}];
if (![captureSession canAddOutput:videoInput])
NSLog(#"Can't add output");
[captureSession addOutput:self.stillImageOutput];
[self.stillImageOutput captureStillImageAsynchronouslyFromConnection:[self.stillImageOutput.connections lastObject]
completionHandler:^(CMSampleBufferRef imageDataSampleBuffer, NSError *error)
{
NSLog(#"!!!");
if (imageDataSampleBuffer == NULL)
{
NSLog(#"%#", error);
return;
}
NSData *imageData = [AVCaptureStillImageOutput jpegStillImageNSDataRepresentation:imageDataSampleBuffer];
UIImage *image = [[UIImage alloc] initWithData:imageData];
self.imageView.image = image;
}];
// Creating preview layer
self.previewLayer = [[AVCaptureVideoPreviewLayer alloc] initWithSession:captureSession];
self.previewLayer.videoGravity = AVLayerVideoGravityResizeAspectFill;
self.previewLayer.frame = self.view.layer.bounds;
[self.view.layer addSublayer:self.previewLayer];
[captureSession startRunning];
AVCaptureVideoPreviewLayer works nice, but AVCaptureStillImageOutput does not call completion handler at all...
You need to set up & start your session in one method,
then have a separate capture method :
/////////////////////////////////////////////////
////
//// Utility to find front camera
////
/////////////////////////////////////////////////
-(AVCaptureDevice *) frontFacingCameraIfAvailable{
NSArray *videoDevices = [AVCaptureDevice devicesWithMediaType:AVMediaTypeVideo];
AVCaptureDevice *captureDevice = nil;
for (AVCaptureDevice *device in videoDevices){
if (device.position == AVCaptureDevicePositionFront){
captureDevice = device;
break;
}
}
// couldn't find one on the front, so just get the default video device.
if (!captureDevice){
captureDevice = [AVCaptureDevice defaultDeviceWithMediaType:AVMediaTypeVideo];
}
return captureDevice;
}
/////////////////////////////////////////////////
////
//// Setup Session, attach Video Preview Layer
//// and Capture Device, start running session
////
/////////////////////////////////////////////////
-(void) setupCaptureSession {
AVCaptureSession *session = [[AVCaptureSession alloc] init];
session.sessionPreset = AVCaptureSessionPresetMedium;
AVCaptureVideoPreviewLayer *captureVideoPreviewLayer = [[AVCaptureVideoPreviewLayer alloc] initWithSession:session];
[self.view.layer addSublayer:captureVideoPreviewLayer];
NSError *error = nil;
AVCaptureDevice *device = [self frontFacingCameraIfAvailable];
AVCaptureDeviceInput *input = [AVCaptureDeviceInput deviceInputWithDevice:device error:&error];
if (!input) {
// Handle the error appropriately.
NSLog(#"ERROR: trying to open camera: %#", error);
}
[session addInput:input];
self.stillImageOutput = [[AVCaptureStillImageOutput alloc] init];
NSDictionary *outputSettings = [[NSDictionary alloc] initWithObjectsAndKeys: AVVideoCodecJPEG, AVVideoCodecKey, nil];
[self.stillImageOutput setOutputSettings:outputSettings];
[session addOutput:self.stillImageOutput];
[session startRunning];
}
/////////////////////////////////////////////////
////
//// Method to capture Still Image from
//// Video Preview Layer
////
/////////////////////////////////////////////////
-(void) captureNow {
AVCaptureConnection *videoConnection = nil;
for (AVCaptureConnection *connection in self.stillImageOutput.connections) {
for (AVCaptureInputPort *port in [connection inputPorts]) {
if ([[port mediaType] isEqual:AVMediaTypeVideo] ) {
videoConnection = connection;
break;
}
}
if (videoConnection) { break; }
}
NSLog(#"about to request a capture from: %#", self.stillImageOutput);
__weak typeof(self) weakSelf = self;
[self.stillImageOutput captureStillImageAsynchronouslyFromConnection:videoConnection completionHandler: ^(CMSampleBufferRef imageSampleBuffer, NSError *error) {
NSData *imageData = [AVCaptureStillImageOutput jpegStillImageNSDataRepresentation:imageSampleBuffer];
UIImage *image = [[UIImage alloc] initWithData:imageData];
[weakSelf displayImage:image];
}];
}
This works well:
- (void)viewDidLoad
{
[super viewDidLoad];
AVCaptureDevice * videoDevice = [AVCaptureDevice defaultDeviceWithMediaType:AVMediaTypeVideo];
AVCaptureDeviceInput * videoInput = [AVCaptureDeviceInput deviceInputWithDevice:videoDevice error:nil];
AVCaptureSession * captureSession = [[AVCaptureSession alloc] init];
captureSession.sessionPreset = AVCaptureSessionPresetMedium;
[captureSession addInput:videoInput];
[captureSession addOutput:self.stillImageOutput];
[captureSession startRunning];
// Creating preview layer
self.previewLayer = [[AVCaptureVideoPreviewLayer alloc] initWithSession:captureSession];
self.previewLayer.videoGravity = AVLayerVideoGravityResizeAspectFill;
self.previewLayer.frame = self.view.layer.bounds;
[self.view.layer insertSublayer:self.previewLayer atIndex:0];
}
- (void)timerFired:(NSTimer *)timer
{
[self.stillImageOutput captureStillImageAsynchronouslyFromConnection:[self.stillImageOutput.connections lastObject]
completionHandler:^(CMSampleBufferRef imageDataSampleBuffer, NSError *error)
{
NSLog(#"!!!");
if (imageDataSampleBuffer == NULL)
NSLog(#"%#", error);
NSData * imageData = [AVCaptureStillImageOutput jpegStillImageNSDataRepresentation:imageDataSampleBuffer];
UIImage * image = [[UIImage alloc] initWithData:imageData];
self.imageView.image = image;
}];
}
- (void)viewDidAppear:(BOOL)animated
{
[super viewDidAppear:animated];
[NSTimer scheduledTimerWithTimeInterval:0.5 target:self selector:#selector(timerFired:) userInfo:nil repeats:YES];
}

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