I'm creating an app in Unity with the VR One SDK and I was wondering how I could stream the display from my phone(galaxy samsung S5) to my laptop wirelessly
I'm using chromecast to stream to beamers or large screens for presentation purposes as this has the best performance.
Related
I would like to realize an Android application that would be able to display an AirPlay, Miracast or Chromecast stream.
This application will be a basic Viewer of these 3 technologies.
I would like that when you launch it, you can see it on your iPhone, Android or Windows Phone or even from computers (PC or Mac). So you can project your screen on an Android.
I've seen some apps on the Play Store that were able to show AirPlay or Google Cast streams but I have not found them for Miracast.
Do you have links to send me SDK of these 3 technologies ?
Thank you all !
I am developing an video player app on iOS and I am now thinking about how to support DLNA so that my app can mirror its online video to the TV with some DLNA-supported device.
Notice that the online video is playing on my app via WIFI or cellular network and I could switch it to be played on TV and my app becomes a remote control and a server to the TV.
Which framework should I use?
I already know Cyberlink and PlatinumKit.
I have worked on DLNA with iOS and Android device. I did not used the Cyberlink or PlatinumKit. I learned how it works and write with swift and java.
Here is my blog about the subject, if you only want the part of DLNA to find DLNA device and stream the video to the device, then control events like play, pause and seek. You could find all the material you need here.
https://eliyar.biz/DLNA_with_iOS_Android/
I am looking to play a game app that I created on my iPhone but do some of the controls through my arduino. Due to limits on what I can do, I need to connect my arduino serially (through USB cable) to my computer and then transfer the data to my iPhone to play the game. Any ideas on how I can do that?
How about using a tiny BLE-Arduino that is natively supported by iOS? For example redbearlab or rfduino controllers are arduino compatible BLE solutions which support iOS.
I have been using Flex for desktop development for years. I'm new to mobile development and need to create an app for the iPhone 6 but have no idea whether I should be using Flex/AIR or native code.
The requirements of the iOS app is as follows:
Record video to local storage within app
Playback video from local storage within app
Pause/seek video within app
Overlay controls on top of the video such as TextInput, TextArea and DropDownList so user can make notes as video is being recorded
Data entered via TextInput/TextArea/DropDownList is saved to local storage
Option to upload video and text data to local server
Can I achieve all of this using AIR or should I be using native code?
Can I achieve all of this using AIR?
Yes. Use CameraUI to capture video on the device (using the device's native camera UI), and StageVideo to play the video (using GPU). Overlay your app UIs (Flex or your own) to control video playback. Save local data using File or EncryptedLocalStore or SharedObject. Upload to a server using File/upload().
Or should I be using native code?
That's up to you. There are trade-offs, and everyone will have their own opinion. If you have a lot of experience with Flex/AS3, then you should be able to work out this app in AIR quite easily and see if it meets your needs.
You can achieve this using Adobe AIR but performance will get a hit.
You will need a lot of effort in order to optimize performance especially for video capture functionality.
It is better to do it natively.
I am tasked with creating a video recording app for mobile devices (iPhone, iPad, Android) where the users are asked to record a short clip using their phones/tablets.
The video is then uploded to a server (either within the same app or a secondary app/site or via email)
Is it possible for an AIR app to record and save quality video and audio to the camera roll/gallery, or alternatively open the built-in video recorder app from the AIR app?
I am stuck between attempting this using Flash CS5.5 and deploy to iOS and Android using one code base, or building native apps and possibly duplicating my workload.
If I attempt the AIR route, will I hit problems with quality/resolution/usability etc? Or should I stick to building a native app? Time is of the essence too :)
I've done lots of research and not really found anything to swing my decision.
Thank in advance.
P