Is it possible to build IOS app on windows using cordova CLI on windows.
Can intel xdk be used on windows & create app for IOS ?
When using the Intel XDK, the Cordova builds are performed in the cloud. So the answer is "yes" you can build apps for iOS using a Windows machine if you are using the XDK. In reality, they are built using a cloud-based Mac that has the Xcode dev system installed on it.
However, if you wish to use Cordova CLI locally, you need a Mac to build iOS apps. The XDK cannot change that, the XDK is simply a convenient front-end for developing, debugging and building Cordova apps.
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I need to make an app only for 2 people on their iPhones. Is it possible to build an app with flutter on a windows OS and just install it on those 2 IOS devices? Because I saw that you need a Mac for publishing the app, but what about just installing it for separate devices?
No, it is not possible. For build app for iOS and other Apple's platforms you need to have build tools that available only for macOS.
No you need a MacOS to build app for iOS.
But you can use a tool called Appollo (https://github.com/Appollo-CLI/Appollo) for that.
It's a Python CLI that gives you access to MacOS build machines.
You can do everything from configuring Xcode, generating your IPA file and publishing your flutter app.
I want to develop a application for for my company. I'm using flutter to build it for both android and IOS platform. But I have only windows machine, so I'm only able to build it for Android. Can I build(generate apk) IOS flutter apps in windows machine ?
if yes please explain it well.
You can develop the UI on android itself. However, you need OSX to run an Iphone Simulator. An alternative would be to use a virtual machine with OSX installed. It is not recommended though.
Also, for IOS the build is different. It is not as simple as generating an apk and installing it on your phone. You will need itunes and a legit account to run it.
See more here
I am new to developing mobile apps and wanted to try Flutter but I use Windows. Because Flutter doesn't support Windows yet I had the idea to use a virtual machine running Linux to install Flutter. Does this work?
Also in the Flutter setup it says this:
To develop Flutter apps for iOS, you need a Mac with Xcode 7.2 or newer.
Is there a way to develop iOS apps without having a Mac?
Yes, you can develop iOS apps with Linux (or Windows) using Android Studio or Visual Studio Code. The point of Flutter is that you have one code base and can deploy to both Android and iOS. So the development phase is no problem.
In the past you could only deploy iOS apps to the App Store if you had a Mac, but there are some more options now. See the following articles:
How to sign Flutter apps for iOS automatically without a Mac
Developing and debugging Flutter apps for iOS without a Mac
How to develop and distribute iOS apps without Mac with Flutter & Codemagic
Build an iOS app without a Mac or iPhone using Flutter
To test your app on the iOS simulator, though, it is still necessary to have a Mac. However, theoretically the app should have the same behavior for most things as on an Android device, so you wouldn't necessary need to test it using the iOS simulator. I would say long term you would probably want to consider getting a Mac, but it is certainly not necessary in the beginning.
Update: In a recent app I made, my tests passed in the Android emulator but crashed in the iOS simulator. It was a normal bug and nothing specific to iOS, but for some reason the Android simulator didn't crash. So for a production app, you really do need to test it on an iOS device/simulator.
As you point in your question:
To develop Flutter apps for iOS, you need a Mac with Xcode 7.2 or newer.
You can work around by using an external service (like Travis-ci or other) to build your code for iOS. However it's not usable as a developer workflow as that can take several minutes to get the artefact.
You should check out MacOS cloud solutions like MacInCloud. There are CI/CD solution that will support it (e.g. CircleCI and BitRise) however these are not suited for development.
Services like MacInCloud allow you to remote desktop into a Mac where you could conceivably use XCode remotely.
Windows is now partially supported in the way you can edit and publish for Android but you still can't create for IOS where a mac is required (XCode).
More informations https://flutter.io/setup-windows
You can use tools like Appollo to do just that directly from Windows or Linux. Appollo is a python CLI tool.
To install Appollo run pip install appollo, then setup your developer account with Appollo (https://appollo.readthedocs.io/en/master/tutorial/2_configure_app_store_connect.html) once this is done you can start building your app with appollo build start
You can check out a few example videos here : https://www.youtube.com/channel/UCBNRrJd4UP0QQRoYF4JOEmA
I'm creating a mobile application. The requirement is that the mobile application should be deployed in Android as well as iOS. I'm able to create the application and deploy it into Android using Ionic. But how do I do that for iOS. Is there a way we can use the Ionic in Windows OS and create app that is compatible with iOS.
Similar to Android Developer Options, is there any settings in IOS phones that will enable us to deploy the IOS app and test it.
You can run Mac OS X on your Windows machine using VMWare player. try searching 'Mavericks Retail VMware Image' in google, you will get download links... Hope it helps.
You need XCode to deploy any IOS application. To get XCode, you need a Mac.
The closeset thing you can do is using RemoteBuild, but you stil need a Mac.
After installing it, you can launch a build directly from Visual Studio.
For more information and a detailed guide, you can follow this link: https://github.com/Microsoft/remotebuild
You need a macOS to test and deploy iOS application on App Store, You can't deploy application directly by using windows OS.
OR
If you want to deploy application using windows OS then you have to use any virtualization software like: Virtual Box,
vMware and install macOs.
I have allready build an android application using Phonegap framework, I need to develop the application for ios also using windows OS.I know that for ios we need XCode that runs only on mac machine,but is there any way to do it on windows ( as I can't afford Mac machine) ?
I searched for various options,few of them are:
1.Install mac os using VM ware.
2.Use MacinCloud Service.
I don't know what are the advantages and disadvantages of each of them, please suggest what to do?
Use PhoneGap Build. Just upload the html/js/css/config with specified plugin as zip and build it online. Unfortunatelly you will not be able to use custom plugins, only specified on the PhoneGap Build site.