Swift - UIScrollView Scrolls Partially - ios

My problem is slightly different from other's 'Swift UIScrollView' problems when using auto layout:
Problem:
Unlike others, when I run my app, it scrolls. My problem is that the scroll cuts off the bottom 20-30% of the content. I can pull to see the buttons did build and are down there, but when I let it go the scroll snaps back to a false bottom which cuts off my content!!! I've been trying, for days, to fix it to scroll the entire height but it continues to cut off!!
Description of app:
I used auto layout to layout 6 buttons and labels. Each button a rectangular image, with a label directly beneath it. (sorry, the site won't let me post pictures!)
I have my views arranged like this:
MainView > ScrollView > ContentView > Buttons & Labels
I have my contentView pinned to my ScrollView and my ScrollView pinned to my MainView. My buttons and labels all have constraints that are building correctly, to create a list that looks like:
Rectangular button
Label beneath it
Spacing
Rectangular button
Label beneath it
Spacing
Etc.
Can anyone tell me why I can't scroll the full length of the view?

Your description of how your items are constrained is vague, so I'm going to list all of the constraints you need to make this work. Then you can compare what you have to what you need and adjust accordingly.
Your ScrollView should be pinned on all 4 sides to the MainView. (This isn't absolutely necessary. You can constrain your ScrollView however you want, but make sure it can grow as the device and/or orientation changes).
Your ContentView should be pinned on all 4 sides to the ScrollView with offsets of 0.
Since you want your ScrollView to scroll vertically only, constrain the width of the ContentView to the width of the ScrollView using an Equal Widths constraint. To do this, in the Document Outline view, Control-drag from your ContentView to your ScrollView and select Equal Widths from the pop up.
The height of ContentView will be set by the sum total height of everything in it. In order for this to work, your topmost button needs to be pinned to the top of the ContentView, all of your buttons and labels should be pinned to their nearest neighbors, and the bottommost label should be pinned to the bottom of the ContentView. In addition, all of your buttons and labels should have constraints for their widths and heights. I would suggest setting an explicit width constraint and explicit height constraint for your buttons and centering them horizontally in the ContentView. For your labels, set an explicit height constraint and pin the left and right edges to the ContentView.
If you have these constraints and no other ones, your ContentView will be properly sized.

Using contentView, like you said, usually fixes the issue. So chances are you need to take a second look at your contraints. Maybe try this solution in a clean/new project to see that it works. (it does work). My guess would be that some of your constraints conflict each other.
Otherwise I think it would be a good idea to setContentSize of your scrollView in your viewDidLoad.
Another hack would be to place 2 UI objects with their alphas set to zero on the right top corner and left bottom corner. This would hint scrollView to set its contentSize.

Related

Why is there a big margin in my scrollview when it's all set to 0

I have scrollview with a stackview with all my contents. I set all my margins to 8px but for some reason, there is a big space to the right. Even if I change the margin to 0px.
Am I doing something wrong?
Is it maybe better to make a tableview and make a cell out of my stackview? Seems very unnecessary to do this. But I cant figure this out.
When you define constraints inside a scrollview, the content doesn’t bind to the scrollview but to the content insets (margins). With this you can install content that is wider than the scrollview and be able to scroll horizontally.
What that means is the content of your scrollview can’t deduce its width just by sticking constraints to the sides, you have to explicitly set a width constraint on a child view.
In your example, it will use the smallest width it can, which looks to be the width of your three checkboxes.
To fix that, add a width constraint to any child view, like your first text field, or better, on your text edit because it takes the whole width.
In addition to this, you should add a CenterHorizontally constraint on your text edit too and make your left constraint on "Equal or Greater" or else your content will be aligned to the left.
Here is the official documentation on ScrollView to see this in more detail.
The content inside the scrollView must be the width of the device. The scrollView will not adjust to that width by itself. First try to set "equal widths" constraint of the scroll view to the view controller. If that doesn't work, keep reading.
For this StoryBoard, what you must do is put a UIView inside the scrollView.
The scrollView must be equal widths and equal heights of the viewController. Then the UIView must be equal widths of the scrollView, and then set its top and bottom anchor to the top and bottom anchor of the scrollview.
Copy all your subviews into this UIView.

"Scrollable content size is ambiguous to "ScrollView"

I am a little stuck with the ScrollView in Swift and Xcode 11.
My goal is a simple ScrollView with Labels and Textfields. Each label describes what the textfields are used for. For example there is a Label "Name", so you have to enter your name in the textfield under the label. For this I need a ScrollView because the App I am coding requires a few more information. When I am trying to put this in a ScrollView I am constantly getting the following error:
"Scrollable content size is ambiguous to ScrollView".
In order to find help I searched the internet and for example found this question: UIScrollView Scrollable Content Size Ambiguity.
Unfortunatly it didn't solve my problem. So I decided to create a small test project with the following:
- I created a project as a Single View Application
- I added a ScrollView to the ViewController
- I clicked on the constrains-Button at the canvas
- I selected 0,0,0,0 for leading/top/trailing/bottom.
- I clicked on "add 4 Constrains
- Now the warning appeared. Also the ScrollView was not resized to the ViewController... I don't know why.
- I added a UIView inside the ScrollView and set the same constrains, this time according to the ScrollView.
- The UIView (Content view) got an extra constrain: Equal width with the root view
- Now I added two Buttons, one with the text "Hello" and the other one with "world" on it.
- The "hello"-Button received the following constrains: 16 to leading, trailing and top, as well as a fixed height of 30.
- The "world"-Button got the following constrains: 16 to bottom, leading, trailing and over a 1000 so you can scroll through the ScrollView.
After all these steps the error is still there and if I run the app the "hello"-Button is at the top of the screen and the "world"-Button is at the bottom and I can't scroll.
Can maybe anyone help me fixing this issue. I am looking forward to every answer! Thank you for your help in advance!
Here is the trick that worked for me:
Add a ScrollView to your wished ViewController.
Select it in the Outline and open its size inspector.
Uncheck there the option "Content Layout Guides".
Now set leading/top/trailing and bottom constrains to 0 of the ScrollView.
Add in a UIView and constrain its leading/top/trailing and bottom also to 0.
Add an equal width constrain to the UIView. (The width needs to be equal the width of the view from the ViewController, with this way you are disabeling horizontal scrolling).
The warning will disappear if every element inside the UIView is chained vertically. This means, that the top element has a constrain to the top of the view and to the element under it and so on. The last element needs a constrain to the bottom of the view.
If you followed this steps you should be fine with ScrollViews. This way you also can add as many content as you want to the bottom and the ScrollView will extend dynamically.
I hope I explained it well enough.
It sounds like you're on the right track, and really close.
The first part is absolutely right - you add your ScrollView and pin it to zero for the top, trailing, bottom, and leading constraints. That makes it take up your whole screen.
Then you drop a plain old UIView into the ScrollView, and pin its top, trailing, bottom, and leading constraints to the ScrollView (all as zero again). Then you set the UIView to have an equal width to the ScrollView. The last thing is to set the UIView's height as equal to the ScrollView's height, but you change one thing: you set the priority of this constraint to be low (250). That's basically what allows the UIView to exceed the size of the ScrollView, so you can then scroll.
All you do then is add your buttons, etc inside the UIView, so you place them in relation to it rather than the ScrollView, and pin or align them as you wish.
Add a total of 9 constraints
1 - 4: ScrollView to Superview (leading, top, trailing & bottom)
5 - 8: Content view to Content Layout guide (leading, top, trailing & bottom)
9: Content view Width equals width to Frame Layout Guide.
But when you do this (right-click drag and drop) 7 & 8 constrains (trailing & bottom constrains to Content Layout guide) will have constant values. (check image below).
Just make them zero. Now it worked.

UIScrollView - Need Constraints for x position/width, Need Constraints for y position/height

I have a view hierarchy that looks like this (based on other answers and Apple's advanced AutoLayout guide for working with UIScrollView):
The 2 steps required for ScrollView are:
Set up constraints for position and size (frame) of ScrollView: The same way you do it with any other view.
Set up constraints for content size: By making sure that there are constraints from the ScrollView's subviews touching all edges (leading, trailing, top, bottom) of the ScrollView, if you're doing this in interface builder and not programmatically.
Step 1 worked fine at first and this was the result:
No problems with position and size as expected. I just need to define the content size (content height and content width) now in Interface Builder with Step 2.
Now I add the constraints touching all 4 edges of the ScrollView like so:
Suddenly, the ScrollView doesn't know it's position and size (frame) anymore.
I've looked at other answers and followed the various steps, but can't seem to resolve this issue. Sorry I'm not able to post Storyboard screenshots because of privacy issues
Set the scroll view's top, bottom, leading, trailing constraints to its superview to 0.
Set the view that is inside the scroll view and set its top, bottom, leading, trailing constraints to its superview to 0.
Select the view that is inside the scroll view, go to the size inspector and set the "Intrinsic size" to "Placeholder".
Scroll views can be a little tricky at first. You really have 3 parts:
Actual frame of the scroll view
Actual frame of the subview(s) contained in the scroll view
The contentSize of the scroll view - that is, how far it should scroll in either direction
So, 1. is pretty straight-forward.
The second part also seems straight-forward, except that we tend to "pin" subviews to the inside edges of their superviews. In the case of scroll view subviews, those constraints are what defines the contentSize. You also have to make sure the subviews have a "size".
Starting with just one subview, you would:
set the scroll view's constraints as "normal".
set the size of the subview - just for demo purposes, set it to 100 x 100
pin all four edges of the subview to the four edges of the scroll view
Run the app. Assuming you set background colors so you know what you're looking at, you should see the scroll view positioned and sized as you'd expect... you should see the subview of 100 x 100 sitting somewhere inside the scroll view... and you will likely not be able to do any actual scrolling.
If you go back and change the subview to, say, 100 x 800, and still have its bottom constraint pinned to the bottom of the scroll view (the subview's superview), and run the app again... You should be able to scroll up and down for the full 800 pt height of the subview.
The way to think about it is: the scroll view's content - whether it's one or many subviews - has to define its own size, which will define the scrollable area (the scroll view's contentSize).
Hope that makes sense!

making an auto layout of UIimageView and textview inside scrollview for iOS 10.2 in xcode8

I am making a note taking app in xcode8 for iOS 10.2. The note is consist of a textfield, textview and imageview. I am adding textview and imageview in separate scrollviews (to provide the facility of zooming and adjusting image). Then I have added both scroll views in a stackview to ensure that imageview and textview stands side by side in a landscape mode. To do that, I have added variation to axis property of stackview( width=any, height= compact and Gamut=any, and set that to the horizontal, as shown in right corner of screenshot to see view hierarchy without any constraints).
I have tried many constraints but, every time it fails to adopt. Let's take an example, I am adjusting size of the scrollviews on the size of content(by setting top,bottom,leading and trailing constraint), the stack view is adjusted to the main view. Now, the only thing that needs to be adjusted is text view and imageview with respect of stack view. But, here is the tricky part If I include a fixed trailing constraint of text view to the stack view; it will work in portrait mode.As soon I turn into landscape mode that constraint will not work(the trailing constraint which have 0 distance from stackview) because the edge will be side to the imageview not to the stackview(because I am putting image and text side by side as explained above) which will make textview larger than required, same goes for imageview's leading constraint to the stack view and vertical distance constraint betweem image view and textview.I think the root of the problem is I have made a variation to the axis of a stack view (in order to get text and image side by side in landscape mode) but, that was necessary part.Can anyone have solution for this? Do you think there can be other problem? Should I choose Intrinsic Size of scrollviews to placeholder option or let it be system default?
Thank you.
So I hope I understand the question and I will try to walk you through what I understand you hope to accomplish. I preface this by saying I just started using UIStackView because of backwards compatibility.
Note. To get the magic of ScrollView with AutoLayout I almost always embed them in another UIView. There are reasons to not but in this case you will see how valuable this is to AutoLayout.
Step 1) Drag your UIStackView and add Top,Bottom,Leading, and Trailing. Now add 2 UIViews and set the UIStackView to Fill Equally. It will now look like the image(Background colors to check your work).
Step 2) Now add a UIScrollView to each of these UIViews. Add Leading,Trailing,Top,and Bottom on each of these.
Step 3) Add a UITextView and UIImageView to the ScrollViews respectively. Now Autolayout is mad at us :( but we will fix that.
Step 4) Drag from the UIImageView to the View that is holding the UIScrollView(First Set of Views we added). See image
-Choose the option to add Equal Widths. See Image
Repeat the same step but add Equal Heights. Now add Top, Bottom, Leading, and Trailing to the ScrollView.
Step 5) Repeat exact Step 4 with UITextView
Your final view hierarchy should look like this.
Now you can rotate your UIStackView and do what you want I think.
And Horizontal
Side by Side Preview
I did add a <= 0.1 equal heights multiplier on the textfield at the top but I don't know if that was necessary.
Enjoy.

dynamic height of of scrollview subviews in autolayout ios

I am creating a UIScrollView from xib, in which 3 view are there 2 UIViews and in middle an UIImageView. when I am setting constraints Xcode asked to set Y position constrains. But the problem is Y position constraint is blocking Scrollview to scroll down and automatically adjusting the views which looks ugly in landscape mode.
when I am delete that constraint it ask to fix height of subview. I searched a lot but I am new in autolayout so not understanding many of solutions. any help would be great.
You have to set all the height constraints in the content view.
But you also want the height of the Content to be proportional to the screen size.
To do this assign the height constraint of the imageview [equal|proportional|a-computation-of] to the view containing the UISCrollView.
It seems weird to skip levels of herarchy when assigning constraints between two views whose are not direct ancestor/sibling of each other but within a scrollview (at least) it is perfectly acceptable.
You are basically telling the scrollview that it's content has a known size and at same time setting this content to adapt dinamically to the screen size (if the constraints of the root uiview are set correctly)
UIView1
|---UIScrollView
|---UIView2
|---UIImageView [heightConstr.constant=UIView1.height-UIView2.height-UIView3.height-margins]
|---UIView3
This is the basic idea, to be done programmatically, then you can explore other solutions.
Unfortunately the constraint system in ios pretty much sucks when it's up to more complex equations involving more views for a single constraint.
UIScrollViewcan be tricky when adding constraints. You should always add a subView that will behave as the content view for your UIScrollView and all your subsequent views will go inside this content view.
UIView1
|---UIScrollView
|---UIContentView
|---UIView2
|---UIImageView
Set your UIScrollViewconstraints as you would normally but set your content view to have leading, trailing, top and bottom to the UIScrollView but also add two more constraints which will be equal width and equal height to the viewController.view but will have a low priority (So that whichever direction your content will increase in, that constraint will break and automatically increase the content size of the scroll view by taking in the inferred height of the content view). Now go on and add constraints on all your subview as you normally would. Which i'm assuming would be:
Your topmost view will have top and leading and trailing to its superView and also a fixed height.
Your bottom view will have leading, trailing and bottom to its superView and also a fixed height.
Your UIImageViewwill have a leading, trailing and top to top most view and bottom to the bottom view.
Edit:
Here is the screenshot just in case (To show the view hierarchy with the content view's constraints in the inspector)

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