error Error: Attempted to assign to readonly property. ChildScope - ios

This is an ionic app, I have no idea why I am getting the error below when I start my application. I didn't notice when it started to popup and now I cannot get rid of it. Any suggestions clues of how I could debug and find this issue?
896167 error Error: Attempted to assign to readonly property.
ChildScope#http://192.168.1.106:8100/lib/ionic/js/ionic.bundle.js:21459:42
$new#http://192.168.1.106:8100/lib/ionic/js/ionic.bundle.js:21467:40
boundTranscludeFn#http://192.168.1.106:8100/lib/ionic/js/ionic.bundle.js:14901:40
controllersBoundTransclude#http://192.168.1.106:8100/lib/ionic/js/ionic.bundle.js:15558:35
ngIfWatchAction#http://192.168.1.106:8100/lib/ionic/js/ionic.bundle.js:31241:26
$digest#http://192.168.1.106:8100/lib/ionic/js/ionic.bundle.js:22020:31
$apply#http://192.168.1.106:8100/lib/ionic/js/ionic.bundle.js:22282:31
done#http://192.168.1.106:8100/lib/ionic/js/ionic.bundle.js:17439:53
completeRequest#http://192.168.1.106:8100/lib/ionic/js/ionic.bundle.js:17629:15
requestLoaded#http://192.168.1.106:8100/lib/ionic/js/ionic.bundle.js:17570:24
Any help is appreciated.

This error went away all together with the latest Ionic update, 1.0.0-rc.5 "tungsten-turkey"

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iText7 null reference exception on PdfFontFactory.CreateFont(StandardFonts.TIMES_ROMAN) VS2019

Hi All: I have a VS2019 console app project that generates PDFs. Everything was working fine a month ago. When I re-opened the project and tried to run it, I am receiving a nullreferenceexception error when trying to create the first font in the PdfDocument.
PdfFont bfTimes = PdfFontFactory.CreateFont(StandardFonts.TIMES_ROMAN);
throws:
System.NullReferenceException
HResult=0x80004003
Message=Object reference not set to an instance of an object.
Source=itext.io
StackTrace:
at iText.IO.Font.FontCache..cctor()
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i searched for that specific exception error and found this other post from a few weeks ago:
https://csharpforums.net/threads/using-a-winform-to-create-a-pdf-using-itext7.6406/
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Failed to load resource: unsupported URL gap://ready iOS14

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.plist info
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Xcode Error when launching application Error: Unable to Capture View Hierarchy

I have tried to load the flutter app, that I created, on my phone, but when I try to launch it, it shows a white screen or crashes directly.
The error I am getting is:
Error: Unable to Capture View Hierarchy.
Details: Log Title: Data source expression execution failure.
Log Details: error evaluating expression “(id)[[(Class)objc_getClass("DBGTargetHub") sharedHub] performRequestWithRequestInBase64:#"…"]”: error: <user expression 1>:1:14: use of undeclared identifier 'objc_getClass'
(id)[[(Class)objc_getClass("DBGTargetHub") sharedHub] performRequestWithRequestInBase64:#"YnBsaXN0MDDUAQIDBAUGBwpYJHZlcnNpb25ZJGFyY2hpdmVyVCR0b3BYJG9iamVjdHMSAAGGoF8QD05TS2V5ZWRBcmNoaXZlctEICVRyb290gAGvEBMLDBscHR4fICwtLi8wMzk6Oz4/VSRudWxs0w0ODxAVGldOUy5rZXlzWk5TLm9iamVjdHNWJGNsYXNzpBESExSAAoADgASABaQWFxgZgAaAB4ARgBKAEF8QF0RCR0hpZXJhcmNoeVJlcXVlc3RUeXBlXxAcREJHSGllcmFyY2h5UmVxdWVzdFByZWRpY2F0ZV8QHURCR0hpZXJhcmNoeVJlcXVlc3RJZGVudGlmaWVyXxAXREJHSGllcmFyY2h5UmVxdWVzdE5hbWUQAdMNDg8hJhqkIiMkJYAIgAmACoALpCcoKSeADIAOgA+ADIAQXxATZW51bVByb3ZpZGVyQ2xhc3Nlc18QEWluY2x1ZGVMYXp5VmFsdWVzXxATc3RyaWN0ZXN0VmlzaWJpbGl0eV8QFm9wdGlvbnNQcm92aWRlckNsYXNzZXPSDg8xMqCADdI0NTY3WiRjbGFzc25hbWVYJGNsYXNzZXNXTlNBcnJheaI2OFhOU09iamVjdAgQA9I0NTw9XE5TRGljdGlvbmFyeaI8OF8QJEQ4MTE0NkQ2LTY1MjAtNDE4Qy05MjA4LTQ1NDJBQUY5NjFEQ18QD0luaXRpYWwgcmVxdWVzdAAIABEAGgAkACkAMgA3AEkATABRAFMAaQBvAHYAfgCJAJAAlQCXAJkAmwCdAKIApACmAKgAqgCsAMYA5QEFAR8BIQEoAS0BLwExATMBNQE6ATwBPgFAAUIBRAFaAW4BhAGdAaIBowGlAaoBtQG+AcYByQHSAdMB1QHaAecB6gIRAAAAAAAAAgEAAAAAAAAAQAAAAAAAAAAAAAAAAAAAAiM="]
^
Log Method: -[DBGDataSourceConnectionLibViewDebugger _executeLLDBExpression:forRequest:onPotentialThread:iteration:]_block_invoke
Method: -[DBGViewDebugger _initiateInitialRequestWithDataSourceVersion:]_block_invoke
Environment: Xcode 11.4.1 (11E503a) debugging iPhone 8 (Model A1863, A1905, A1906, A1907) iOS 13.3.1 (17D50).
Please file a bug at https://feedbackassistant.apple.com with this warning message and any useful information you can provide.
I don't know how to fix this?
Thanks for your answers in advance!

"help to fix ' error: unable to read property list from file: info.plist

I added Admob Google extension in to my Game Maker 2 project, when I try to test it on xcode for iOS, I am getting the error from xcode : unable to read property list from file: ...
Tried to fiddle around with the build settings in Xcode for plist to make it XML/Binary and same as input but nothing helped.
Made sure that the extensions in game maker have IOS enabled
Tried to clean build folder
Changed Locations: of Derived data to Relative
Looked for similar problems on google and stack overflow, but nothing exactly with the same issue
Below is the code given by Gamemaker
if os_type == os_ios
{
ads_app_id = "ca-app-pub-4724502015965127~5126911475";
banner_id = "ca-app-pub-4337965814269841/5893054134";
interstitial_id = "ca-app-pub-4724502015965127/8852681295";
rewarded_id = "ca-app-pub-4724502015965127/3717109960";
}
else
{
ads_app_id = "ca-app-pub-4337965814269841~8766033395";
banner_id = "ca-app-pub-4337965814269841/5893055122";
interstitial_id = "ca-app-pub-4337965814269841/5893055258";
rewarded_id = "ca-app-pub-4337965814269841/5893055399";
}
GoogleMobileAds_Init(interstitial_id, ads_app_id);
GoogleMobileAds_LoadInterstitial();
interstitial_loaded = false;
error:
unable to read property list from file:
/Users/faisalnaamani/GameMakerStudio2/iOS/GMS2IOS/Pixel_Bricks_iOS/Pixel_Bricks_iOS/Pixel_Bricks_iOS/Supporting
Files/Pixel_Bricks_iOS-Info.plist: The operation couldn’t be
completed. (XCBUtil.PropertyListConversionError error 1.)
The error is happening at Build time
I opened the plist file with ATOM, the one generated by GameMaker Studio when I noticed xcode could not read it. I noticed a bit of code that was causing an error and when I deleted it xcode was able to build. The code is below:
<key>NSAppTransportSecurity</key>\n\r<dict>\n\r
<key>NSAllowsArbitraryLoads</key>\n\r <true/>\n\r
<key>NSAllowsArbitraryLoadsForMedia</key>\n\r <true/>\n\r
<key>NSAllowsArbitraryLoadsInWebContent</key>\n\r <true/>\n\r</dict>
But I am not sure how to fix it to make it look correct. I am afraid if I delete it somehow the code will not be correct. Does anyone have a solution? And how would I fix it from GameMaker.
As Faisal suggested, the file cannot be read if it's malformed.
Trying to open the file with Xcode helped me find the problem: a syntax error. Xcode was very explicit about where the error might be: at line 32.
After fixing the error in another IDE I was able to open the file with Xcode and build/run my app.

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