Unable to enumerate devices error on Windows 8.1 - ios

I'm tying to publish an iOS app from Flash CS6 to an USB connected iPod Touch 5G.
While compiling I'm getting the error:
Unable to enumerate devices
Then the publishing process stops.
I tried to reconnect the device and also switched USB ports (3.0 to 2.0) but the error still occurs.
How to fix it?

This is a bug in the latest version of iTunes for Windows. Uninstall iTunes, then reinstall the version for older video cards (http://support.apple.com/kb/DL1784?viewlocale=en_US&locale=en_US).

Related

Failed to prepare device for development error when deploying app

I am trying to run my app on a physical device. The applicaiton builds but it doesnt deploy my app to the device.
I get this following error:
This operation can fail if the version of the OS on the device is incompatible with the installed version of Xcode. You may also need to restart your mac and device in order to correctly detect compatibility.
Details:
I have xcode version 13.2.1
device is iphone 11 pro max with ios version 15.6 installed.
I tried to upgrade my xcode to 13.4.1 but on app store there is no button that indicates that i can upgrade.
Things I have tried:
restarting mac
restarting iphone device
closing and reopening xcode
cleaning project and rebuilding.
Any help will be appreciated.
Download xCode 13.4.1 directly using the link
https://download.developer.apple.com/Developer_Tools/Xcode_13.4.1/Xcode_13.4.1.xip

Downgrade iPhone 5s in iTunes recovery mode

I have tried to install a recovery file (.ipsw) for os version 10.3.3, to my iPhone 5s in recovery mode in iTunes. But i got this error in iTunes shown in the image.
Now my device is installed with IOS version 12.4.5, i need to downgrade to 10.3.3 or around 11 version.
I have tried with this website https://ipsw.me/ , its showing only valid os is 12.4.4 and 12.4.5
If have any idea to downgrade my device ping me.

visual studio 2017 cordova ios debug in local device failed

This is link of the same problem I raised in Visual Studio Developer support portal.
https://developercommunity.visualstudio.com/content/problem/61875/visual-studio-2017-cordova-ios-debug-on-local-devi.html
I am trying to debug cordova app in iPhone 5s local device connected to my laptop.
visual studio 2017 cordova 7.0.1 xcode 8.3.1 ios 10.2.1
After build it is failing at deployment.
build successful but failing to deploy to IOS device.
it is bringing up itunes and then shows the app there and device is identified but says error occured continue or not? and fails.
Earlier I deployed and several times debugged directly with local device.
one error result states, version mismatch other says device may not be connected and awake.
I am using ipod 9.3 version ios and another one iphone 5s with 10.2.1 ios.
I am building apache cordova app in visual studio 2017 with macincloud remotebuild.
how to resolve this!? any hint is a big help!!
I am manually deploying but can't debug. now,
i am getting network error at xmlhttprequest in device and but same code working fine in simulator.
when press device button then and i restart app then it is dumping a big error message and showing exitapp though i am not using any of that plugin or code line.
how to debug on device is first priority which may help to resolve rest.
1>Time Elapsed 00:05:02.04 2>------ Deploy started: Project: BlankCordovaApp2, Configuration: Debug iOS ------ 2>Found iTunes version: 12.3.2.35 2>Uninstalling app ID: COM.appanem.appanem. 2>Successfully installed .ipa file: C:\Users\Ekambarrao\documents\visual studio 2017\Projects\BlankCordovaApp2\BlankCordovaApp2\bin\iOS\Debug\appanem.ipa. 2>Starting idevicedebugserverproxy.exe at port 3000. 2>Cannot find the app installed on the device. Check that the device is connected, awake, and unlocked. 2>Starting ios_webkit_debug_proxy.exe at port 9221. 2>Deployment failed.
Is everybody happily working with this latest releases of Cordova IOS xcode vs 2017 or everybody facing the same problem as I am?
Issue is resolved, I am able to debug after I built my own VM of IOS and then debug but not sure what really resolved this.
What I can make out is,
unlike earlier, (not sure correct or wrong because this I could not do when I was using macincloud),
now the provisional profile need to be tagged to even device for debugging which was earlier sufficient to just list the device uuid in store certificates and profiles section.

iOS package for iPad freezes while installing in device

I have developed an app targeting windows and iOS. The windows build works perfectly while installing on device but not the iOS app.
I am using a Visual Studio 2015 on my windows 8.1 PC and have a MAC connected remotely. I have specified iOS version 9.0 in config.xml file. It successfully creates release builds for iOS by generating a .ipa file.
When I put this file in my mac system, connect my iPad air with version 9.02 and try to install the app on device with itunes, the status says installing but then freezes. It never completes installing the app completely.
FYI- The provisioning file I have used for it is an AD-HOC provisioning file. My device along with its UDID is registered in my apple developer account too.
What are the probable reasons for it? How can I correct it?
You can't install release build with itunes. Use debug build, and it will work.

XCode 5.1.1 iOS simulator no longer lets you simulate weak/disconnected network conditions

Previously before XCode 5.1.1, disconnecting the Mac running the simulator from the network OR using the Network Link Conditioner was enough to replicate poor or disconnected network connections on the iOS simulator.
After the XCode 5.1.1 update, the simulator does not appear to respond to network changes and there does not seem to be anyway to make it change its default network status.
I've submitted a bug to Apple about this but I was curious if anyone else has found a work around for this issue.
I am using Xcode 5.1.1 and Mountain Lion with the July 2012 edition of the Hardware IO Tools for XCode installed. The latest version of the Hardware IO Tools appears to not install correctly on Mountain Lion so I'm on the previous version.

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