Delphi XE7 iOs Developing - ios

I'm trying to set up the environment for installing an iOS App developed by Delphi XE7. The thing is my Mac OS X is the version 10.6.8 and the higgest Xcode I can install is the 3.2. Is it possible to work with such scenario?

The documentation answers your question
Requirements for Developing iOS Applications
PC running Windows connected to an Intel-based Mac, or a Mac running Windows in a VM, with 2 GB RAM or more.
The Mac must run OS X 10.9 or 10.8, with the latest version of Xcode that supports iOS 7 or iOS 8.
An Apple Developer account is required to deploy iOS apps to physical devices.
Platform Assistant server (paserver) installed on the Mac:
emphasis mine.

Related

2011 Mac with flutter development

I am looking at purchasing a Mac mini to help with development of a flutter application. The newest versions are quite expensive and after looking on ebay the cheaper versions are the 2011 models.
The hardware is primarily 2.3 GHz i5, 8gb ram and SSD which seems fine but the OS version varies from mountain lion to High Sierra. I assume older versions can be updated?
I can't find anywhere that specifies minimum OS versions for flutter. Does anyone know whether a 2011 Mac mini with this spec would be appropriate for app development. I would like to also use the IOS emulator with newer apple device/phone models and iOS versions.
Sorry I have little experience with Mac os. Thanks a lot
(I may also want to try swift coding in xcode)
Can I update Mac OS to newer version?
Yes.
What are the minimum requirements for flutter development using Mac machine?
The latest stable version of flutter is v1.12.13+hotfix.8
This version of flutter requires a minimum Xcode version of 11.0.0. See the screen shot below.
The Xcode 11 requires a Mac running macOS 10.14.3 (macOS Mojave) or later. See more details here.
Xcode 11 includes SDKs for iOS 13, iPadOS 13, watchOS 6, macOS 10.15, tvOS 13 and Swift 5.1. Xcode 11 supports running multiple concurrent versions of the Xcode app and of any associated tools such as Simulator.
You can find more details from here.

Minimum Software requirement to connect Xamarin Mac Agent from Windows machine to Mac machine?

I created an iOS app using VS 2017 on Windows 7 pro computerand tried to connect to Mac 10.11 (El Capitan) computer. I am able to see the mac machine from Windows machine using Visual Studio 2017 Xamarin Mac Agent.
I have installed no software specific to Xamarin on Mac OS 10.11.
My question is what is the minimum software that I need to install on Mac machine so I can connect Xamarin Mac Agent from Windows machine to Mac machine?
To connect from Visual Studio in Windows to Mac, the minimum software to install on Mac Machine will be only Visual Studio for Mac. Installing it will install the following components for you:
Visual Studio for Mac IDE
Xamarin.iOS
Xamarin.Mac
Xamarin.Android
Mono runtime
The Visual Studio for Mac will require you to install Xcode in order for iOS development to work. Xcode will be included together with the iOS simulator.
However, latest Xcode (8.3 or 9) required MacOS Sierra (10.12) and above. The latest version of Xamarin.iOS require latest version of Xcode.
In your case, if your Mac is stuck with El capitan OS, you will be only able to update Xcode maximum to v8.2. The compatible Xamarin.iOS version for Xcode 8.2 will be 10.3 or 10.4. You will need to download these specific version and replace the latest Xamarin.iOS version in your Mac. You can only able to download v10.3 in xamarin.com. You will need to email Xamarin if you want to have v10.4. The download link for v10.3 is HERE.
After you have configure in your Mac, you will also need to downgrade the Xamarin.iOS version in Windows. You must have matching versions of Xamarin.iOS on both the Windows and Mac machine in order for the Mac Agent to work. The equivalent Xamarin VS version for Xamarin.iOS 10.3 is v4.2. The download link is HERE
Both the download link is from xamarin.com after you have sign in.

Ionic iOS Build and Run

I'm new in ionic app development. I've completed the setting for android in windows and it is running fine in browser and android emulator also.
But I unable to build and Run the app for iOS in windows.
Is it possible to build and Run it in windows for iOS app or I need OS X ?
No, unfortunately to build your app for iOS you'd require Xcode, which is not available on windows, therefore you need OSX if you want to develop for iOS too.
See Ionic official docs
must be use Xcode on MAC you can use vmware :
Install OS X El Capitan 10.11 Retail on VMware on Windows PC and install Xcode From mac store
You must need xcode to run build on ios mobile, and XCode only support on mac os.
So you can use virtual box to make virtual mac os into your windows system.
I hope you understand.

Debug IOS Application on the AMD notebook

I have notebook with the AMD FX 7500 processor and Windows 10 pro.
I also have installed VS 2015 Community and Xamarin. Is it possible to debug developed iOS application without iPhone? If yes, then how ?
You cannot build, run or test an iOS app without a Mac.
You may install Mac OS on VM on a PC but it's illegal (Apple does not allow this in the Mac OS TOS) and it often does not really work.
As Xamarin doc says:
There are a few requirements that must be adhered to when developing
for iOS in Visual Studio. As briefly mentioned in the overview, a Mac
is required to compile IPA files, and applications cannot be deployed
to a device without Appleā€™s certificates and code-signing tools. Also,
the iOS simulator can be used only on a Mac.
No. You have to have an OSX machine to act as a build host.

Minimum MacOS Version Required to Compile iOS Apps

We wish to compile iOS (iPhone & iPad) apps and we want to know if you need to have a minimum version of MacOS to compile/create the apps? We currently have a Mac OS X 10.6.8, 1GB RAM, 32 Bit.
If we want to compile apps for iOS 7 do we need the latest (more recent than what we have) OS?
Edit: Does the fact our Mac machine is 32bit affect our ability to compile iOS apps (old apps and/or more recent apps - iOS 5 and up)?
If we want to compile apps for iOS 7 do we need the latest (more recent than what we have) OS?
Compiling apps against the iOS 7 SDK requires Xcode 5. Xcode 5 requires 10.8.4 or later. You have provided insufficient information about your Mac to determine if your Mac can run OS X 10.8. Try to install Mavericks here, or if that doesn't work see the Mountain Lion requirements and buy it here.
iOS7 SDK requires XCode 5 (min requirement 10.8.4)
OSX 10.6.8 will not run anything beyond XCode 4.2
OS X 10.6.8 (snow leopard) is TOO OLD to publish an iphone app.
You'll need a new mac with OS X 10.8 (mountain lion). If the hardware in your mac won't support an upgrade to more recent OS X versions, don't waste your time. Apple have not maintained backward compatibility: the minimum versions of Xcode or Application Launcher needed to meet the app store requirements won't run on 10.6.8.
Specifically:
- Beginning on February 1, 2015 new iOS apps submitted to the App Store must include 64-bit support and be built with the iOS 8 SDK
You can develop, test and simulate with your old mac, but ultimately to build and publish your app you'll need a newer Mac.
2022 update
Now they require SDK 15, included in XCode 13 or later (https://xcodereleases.com).
This release requires macOS Big Sur 11.3 which can officially work on macs from 2013 and later: https://support.apple.com/en-us/HT211238
In fact you can install it on an older mac with a patch, such as: https://github.com/dortania/Opencore-Legacy-Patcher

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