passing values from d3 pie chart to controller in mvc - asp.net-mvc

I want to pass the selected slice value of d3 pie chart to my controller in mvc. I have created an onlick event, so when i click the slice it has to pass the value which has been stored in a var How to do it?
`
var width = 960,
height = 500,
radius = Math.min(width, height) / 2;
var color = d3.scale.ordinal()
.range(["#98abc5", "#8a89a6", "#7b6888", "#6b486b", "#a05d56", "#d0743c", "#ff8c00"]);
var arc = d3.svg.arc()
.outerRadius(radius - 10)
.innerRadius(0);
var pie = d3.layout.pie()
.sort(null)
.value(function (d) { return d.population; });
var svg = d3.select("body").append("svg")
.attr("width", width)
.attr("height", height)
.append("g")
.attr("transform", "translate(" + width / 2 + "," + height / 2 + ")");
d3.csv("/temp/data.csv", function (error, data) {
data.forEach(function (d) {
d.population = +d.population;
});
var g = svg.selectAll(".arc")
.data(pie(data))
.enter().append("g")
.attr("class", "arc");
g.append("path")
.attr("d", arc)
.style("fill", function (d) { return color(d.data.age); })
.on('click', function (d) {
var id = d.data.age;
alert(id);
});
g.append("text")
.attr("transform", function (d) { return "translate(" + arc.centroid(d) + ")"; })
.attr("dy", ".35em")
.style("text-anchor", "middle")
.text(function (d) { return d.data.age; })
});
</script>`
value is stored in the var id, i want to pass that value to my controller

Javascript:
var url = 'http://localhost/yourhost/yourcontroller/someaction?age=' + id;
$.getJSON(url).done(function(res){
// do something
});
MVC:
public JsonResult SomeAction(int age){
// do stuff
}

I tried doing it but the value is passed to the web page directly rather than going into the action method that i have specified inside the controller.

Related

Get term for selected autocomplete when multiple are on one page

I have a page where I am adding jquery-ui autocompletes dynamically
My .autocomplete() code includes a $.getJSON('my_url', my_payload) where, in my_payload,' I am trying to send the request.term (what I typed into the jqueryui textbox) as well as the id of the jquery ui text box.
The problem is, for all the dynamically added textboxes, they were just picking up the term and id of the original autocomplete.
I managed to find a way to get the id of the added (not original) autocomplete by wrapping the autocomplete in a function that has the added field passed in as a parameter, but because the 'term' is in the request, which comes from .autocomplete, I do not know how to get this for the new ones.
https://jsfiddle.net/amchugh89/1L8jvea5/4/
//=======dynamic formset script from https://medium.com/all-about-
django/adding-forms-dynamically-to-a-django-formset-375f1090c2b0======
function updateElementIndex(el, prefix, ndx) {
var id_regex = new RegExp('(' + prefix + '-\\d+)');
var replacement = prefix + '-' + ndx;
if ($(el).attr("for")) $(el).attr("for", $(el).attr("for").replace(id_regex, replacement));
if (el.id) el.id = el.id.replace(id_regex, replacement);
if (el.name) el.name = el.name.replace(id_regex, replacement);
}
function cloneMore(selector, prefix) {
var newElement = $(selector).clone(true);
var total = $('#id_' + prefix + '-TOTAL_FORMS').val();
newElement.find(':input:not([type=button]):not([type=submit]):not([type=reset])').each(function() {
if ($(this).attr('name')){
var name = $(this).attr('name').replace('-' + (total-1) + '-', '-' + total + '-');
var id = 'id_' + name;
$(this).attr({'name': name, 'id': id}).val('').removeAttr('checked');
if($(this).attr('id').includes('gl')){
console.log($(this).attr('id'))
make_autocomplete($(this))
}
}
});
newElement.find('label').each(function() {
var forValue = $(this).attr('for');
if (forValue) {
forValue = forValue.replace('-' + (total-1) + '-', '-' + total + '-');
$(this).attr({'for': forValue});
}
});
total++;
$('#id_' + prefix + '-TOTAL_FORMS').val(total);
$(selector).after(newElement);
var conditionRow = $('.form-row:not(:last)');
conditionRow.find('.btn.add-form-row')
.removeClass('btn-success').addClass('btn-danger')
.removeClass('add-form-row').addClass('remove-form-row')
.html('<span class="glyphicon glyphicon-minus" aria-hidden="true"></span>');
return false;
}
function deleteForm(prefix, btn) {
var total = parseInt($('#id_' + prefix + '-TOTAL_FORMS').val());
if (total > 1){
btn.closest('.form-row').remove();
var forms = $('.form-row');
$('#id_' + prefix + '-TOTAL_FORMS').val(forms.length);
for (var i=0, formCount=forms.length; i<formCount; i++) {
$(forms.get(i)).find(':input').each(function() {
updateElementIndex(this, prefix, i);
});
}
}
return false;
}
$(document).on('click', '.add-form-row', function(e){
e.preventDefault();
cloneMore('.form-row:last', 'form');
return false;
});
$(document).on('click', '.remove-form-row', function(e){
e.preventDefault();
deleteForm('form', $(this));
return false;
});
//====================
//AUTOCOMPLETE==(that allows for multiple ACs
https://stackoverflow.com/questions/24656589/using-jquery-ui-autocomplete-
with-multiple-input-fields)===================================
function make_autocomplete(ee) {
ee.on("focus", function(){ //.autocomplete({
$(this).autocomplete({
minLength: 2,
source: function( request, response ) {
var term = request.term;
//with the formset, I want to get the row for which I am typing in the
'term'
var this_formset_row_autocomplete_id
=ee.attr('id');//$(this.element).prop("id");//
$(this).attr('id');
console.log(this_formset_row_autocomplete_id);
var corresponding_branch_html_id =
this_formset_row_autocomplete_id.replace('gl_account','branch');
var this_formset_row_branch_sym_id =
$('#'+corresponding_branch_html_id).val();
//console.log(corresponding_branch_html_id, this_formset_row_branch_sym_id)
var appended_data={term:term,
this_formset_row_branch_sym_id:this_formset_row_branch_sym_id};
console.log(appended_data);
$.getJSON( "{% url 'dashapp:account_autocomplete' %}", appended_data,
function( data,
status, xhr ) {
//cache[ term ] = data;
response( data );
});
}
});
});
}//end function make_autocomplete
var ee =$( ".account_autocomplete" )
make_autocomplete(ee)
//===============
You may want to try to make it more simple for testing. Something like:
function make_autocomplete(obj) {
obj.autocomplete({
minLength: 2,
source: function(req, resp) {
var myData = {
term: req.term,
original_form_branch_id: $(this).closest("form").attr("id"),
this_formset_row_branch_sym_id: $(this).closest(".row").find("select").val()
}
$.getJSON("myurl", myData, function(results) {
resp(results);
});
}
});
}
Fiddle: https://jsfiddle.net/Twisty/pywb9nhv/23/
This uses .closest() to gather details from the relative objects. Also I do not see any benefit to initializing Autocomplete on focus event.
If you would like further help, please provide Example Data that can be used in a working example.
Hope that helps a little.

Rails Nested complex Form

I'am looking a good ideas to build a cacsade forms.
what Iam looking for is to build a form to construct a config yml data.
for example to build key value form and the value field can be string or hash or array.
config --> Items --> has key and value --> can be String, Array or Hash.
Any Idea please?
what i did is to generate a graphe using 3djs and make editabe a node and handle add/ remove a node. I share whith you what I did for persons want do the same thing... (flare.json is the action to retrive json file )
var root;
treeJSON = d3.json("flare.json", function(error, treeData) {
// Calculate total nodes, max label length
var totalNodes = 0;
var maxLabelLength = 0;
// variables for drag/drop
var selectedNode = null;
var draggingNode = null;
// panning variables
var panSpeed = 200;
var panBoundary = 20; // Within 20px from edges will pan when dragging.
// Misc. variables
var i = 0;
var duration = 750;
// var root;
// size of the diagram
var viewerWidth = $('#d3view').width();
var viewerHeight = 800;
var tree = d3.layout.tree()
.size([viewerHeight, viewerWidth]);
// define a d3 diagonal projection for use by the node paths later on.
var diagonal = d3.svg.diagonal()
.projection(function(d) {
return [d.y, d.x];
});
// A recursive helper function for performing some setup by walking through all nodes
function visit(parent, visitFn, childrenFn) {
if (!parent) return;
visitFn(parent);
var children = childrenFn(parent);
if (children) {
var count = children.length;
for (var i = 0; i < count; i++) {
visit(children[i], visitFn, childrenFn);
}
}
}
// Call visit function to establish maxLabelLength
visit(treeData, function(d) {
totalNodes++;
maxLabelLength = Math.max(d.name.length, maxLabelLength);
}, function(d) {
return d.children && d.children.length > 0 ? d.children : null;
});
// sort the tree according to the node names
function sortTree() {
tree.sort(function(a, b) {
return b.name.toLowerCase() < a.name.toLowerCase() ? 1 : -1;
});
}
// Sort the tree initially incase the JSON isn't in a sorted order.
sortTree();
// Define the zoom function for the zoomable tree
function zoom() {
$('.btn-form').remove()
svgGroup.attr("transform", "translate(" + d3.event.translate + ")scale(" + d3.event.scale + ")");
}
// define the zoomListener which calls the zoom function on the "zoom" event constrained within the scaleExtents
var zoomListener = d3.behavior.zoom().scaleExtent([0.1, 1.5]).on("zoom", zoom);
// define the baseSvg, attaching a class for styling and the zoomListener
var baseSvg = d3.select("#d3view").append("svg")
.attr("width", viewerWidth)
.attr("height", viewerHeight)
.attr("class", "overlay")
.call(zoomListener);
// Function to center node when clicked/dropped so node doesn't get lost when collapsing/moving with large amount of children.
function centerNode(source) {
scale = 0.3;//zoomListener.scale();
x = -source.y0;
y = -source.x0;
x = x * scale + viewerWidth / 20;
y = y * scale + viewerHeight / 2.5;
d3.select('g').transition()
.duration(duration)
.attr("transform", "translate(" + x + "," + y + ")scale(" + scale + ")");
zoomListener.scale(scale);
zoomListener.translate([x, y]);
}
// Toggle children function
function toggleChildren(d) {
if (d.children) {
d._children = d.children;
d.children = null;
} else if (d._children) {
d.children = d._children;
d._children = null;
}
return d;
}
// Toggle children on click.
function click(d) {
if (d3.event.defaultPrevented) return; // click suppressed
d = toggleChildren(d);
update(d);
// centerNode(d);
}
function remove_link(d){
a = d3.event
a.preventDefault()
p = d.parent
parent_array = [p]
depth = d.depth - 1
for(var i=1; i<depth; i++){
parent_1 = p
parent_2 = parent_1.parent
parent_array.push(parent_2)
p = parent_2
}
parent_array[0].children.splice($.inArray(d, parent_array[0].children), 1)
update(d);
$('#editme').tree('loadData', [root]);
}
function make_editable(d)
{
// console.log("make_editable", arguments);
this
.on("mouseover", function() {
$('.btn-form').remove();
$('.input-form').remove();
d3.selectAll('text').style('fill', null)
d3.select(this).style("fill", "red");
var p = this.parentNode;
var xy = this.getBBox();
var p_xy = p.getBBox();
xy.x -= p_xy.x;
xy.y -= p_xy.y;
xy.x += 25;
xy.y -= 50;
var el = d3.select(this);
var p_el = d3.select(p);
var frm = p_el.append("foreignObject");
var inp = frm
.attr('class', 'btn-form')
.attr("x", xy.x)
.attr("y", xy.y)
.attr("width", 145)
.attr("height", 60)
.append("xhtml:form")
.append('a').text('Add').attr('class', 'btn btn-primary').attr('style', 'width:50px;height:30px;margin-right:2%;').on('click', add_link)
frm.select('form').append('a').text('Remove').attr('class', 'btn btn-danger remove-btn').attr('style', 'width:70px;height:30px;').on('click', remove_link)
frm.on('mouseover', function(){
$('.btn-form').closest('g').find('text').attr("fill", 'red');
})
.on('mouseout', function(){
$('.btn-form').closest('g').find('text').attr("fill", null);
})
})
.on("mouseout", function() {
d3.select(this).style("fill", null);
})
.on("click", function(d, event) {
e = d3.event;
e.preventDefault();
$('.btn-form').remove();
var p = this.parentNode;
// console.log(this, arguments);
// inject a HTML form to edit the content here...
// bug in the getBBox logic here, but don't know what I've done wrong here;
// anyhow, the coordinates are completely off & wrong. :-((
var xy = this.getBBox();
var p_xy = p.getBBox();
xy.x -= p_xy.x;
xy.y -= p_xy.y;
var el = d3.select(this);
var p_el = d3.select(p);
var frm = p_el.append("foreignObject");
var inp = frm
.attr('class', 'input-form')
.attr("x", xy.x)
.attr("y", xy.y)
.style("z-index", 99999)
.attr("width", 300)
.attr("height", 25)
.append("xhtml:form")
.append("input")
.attr("value", function() {
// nasty spot to place this call, but here we are sure that the <input> tag is available
// and is handily pointed at by 'this':
this.focus();
return el.text();
})
.attr("style", "width: 110px;")
// make the form go away when you jump out (form looses focus) or hit ENTER:
.on("blur", function() {
// console.log("blur", this, arguments);
var txt = inp.node().value;
el.text(function(d) { return txt; });
d.name = el.text();
// Note to self: frm.remove() will remove the entire <g> group! Remember the D3 selection logic!
p_el.select("foreignObject").remove();
})
.on("keypress", function() {
// console.log("keypress", this, arguments);
// IE fix
if (!d3.event)
d3.event = window.event;
var e = d3.event;
if (e.keyCode == 13)
{
if (typeof(e.cancelBubble) !== 'undefined') // IE
e.cancelBubble = true;
if (e.stopPropagation)
e.stopPropagation();
e.preventDefault();
var txt = inp.node().value;
el.text(function(d) { return txt; });
p_el.attr('data-name', txt);
d.name = el.text();
$('#editme').tree('loadData', [root]);
}
});
});
}
function add_link(d){
d3.event.preventDefault();
var p = $(this).closest('form')
var xy = $(this).closest('.btn-form')[0].getBBox();
if($(".add-link").length == 0){
var frm = p.append("<div><input type='text' class='add-link' style='width:130px;'></input></div>");
var inp = frm.on('keypress', function(event){
var e = event;
if (e.keyCode == 13)
{
e.preventDefault();
var txt = $('.add-link').val();
var event = document.createEvent('Event');
event.initEvent('click', true, true);
if(d.children){
d.children.push({name: txt})
}else if(d._children){
d._children.push({name: txt})
}else{
d.children = [{name: txt}]
}
$('text[fill="red"]').attr('fill', null);
update(root);
$(".btn-form").hide();
$('#editme').tree('loadData', [root]);
}
})
.on('click', function(event){ event.preventDefault();})
$('.add-link').focus()
}
}
function update(source) {
// Compute the new height, function counts total children of root node and sets tree height accordingly.
// This prevents the layout looking squashed when new nodes are made visible or looking sparse when nodes are removed
// This makes the layout more consistent.
var levelWidth = [1];
var childCount = function(level, n) {
if (n.children && n.children.length > 0) {
if (levelWidth.length <= level + 1) levelWidth.push(0);
levelWidth[level + 1] += n.children.length;
n.children.forEach(function(d) {
childCount(level + 1, d);
});
}
};
childCount(0, root);
var newHeight = d3.max(levelWidth) * 25; // 25 pixels per line
tree = tree.size([newHeight, viewerWidth]);
// Compute the new tree layout.
var nodes = tree.nodes(root).reverse(),
links = tree.links(nodes);
// Set widths between levels based on maxLabelLength.
nodes.forEach(function(d) {
d.y = (d.depth * (maxLabelLength * 10)); //maxLabelLength * 10px
// alternatively to keep a fixed scale one can set a fixed depth per level
// Normalize for fixed-depth by commenting out below line
// d.y = (d.depth * 500); //500px per level.
});
// Update the nodes…
node = svgGroup.selectAll("g.node")
.data(nodes, function(d) {
return d.id || (d.id = ++i);
});
// Enter any new nodes at the parent's previous position.
var nodeEnter = node.enter().append("g")
// .call(dragListener)
.attr("class", "node")
.attr("transform", function(d) {
return "translate(" + source.y0 + "," + source.x0 + ")";
})
.on('click', click);
nodeEnter.append("circle")
.attr('class', 'nodeCircle')
.attr("r", 0)
.style("fill", function(d) {
return d._children ? "lightsteelblue" : "#fff";
});
nodeEnter.append("text")
.attr("x", function(d) {
return d.children || d._children ? -10 : 10;
})
.attr("dy", ".35em")
.attr('class', 'nodeText')
.attr("text-anchor", function(d) {
return d.children || d._children ? "end" : "start";
})
.text(function(d) {
return d.name;
})
.style("fill-opacity", 0)
.call(make_editable);
// phantom node to give us mouseover in a radius around it
// nodeEnter.append("circle")
// .attr('class', 'ghostCircle')
// .attr("r", 30)
// .attr("opacity", 0.2) // change this to zero to hide the target area
// .style("fill", "red")
// .attr('pointer-events', 'mouseover');
// .on("mouseover", function(node) {
// overCircle(node);
// })
// .on("mouseout", function(node) {
// outCircle(node);
// });
// Update the text to reflect whether node has children or not.
node.select('text')
.attr("x", function(d) {
return d.children || d._children ? -10 : 10;
})
.attr("text-anchor", function(d) {
return d.children || d._children ? "end" : "start";
})
.text(function(d) {
return d.name;
});
// Change the circle fill depending on whether it has children and is collapsed
node.select("circle.nodeCircle")
.attr("r", 4.5)
.style("fill", function(d) {
return d._children ? "lightsteelblue" : "#fff";
});
// Transition nodes to their new position.
var nodeUpdate = node.transition()
.duration(duration)
.attr("transform", function(d) {
return "translate(" + d.y + "," + d.x + ")";
});
// Fade the text in
nodeUpdate.select("text")
.style("fill-opacity", 1);
// Transition exiting nodes to the parent's new position.
var nodeExit = node.exit().transition()
.duration(duration)
.attr("transform", function(d) {
return "translate(" + source.y + "," + source.x + ")";
})
.remove();
nodeExit.select("circle")
.attr("r", 0);
nodeExit.select("text")
.style("fill-opacity", 0);
// Update the links…
var link = svgGroup.selectAll("path.link")
.data(links, function(d) {
return d.target.id;
});
// Enter any new links at the parent's previous position.
link.enter().insert("path", "g")
.attr("class", "link")
.attr("d", function(d) {
var o = {
x: source.x0,
y: source.y0
};
return diagonal({
source: o,
target: o
});
});
// Transition links to their new position.
link.transition()
.duration(duration)
.attr("d", diagonal);
// Transition exiting nodes to the parent's new position.
link.exit().transition()
.duration(duration)
.attr("d", function(d) {
var o = {
x: source.x,
y: source.y
};
return diagonal({
source: o,
target: o
});
})
.remove();
// Stash the old positions for transition.
nodes.forEach(function(d) {
d.x0 = d.x;
d.y0 = d.y;
});
}
function collapse(d) {
if (d.children) {
d._children = d.children;
d._children.forEach(collapse);
d.children = null;
}
}
function expand(d) {
if (d._children) {
d.children = d._children;
d.children.forEach(expand);
d._children = null;
}else if(d.children) {
d.children.forEach(expand);
}
}
// Append a group which holds all nodes and which the zoom Listener can act upon.
var svgGroup = baseSvg.append("g");
// Define the root
root = treeData;
root.x0 = viewerHeight / 2;
root.y0 = 0;
// Layout the tree initially and center on the root node.
update(root);
centerNode(root);
});

Drag and Drop limitation in Konva js

I recently began to learn Konva-JS... please help me :)
<script>
var width = window.innerWidth;
var height = window.innerHeight;
function loadImages(sources, callback) {
var assetDir = '/assets/';
var images = {};
var loadedImages = 0;
var numImages = 0;
for(var src in sources) {
numImages++;
}
for(var src in sources) {
images[src] = new Image();
images[src].onload = function() {
if(++loadedImages >= numImages) {
callback(images);
}
};
images[src].src = assetDir + sources[src];
}
}
function isNearOutline(animal, outline) {
var a = animal;
var o = outline;
var ax = a.getX();
var ay = a.getY();
if(ax > o.x - 20 && ax < o.x + 20 && ay > o.y - 20 && ay < o.y + 20) {
return true;
}
else {
return false;
}
}
function drawBackground(background, beachImg, text) {
var context = background.getContext();
context.drawImage(beachImg, 0, 0);
context.setAttr('font', '20pt Calibri');
context.setAttr('textAlign', 'center');
context.setAttr('fillStyle', 'white');
context.fillText(text, background.getStage().getWidth() / 2, 40);
}
function initStage(images) {
var stage = new Konva.Stage({
container: 'container',
width: 578,
height: 530
});
var background = new Konva.Layer();
var animalLayer = new Konva.Layer();
var animalShapes = [];
var score = 0;
// image positions
var animals = {
snake: {
x: 10,
y: 70
},
giraffe: {
x: 90,
y: 70
},
monkey: {
x: 275,
y: 70
},
lion: {
x: 400,
y: 70
}
};
var outlines = {
snake_black: {
x: 275,
y: 350
},
giraffe_black: {
x: 390,
y: 250
},
monkey_black: {
x: 300,
y: 420
},
lion_black: {
x: 100,
y: 390
}
};
// create draggable animals
for(var key in animals) {
// anonymous function to induce scope
(function() {
var privKey = key;
var anim = animals[key];
var animal = new Konva.Image({
image: images[key],
x: anim.x,
y: anim.y,
draggable: true
});
animal.on('dragstart', function() {
this.moveToTop();
animalLayer.draw();
});
/*
* check if animal is in the right spot and
* snap into place if it is
*/
animal.on('dragend', function() {
var outline = outlines[privKey + '_black'];
if(!animal.inRightPlace && isNearOutline(animal, outline)) {
animal.position({
x : outline.x,
y : outline.y
});
animalLayer.draw();
animal.inRightPlace = true;
if(++score >= 4) {
var text = 'You win! Enjoy your booty!';
drawBackground(background, images.beach, text);
}
// disable drag and drop
setTimeout(function() {
animal.draggable(false);
}, 50);
}
});
// make animal glow on mouseover
animal.on('mouseover', function() {
animal.image(images[privKey + '_glow']);
animalLayer.draw();
document.body.style.cursor = 'pointer';
});
// return animal on mouseout
animal.on('mouseout', function() {
animal.image(images[privKey]);
animalLayer.draw();
document.body.style.cursor = 'default';
});
animal.on('dragmove', function() {
document.body.style.cursor = 'pointer';
});
animalLayer.add(animal);
animalShapes.push(animal);
})();
}
// create animal outlines
for(var key in outlines) {
// anonymous function to induce scope
(function() {
var imageObj = images[key];
var out = outlines[key];
var outline = new Konva.Image({
image: imageObj,
x: out.x,
y: out.y
});
animalLayer.add(outline);
})();
}
stage.add(background);
stage.add(animalLayer);
drawBackground(background, images.beach, 'Ahoy! Put the animals on the beach!');
}
var sources = {
beach: 'beach.png',
snake: 'snake.png',
snake_glow: 'snake-glow.png',
snake_black: 'snake-black.png',
lion: 'lion.png',
lion_glow: 'lion-glow.png',
lion_black: 'lion-black.png',
monkey: 'monkey.png',
monkey_glow: 'monkey-glow.png',
monkey_black: 'monkey-black.png',
giraffe: 'giraffe.png',
giraffe_glow: 'giraffe-glow.png',
giraffe_black: 'giraffe-black.png'
};
loadImages(sources, initStage);
</script>
as we can see in this example Animals_on_the_Beach_Game the animal's images are drag-able and can be drop ever where.... but I want to change it in the way that it just can drop on the specific place ... what can I do ?
thank you :)
This is more of a design question, as letting go of the mouse button isn't something you can prevent. It would also be non-intuitive to keep the image attached to the mouse position as you would then need a new mouse event to associate with dropping it. What I've done for a drag and drop UI was to either (1) destroy the dropped shape, or if that wasn't an option, (2) animate the shape back (i.e. snap back) to its original position. Alternatively, you might (3) find the closest likely valid drop target and snap to that location.
First you define lionOrigin, that maybe you already have.
You have to implement the call on the dragend event of the object dragged, so let's say the lion. You have to check position of the lion in relation to the end desired position, let's call it lionDestiny. That can be done with a simple grometry: calculate the distance between to point. We do that with distanceA2B() function.
Now you can establish an offset inside wich you can snap the object, as it is close enough. If the minimal offset is not achieved, then you place the lion back on lionOrigin.
Al last, in konvajs you can use .x() and .y() to easily get or set position to lion.
Something like this:
var lionOrigin = [50,50];
var lionDestiny = [200,200];
var offset = 20;
distanceA2B(a,b) {
return Math.sqrt( ((a[0]-b[0])*(a[0]-b[0])) + ((a[1]-b[1])*(a[1]-b[1])) );
}
lion.on('dragend', (e) => {
var d = distanceA2B([lion.x(),lion.y()],lionDestiny);
if(d<offset){
lion.x(lionDestiny[0]);
lion.y(lionDestiny[1]);
}else{
lion.x(lionOrigin[0]);
lion.y(lionOrigin[1]);
}
});
Hope this helps!
It would have been better if you could explain your question more when you say you want to move any shape to a specific position. Though konva.js provides you with various events through which you can do this. For example, suppose you want to interchange the location of two shapes when you drag and move the first shape to the second and drop it there. In this case, you can use dragend event of konva. So when you move the target element to another element and drop it there, check if they are intersecting each other or not and then interchange their coordinates with each other.
Here is the function to find the intersection between two elements:
haveIntersection(r1, r2) {
return !(
r2.x > r1.x + r1.width ||
r2.x + r2.width < r1.x ||
r2.y > r1.y + r1.height ||
r2.y + r2.height < r1.y
);
}
And from here, you can try to understand the functionality. Though it's in nuxt.js but the events and scripts would be almost same if you are using only javascript. You can find sample code with an explanation for replacing the location of two shapes with each other. So even if you don't want to replace the locations but you want to move your target element to any position this will make you understand how to do this.

How to animate a line string between 2 points in OpenLayers 3 map?

I want to draw a line between multiple points from an array of coordinates.
My code looks like :
<button onclick="drawAnimatedLine(new ol.geom.Point(6210355.674114,2592743.9994331785), new ol.geom.Point(8176927.537835015,2255198.08252584), 50, 2000);">Draw Line</button>
And my js looks like :
function drawAnimatedLine(startPt, endPt, steps, time, fn) {
var style = {
strokeColor: "#0500bd",
strokeWidth: 15,
strokeOpacity: 0.5,
strokeColor: '#0000ff'
};
var directionX = (endPt.x - startPt.x) / steps;
var directionY = (endPt.y - startPt.y) / steps;
var i = 0;
var prevLayer;
var lineDraw = setInterval(function () {
console.log("Inside Animate Line");
if (i > steps) {
clearInterval(lineDraw);
if (fn)
fn();
return;
}
var newEndPt = new ol.geom.Point(startPt.x + i * directionX, startPt.y + i * directionY);
var line = new ol.geom.LineString([startPt, newEndPt]);
var fea = new ol.Feature({
geometry:line,
style: style
});
var vec = new ol.layer.Vector();
vec.addFeatures([fea]);
map.addLayer(vec);
if(prevLayer)
{
map.removeLayer(prevLayer);
}
prevLayer = vec;
i++;
}, time / steps);
}
Note : Coordinates will be dynamic but for testing I've passed the sample data in onclick of the button. Please do try to sort out this issue as soon as possible.

on() doesn't work with live data using jQuery, how to?

i have some dynamic data that gets appended to a list and any links in that data doesnt seem to work.
i am using jquery 1.8.3 and on() should account for the live method, i think
setInterval(function () {
getNot();
}, 2000);
function getNot() {
var data = {
t1: 'test1',
t2: 'test2',
t3: 'test3'
};
var size = 0,
li = '';
$.each(data, function (k, v) {
li += '<li>' +
'<a href="#" class="add" data-listid="' + k + '">' +
'<h2>load data - ' + k + '</h2>' +
'</a>' +
'</li>';
size++;
});
var but = $('#not'),
ul = $('#not_ul');
but.find('span').text(size + ' Notifications');
ul.html(li);
ul.listview().listview("refresh");
}
// this doesn't seem to work
$('.add').on("click", function () {
var listId = $(this).data('listid');
console.log(listId);
return false;
});
see full example here
any ideas on this issue?
$('.add').on("click", function () {
You need to pass a selector to make on generate a delegate event:
$('#{containerId}').on("click", '.add', function () {
var listId = $(this).data('listid');
console.log(listId);
return false;
});
containerId should be the closest static element to the dynamic created .adds elements.

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