Device orientation in Xcode does not seem to work properly - ios

In my project I have only options "portrait" and "upside down" selected. The two of landscape options are not checked. But when I run it whether on a device or on simulator and turn it right or left the app becomes landscape. It should not, what could be wrong?

Ups, sorry i didn't noticed the iPad tab which also containes checkboxes with checked landscape

Related

I have the device orientation of my app (iOS/ Swift) set to portrait only, however the screen still rotates?

Picture of deployment settings
As you can see in the picture, I have set my device orientation to portrait only, but the app will still rotate. I am coding completely programmatically, so there is no storyboard. Any Ideas?
After some headache I found that the reason it was acting up was because, I had not selected A Main interface in the "general" Target menu. This mistake started because I had deleted my storyboard to code UI programmatically. If you do the same select "LaunchScreen.storyboard", and your app will work normal.

How can I force landscape for all views in Xcode

I tried to set the device orientation to landscape only (left & right) in the General tab of the target and also in the Info tab for iPad and iPhone, but portrait mode is still supported/enabled. Is this a Xcode bug or does anyone know why portrait mode is still supported even though I disabled it in both places? Preferably I would like to achieve it without setting it in code. I am using Xcode 13.
After playing around for a while I saw, that the portrait mode is still set in the Build Settings tab even though I disabled it in the General and Info tab. Just click on your Target -> Build Settings -> search for 'Orientation' and remove the portrait one if there is any.

Locking a project into portrait in Xcode?

I have just begun creating a new Xcode project, and noticed that how I normally remove the function to have the app in landscape; a tick box under device orientation within the general tab of the project; has disappeared.
Has this orientation setting moved elsewhere, or must I now code it to lock it into portrait only?
Also, I am working in objective-c.
Thanks.
Click on your project on the left menu, next uncheck Landscape mode in Device Orientation:

IOS 8 iPad make only Launch Screen portrait only

I know how to make an iPad app portrait only for the whole app and how to make particular views portrait only, but not how to make the launch image portrait only. How do I do it?
Currently I only have "portrait" checked under "iOS 7.0 and Later" in images.xcassets. The reason I want the launch image portrait only is I tried getting landscape to work but despite multiple attempts and asking about it here, I had no luck.
Clarification:
I want the app to handle both portrait and landscape iPad and iPhone. But the landscape image for iPad does not display so I want to force the launch image and just the launch image to be Portrait only.
No idea if you checked this but here is something often overlooked.
In the Workspace, if you choose your target project, in Deployment Info, there are two things to check there. First, make sure the Device Orientation is set to "Portrait" only. Then, open the drop down menu on "Devices". Choose each separately and do the same thing. For some reason for me, universal does't apply it to iPhone and iPad simultaneously.

Screen Rotation in iOS

I need some help regarding "Screen Rotation". I am creating this application in Landscape mode but I also want to be able to turn the iPad to Portrait mode. I am trying something different and making the application inside the viewcontroller. Basically copy and paste a view controller over and over. My issue is that even after I select, "Portrait" to be the ViewControllers Mode it still changed to landscape when i the iPad is turned to Landscape mode. I hope this made sense. Any answers are greatly appreciated!
If you're setting the supported orientation modes under the 'Deployment Info' section of your project file in Xcode, might be worth double checking that you are setting the modes for iPad rather than iPhone if you setup your project as a Universal app.

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