executable file vs binary file..how they work? [closed] - ios

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Apple states that an iOS App binary file can be as large as 2 GB, but the executable file (app_name.app/app_name) cannot exceed 60 MB? Does that mean that on the App Store, when I download my app that it can be as large as 2 GB? Or is it required that my app be less than 60 MB including all my images and video?
If my app including images and video must be less than 60 MB, how can I retrieve the rest of my assets?

The .app file portion is limited to 60 MB and consist largely of your compiled code. When combined with the assets (images, sounds, videos, data, etc.) in an .ipa file, the maximum size is 2 GB.
Note that these limits change over time. See: Max size of an iOS application

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Reduce Application Size [closed]

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In my last update my application size was 36 MB when i uploaded on app store. Then i added some pods files like Firebase Database ,storage and JSQMessagesViewController in my project after that when i uploaded my application its size increased and it become 101 MB. I'm shocked that how it is increased so and why? How can i reduced this size like about 40 MB? I have also used Bridge Header File in my project because firebase chat code is in swift and my project is in objective C.
You can export an archive to an ipa from the organizer. Then rename the ipa file to .zip and extract it.
From there, you'll be able to see what component is taking how much space.
This is the file structure for my app that has been extracted

why iOS project archiving takes longer than building? [closed]

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I am developing an application. It takes 20 seconds to build into my iPhone, but couple of minutes to archive into an IPA, what is the reason of this ?
I use Xcode 6, and Swift.
EDIT :
i once read about dsym option that could be turned off, and save a lot of time, are there any other options that i can turn off to save time?
That's obvious because the archiving does a lot of optimisation and compression on the code and resources (images etc), which takes additional time than just installing a debug build.
As far as I understand it archiving an app is building it ánd compressing it's not weird that it takes longer than only building. You may have a look at this: https://en.wikipedia.org/wiki/.ipa_(file_extension)

Platform to save iOS app images online [closed]

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I have an iOS app that has over 100 images pre-stored in it. I want to have a system where all the images are saved online and picked by the app. Other then maintaining an own server, what other online options are available to save and retrieve such amount of data. And what are options available to save high scores of the iOS application online?
Parse could be made to work to save and access the images.
Game Center is great for high scores and Crystal, Geosophic, and Plus+ are all alternatives as well.
you can integrate apple's iCloud in your app to store any data.
this is the link-https://developer.apple.com/library/mac/documentation/General/Conceptual/iCloudDesignGuide/Chapters/Introduction.html
for store high scores you may use game centre.

iCloud Server Space Limitation for iOS Application [closed]

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This is general question,
Is there any limitation for application to store data on iCloud Server (Not exceed max Limit of 5 GB in general).
See Design Considerations for iCloud Apps ,See the section Being a Responsible iCloud App
It clearly states : Apps that take advantage of iCloud storage features should act responsibly when storing data there. The space available in each user’s account is limited and is shared by all apps. Users can see how much space is consumed by a given app and choose to delete documents and data associated with your app. For these reasons, it is in your app’s interest to be responsible about what files you store.
and the above said limitation in general is 5GB.

Adobe Livecycle performance [closed]

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I have installed Adobe Livecycle in order to convert MSWORD files to PDF from a web-app.
Specifically, I use the DocConverter tool. Previously I have used OpenOffice UNO SDK, but I have found some problems with particular documents.
Now, the conversion is ok, but the conversion time is huge.
These are the times to convert documents of different sizes via Openoffice and via Livecycle.
Could you suggest anything?
SIZE (bytes) Openoffice (sec) Adobe LiveCycle (sec)
24064 1 8
50688 0 3
100864 0 3
253952 0 5
509440 1 5
1017856 5 18
2098688 8 10
4042240 19 45
6281216 0 9
8212480 32 125
The main reason behind the length of time behind the transaction is how LiveCycle PDF Generator works. In order to maintain document fidelity, the document is programmatically opened using whatever native software the original document was created in, and then converted to PDF.
Consider increasing your application server heap size, and LiveCycle Document Max Inline Size. Here are two helpful articles:
Heap Size Tuning and Large Document Processing
I learnt that Adobe live cycle perform better and faster in windows rather than Solaris. Conversion of Document to PDF is always single threaded which ends up consuming more resources. Make sure to increase the heap size, Timeouts and it would serve better if load balancing is done with multiple servers.

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