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I am developing an application. It takes 20 seconds to build into my iPhone, but couple of minutes to archive into an IPA, what is the reason of this ?
I use Xcode 6, and Swift.
EDIT :
i once read about dsym option that could be turned off, and save a lot of time, are there any other options that i can turn off to save time?
That's obvious because the archiving does a lot of optimisation and compression on the code and resources (images etc), which takes additional time than just installing a debug build.
As far as I understand it archiving an app is building it ánd compressing it's not weird that it takes longer than only building. You may have a look at this: https://en.wikipedia.org/wiki/.ipa_(file_extension)
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I recently wanted to use an open source library that dropped Cocoapods support so I decided to migrate my entire project over to using Swift Package Manager. That means no more using the .xcworkspace file and now opening the .xcodeproj file instead. Is there a difference among settings that occurs when using the .xcodeproj instead? I noticed my project is always indexing first thing when I open it and when I build my project Xcode jumps to 110% CPU utilization and stays there even after the build and is idle. This makes the experience inside Xcode a bit laggy. Anybody else experiencing this? Is this expected? What’s the best way to go about trying to figure out what’s going on?
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I developed task using Xcode v8. But now I need to be able to open it in Xcode v7.
I have needed version of Xcode. But I cannot open Files and perform build.
You can use Xcode 7 but you will need to change all the syntax manually. There is no converter available for downgrading.
If your code is completely in Obj-C then it will not be a problem for you, but for swift you will end up with a lot of changes.
If you want to test your functionality you can download lower version simulators and add device with that OS.
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I know this is probably a long shot but I wanted to know if there is any relatively easy way to run swift code which is stored on a server or hosted somewhere other than the application bundle. I would like to be able to change single lines of code without having to publish an update to the app.
If anyone could help or has a work around then that would be great.
Thanks
No it's both not possible (there is no compiler on an iOS device) and not allowed (downloading code is expressly forbidden by Apple's app store guidelines.)
So you both cannot and may not do this.
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I am now finishing my first app I developed in Xcode.
Now i want to improve smoothness of my app. Sometimes my app freezes for really short time. If you would played it for first time, you wouldn't noticed, but for me it is a nightmare.
Maybe my sounds causing that problem (i am running them on different thread but anyway), or something else..
What is the best way to test my app? Are there some special programs to do it?
First thing you can do in Xcode: Product -> Scheme -> Edit Scheme -> Build Configuration -> Release.
If you e.g. work much with arrays, it will speed up your app.
You can then also use Instruments to test the behavior of your app.
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I might have a new app ready in a couple of days so I'm not sure if I should use the slot available right now to update my old app. I want to get the new app in the store asap.
How long does it take usually for small updates like graphic changes or just simply changing the name of your app?
All updates, small or large will go thru the same review process. An update to an app can take anywhere between 3 to 6 days. But I've had an update that took 4 weeks. you just never know.
If you go to the App Store Approval Process page you will see that 99% of all updatw will be revied within 5 days.
Normally a simple update takes 2-3 days..but not sure may take upto 10-15 days.