Google Drive SDK -DrEdit iOS example - ios

I've loaded the example app, configured the IDs, and get an app that starts nicely and allows me to logon. Once the logon is complete I get the following message & the app crashes.
Any ideas on what the problem is would be appreciated.

This message turned out not to crash the program after careful review of the template code. Message still displays, but then closes to display the tableView.

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App rejected by Apple based on design guideline

Apple rejected our app with the following response:
We noticed an issue in your app that contributes to a lower quality user experience than Apple users expect:
- Upon launching the app, a web page in mobile Safari opens first, then returns to the app. The user should be able to use the app immediately upon launch.
Next Steps
To resolve this issue, please revise your app to address all instances of this type of issue.
The app we're developing is a keyboard extension. The use-cases do not require a user to actually open the app and use it. As a result, in the app itself (should you launch it from home/springboard), we redirect the user to our website, which informs the user how to use the product (there's no registration or immediate tutorial required, but we certainly cant have the app do absolutely nothing). From Apple's response, this clearly isn't the right way. My questions:
If a user were to be redirected to Messages, could this solve the problem? The reason I ask this instead of just trying it is so that I dont waste time and end up getting rejected again.
Part of the problem seems that opening the app through springboard is misleading since it doesnt do anything. But my understanding is that we cannot have apps without icons (Create iOS app without menu icon). Do keyboard apps need to be published differently so that we dont have an icon in springboard? If so, please direct me to some documentation/Xcode configuration/resources to achieve this.
This is my first attempt at mobile development
The answer provided by #particleman was the right one. Just loading a WebView within the app was enough for Apple to accept the app.

Problems activating Facebook Ads in iOS App

I am trying to integrate Facebook Ads in my iOS App.
I have the SDK installed and I also already receive test-ads. So everything seems to work fine.
BUT...
On the Facebook page inside the Monetization Manager there is a 4 step tutorial on what I need to do.
was Choosing the ad format -> Banner -> Done
Integrating the SDK (I'd say it's done cause I see Test-Ads inside my app) but here's the problem... Cause there is no Checkmark there.
Is the payment info. That's done.
Would be the Review that I'd like to do, but that seems to be deactivated...
So... It also says there, that I need to be logged in to facebook on my phone with an associated Account. I am!
I don't know what else I'd need to do in order for Facebook to recognize that I already successfully displayed a Test-Ad and I just can't find any contact phone number to ask somebody.
Any hints are very much appreciated.
Btw. I already tried yesterday evening (in case the activation process simply takes longer...)
I finally found the Problem after trying every single Setting on the Facebook page...
The problem was that I added my device as Test-Device.
So after removing FBAdSettings.addTestDevice(FBAdSettings.testDeviceHash()) it was working.
Did cost my a lot of time and nerves :) But now everything works as expected!

How to do facebook login without opening a browser at all?

The IOS app I'm currently working on uses FBSDKLoginManager().logInWithReadPermissions, which opens a browser in the app for user to login to facebook. Then, the browser closes, and the app uses the FBSDKLoginManagerLoginResult to proceed.
However, I want to change it so that the app uses preset settings to log into facebook in the background, without actually opening a browser at all. To put it in a simpler way, the app should not open the browser, but still cause a regular log-in. Is that possible?
Just to clarify, this feature is only intended when the app is running in the developer mode, not for the users.
Thank you!
EDIT: I also found FBSDKLoginBehaviorSystemAccount, which
Attempts log in through the Facebook account currently signed in through
the device Settings.
However, I have no idea about how to implement this in swift, and I cannot find any resource online besides the brief description in FacebookSDK's documentation. It will be great if someone can help!

Content not found error after clicking on game request notification on facebook

I have created a game in android and iOS. I have created an app on facebook with category as GAME.
I am able to send requests to facebook friends by using FBSDKGameRequestDialog.
But when i click on the notification received, it gives me the following error, instead of redirecting to the playstore.
Finally, its working now. May be some facebook bug which they fixed and its working without any changes.
I was seeing this exact message until I turned on deep-linking in the Facebook dev console > settings > basic page. Even then it took a day or so before Facebook cache was cleared and it began working.

Dropbox Sync API invalid application

I have been developing an application in iOS using Dropbox Sync API, I am using the API to show a folderĀ“s content in a table view. Today when I tried to sign in with my Dropbox account the modal showed me a message indicating that "The application is not valid". Does anyone knows whats going on?
See https://forums.dropbox.com/topic.php?id=111173. Temporary issue, being fixed ASAP.

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