Network lost on screen lock unlock - ios

Encountered a very weird problem, using simple AFNetworking downloading operation, even tried with simple NSURLConnection operation, connection fails if you keep your app running, and lock screen and then unlock. Works absolutely fine in background though.
Any one encountered similar problem with NSURLConnection want to share some solution?
Thanks.

It looks like an iOS bug. Weird, but lock screen action affects NSURLSession somehow, so that it stops working and returns NSURLErrorNetworkConnectionLost. So in my app I gave up using shared session. I either use a new session object for every request or (if I need to maintain one session constantly) recreate it every time the screen gets unlocked. And it works. For users of AFNetworking or any other third party library working on top of NSURLSession the situation is harder, of course. You'll need to correct the code of the library, which is definitely not a good thing, but I think there's no other choice

Very helpful Andrey Chernukha,
In my case, figured out that you don't necessary need to recreate new session every time.
I ended up using array to save running NSURLSessionDataTasks and after phone is unlocked resume them.
Steps:
I created array NSMutableArray *dataTasksToResume
In - (void)applicationWillResignActive:(UIApplication *)application I saved all tasks to dataTasksToResume array
Cancel all running NSURLSessionDataTasks
In - (void)applicationDidBecomeActive:(UIApplication *)application get all tasks from array and resuming them (re-creating them)
Enjoy!
Hope it helps.

Related

NSURLSessionDownloadTask move temporary file

I'm trying to reach the file which I was downloading earlier by NSURLSession. It seems I can't read the location of the file, even though I'm doing it before delegate method ends (as the file is temporary).
Still, I'm getting nil when trying to access the data under location returned from NSURLSession delegate and error 257.
The code goes as following:
- (void)URLSession:(NSURLSession *)session downloadTask:(NSURLSessionDownloadTask *)downloadTask didFinishDownloadingToURL:(NSURL *)location {
NSError *movingError = nil;
NSData *fileData = [NSData dataWithContentsOfFile:location.path options:0 error:&movingError]; // is nil
NSLog(#"%#", movingError); // is error 257
}
What's wrong with this code..? I saw similar questions NSURLSessionDownloadTask - downloads but ends with error and iPhone - copying a file from resources to Documents gives an error but these completely doesn't apply to my case.
-- edit --
I've created a new project and pasted the very same code. It works... So:
1) In my project I'm receiving error 257, probably some configuration of the project is invalid or the fact I'm using backgroundTasks somewhere else in the app messes things up
2) Same as in 1 happens if I put the source files of this download to the external framework linked in by Carthage
3) On demo project I created (copy-pasted files used in 1 & 2) everything works corretly.
If someone has an idea what can cause the fact it isn't working - would be awesome.
Late to the discussion, but I've seen the same/similar issue and investigated.
With my investigation, what you are seeing is expected (should I say “it's observed”?).
But since I'm not 100% sure how you are using URL session, I put down below what I'm trying to do, followed by my observations (important ones only).
Also, I created a sample project and put it here as downLoader.zip. You can play and check how URL session background download works. But It's better to read thru below before trying to play, though this is fairly a long note.
A. what I'm trying to do
I'm developing kind a map app, where I need to download 1000+ of small size (0.5-150kB, mostly ~20kB) PNG files at a time. Total download size of them is ~50MB, and it takes a couple of minutes to download all of them. I think that keeping users to my app just waiting for download is bad design, so I made the app to use URL Session’s background download.
I have to admit, however, that Apple’s doc says that “Background sessions are optimized for transferring a small number of large resources that can be resumed as necessary.” So, the way I’m using background session is totally opposite. But, anyway...
B. what I've observed
Below, I’ve listed my observations and my guess of why. I should say guess since they are not documented.
(1) observation: sometimes, files that should come with didFinishDownlaodingTo don’t exist.
Temporary files are put at:
/var/mobile/Containers/Data/Application/randomHexString/Library/Caches/com.apple.nsurlsessiond/Downloads/yourName.yourApp. The randomHexString changes from app’s run to run. When the files don’t exist, the randomHexString that came with didFinishDownloadingTo is the one from the “previous” session. Now, “previous” here means the session at app’s previous run !, which clearly doesn't exist at the current session at current run.
There's another scenario for non-existent file, which is that the randomHexString is ok, but the files don't exist. This seems to happen after session cancel is requested (invalidateAndCancel) and before session becomes invalid (didBecomeInvalidWithError).
Guess: This happens especially on the development phase since we terminate the app while downloading, manually or by debugger or just by bug. It seems once the download requests are handed and accepted to the OS, the OS handles our requests even after the app quits. Note we can’t know if the OS has definitely accepted the requests or not. Even after the return from URLSessionDownloadTask:resume(), sometimes files don’t exit at the next launch and sometimes they do.
Workaround: If files don’t exist, just ignore them. In a while, “this time’s” files should come.
(2) observation: sometimes, the duplicated (same) files come with didFinishDownloadingTo.
My app converts downloaded PNG files to other format. W/in didFinishDownlaodingTo, I move temp files (== OS designated) to another my app’s directory, then spawn thread (GCD) to convert the format and delete downloaded temp files. So, the other thread (didFinishDownlaodingTo) to overwrite is an issue.
Workaround: I make list of URLSessionTask:taskIdentifier and w/in didFinishDownlaodingTo, check the duplication by retrieving the taskID list to ignore duplicated files.
(3) observation: even after the user terminated the app, OS relaunches the app again.
After the user terminated the app from task switcher, quite often, the OS relaunches the app w/ application:handleEventsForBackgroundURLSession:completionHandler.
Note the sequence of relaunch is that didFinishLaunchingWithOptions comes first as regular launch, then handleEventsForBackgroundURLSession comes next.
From user’s POV, when he/she terminated the app, that’s it, done! It looks strange even after they terminated the app, it relaunches in itself and notifies something to them. It's like a zombie.
Guess: The Apple’s document says “If the user terminates your app, the system cancels any pending tasks”. The definition of “pending tasks” is not clearly stated but I understand this is from iOS POV and not user’s or program developer’s. As guessed in (1), iOS seemed to have accepted the download requests, and they are not “pending tasks” anymore.
Workaround: I create a “flagFile” after all of download requests are handed to iOS w/ URLSessionDownloadTask:resume(), of which file means that “download is ongoing”. When users terminate the app, at UIApplicationDelegate:applicationWillTerminate, I delete the flag file. Or, if all of download requests not handed to iOS, there's no flag file. Then at app’s relaunch at UIApplicationDelegate:handleEventsForBackgroundURLSession, I check if we have the flag file. If missing, then I can assume that users terminated. Two choices here. Choice-1: I will not recreate URL session. What happens next is that iOS will terminate my app in about 20 seconds. I have no idea if this (== not creating the URL session) is a legal operation but it works. Users can launch w/in this 20 sec, so I put some more code to handle that scenario. Choice-2: I create URL session. What happens next is that iOS calls delegate methods didFinishDownlaodingTo/didCompleteWithError, followed by urlSessionDidFinishEvents. If I don't do anything here, the process (app) keeps alive indefinitely w/o any notification to users: nothing in task switcher. This is nothing more than waste of memory. The option here is to fire local notification and let users know of my app, so that they can go back to my app and can terminate (Again!), though my app clearly appears as a zombie. One issue for both choices: applicationWillTerminate may not be called in certain situation (though I've yet confirmed). At this case, flag file is left as regular ops and show zombie to users. So, the flag file method is just mitigation to the issue, but I think it works most of the time for my app.
Note the app is relaunched sometimes when it's killed by xcode debugger or killed by OS w/ bug (SEGFALUT).
(4) observation: after the app is terminated (by user, etc.) then relaunched by OS, the app is occasionally in active state (UIApplication.shared.applicationState is .active).
I want to notify the user on the download completion by local notification, but since it's active, local notification doesn't fire. So, I need to use UIAlertController instead. Therefore, I can't provide consistent user experience, and should look strange for users: most of the time local notification and very occasionally UIAlert. Note when app started in active state, it appears in task switcher.
Guess: totally no idea how this can happen. One good(?) thing is this happens only occasionally.
Workaround: seems none.
(5) observation: handleEventsForBackgroundURLSession/urlSessionDidFinishEvents is called just once.
I start the download after started background task (application.beginBackgroundTask). Then in expiration handler of beginBackgroundTask, I call endBackgroundTask. I don't know exactly why, but after endBackgroundTask, my process is still given lots of process time, so I can keep requesting download. This might be because download files keep coming w/ didFinishDownlaodingTo. To be a good citizen, I suspend to request further download, and fire local notification to user to put the app to foreground. Now, once I suspend the request, in 4-5 seconds, OS determines the URL session is over and handleEventsForBackgroundURLSession then urlSessionDidFinishEvents are called. This is one-off event. When the user put the app in foreground to resume download, then put it again in background, no handleEventsForBackgroundURLSession/urlSessionDidFinishEvents will come anymore. What's unclear to me is the definition of session's start and end. It seems the session starts at first URLSessionTask.resume(), then ends w/ timeout, which seems to be determined by URLSessionConfiguration.timeoutIntervalForRequest. However, setting large number here (1000 sec) doesn't affect anything, it's always 4-5 seconds.
Guess: no idea
Workaround: don't relay on urlSessionDidFinishEvents while the app is alive. Relay only when app relaunched by OS and at initial handleEventsForBackgroundURLSession/urlSessionDidFinishEvents.
===============
Below, I listed about the sample project (downLoader.zip). You can verify all of above with the sample.
The app has a list of download files. The number of files is 1921, and 56MB in total. They are 256x256 PNG map tile files that are located in a server managed by Geo Spatial Information Authority of Japan (GSI). After downloaded, they are moved to Library/Cache/download. If your device is jail-broken, you can view them w/ Filza.
crash itself to test relaunch
emulate background task expiration
logging to file since debugger doesn't work after relaunch by OS. The file is in Documents, can be moved to PC.
Do play with the real device. Simulator doesn't relaunch the app.
Project built w/ Xcode 8.3.3 and tested w/ iphone6+/9.3.3 and iphone7+/10.3.1
To see if app relaunched w/ xcode, go to Debug/Attach to Process menu and see if downLoader is listed.
===============
I think URL session background download behaves trickily, especially at relaunch. We need to consider at least the observations I listed above, or the app users will get confused.
I found same error code 257 from online users feedback.In the error scene, the location always refers to a strange bundle identifier:com.sdyd.SDMobileMixSmart. And I guess this's an apple system bug.

Was there any method that can be called before didfinshlaunch to download data in iOS?

I want to download the data from server before launch
I know there is a way to duplicate the launch view and load it till the success callback from service came
But i need to know whether there is another UIapplicationprotocol
method which can be called before didfinsishlaunch to achieve this.Can anybody guide me on this?
No. As discussed in this question, Apple requires that your application launch time be relatively short, or your app will be killed. So it's not a good idea to synchronously connect to the network before/during applicationDidFinishLaunching.
Instead, you can start an asynchronous task (see NSURLSession) and show a progress indicator/spinner while it is executing.
- (BOOL)application:(UIApplication *)application willFinishLaunchingWithOptions:(nullable NSDictionary *)launchOptions
above method will be called before method 'didfinishLaunching' method.
As far as I know,there is no such an method. but you can try to use BackgroundFetch,it can let you download data even the app is not be launched.
You can use the willFinishLaunchingWithOptions method to solve it.
It was shown in https://developer.apple.com/library/ios/documentation/UIKit/Reference/UIApplicationDelegate_Protocol/index.html?hl=ar

Make http call on iOS while offline

Perhaps I have been reading the wrong stuff, but one thing that all of the literatures that I have been reading seem to agree on is that: iOS does not allow background threads to run for longer than ten minutes. That seems to violate one of the greatest principles of app development: the internet should be invisible to your users. So here is a scenario.
A user is going through a tunnel or flying on an airplane, which causes no or unreliable network. At that instant, the user pulls out my email app, composes an email, and hits the send button.
Question: How do I the developer make sure that the email is sent when network becomes available? Of course I am using email as a general example, but in reality I am dealing with a very much simple http situation where my app needs to send a POST to my server.
Side Note: on android, I use Path’s priority job queue, which allows me to set it and forget it (i.e. as soon as there is network it sends my email).
another Side Note: I have been trying to use NSOperationQueue with AFNetworking, but does not do it.
What you want to achieve can be done using a background NSURLSession. While AFNetworking is based on NSURLSession I’m not quite sure if it can be used with a background session that runs while your app doesn’t. But you don’t really need this, NSURLSession is quite easy to use as is.
As a first step you need to create a session configuration for the background session:
let config = URLSessionConfiguration.background(withIdentifier: "de.5sw.test")
config.isDiscretionary = true
config.waitsForConnectivity = true
The isDiscretionary property allows the system to decide when to perform the data transfer. waitsForConnectivity (available since iOS 11) makes the system wait if there is no internet connection instead of failing immediately.
With that configuration object you can create your URL session. The important part is to specify a delegate as the closure-based callbacks get lost when the app is terminated.
let session = URLSession(configuration: config, delegate: self, delegateQueue: OperationQueue.main)
To perform your upload you ask the session to create an upload task and then resume it. For the upload task you first create your URLRequest that specifies the URL and all needed headers. The actual data you want to upload needs to be written to a file. If you provide it as a Data or stream object it cannot be uploaded after your app terminates.
let task = session.uploadTask(with: request, fromFile: fileUrl)
task.resume()
To get notified of success or failure of your upload you need to implement the URLSessionDataDelegate method urlSession(_:task:didCompleteWithError:). If error is nil the transfer was successful.
The final piece that is missing is to handle the events that happened while your app was not running. To do this you implement the method application(_:handleEventsForBackgroundURLSession:completionHandler:) in your app delegate. When the system decides that you need to handles some events for background transfers it launches your app in the background and calls this method.
In there you need first store the completion handler and then recreate your URLSession with the same configuration you used before. This then calls it’s delegate for the events you need to handle as usual. Once it is done with the events it calls the delegate method urlSessionDidFinishEvents(forBackgroundURLSession:). From there you need to call the completion handler that was passed to your app delegate.
The session configuration provides some more options:
timeoutIntervalForResource: How long the system should try to perform your upload. Default is 7 days.
sessionSendsLaunchEvents: If false the app will not be launched to handle events. They will be handled when the user opens the app manually. Defaults is true.
Here is a small sample project that shows how everything fits together: https://github.com/5sw/BackgroundUploadDemo
Your app needs to store the data internally and then you either need something which will cause the app to run in the background (but you shouldn't necessarily add something specially if you don't already have a reason to be doing it) or to wait until the user next brings the app to the foreground - then you can check for a network connection and make the call.
Note that e-mail is very different to a POST, because you can pass an e-mail off to the system mail app to send for you but you can't do exactly the same thing with a POST.
Consider looking also at NSURLSessionUploadTask if you can use it.
In three words: you don't.
And that's actually a good thing. I certainly do not want to have to think and speculate about my last 20 apps, if they are still running in the background, using memory and battery and bandwidth. Furthermore, they would be killed if more memory is needed. How would the user be able to predict if it completed its task successfully? He can't, and need to open the app anyhow to check.
As for the email example, I'd go with showing the email as "pending" (i.e. not sent), until it transferred correctly. Make it obvious to the user that he has to come back later to fulfill the job.
While every developer thinks that his app has an extremely good reason for backgrounding, reality is, for the user in 99% it's just a pain. Can you say "task manager"? ;-)
I wrote a pod that does pretty much this - https://cocoapods.org/pods/OfflineRequestManager. You'd have to do some work listening to delegate callbacks if you want to monitor whether the request is in a pending or completed/failed state, but we've been using it to ensure that requests go out in poor or no connectivity scenarios.
The simplest use case would look something like the following, though most actual cases (saving to disk, specific request data, etc.) will have a few more hoops to jump through:
import OfflineRequestManager
class SimpleRequest: OfflineRequest {
func perform(completion: #escaping (Error?) -> Void) {
doMyNetworkRequest(withCompletion: { response, error in
handleResponse(response)
completion(error)
})
}
}
///////
OfflineRequestManager.defaultManager(queueRequest: SimpleRequest())

How can I programmatically deactivate application?

I'm creating a jailbreak tweak that includes calling from the lockscreen. I am currently using [[%c(SKTelephonyController) sharedInstance] dialNumber:number] to call a number.
Everything is working fine and the call goes through until you try to make a call when there is an open application. For example, if you leave an application open and lock the phone without closing the application, SpringBoard will crash when you try making the call. If there is no open application, the call works fine and there is no crash.
Is there a way to suspend the application programmatically?
I've already looked into [[%c(UIApplication) sharedApplication] _killThermallyActiveApplication];, but the selector is unrecognized, although it is found in the private headers. I've also tried [application disableContextHostingForRequester:#"LaunchSuspend"], which also isn't working.
I'm trying to deactivate the application before making the phone call, but after 2 days of searching through headers, I am unable to do so.
Any help is appreciated.
Finally figured it out! I'll put the code below for those who need it.
[[%c(UIApplication) sharedApplication] quitTopApplication:nil];

How know if iOS device is sleeping in a background process

I have a application running in background and I need to know if device is sleeping in order to start a sincronisation process, but I didn't find information about this.
Does anyone know if it is posible and how do it?
Thanks.
You cannot know if the device is asleep because you have no control over the OS.
You can, otherwise, use the App Delegate method:
- (void)applicationWillResignActive:(UIApplication *)application
{
//your code goes here
}
if you want to wait till your app goes to background
I believe you can't do this using public API. The only thing which you can check whether your application is active or in background (using AppDelegate callbacks). And as Luke pointed out in comments, checking whether device "falls asleep" isn't iOS best design practice.
There are some private API's to do what you want, you can look at following questions:
Is there a way to check if the iOS device is locked/unlocked?
Detect screen on/off from iOS service
However, you should be aware that your app won't be accepted in AppStore in such case.

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