Choose not to support iPhone 4 family [closed] - ios

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Is there a direct plist entry to define that an app supports iPhone 5 and above?
Will an app get rejected for who's UI is best designed for iPhone 5 family and slightly poor designed for iPhone 4 family?

If you are designing for iPhone. It should be both designed for 3.5 inch and 4.0 inch displays otherwise you cannot submit for review. You should design your user interface to provide best user experience for your customers not to pass from Apple's review process. There is only 0.5 inch difference between those devices. So you do not need to alter all your user interface much. It can make very good design for small screen as well by minor changes. You are free to not design for iPhone 6 and iPhone 6 Plus native screen size for now. Possible Apple will change it later on. There is no .plist entry for specially app supports for iPhone 5 and more. Now it is all managed from launch screen images.

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How to create Universal app for iOS? [closed]

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I need to create universal app for iPhone 3.5, 4.0, 4.7, 5.5 inches mobile and iPad. Also i wish to know which is the best way whether to create programatically or to use storyboard. I am using xcode-6.
When creating a new project, you need to specify for which device you want to build the app, having the options iPhone, iPad and Universal. So, in your case you need to specify Universal.
As for the question whether or not to use Storyboards, it depends a bit on your app. But especially when you want to go for all devices and device sizes, I guess it's a good idea to use Storyboards and then also make use of Autolayout and Size classes to adapt your UI to the different screen sizes.

Make iOS application compatible with iPhone6 and iPhone6+ sizes [closed]

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I have created an application in which I have used an .xib for layout. Currently I use two different .xibs, one for iPhone4 320*480 and one for iPhone5 320*568. I am not using auto layout.
Now iPhone6 and iPhone6+ are available, with two different sizes, 4.7 inch and 5.5 inch.
How can I make my app compatible with these sizes?
Easiest way is to download Xcode 6 GM (which was released today) and then run your app and see how it looks. You may not have to do anything at all as iPhone 6 and iPhone 6 Plus will scale most older apps seamlessly. Reference: http://www.imore.com/all-13-million-ios-apps-will-instantly-scale-iphone-6-and-iphone-6-plus
I also tried this out myself on my app (designed for 4" screens) and it worked well in both the iPhone 6 and iPhone 6 Plus in the simulator.

How to make app compatible with iOS 6 and iOS 7 both and iphone 3.5 and iphone 4 inch [closed]

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I am developing an app which needs to be compatible with iOS 6 and iOS 7, and also for iphone 4 and iphone 5 supportive as well.
What are all steps that i need to consider while developing such kind of app ? can any one suggest me on this. Thanks in advance :)
If you're a new developer - I would say this is going to be challenging for you.
But off the top of my head:
Make sure to use iOS7 APIs only for iOS7 - so no NSURLSession under iOS 6 for example.
You will need to design two UIs (One for iOS6 feel and one for iOS7 look)
Autolayout should take care of most of the UI layouts for different size screens
Since you're supporting the iPhone 4 - run the app on the actual device to make sure you don't suffer performance issues.
Suggestion though: Since you're supporting iPhone 4 and up - why not drop support for iOS6?

Will apple reject my app - if I don't use split view? [closed]

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I've developed an iPhone app. It's working fine (not published yet). Now I want to develop it's iPad version. It has many UITableView. But integrating these UITableViews in UISplitView is complicated, not possible and not logical. So if I develop iPad version without UISplitView, will Apple reject my app, as I'm not properly using real estate of iPad?
In other words, can I use UITableViews without using UISplitView and will it be acceptable?
I have an app that I created as a universal app.. I did not use splitview because I wanted the flow to be the exact same for iPhone and iPad and they did accept it. Is your app just on iPad? Hard to say what they will do in that case.

Does Apple now require all iPad apps to be retina-screen ready? [closed]

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I've seen this news from Apple talking about new iOS app submissions needing to be built for retina devices:
https://developer.apple.com/news/?id=3212013b
I know that it says that apps and app updates "must be built for iOS devices with Retina display", which is pretty generic and could maybe include the iPad, but the text only mentions the iPhone 5, and the linked page for "iOS Human Interface Guidelines" only talks about how to make your app ready for the iPhone 5. No mention of retina iPad whatsoever.
So, will it really be mandatory for submitted iPad apps to be compatible with the New iPad resolution of 2048x1536 starting from May 1st, 2013?
Yes, as of 1 May all new apps and app updates must support retina and non-retina devices. If your app is an iPad or Universal app then it must support both resolutions of the iPad. If your app is an iPhone or Universal app then it must support 3.5" and 4" screens as well as non-retina and retina versions.

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