Objective-C, Delegate as Adapter Pattern: who is the adaptee? - ios

I've read more than once that the Delegate Pattern used in Cocoa is an implementation of the Adaptern Pattern (http://en.wikipedia.org/wiki/Adapter_pattern).
They share the same intent, which is: let two objects with incompatible interfaces to work with each other.
The delegate object is the Adapter, because it adopts a protocol required by a client, the class that requires the protocol and has a weak reference to a delegate is the Client (so, this would be a class of the Cocoa framework).
My question is: who is the Adaptee? The delegate pattern doesn't wrap itself around any object, from what I've seen, who is the object that needs to be adapted?

Delegates are not really an example of the Adapter pattern. Protocols would be closer, but the best way to implement the Adapter pattern in Objective C is to create a new object that contains the object you want to adapt and uses it to serve a client.
Categories are another way of implementing the Adapter pattern, but they have some limitations. You can't override the implementation of existing methods in a category, and you can't add additional instance variables to a class with a category. However you can implement properties using associated objects and you can also add new instance methods.
You can also use multiple inheritance to implement the Adapter pattern in languages like C++ that offer it, but Objective-C does not support multiple inheritance.
A simple example of an Adapter using a category that I use in my projects is as follows:
Interface Builder (IB) includes a feature called "User Defined Runtime Attributes" that lets you set properties on your custom interface objects using Key Value Coding (KVC). It lets you specify a limited number of data types (ints, floats, bools, points, rects, UIColors, and a few others.)
You can use User Defined Runtime Attributes to set the border width and corner radius on a view's layer, and you SHOULD be able to use it to change the layer's border color or background color. However, layer colors are specified as CGColors, and UIViews use UIColors. Since IB only accepts UIColors in a User Defined Runtime Attribute, it doesn't work.
To fix this, I created a category of CALayer called CALayer+setUIColor. It has 2 methods, setBorderUIColor and setBackgroundUIColor. Those methods are very simple. They take UIColors as input, and simply convert the UIColor to a CGColor and set the layer's border color or background color.
You can see an early version of this category in my github project KeyframeViewAnimations.

I'd say that is a completely wrong view of the Cocoa delegate pattern.
The object needing a delegate is intentionally left incomplete. But instead of having an abstract class and adding the required functionality through subclassing, we add the required functionality by providing another object, the delegate.
Nowadays people will more and more switch from using delegate objects to providing the required functionality by passing one or more blocks instead.

I've found a solution in the official documentation, as I suspected there is no adaptee:
https://developer.apple.com/legacy/library/documentation/Cocoa/Conceptual/CocoaFundamentals/CocoaDesignPatterns/CocoaDesignPatterns.html#//apple_ref/doc/uid/TP40002974-CH6-SW5

Delegation is not a strict implementation of the Decorator pattern.
The host (delegating) object does not wrap an instance of the class it
wants to extend; indeed, it’s the other way around, in that the
delegate is specializing the behavior of the delegating framework
class. There is no sharing of interface either, other than the
delegation methods declared by the framework class.
Delegation in Cocoa is also part of the Template Method pattern
(Template Method).
Source: https://developer.apple.com/library/archive/documentation/Cocoa/Conceptual/CocoaFundamentals/CocoaDesignPatterns/CocoaDesignPatterns.html#//apple_ref/doc/uid/TP40002974-CH6-SW19

The DELEGATE object is Adapter because:
It uses special protocol of special object and wrap it to itself special protocol.

Related

What does manipulating behaviour at runtime mean?

I have learned that using objective C's message dispatch system you can manipulate behaviour at runtime, such as method swizzling or even create classes at runtime.But what does it mean actually to change behaviour at runtime?
Predominantly it means two things - the classes and their implementation are defined in the runtime.
Methods
Objective-C uses dynamic dispatching. When a method is invoked, the runtime actually sends a message (via family of objc_msgSend functions) and looks for corresponding method in a class methods table. Even if a method wasn't implemented for a class, dynamic nature of the Objective-C allows to handle or redirect the message by overriding resolveInstanceMethod:, forwardingTargetForSelector: or forwardInvocation: methods. You can even add a method in runtime using class_addMethod function or exchange existing implementation of two methods using method-swizzling approach (method_exchangeImplementations function).
Classes
Thanks to dynamic traits of Objective-C you can change not only methods but also add/set/remove properties and ivars of a class. You can change even a class of an instance in runtime using object_setClass function.
There are much more methods that reveal full dynamic power of the Objective-C. You can refer to Objective-C Runtime page for more details about what you can do with them.
Objective-C besides running you code as you expect gives you a lot of possibilities to manipulate it’s behaviour at runtime.
Basically you can create a class from scratch and add some methods/properties to it when your app is running, or change the implementation of an existing selectors — also known as method swizzling.
By the way, you can find more information here:
https://docs.swift.org/swift-book/LanguageGuide/AdvancedOperators.html

Which all are class are not KVO compliant?

Below two different paragraphs from Apple docs. In one paragraph, it says all class which inherits from NSObject to use KVO, is KVO compliant. In the second paragraph, it says not all classes are KVO compliant. Which are those classes which not KVO compliant? Is there any class which does not inherit NSObject? Whereas I know all inherit from NSObject.
It would ideal to give an example, to understand the difference between the two paragraphs.
To use KVO, first you must ensure that the observed object, the
Account, in this case, is KVO compliant. Typically, if your objects
inherit from NSObject and you create properties in the usual way, your
objects and their properties will automatically be KVO Compliant. It
is also possible to implement compliance manually. KVO Compliance
describes the difference between automatic and manual key-value
observing, and how to implement both.
and
Important: Not all classes are KVO-compliant for all properties. You
can ensure your own classes are KVO-compliant by following the steps
described in KVO Compliance. Typically properties in Apple-supplied
frameworks are only KVO-compliant if they are documented as such.
For a property of an object to be KVO-compliant, the object must inherit NSObject and the object must also either:
only update the property by using the property's setter method, or
manually notify when it modifies the property.
Since you don't have the source code for Apple's frameworks, you cannot in general know whether an object of an Apple-provided class obeys either of these requirements, except by checking the documentation. If the documentation says a property is KVO-compliant, you know it complies. Otherwise, you don't know if it complies so it is not safe to use KVO on the property.
It's important to understand that a property might sometimes be updated in a KVO-compliant way, and other times in a non-compliant way. So you can't just do a simple test to decide! Your test might show that the property is KVO-compliant for the way you set the property, but it cannot show that the property is always updated in a KVO-complaint way.
For example, every UIView owns a CALayer, and many of the UIView's properties, including its frame, its bounds, and its backgroundColor are actually properties of that CALayer. When you get or set the property on the view, the view's accessor method just sends the message on to the layer. But you can also set the layer's property directly. So if you say view.bounds = someRect, the view probably will notify KVO observers. But if you say view.layer.bounds = someRect, the view will not notify KVO observers. But after either of these statements, view.bounds will return someRect.
So, you can only rely on a property to be KVO-compliant if you are responsible for the implementation of that property, or if the property is documented to be KVO-compliant.
Key-Value Coding and Key-Value Observing are both dependent on naming conventions to identify which accessor methods correspond to which properties.
If you use declared properties (using the #property keyword) and you don't override the accessor method names, then the accessor methods will comply with the naming conventions and KVC and KVO will be able to identify the methods associated with a key. If you override the method names or use informal properties, then you are responsible for complying with the naming conventions. (One common case for this is using getter=is<Key> for a boolean property. It's an overridden getter name, but it still complies with the naming conventions.)
In addition to using accessor methods with conventional names, a class must also actually use the accessors to modify its own properties in order to take advantage of automatic change notification. The class should not directly modify its instance variables (outside of init methods or -dealloc) or, if it does, it needs to use manual change notification for that property.
What the first quote you cite is saying is that you get a lot of automatic behavior from NSObject, assuming you follow the naming conventions and modify your properties via their accessors rather than instance variables. That's what "create properties in the usual way" is getting at.
What the second quote is saying is that you can't assume that Apple's own classes do that. In some cases because of historical implementation details and in general for flexibility, they reserve the right to make their classes' properties non-compliant. You must not assume that the properties are KVO compliant unless they are specifically documented to be so.

how are protocol methods in iOS automatically invoked?

Im trying to understand the high level implementation of protocols without delegates in Apple frameworks. When a subClass conforms to and implements a protocol method, how is that method called? Lets consider the NSCoder protocol methods (encodeWithCoder: and initWithCoder:) for instance.
Without delegates, could you provide any uses cases for protocols (other than achieving polymorphism? I see that some methods could be abstracted away from base classes and grouped into an interfaces but without any implementation (as mixins for instance), what is the significant use?
First, protocol methods are not special in any way. They, like every other Objective-C method, gets called by a message sent to an object. There's nothing special about that part of things. Protocols are basically just a hint to the compiler, though you can query whether an object conforms to one at runtime and make decisions based on that.
You can verify this by implementing a protocol method (or the entire protocol) without declaring that fact in a classes' interface, and call the function on an instance of that object after casting it to be id<YourProtocol>, and it will work.
You can (and sometimes should) call NSCoding methods yourself -- you may decide that you want to persist objects to the disk, and that this is the best way to do it.
NSCoding is actually a great example of why protocols are still useful even though they do not provide any implementation -- the implementation of initWithCoder: and encodeWithCoder: will be different for every class that implements them -- there is no sense in providing an implementation.
Building on that, consider the datasource property of a UICollectionView; as there is no multiple inheritance in Objective-C, it would be undesirable for the datasource to be a class itself, as that would prevent you from using a UIViewController as the data source, and force you to make a whole new class for that express purpose.
Protocols can also be used to implement multiple inheritance in a type safe way without redeclaring the interface of the giver in the inheritor. If the entire interface of the class being inherited from is a protocol, then the inheritor can simply conform to that protocol as well.
Objective-C does provide mixins in the form of Categories, which can implement protocols on existing classes.
For a full throated defense of protocols (in Swift), see the Protocol-Oriented Programming WWWDC 2015 talk.
Taking the example of the NSCoding Protocol, the two required methods in the protocol, basically implement the steps an object should perform to encode itself to be archived. It also implements the initWithCoder to recreate the object from the archive.
Lets say you create a custom object, only your object knows which properties it needs to archive.
When you call a method to archive your custom object, the method call ultimately flow to your encodeWithCoder or initWithCoder to take action specific to your class.
***** Updated ****
Looking at this with an example :
Lets say our data structure looks like this
someArray = [String,CustomObject,aDictionary]
When we want to archive someArray, we call the archiveRootObject method on it. Now inorder for someArray to archive itself, it needs all its contained items to inturn archive themselves. The Array simply instructs the sub items to archiver themselves calling the encodeWithCoder method on them.
By adopting and conforming to the NSCoding protocol, you are just confirming to the root array that Yes, I know how to archive and unarchive myself.
Hope this helps.

I need to understand why delegation in Objective-C is so important, what makes it so special?

So I've read about delegate explanation and practices a lot, but I still seem to not get it, I have specific questions and I would love to have some insightful simple answers.
Why use delegate over instance method? In UIAlertView why not just make – alertView:clickedButtonAtIndex: an instance method that will be called on my UIAlertView instance?
What is the delegate property? why do I have to make delegate property and define it with that weird syntax #property (nonatomic, strong) id <ClassesDelegate> delegate
Is delegate and protocol are two faces for a coin?
When do I know I should implement delegate in my app instead of direct calling?
Is delegate used as much and as important in Swift?
What gets called first and why? The method in the class who made himself a delegate? or the delegate method itself in class where it is declared?
Thank you for taking the time to go through this, I am desperately looking for a clear and helpful answers to my questions, feel free to give example or cover some related topic!
The advantage of delegation is Dependency Inversion.
Usually code has a compile-time dependency in the same direction of the run-time calling dependency. If this was the case the UITableview class would have a compile-time dependence on our code since it calls our code. By using delegation this is inverted, our code has a compile-time dependency on the UITableview class but the UITableview class calls our code at run-time.
There is a cost involved: we need to set the delegate and UITableview has to check at run-time that the delegate method is implemented.
Note: When I say UITableview I am including UITableviewDelegate and UITableviewDatasource.
See: Dependency inversion principle and Clean Code, Episode 13.
Maybe a real life example can better describe what's different in the delegation design pattern.
Suppose you open a new business, and you have an accountant to take care of the bureaucratic stuffs.
Scenario #1
You go to his office, and give him the information he needs:
the company name
the company # number/id
the number of employees
the email address
the street address
etc.
Then the accountant will store the data somewhere, and will probably tell you "don't forget to call me if there's any change".
Tomorrow you hire a new employee, but forget to notify your accountant. He will still use the original outdated data you provided him.
Scenario #2
Using the delegation pattern, you go to your accountant, and you provide him your phone number (the delegate), and nothing else.
Later, he'll call you, asking: what's the business name?
Later, he'll call you, asking: how many employees do you have?
Later, he'll call you, asking: what's your company address?
The day after you hire a new employee.
2 days later, he'll call you asking: how many employee do you have?
In the delegation model (scenario #2), you see that your accountant will always have on demand up-to-date data, because he will call you every time he needs data. That's what "don't call me, I'll call you" means when talking of inversion of control (from the accountant perspective).
Transposing that in development, for example to populate a table you have 2 options:
instantiate a table control, pass all the data (list of items to display), then ask the table to render itself
instantiate a table control, give it a pointer to a delegate, and let it call the delegate when it needs to know:
the number of rows in the table
the data to display on row no. n
the height the row no. n should have
etc.
but also when:
the row no. n has been tapped
the header has been tapped
etc.
Firstly, don't feel bad that all if stuff isn't clear yet. This is a good example of something that seems tricky at first, but just takes time really click. That will happen before you know it :-). I'll try and answer each of your points above:
1) Think of it this way - the way UIAlertView works now, it allows Apple to “delegate” the implementation of the alertView:clickedButtonAtIndex: to you. If this was an instance method of UIAlertView, it would be the same implementation for everyone. To customize the implementation would then require subclassing - an often over relied upon design pattern. Apple tends to go with composition over inheritance in their frameworks and this is an example of that. You can read more on that concept here: http://en.wikipedia.org/wiki/Composition_over_inheritance
2) The delegate property is a reference to the object which implements the delegation methods and whichs should be used to “delegate” those tasks to. The weird syntax just means this - a property that holds a reference to an object that adheres to the protocol.
3) Not quite - delegation leverages protocols as a means for it’s implementation. In the example above, the is this the name of a protocol that an object which can be considered a delegate for that class must adhere to. It is inside that protocol that the methods for which a delegate of that class must implement are defined. You can also have optional protocol methods but that’s a different topic.
4) If I understand the question correctly, I think a good sign that you may want a delegate to be implemented instead of simply adding instance methods to your object is when you think that you may want the implementation of those methods to be easily swapped out or changed. When the implementation of those methods changes considerably based on where/how the functionality your building is being used
5) Absolutely! Objective-C and Swift are programming languages and the delegation pattern is an example of a design pattern. In general design patterns are hoziontal concepts that transcend across the verticals of programming languages.
6) I’m not sure I understand you exactly but I think there’s a bit of misunderstanding in the question - the method does not get called twice. The method declared in the delegate protocol is called once - typically from the class that contains the delegate property. The class calls the delegates implementation of that property via something like:
[self.delegate someMethodThatMyDelegateImplemented];
I hope some of this helped!
Sometimes you want your UIAlertView to work different in different contexts. If you set your custom UIAlertView to be delegate of itself it has to provide all those contexts (a lot of if/else statements). You can also set seperate delegate for each context.
This way you say to your compiler that every class (id) which implements protocol ClassesDelegate can be set to this property. As a side note it should usually be weak instead of strong to not introduce reference cycle (class A holds B, and B holds A)
Protocol (interface in other languages) is used to define set of methods which should be implemented by class. If class conforms to the protocol you can call this methods without knowledge of the specific class. Delegate is pattern in which class A delegates some work to class B (e.g. abstract printer delegates his work real printer)
When you need few different behaviours which depends on context (e.g. ContactsViewController needs to refresh his list when download is finished, but SingleContactViewController needs to reload image, labels etc.)
It is one of the most fundamental patterns in programming, so yes.
It's the same method
You can't just add a method to UIAlertView, because you don't have the source code. You'd have to subclass UIAlertView. But since you have more than one use of UIAlertView, You'd need several subclasses. That's very inconvenient.
Now let's say you use a library that subclasses UIAlertView, giving more functionality. That's trouble, because now you need to subclass this subclass instead of UIAlertView.
Now let's say that library uses different subclasses of UIAlertview, depending on whether you run on iOS 7 or 8, and UIAlertview unchanged on iOS 6. You're in trouble. Your subclassing pattern breaks down.
Instead, you create a delegate doing all the things specific to one UIAlertview. That delegate will work with the library just fine. Instead of subclassing a huge and complicated class, you write a very simple class. Most likely the code using the UIAlertview knows exactly what the delegate should be doing, so you can keep that code together.

What is the purpose of an iOS delegate?

I understand what a delegate does in iOS, and I've looked at sample code, but I'm just wondering about the advantages of this type of encapsulation (as opposed to including delegate methods in the primary object).
The advantage of the delegate design pattern is loose coupling. It enables class A (the delegate) to depend on class B (the delegating class) without class B having to have any knowledge of class A. This ensures that the dependency relationship is one-way only, rather than being circular.
It also forms the foundation (lower case "f") of Apple's frameworks because it allows them to invoke your code as appropriate when functionality specific to your application is required. For example, responding to a button tap or telling a table view how many sections there should be.
Delegation is a design pattern not only used in iOS but many other languages. It enables you to hand values and messages over in your class hierarchy.
In iOS, delegation requires the "delegate" class to implement a protocol which contain methods that the "delegating" knows about. Still following?
The delegating class's implementation will call these protocol methods, but the delegate class will implement these methods in their class.
This keeps your Classes clean.
In reality, you don't really need delegation if you can add new methods to a single class. But for UIKIT's UIView class, Apple will not allow you to add new implementations to their class.
correct me if I'm wrong.
The most common use of a delegate in iOS is to establish communication within modules that are unrelated or partially related to each other. For example, passing data forward in a UINavigationController is very easy, we can just use segue. However, sending data backwards is little tricky. In this case, we can use delegate to send the data backward.
Let's call, the class, associated with the first Controller ClassA and the class, associated with the second Controller ClassB. The first Controller is connected to the second controller with a forward segue. We can pass data from ClassA to ClassB through this segue. Now, we need to pass some data to ClassA from ClassB for which we can use delegates.
The sender class(ClassB) needs to have a protocol in its header file(.h) and also a reference of it as delegate inside the block, #interface ClassB .... #end. This reference let's the ClassB know that it has a delegate. Any class that wants to use this ClassB will have to implement all of this protocol's required methods(if any). So, the receiver class,ClassA will implement the method but the call will be made by the sender class, ClassB.
This way, receiver class doesn't need to worry about the sender class' internal structure, and can receive the required information.
Delegation as I understand it is when an object will pass the responsibility of handeling an event to another object thus "delegating" the responsibility to that object.
For example if you have an NSButton in iOs you generally assign the Delegate to be the parent view controller. This means instead of handeling touchUp events in the definition of the button it is instead handled in the view controller.
The main advantage of delegation over simply implementing methods in the "primary object" (by which I assume you mean the object doing the delegating) is that delegation takes advantage of dynamic binding. At compile time, the class of the delegate object does not need to be known. For example, you might have a class that delegates the windowDidMove: method. In this class, you'd probably see some bit of code like
if([[self delegate] respondsToSelector:#selector(windowDidMove:)]) {
[[self delegate] windowDidMove:notification];
}
Here, the delegating class is checking at runtime whether its delegate responds to the given method selector. This illustrates a powerful concept: the delegating class doesn't need to know anything about the delegate other than whether it responds to certain methods. This is a powerful form of encapsulation, and it is arguably more flexible than the superclass-subclass relationship, since the delegator and the delegate are so loosely coupled. It is also preferable to simply implementing methods in the "primary object" (delegating object), since it allows runtime alteration of the method's implementation. It's also arguable that this dynamic runtime makes code inherently more dangerous.
Delegate is an important design pattern for iOS app.All apps directly or behind the hood use this delegate pattern.
Delegate design pattern allows an object to act on behalf of another.
If we are working with tableview then there are "tableViewDelegate" and "tableViewDataSource". But what this means
Suppose you have a tableview.
now some major concern for this.
1.what is the datasource(the data that will appear in table view) for this tableview?
2.How many row for table view etc.
delegate design pattern solve these question using another object as the provider or the solver of these question.
An object mark himself to the table view and ensure the table view that "Yes i am the man who can assist you" by marking himself as the delegate to the table view .Thanks
The class marked as delegate takes the responsibilities to handle the callbacks sent while some event occurs. For example, in case of UITextField, there are some methods called when some events occurs like editing started, editing ended, character typed etc. These methods will already be defined in the protocol. We will have to assign delegate for that i.e. which class is going to handle these events.
With the help of a delegate, two-way communication can be achieved. A delegate might be used to make an object reusable, to provide a flexible way to send messages, or to implement customization.
In iOS ecosystem especially UIKit Framework which consists of UIApplication, UITableView, UICollectionView, UITextfield & so on uses delegate & datasource design pattern intensively to communicate data to and fro.
Delegate design pattern is used to pass/communicate data from FirstVC(Delegator) to SecondVC(Delegate) to complete a task.
Here, SecondVC(Delegate) conforms to a protocol delegate & implements all its requirements like methods by providing body to complete that task given by FirstVC(Delegator).
Also, FirstVC(Delegator) object will be having a optional property of protocol delegate type i.e delegate which must be assigned by SecondVC(Delegate).
Now, FirstVC(Delegator) can call that method residing in SecondVC(Delegate) by passing data from its delegate property.
EX: CEO(FirstVC) which passes data i.e "confidential data" to Secretary(SecondVC) to do further processes using that data.
Datasource design pattern is part of Delegate pattern which is used to pass/communicate data from SecondVC(Delegate) to FirstVC(Delegator) when a task is assigned to SecondVC(Delegate).
Here, SecondVC(Delegate) conforms to a protocol datasource & implements all its requirements like methods with return type by providing body to talk back to FirstVC(Delegator) after the task is given by FirstVC(Delegator).
Also, FirstVC(Delegator) object will be having an optional property of protocol dataSource type i.e dataSource which must be assigned by SecondVC(Delegate).
Now, FirstVC(Delegator) can call that method with a return type residing in SecondVC(Delegate) by passing data from its dataSource property.
EX: Secretary(SecondVC) replies back with a data i.e "Sir, I am already having too much work to do. Please, can you assign that data to others" to CEO(FirstVC). Now, CEO(FirstVC) will analyse that data to do further processes.
Delegation means one object passes behaviour to another object..

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