While Validating the app getting this error.
After Restarting the Xcode and Mac Machine.
Apple fixed whatever caused the issue. Problem appears to be resolved.
Successful Package delivery via iTunes Producer 3.1 on OS 10.9.5.
Related
I have a notebook with windows installed and a virtual machine of MacOs Catalina.
Connecting the Mac to Visual Studio on windows works without a problem but when I want to run the Xamarin.Ios Project the simulator boots and after some seconds the error
"could not launch the app (bundle_name) on the device iOS 13.3 - iPhone 11: The request to open (bundle_name) failed.
occures.
Here is the error
The latest version of XCode (11.3.1) and Visualstudio 2019 are both installed on the virtual machine.
Sometimes another error occures on the virtual machine which says that springboard quit unexpected. Don't know if it has something to do with this problem
Here is the error for the springboard error
Does anyone know how to solve this? I looked it up online but I can't find a working solution.
I had same problem. I changed my provisioning profile from distribution to development and it fixed .
I'll try to be as concise as possible but feel free to ask for further details.
First of all, on both machines code signing passes and there are no errors at any point in Xcode. When archiving app and exporting ipa on my MacBookPro the app successfully installs and runs on a device. When doing the same on our CI server (manually via Aqua session, not through a script) the app installs but crashes as soon as the app references any library with the following error: kernel(AppleMobileFileIntegrity)[0] <Error>: Library Validation failed: Rejecting '' (Team ID: , platform: ) for process '(<decode failure invalid size>)' (Team ID: <private>, platform: <missing data>), reason: <missing data>.
The only difference between server and my Mac configuration is that server runs on El Capitan and I've updated to Sierra.
Configuration:
Cocoapods v. 1.1.1
XCode v. 8.1 (8B62)
Provisioning profile permission: Enterprise distribution
OS versions are in discrepancy (read above)
I've searched a couple of days for the solution and didn't find anyone having the same problem, let alone solution for it. I've probably tried all that you are going to suggest, but I'm still hoping someone has a solution to propose without updating server to Sierra.
I installed the latest osx security update (https://support.apple.com/en-ca/HT207130) and tried to archive an update for my ios app. The archive was successful. However, after uploading the build to itunes connect with the Application loader, I received the following email :
When trying to submit my app for review I got this other error message :
I am clearly not running any beta build of macos or xcode. Here is my setup : OSX El Capitan 10.11.6, Xcode 7.3 (7D175)
Any one having the same issue? How did you get around this?
Since there have been many errors at iTunes Connect which Apple still can't solve on macOS Sierra (10.12) when uploading archives(build) of our applications,
You must use Xcode 8 no matter what on macOS Sierra
These are common errors that is happening when we upload our archive from Xcode 7.3.1 on macOS Sierra (10.12)
ERROR ITMS - 90163 (No.App bundle found)
Now your problem
Changing the build version or Xcode version from info.plist doesn't seen to worked. Believe me, I have tried many alternative hacking ways. Finally I gave up. Instead install Xcode 8 and Xcode 7.3.1 parallel on my mac because I am not ready for migration.
Archive your build from Xcode 7.3.1 and export it's ipa from App Store Release. Then, use Application Loader of Xcode 8 to upload your build to App Store.
Hope this help.
From this thread, try this:
I was able to submit without warnings or errors by digging into the
.xcarchive and modifying the info.plist of the app.
Change the key
<key>BuildMachineOSBuild</key>
<string>15G1004</string>
to the value for the original 10.11.6
<key>BuildMachineOSBuild</key>
<string>15G31</string>
Then export the IPA or submit to the app store as usual.
I didn't test so it could not fix your problem.
From this same thread, this seems to be a recurrent issue when Security Updates are released.
If #marco-santarossa's method does not work, you can wait for Apple to update iTunes Connect so that they accept the new OS build version, or contact support hoping they can speed this up.
I did and after a few hours the same build I had uploaded was submitted for review.
I am facing an issue while uploading iPA on test-flight via Application Loader and Xcode. How to resolve this?
I am using Xcode v6.4 and Application Loader v3.1
Errors as follows :
Error while processing package 1069618639.itmsp
An exception has occurred: Java heap space
Please refer attached screenshot.
Thanks in advance.
Same problem here with OsX 10.9.5 and Xcode 6.2. Resolved, after few days of try, only updating my Mac to El Capitain and last version of Xcode. I suppose was an incompatibility with java and/or with multitasking config not available on old Xcode.
I have a Mac Mini with Lion (10.7.2). I downloaded a version of Xcode (4.3.1) from an other workstation (Windows) and I tried to install it. But I receive this strange error message !
http://systemsboy.com/wp-content/uploads/2011/03/xcode03.png
My error message is slightly different (I have a direct link to var/log/install.log)
Of course, I check the logs but there's no informations concerning this failure. There is anyone that encountered the same problem. My only solution right now is to download again Xcode but my connection sucks.
Thanks
Try getting it through the Mac App Store instead.