Your app information could not be saved.Try again.New iTunes Connect - ios

I regenerate all of the certificates, update the version number of the application, but the problem persists.
Follow the below steps.
Go to My Apps Page.
Remove the Build. Then Save It.
Re Add your Build. then Save It.
Now try to Submit It must work.
I do not know what the reasons are, how to do?Thanks!

In Prerelease section the status of your build should not be "Processing". Just wait some time (10-20 min) after build upload, and it will be ready to use.

I got this problem in Chrome browser. Switching to Safari worked like a charm for me.

I had the same issue. To solve it, the unique thing I had to do was "Clear History and Website Data..." within Safari (version 8.0.3 in my case).
Please, keep in mind that I speak from my experience and that worked for me. I cannot guarantee this as a general rule to fix the problem. Nevertheless I can assure that I tried several alternatives explained here and the one I just described was the solution for me.

It seems to happen if you are too quick between the build finishing "processing" and it being attached to a version and the version being submitted. I just published two apps in quick succession and the second submission had this problem while the first was fine. The only difference - speed of clicking the submit button.
Logging out and back in made no difference - the "problem" is with the submission.
I removed the just uploaded build from the version and then re-attached it, proceeding as normal to submit the release to Apple with exactly the same build and submission artifacts as before, except this one "saved" and went into the review queue.

I got the strange but working solution.
I had tried submitting the app using Safari browser but it didn't work and showed same error. Submitting the App using Chrome worked for me in the first go...

I'm stuck on this too; and have had to work around several other iTunes Connect bugs just to get to this point. What were Apple thinking by releasing this iTunes Connect version? It's completely ridden with bugs!
Sorry, I've tried everything I can: Filing a support case with Apple appears to be the only 'solution' at this point.

Make sure the Version you have on iTunes Connect and the version you gave in the Info settings in xCode are exactly the same.
I had 1.0.0 in iTunes Connect and 1.0 in xCode and it kept giving me this error message. I changed it to 1.0.0 in xCode and it worked perfectly.

I had the same problem. just sign out and sign in again. it should work.

I had the following issue when submitting a build which was uploaded couple of days ago for test flight testing. Then figured out that the provisioning profile of the application has expired so I renewed the prov profile and downloaded and re-archived the application (by increasing only the build number ) and uploaded and submitted it. And it worked like a charm.
I guess apple need to be specific of these error scenarios

In my case we contacted apple and they said the issue is that it seems that we don’t have a correct certificate generated on developer.apple.com. We use Xcode automatic signing management. I refreshed correct profiles, rebuilt and I could submit successfully.

I had the same problem. Tried from different system and it got saved

Related

The encryption information is unavailable. Try again. TestFlight

The app is uploaded without errors, but when I press the install button I get this message:
I'm using macOS Sierra 10.12 and Xcode 8.
This has never happened to me in old versions of Xcode. What could be wrong?
TestFlight is currently unavailable, i can't either install from TestFlight or see any of my builds in Itunes Connect. Also my app was in processing for 4 hours, then this happened.
Please check here https://developer.apple.com/system-status/
or this screenshot
Update: Confirmed by Apple
I had the same issue. I never had an issue with setting or not setting the encryption flag. So I thought maybe they made a change today. So I added the key in and it still didn't work. I decided to remove the last build from testing then re-added it. That worked for me. I was immediately able to download and install the app. Hope that helps.
Build another version and upload to Itunes Connect.
Maybe your time uploading have some problem from Apple Server.
I have just checked.
Seems to be working for me this morning now. Incidentally Brad my app had GPUImage embedded in it so just for giggles I also added the "App Uses Non-Exempt Encryption." switch to the embedded GPUImage plist. Not sure if that was relevant.

Strange Errors on Archive Validation

I've had an iOS project in fairly stable condition up until Xcode 8's public release. After a bit of confusion with the Migrator, I finally convinced the compiler that I did not want to go Swift 3 yet, and that my code was indeed valid Swift 2.3. Not sure if this at all relates to what the Organizer does in validating my long-awaited archive with some long-overdue fixes for iOS 10, but we'll see...
Anyway, I got Xcode to archive my latest build (which runs fine on my iPhone 5s by the way). I tell Organizer to "Validate..." in preparation for an upload to iTunes Connect. After a good deal of doing its thing, it finally spits this at me:
Been at this for three days now. Application Loader gives me something similar, but not much more helpful:
Following the suggestions in this answer, I find that every single one of my compiled assets read as sRGB, not 16-bit, or P3. Aside: When does an API analysis file get "too large"? I mean, sure I use Apple's APIs a lot, but I can't be alone in that. That's what they're for, right?
I've tried (almost) everything I can think of. I've redone my code signing a dozen different ways, read and recombobulated the build settings wherever I thought could be relevant, and tried every combination of bitcode and symbol inclusion available to me. Just about everything I could come up with short of migrating to Swift 3! Could that really be my solution? It's a rather big jump, and with the time I have, I'd prefer to get this working build out to my users before I'm slammed too hard to shore up the updated codebase.
I can't seem to find anything on "ITunesSoftwareServiceAuthenticationErrorDomain", or this mysterious "error 434". The only reference I've found so far leads to a dead StackOverflow question. Really wish the author hadn't removed it... Wonder if he found his answer?
So my question is as follows: What am I doing wrong to get these errors, and how can I fix them? I'd rather not have to upload without symbols or bitcode, so if that's the workaround, I'd like to know why, so I'm not limiting myself for something dumb.
Cheers!
I had the same problem with Xcode 8.2 while submitting my application:
ITunesSoftwareServiceAuthenticationErrorDomain error 434.
Solution: I switched to different network and it worked for me.
Bump the build number and validate again.
Had the exact same problem. I tried upgrading to Sierra which seemed to update bits of Xcode etc. The new error message was formatted differently, so I could not see the "434"
(With 1 success in 15 attempts (I had to tweak a version number in a string in the app, so didn't choose to upload after that brief moment of joy), i just uploaded the archive anyway, and after 2 hours of processing, it was accepted. I will update when my new app version is live to verify this error can be safely ignored, at least in some cases (e.g. I checked all my graphics' color profiles, etc.).
Do the below steps :-
1. Analyze the project. (From Product Menu)
2. Click on Archive. (From Product Menu)
3. Select the development team for provisioning.
4. From summary window unselect "Include bitcode" and click on Validate button.
Now, It will working fine.
I solved it by uploading my app through Application Loader.
Archive app Export ipa iOS Deployment
Xcode-> open developer tool -> Application loader
I had the same problem while I was trying to submit the app to client's iTunesConnect account. I've signed in with new apple id, downloaded the certificates and provisionin profiles but still got this error:
(ITunesSoftwareServiceAuthenticationErrorDomain error 434.)
How to fix this error?
Try to remove Provisioning Profiles files at ~/Library/MobileDevice/Provisioning Profiles/
Make new Build and Archive the app. Xcode will create new Provisioning Profiles and submit the app to iTunesConnect.
Just to share this.
Quit xcode and re-login as suggested by members does not work for me. I solved it by using "Application Loader"
Steps: 1) change the version and build in your App 2) archive again for new file submission and export file to desktop 3) goto top menu: Open Developer Tool > Application Loader (if you don't have this , search, download and install this plug init) 4) upload the new version archived file. Done
You will find them in iTune Connect. From here process to My Apps > choose the rejected app > change the version and click on the new uploaded archive file, file will be processing..
5) time to resubmit :) cheers
Clicked Valid until it succeeded, 3rd time.
Since there seem to be many solutions to this problem, it may just be an issue not related to anything developers have control over and the "solutions" seem to be "solutions" because after some action was taken, it succeeded. The action I took was the non-action... and it was successful.
Hope this helps, as this is a stressful problem to have when you cannot upload your app and muddling around in Xcode to fix it you might break something else.
I fixed it by upload using Application Loader.
Besides, after upload the app i receive the warning about Privacy - Photo Library Usage Description and Privacy - Camera Usage Description, so that, please make sure you have them in your info
Hope it help!
I had the same problem. In my case it was caused by following. I had a lot of png-files in assets.xcassets and some of them had AdobeRGB Color profile. I changed the profiles to sRGB and xcode validated the archive with no error.
Frankly speaking, when I changed the profiles some other strange errors occured, but they dissapeared by themselves when I tried to re-validate the acrchive several hours later (I did nothing just waited).
If this occurred randomly, try to delete that archive and make sure you have "Generic iOS Device" selected as target when you run Product > Archive again. This solved it for me.
I Got the same issues when i try first time.Next time it Validated successfully. Please check network once before trying second time.
1.Cmd+Shift+K
2.Close Xcode
3.Open Xcode
4.Cmd+B
5.Product->Archive
Just Clear all file in Path ~/Library/MobileDevice/Provisioning Profiles
Go to Xcode Select Provisioning profile again and then it auto-generate again.
So It will be working fine.
In my case it was the following:
my account had been logged out and I had to enter the password again
Xcode v8.0 had to be updated to 9.x to be able to publish to the App Store (as of July 2018)
I fixed this problem by updating Xcode from 8.2 to 9.
Apparently there was a compatibility issue with an SDK used internally. Xcode was not helping with it's error message. I discovered it by using the Application Loader to upload the archive. Application Loader's error message made some sense.

iOS Testflight "There was an error loading your builds."

Over the last few days I've tried to set up test flight for my iOS application through iTunes connect, however, whenever, I try to switch on TestFlight, I get an error saying "There was an error loading your builds." and I'm not quite sure what to do, does anyone have any ideas?
Thanks in advance.
For me, I had to also go to the Build Description add some text to the "Description" field and "What to Test" field.
For me it simply required waiting for the "Processing" step to complete on Apple's side.
after following a hint at the Apple developer forums, I was able to solve the issue on my side.
https://devforums.apple.com/thread/255047?tstart=0
It seems you have to use version numbers with max one dot: X.XX
Having multiple dots will result in the above error. So don't use X.XX.XX
Another thing you should check is that you have the beta test entitlements in your distribution profile. This essentially means you should create a new distribution profile, it will have the new entitlements automatically.
I've had the same issue, what it was for me is that I had like 1.09 and 1.08 in my build numbers. Used the exact same process and changed it to 2.0 and it worked. I guess they don't allow multiple numbers after the decimal anymore or something, very odd. Thanks to DrMembrane for providing that link
This just happened to me. I submitted several builds to App Store/Test Flight without issue. Then I submitted a build with bitcode turned off. It took much longer than usual to process the build (six hours, whereas it usually takes around ten minutes), and then it was marked as failed. I tried again and the same thing happened.
Submitting the app again with bitcode turned on worked.
It seems like bitcode isn't "optional", after all, as Apple would have us believe.

iTunes Connect: Can't save app information after uploading new binary

I'm trying to upload an iOS app for review using Xcode's Organizer and I've encountered two problems:
Case 1
Binary uploads but when I press Submit for Review iTunes Connect gives the error:
Your app information could not be saved. Try again. If the problem
persists, contact us.
Case 2
After getting the first error message, I tried uploading a new binary, but got the following error message in Organizer:
ERROR ITMS-9000: "Redundant Binary Upload. There already exists a
binary upload with build version '1.1' for train '1.1'"
I tried uploading other binaries changing the version number but still I can't get my app to go in the review state. I also can't see any way to delete old binaries that were uploaded.
Another observation: My app should be around 30MB but when I look at the uploaded binary it is only 1.46MB. I guess there might be something wrong from the binary but I've built it using the same technique several times before and never had any issues.
Any ideas?
For me, I was filling out the form in Safari and getting the error. I logged out, then switched to Chrome and signed in. This fixed the error, and I was able to submit.
Sign out and Sign In again should work as it worked for me!
I solved this by increasing the number in Build (Select the Target, then Xcode -> General -> Build, see picture) by adding .1 so the build was 3.75 -> 3.75.1.
But only for the Build, the Version is still 3.75 and also appears like that in iTunesConnect.
Then the new binary uploaded and I could select it for review. In the picture below you may see the old and the new binary listed in iTunesConnect. Then I finally just had to select the new binary and submit for review.
Open web inspector, you will find that Apple said: We've got a server error ... 500
That's the real reason. :)
Update:
Inspired by #phantom, I try to use dotjs to run a javascript script to auto click submit button per 15 seconds, but still get the 500 error all the time.
#Geaka's answer is working for me. Because my product name is Chinese,I change my product name to english(DO NOT include whitespace! It maybe causes another error on building path error.)
I debug the apple website and find a js script named submit_for_review_cntrl.js which controls the whole submit progress. From line 123 to line 129(formatted by {} button in chrome) that setting the http headers, there is a field named X-Original-Filename, the value is given by $scope.addCcatFileToJson method in line 138, the param of this method is given by ajax callback, i guess there's a bug for encoding the product name field of the back-end code.
WTF Apple!
We just solved our version of the problem (generic error message)...
After hitting submit for review I was trying to upload a file for the ERN since my app uses encryption. It finally worked when I used a zip file that contains an image of the ERN response and a txt file describing what encryption is being used.
The problem unfortunately still occurs. My solution when this happens is removing the binary, clicking on the save button then adding the binary again. Then save and follow the standart procedure. That solves the problem for me without changing the build version or doing anything extra.
Finally find the solution:
Steps:
If your app version and build version is 1.0, keep version 1.0 and change build version as 1.1(bigger than last build version), then upload it.
If your app name is English, choose this build and submit to review, it would be change to review.
If your app name is not English, Chinese for example, you need to name it in Bundle display name,
Do not name it in TARGETS directly.
Maybe is also works for Japanese and Korean.
I solved this by switching over to Chrome instead of using Safari. Presto, worked right away!
I have met this problem this morning and have solved it. I change my product name from Chinese to English, and write the Chinese name in the Bundle display name, which solve this problem.
You can change the Bundle display name in the info.plist, and change the product name in the General tab in the project.
that's an erratic error. Probably some apple infrastructure problems You may have done something and then it worked - switching your browser, increasing build numbers and the like. But you could've hit several times submit as well. At least, after a while, my submission has been successful.
I opened the iTunes connect on my iPhone , and was able to submit sucessfully via iOS safari. I don't know why.
You will need to change the Build version. Create 1.2 build for version 1.1 of your app. Then upload your binary. After few minutes (on processing) you'll find new build to submit for rewiew.
I spent 2 hours !!!
Finally, i found the solutions. The main culprits is your PRODUCT NAME, it must be in English!
Go to build setting --> packaging --> change your product name into English
Change your "BUndle Display Name" to your desire localized name
Increase your build version and re-upload
This time you're fine!!!
I was plagued with these errors over and over when adding new screenshots.
Nothing seemed to help.
Then I visited iTunes connect in Safari (I normally use Chrome) and somehow all errors went away.
Maybe related to a Chrome browser extension like AdBlock?
TLDR; use Safari for iTunes Connect
I experienced this submitting an update today to my app. For about 30 minutes I retried and received the same error. I tried, removing the binary, signing out, I also rebuilt the binary with an incremented "Bundle Version String".
None of these steps made any difference, but I continued to retry, continued to get the same error, and eventually it accepted the submission.
I don't believe any of these solutions I tried made any difference. I believe there was some internal error on itunesconnect. As the message suggests, I think all you should do is try again later...
I only need to clear all my cookies, instead of switching browser.
Switch the browser you are using & then remove the build, save that once & then again add the build to it & then again save it. After that click on submit for review & it will work perfectly.
After 3 day, Itunes accept my first binary. I have tried to change my Bundle Display Name to English then tried to change to keep version 1.0 and change build versiyon to 1.2. Tried a lot of think and after 3 days surprise!!! Apple accept
I also got this error. Solution I found was to change contents in "Name" section of app description in iTunes Connect.
There was no need to change app name to English language (as some suggest), I just removed ":" character from app name - and then I could submit it to review! My localized versions of application still contained non-English names.
Had the same problem since my application name contains ":". The iTunes connect server returns 500 error because of it. I've just temporary removed ":" from English app title, submitted app and returned ":" back.
I think it ended up being a combination of several factors, but one thing that was definitely wrong was that I hadn't clicked the box about posting info to the Korean store. This was off by default and needed to be clicked. After doing this and several version changes (ended up submitting 1.2 instead of 1.0!) my app finally went into "waiting for review...".
Tried all possible solutions Chrome and Safari; none of them worked.
Then I switched to Firefox and magically it went through.
I found the simple solution. Just go to detail of the version, remove the current build then save.
Then click on the blue add button and add the current build again, save again. Then submit again.
It work for my case. Hope it helps
Log out from the iTunes from the current browser. and Login to iTunes from the another browser and try to submit the app.
Hope it works!
And Make sure that there should not be the Redundant binary (in other words the build number of the binary should not same).
I've just had the same problem.
Switching browsers to Chrome fixed it for me straight away, so will try clearing out Safari, and re-booting in order to get back to submitting with Safari.
#rayg - and for the sake of others - the Korean checkbox doesn't have to be checked in order to succeed in getting the app up for review. Maybe under certain circumstance it does have to be selected, so I'm not saying your solution to your scenario is wrong, but the post gave the impression that it's a requirement for every submitted app, which it isn't.
I have tried above all recommended solutions but none of them worked for me .
Then I select build version from my mac system and logged itunes connect using firefox from window system and it worked for me.
Or you can try itunes connect login from another Window/Mac system.

Testflight unable to install an app

I have several tester who have registered to testflight and connected their devices... they have different ios models... iOS 6 and above... but all of them share the same problem.
When they click the install button of an app from "safari" or the "testflight" app itself...
the app starts to download... reaches about 90% and an error message appears...."UNABLE TO DOWNLOAD APPLICATION. the "app" could not be installed at this time.
Now i have about 30 testers... 7 of them have the same issue... the others have succesfuly installed the app with no problem what so ever...
It seems completely random bug to me as there are no correlations between the phone models or ios versions... which are by the way all 6 and above....
So... what do i do. please help
there could be many reasons of it Below are some of those mentioned
You are using Developer profile instead of Adhoc Distribution profile
You are using app identifier that is different from the one that belongs to your profile
There could be issue with iCloud/Gamecenter enabled/disabled
In any case ask the testers to connect the device to PC/Mac open iPhone Configuration Utility and see the logs after you press install from the build in testflight.This will give them a deep insight of whats going wrong there.Hope this helps
For me Setting Build Active Architecture to NO... works and installed successfully
For my case, uninstalling/reinstalling the TestFlight app from testers' phones seemed to help, as though the installs had got into an irretreivably bad state.
For anyone else going through this, worth noting that iTunes Connect support couldn't help, and Apple Developer Support wouldn't help.
I just had the same problem, it seems testflight is down. It was not showing in the system status from the beginning but they updated it to reflect the period I experienced the problem.
I had around 70 testers, only one was able to download, that tester just kept on retrying.
It seems that the original problem was solved by using the proper provisioning profile.
But, for future googlers' record, I was getting the profile installation error (seen in the console log) 0xe800800b which seemed to be an uncommon error code as I couldn't find anything.
Finally, found something mentioning a "bad UDID" would cause a range of possible error codes and I had 19 old ones in mine (damn Select All).
Selecting only the few I really cared (and knew) solved the issue (never bothered to try to find which was the bad one).
i delete my adhoc provisioning profile after adhoc provisioning profile generated by xcode. it's working fine

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