How to adjust Font Size according text viewable in a TButton.Text using Firemonkey? - delphi

I am using buttons to display product names in a matrix using TGridLayout.
The problem is that commonly Items contains 3 or 4 words and in my language (Portuguese) some words tend to be long.
I would like that somehow I could calculate the size of the font, decreasing it, in order to make all the text show up automatically (of course there is also a decrease limit, anything below 9 or 8 point for the font turn to be difficult to read).
The wordwrap property is turned on to have many lines, and use the most possible space for the text.

I don't know if you're programming for an Android/iOS app, but you can't change the fontsize of a button. I've had the same problem, my solution was to make an abbreviation of the words. And then i put labels above it to explain the abbreviations.

Of course you can adjust the font size of a button:
TButton.TextSettings.Font.Size

Related

iOS UILabel and avoiding clipping of diacritics with custom font

First of all, there are many questions on StackOverflow, but none that fully answer this question.
The problem is mainly, but most likely not limited to, Thai and Arabic diacritics when rendered with a custom Latin-only font, using the text property of a UILabel. Which is also intrinsically sized in an auto-layout. I've already done everything Apple suggests, playing with the settings mentioned in their documentation, WWDC videos, as well as questions on StackOverflow (e.g. clipsToBounds = NO, etc.). Keep in mind, only my custom font setup clips in my scenario, not the iOS system font (.SF-UIDisplay), and not even the iOS system provided Helvetica or Helvetic Neue. The custom font has been checked and rechecked, and at this point the conclusion, iOS is the anomaly across all platforms, even macOS. To be even clearer, the same clipping behavior as the custom font can be seen with SF Pro, a font provided by Apple themselves here: https://developer.apple.com/fonts/
This question is about the most proper, least intrusive, and most complete way to do what is necessary to not clip diacritics. Meaning, how would you do this, ideally, from scratch.
All of my font research and test runs have led all those involved in this problem to believe that Apple has implemented special treatment specifically for their system fonts in UILabel, to avoid diacritic clipping. So making that an assumption, I'm also assuming the font is ok, and I'm looking for solutions that do not involve editing the font.
In my tries to use the font, the first thing to go wrong was vertical clipping of the ascender diacritics of Thai glyphs:
นื้ทั้มูHello
This means the glyphs of the font Thonburi when they cascade from the custom Latin-only font. The fix from this point, was to use a custom font only for Thai without any Latin characters, so it could be defined as the primary font, and cascade to the previously mentioned Latin-only custom font. After all this, the custom Thai font still has horizontal clipping issues on diacritics that come at the end of the text:
Worldฟล์
So now I am at a loss for anything further that font management puppetry can do (though still open to suggestions), and I am moving on to more code-centric fixes. I've seen quite a few questions and answers mentioning subclassing UILabel, but I'd like to know what this would look like that could accomplish what I've described.
I'd also like to know if just opting out of UILabel would be an option for anyone. Meaning would writing something from the ground up with TextKit be worth it to avoid all these bugs that seem to only plague iOS, and specifically UILabel.
At first I thought this was a problem with the framework but it's not, it's just a strict enforcement of a font's metrics. And in probably everything but web/app development, fonts are not rendered so strictly, which is why this problem rarely comes up. Fonts have a number of metrics that tell the program rendering it onto the screen how to render it, most importantly how to handle padding. And UILabel (and UITextField, and likely others) applies these metrics strictly. And the problem for us is that some fonts are very decorative and are often too thick or oblique to fit perfectly into the square canvas that each character must fit into (this is especially the case with accents, like umlauts). This isn't a problem outside of web/app development because when a character doesn't fit into its canvas, like a very thick, wide, and oblique W, the program just shows it anyway, and that's why a low-hanging g might spill into the line below it. But if that g was rendered in a single-line UILabel, because of how strict the font-metric enforcement is in iOS, that low-handing g is clipped.
Subclassing UILabel (in the case of UILabel) and overriding its intrinsicContentSize to add some extra padding is not a good idea, on further research. For one, it's kind of hacky, but more importantly, it produces constraint warnings in the debugger. The true fix, and the only acceptable fix AFAIK, is to edit the font's metrics.
Download a program like Glyphs (https://glyphsapp.com/), open the font, open the Font's Info, and in the Masters tab, give the font the proper ascender and descender values. To best understand how these values work, open the San Francisco font in the program and see how Apple did it (it's the font they made specifically for macOS and iOS development). As a side note, if you use this app, when you're editing the font's info, go into the Features tab as well, delete all of the features (using the minus icon in the lower left) and hit Update to let the program manage the font's features for you.
The last hurdle is clipping at the leading edge (not the top and bottom) which the ascender and descender metrics don't address. You can use the Glyphs program to edit the canvas size of individual characters to make sure they all fit but that changes the complexion of the font because it changes the character spacing too noticeably. For this problem, I think the best solution is to simply use attributed strings for your labels and text fields. And that's because attributed strings let you safely edit padding without hacking into intrinsic sizes. An example:
someLabel.attributedText = NSAttributedString(string: "Done", attributes: [NSAttributedString.Key.font: UIFont.blackItalic(size: 26), NSAttributedString.Key.foregroundColor: UIColor.black, NSAttributedString.Key.paragraphStyle: NSMutableParagraphStyle.kItalicCenter])
For convenience, I extended NSMutableParagraphStyle since I use this font all over:
extension NSMutableParagraphStyle {
static var kItalicCenter: NSMutableParagraphStyle {
let s = NSMutableParagraphStyle()
s.alignment = .center
s.firstLineHeadIndent = 2
s.headIndent = 2
return s
}
}
This label will push the font forward a couple of points to prevent clipping.
I was trying to solve similar problem with diacritics in Arabic and found workaround:
I have a UITableViewCell with UILabel with arabic text, it's diacritics were cut sometimes
I overrided - (void)drawRect:(CGRect)frame to directly draw NSAttributedString on UITableViewCell
Also I decreased alpha self.arabicLabel.alpha = 0.1; to draw manually on top of label position, I still keep it to calculate cell's height
- (void)drawRect:(CGRect)frame {
[super drawRect:frame];
if (self.viewModel == nil) return;
NSAttributedString *string = [self.viewModel arabicStringWithTajweed];
CGRect originalRect = [self convertRect:self.arabicLabel.frame fromView:self.arabicLabel];
[string drawInRect:originalRect];
}
The core problem on iOS is font substitution. You are specifying a latin font, the font does not contain glyphs for the characters that will be rendered, the system uses a different font to draw the glyphs, but it is still measuring based on the original font.
Option 1, the most robust option, is to manually choose fonts that include glyphs for the characters you will render. When the font assigned to UILabel, or the attributed string it is rendering, contains all the glyphs that will be rendered, and that font has good metrics as most system fonts do, then nothing will be clipped.
Option 2, manually measure the string using glyph bounds. Make a subclass of UILabel and override textRectForBounds and possibly drawText. Measure the string with .usesDeviceMetrics. This is slower that measuring by font metrics and produces different results. For example, the strings "a" and "A" will measure differently.
Option 3, use baseline offset and line height multiple to make room for the diacritics that are being clipped. Choose or compute constant values for each font for each language, and apply those to the attributed string of the UILabel. This can compensate for the different in font metrics between the font you chose and the font that is actually rendering glyphs. We had localized strings with the worst case clipped characters for each language, and used those to compute the offset and height. Different fonts have different worst case clipping characters.

UILabel divides single word

Good day folks,
Actually I'm going crazy, I did everything I could in order to solve this simple problem.
As you see, a simple label in a narrow space causes the single word "Verification" to be separated into two lines which is not acceptable of course.
I know that I could make number of lines only 1 and this will decrease font size, I tried all wraps modules and all fails.
What can I do to display the label as "Verification Process" without any separation of a single word? (I accept even shrinking font size or clipping last word).
The first one is default setting
Does these two settings below meet your needs?
If you are ok with clipping of the words, then you can set the lines property of your label to 1. Or you want to reduce the font size that also can be done using storyboard property inspector. Hope this will help.
please try this.
my testLabel and number of lines equal to 2.
self.testLabel.lineBreakMode = NSLineBreakByWordWrapping;
self.testLabel.text = #"verificaton process";

App icon text size isn't fitting

The text below the app icon isn't fully showing, you can see 9 characters out of the 12, is there any way to alter this making it all fit or maybe have two lines instead of one?
No
You can neither change the font size, the letter spacing or number of lines. They all are pretty much fixed.
It is your annoying job to find a app name that fits on all devices in the little space that is available.
Note that the font is not mono-spaced, meaning that all character take up different amount of space - you are going to be able to fit a lot more Is on the screen than Ws or Ms

Means to get detailed font metrics?

I'm puzzling how to divine more font metrics from iOS. I can accomplish my very long single line of text by paging UIViews while scrolling. I can determine where to break the strings between views by iteratively calculating it with sizeToFont, but I need the inter-character spacing (i.e. advance width) to space them accurately.
Any ideas short of full fixed or monospaced fonts? Thanks.
The Core Text class CTFont gives you some access to glyph metrics. But really, you should try to just use Core Text to do your text rendering instead of asking it for measurements and calculating positions yourself.
CTFont Reference
Core Text Programming Guide

How to fully justify texts programmatically (Delphi)?

How can I fully justify a block of text (like MS Word does, not only on the right and not only on the left but on both sides)?
I want to justify some texts (mainly arabic text) adjusted to certain screen size (some handheld device screen actually, and its text viewer doesn't have this function) and save this text as justified. So I can reload and reuse it again elsewhere.
(The problem with MS word is, that if you copy the justified text from MS Word and paste it to another editor it'll copy it un-justified).
Update : for now I'm thinking of doing it like this:
get-a-word
get-word-width
add-word-to-total-Word and add-Word-width-to-total-word-width
check if total-Word-width = myscreen-width then continue
else if total-Word-width is between myscree-wdith and (myscreen-width -3) then
add-spaces-To-total-word until it = myscreen-width
This is what I'm thinking now, but I put this question up and hope to see if there is a better solution, or somebody else already implemented it.
PS: I hope I have made my question clear and I'm sorry for bad expression if there is.
edit1 : changed the title to make it more clear.
If you want to justify plain text, you can only add extra spaces to the lines to get them align on the left and right. Unfortunately the character widths differ in fonts; so doing it this way will only work for a certain font, unless you limit yourself to monospaced fonts where all characters have the same size.
If you want a result like in Word, adding spaces won't cut it. Word will not add spaces, but stretch and shrink the existing spaces. This information is lost when you copy and paste it into another app.
Either way, justifying is an optimization problem. If you are interested in a good solution and its implementation: have a look a TeX. For an implementation that works on plain text with monospaced fonts have a look at par
There are some API calls that may help:
ExtTextOut and GetCharacterPlacement
Look at the GCP_JUSTIFY flag for GetCharacterPlacement
ExtTextOut is used by Canvas.TextRect
The problem you are going to face is always going to be differences in the rendering of the font. Word handles full justification by adjusting kerning as well as adjusting the number of pixels between words by a few (either way). The end result is lined up both margins. This pixel adjustment is done BOTH ways, and as evenly as possible.
To properly handle this in your portable device you will have to also perform the same algorithm for the display of the text there.
If this is not possible, then the ONLY way you can even get somewhat close would be to add whitespace between words.
As has been pointed out in other answers Word does full justification by stretching the existing spaces often by very small amounts. This is only possible if you have full control over how your text is drawn on the screen (which word - or any other windows program has).
You only real option in this regard would be to implement your own text viewer on the platform you are targeting. Eg you would need to draw the text on the screen yourself (any platform that allows games should allow you to draw on the screen). However this seems like an awful lot of trouble to get justified text.
Sorry couldn't be of more help.

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