I am new in iOS app development. I have created an app in Sencha Touch 2. Then created a UIWebView in xcode and follow this blog to call sencha's index.html to xcode's UIWebView.
(Ref: http://www.innovaptor.com/blog/2013/05/06/create-a-sencha-touch-webapp-and-deploy-within-a-native-ios-app.html )
But when i am going to build the app, getting the following error.
Please help to solve this.
Thank You...
Related
Last week I have been trying to publish my app Flutter app in App Store.
What do I have
app is compilable and works as expected on my iPhone and in emulator
apple dev account - OK
all done with certificates and apple dev page content (app screenshots and description added)
Archive was created in x-code without any errors
The last step to upload my app from x-code to apple dev page finished with an errors. Screenshot is attached
I have found some suggestions to remove
Pods_Runner.framework from project but i am not sure it will help
I do not understand what should I do to make it work. If anyone faced with this issue before please leave comment
So it was true! Pods_Runner.framework should be deleted from "Frameworks, Libraries^ and Embedded Content".
Have no idea how it get there, but on official flutter docs about how to upload iOS app there is a screenshot of this configuration screen and there is not
Pods_Runner.framework file on it.
I hope this will help someone who want to publish to Appstore!
When I am trying to build my Ionic 3 app in ios device from Xcode, I am getting the following error.
'Branch.h' file not found
The error appears in file BranchSDK.h inside the Plugins folder of IOS.
There are old threads on Github regarding this error but I am unable to solve it.
Please try following solution:
Please make sure that you are opening xcworkspace instead of xcodeproj.
Please remove the existing SDK integration, start a fresh and make sure to use the latest version. You can follow this link for more details:
https://github.com/BranchMetrics/cordova-ionic-phonegap-branch-deep-linking-attribution/issues/356
Delete derived data from Xcode as suggested in this link.
Config.xml is an important part of your project configuration, please make sure to cross confirm it from the Branch Dashboard. Please follow our troubleshooting guidelines to make sure you are not missing anything.
In case following solution does not works for you please write to support#branch.io.
Hello fellow programmers,
I need to implement an exported Unity project to my native Swift project, so I followed the instructions of this tutorial:
https://github.com/blitzagency/ios-unity5
Unfortunately, the app crashes on app launch. I took a screenshot of my debug navigator:
I found this thread and followed every advice, but I cannot get it running. I would be very glad to see a working example:
https://forum.unity3d.com/threads/il2cpp-anyone-else-seeing-metadatacache-initialize-crashes-sometimes-when-the-game-starts.383145/
Thanks in advance.
I fixed it. The tutorial says to remove the references of all ".h files" in Unity/Classes/Native/, but I accidently deleted all of them.
I have been having trouble getting the latest Facebook SDK 6.2.1 to function with Unity 5.0.0f4 in both my project and an empty one.
Here is what I do:-
Create a blank project
import Facebook SDK
Set App ID and Name in editor settings
Add sample scene to build settings
Build Xcode Project
Open in Xcode
Disable ARC in settings
Remove extra #endif when xcode complains about it
Build and Run game on iOS device
The error I end up with is in the following link:-
dl.dropboxusercontent.com/u/13490919/FacebookiOSProb/Screenshot%202015-03-12%2014.53.29.png
The error I get is "EXC_BAD_ACCESS (code=1)". I'm not much of an xcode/iOS guy so this confuses me a tone load. This error does not occur if facebook isn't present. Has anyone got any idea how to get around this? Surely i'm not the only one with this issue. All I want to do is get an access token from facebook. If need be, I don't mind using a simple webview or something similar.
Any help on this would be much appreciated. I would give free hugs to but ya know.
Thanks
Ive managed to solve the issue. As posted by someone else on unity forums here, you need to mark the option "iOS" as platform for plugin and adding "-fno-objc-arc" as compile flag in the following file: Assets/Facebook/Editor/iOS/FbUnityInterface.mm
This works with the latest versions of Unity 5.0.1f and Facebook SDK 6.2.1 as of this post.
Facebook SDK for Unity Downloads
Note: Only Unity 4 is supported at this time
That is why it's not working. I don't know when Facebook will launch their sdk for Unity 5.
I have created a sample project in X-Code 6.0 and Objective-C language selected.
When i'm selecting 'main.storyboard' file, X-code crashes.
And i'm not able to build the application.
See the following error while building sample project.
Have any idea to solve this error?
Thanks in advance..