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I was developed a on screen video recording app. It will take a video while tapping button. When ever I run on device by debugging mode it’s working fine. But when I take a build on release mode video capturing is hanging.
Thats weird, because basically test flight does nothing with your IPA you can just upload and distribute using test flight . But couple of things need to be checked :
Make sure you are uploading latest .ipa file .(Just remove all the ipa files from the organiser and create new one again).
Make sure app is uploaded right and you are getting new url from the test flight .
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Just started messing around with xcode 11.3.1 and I am pretty new to this . Now learned some things through a lot of tutorials and created an application which runs pretty good in the builtin simulator . But when i try to run the same app in my own device (iPhone 6s) it gives me an error saying as in the picture . Any help is appreciated.
It is because you are using a microphone in your application without getting privacy access from the user.
You should add Privacy - Microphone Usage Description in your info.plist
The console in the bottom right of picture clearly describe the problem.
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I want to know how iOS Facetime app launches automatically on call from other device even if the app is killed?I want to achieve the same for my app.
Thanks!
You should never assume that a feature of an Apple app is available to 3rd-party apps. In this case, there is no way to launch your app into the foreground on demand. The best you can do is use Push Kit and send a notification which launches your app into the background to generate a local notification.
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i've rebuild a old app code for my company and after correct all the errors for the updated xcode5, when i launch the app on my devices it has a different appearance.
In specific the old one are in old iphone style and now, without make grafics change(i think), the theme in iOS7.
i'm sorry if the question is too simple but i'm very newbie in iphone develop
If you build your application with a pre-xcode 5 IDE then it will retain the iOS6 look and feel, even when you download the old version of your app that is on the app store to an iOS 7 running device.
However there are some UI Elements that you have zero control over such as the UIAlertViews and UIActionSheets these will appear with the iOS 7 look and feel no matter what you do.
Once you start building your applications though with xcode 5 and above your application will now start to use the look and feel of iOS 7 so as soon as you do a new build with xcode 5 and above your applications will look different even if you haven't changed anything.
Note that from the 1st of February 2014 all Apps submitted to the Apple Apps Store must be built using at least xcode 5 and must be optimized for iOS7. So if you want to provide anymore updates to the Apple App store you will need to optimize your application to use iOS7 properly. Here is the Apple iOS7 Human Interface Guidelines that you may want to read.
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I am beginner at iOS and i want to create my first iOS mobile app. What is the software requirements needed to create my first app and what are the concepts and programming language that needed?
You'll need:
a Mac: any Mac that can run a recent version of MacOS X (10.7 or 10.8) will be fine
Xcode: this is Apple's development environment; you can download it from the Mac app store for free
Once you have that, go through Apple's introduction: Your First iOS App
You don't need an iOS device to get started -- you'll be able to run your apps in the simulator that's provided with Xcode. Eventually, though, you'll also want to have:
an iOS device: any device that runs iOS 6 will be fine to get you started, and if it's one of the devices that's expected to run the upcoming new version of iOS, that's better
a developer program subscription: in order to run your app on your device, and to be able to eventually submit your app to the app store, you'll need to sign up for one of Apple's developer programs. The standard individual subscription costs $99.
a graphics program: (optional) it's possible to build apps out of nothing but standard parts, but being able to design your own graphics will give you a lot more flexibility; anything that can edit PNG and/or JPEG files will be fine
That is a very broad question. I'll try to summarize...
First off, you'll need a Mac and install Xcode if you want to develop a native iOS app with Objective-C or Cocoa.
Some people choose to make an HTML5/CSS3/Javascript app and build it into an iOS app, in which case your life could me made easier by using something like PhoneGap.
In either case, you'll need to join the Apple Developer Program which will run you $99/year. From there you'll need to generate a development key and eventually submit your app to Apple for review. You can find more information on that program here.
As far as "concepts" go... again, that's a very broad question. I do not know your technical background so it's very hard to elaborate without that context. If you're not a die hard programmer and/or your app is fairly simple, you could consider the HTML5/CSS3/Javascript approach, in which case I'd recommend this book.
I hope this helps.
First of all you need an apple computer.
Once you have that you will need to download xcode which is an IDE (integrated development environment)
Then you can start coding your apps in objective-c
To put the apps onto the app store you will need to get an apple developer license which costs 99/year
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Recently, my first iPhone app is approved. I decided to convert it to a universal app, and since it is a basic application I did it easily. I'll resubmit the app today, but I have some concerns about the process.
Idea 1) Creating a new application on itunesconnect. However, current users of my app won't get update notification and there will be 2 different applications. So this idea sounds really stupid
Idea 2) Creating a new version of my current application, this looks good for iPhone side of the app. However, I don't have any iPad app. Defining a new version for a non-existing iPad app sounds weird.
Please correct me if I'm wrong. As I know, one have to debug app on a real device to submit .app file. In my case - universal application, do I have to test app on both iPhone and iPad ?
I really don't know what I should do about it. Please share your ideas. Thanks in advance.
Ideally you should test your universal on both an iPhone and an iPad. If you don't own an iPad but just an iPhone, then if it works well on the iPhone and on the iPad simulator, then you should be OK. But it is still possible for there to be hidden issues. One issue you can have by not testing on a real iPad is making sure all of you iPad specific images and xib files actually work on a real device due to filename case sensitivity. But you can only test on devices that you actually have.
There is no requirement that you test on any device before you can submit the app. Apple has no way to know whether you did or not. Of course it is a really bad idea to only use the simulator for testing since there are so many differences.
As for submitting the app, you must use idea 2. Create an update to your existing app in iTunes Connect. Submit the binary. It will be detected as a universal app. Then you can update the meta data with new iPhone screen shots and iPad screen shots.