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Recently, my first iPhone app is approved. I decided to convert it to a universal app, and since it is a basic application I did it easily. I'll resubmit the app today, but I have some concerns about the process.
Idea 1) Creating a new application on itunesconnect. However, current users of my app won't get update notification and there will be 2 different applications. So this idea sounds really stupid
Idea 2) Creating a new version of my current application, this looks good for iPhone side of the app. However, I don't have any iPad app. Defining a new version for a non-existing iPad app sounds weird.
Please correct me if I'm wrong. As I know, one have to debug app on a real device to submit .app file. In my case - universal application, do I have to test app on both iPhone and iPad ?
I really don't know what I should do about it. Please share your ideas. Thanks in advance.
Ideally you should test your universal on both an iPhone and an iPad. If you don't own an iPad but just an iPhone, then if it works well on the iPhone and on the iPad simulator, then you should be OK. But it is still possible for there to be hidden issues. One issue you can have by not testing on a real iPad is making sure all of you iPad specific images and xib files actually work on a real device due to filename case sensitivity. But you can only test on devices that you actually have.
There is no requirement that you test on any device before you can submit the app. Apple has no way to know whether you did or not. Of course it is a really bad idea to only use the simulator for testing since there are so many differences.
As for submitting the app, you must use idea 2. Create an update to your existing app in iTunes Connect. Submit the binary. It will be detected as a universal app. Then you can update the meta data with new iPhone screen shots and iPad screen shots.
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I was developed a on screen video recording app. It will take a video while tapping button. When ever I run on device by debugging mode it’s working fine. But when I take a build on release mode video capturing is hanging.
Thats weird, because basically test flight does nothing with your IPA you can just upload and distribute using test flight . But couple of things need to be checked :
Make sure you are uploading latest .ipa file .(Just remove all the ipa files from the organiser and create new one again).
Make sure app is uploaded right and you are getting new url from the test flight .
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i've rebuild a old app code for my company and after correct all the errors for the updated xcode5, when i launch the app on my devices it has a different appearance.
In specific the old one are in old iphone style and now, without make grafics change(i think), the theme in iOS7.
i'm sorry if the question is too simple but i'm very newbie in iphone develop
If you build your application with a pre-xcode 5 IDE then it will retain the iOS6 look and feel, even when you download the old version of your app that is on the app store to an iOS 7 running device.
However there are some UI Elements that you have zero control over such as the UIAlertViews and UIActionSheets these will appear with the iOS 7 look and feel no matter what you do.
Once you start building your applications though with xcode 5 and above your application will now start to use the look and feel of iOS 7 so as soon as you do a new build with xcode 5 and above your applications will look different even if you haven't changed anything.
Note that from the 1st of February 2014 all Apps submitted to the Apple Apps Store must be built using at least xcode 5 and must be optimized for iOS7. So if you want to provide anymore updates to the Apple App store you will need to optimize your application to use iOS7 properly. Here is the Apple iOS7 Human Interface Guidelines that you may want to read.
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I am beginner at iOS and i want to create my first iOS mobile app. What is the software requirements needed to create my first app and what are the concepts and programming language that needed?
You'll need:
a Mac: any Mac that can run a recent version of MacOS X (10.7 or 10.8) will be fine
Xcode: this is Apple's development environment; you can download it from the Mac app store for free
Once you have that, go through Apple's introduction: Your First iOS App
You don't need an iOS device to get started -- you'll be able to run your apps in the simulator that's provided with Xcode. Eventually, though, you'll also want to have:
an iOS device: any device that runs iOS 6 will be fine to get you started, and if it's one of the devices that's expected to run the upcoming new version of iOS, that's better
a developer program subscription: in order to run your app on your device, and to be able to eventually submit your app to the app store, you'll need to sign up for one of Apple's developer programs. The standard individual subscription costs $99.
a graphics program: (optional) it's possible to build apps out of nothing but standard parts, but being able to design your own graphics will give you a lot more flexibility; anything that can edit PNG and/or JPEG files will be fine
That is a very broad question. I'll try to summarize...
First off, you'll need a Mac and install Xcode if you want to develop a native iOS app with Objective-C or Cocoa.
Some people choose to make an HTML5/CSS3/Javascript app and build it into an iOS app, in which case your life could me made easier by using something like PhoneGap.
In either case, you'll need to join the Apple Developer Program which will run you $99/year. From there you'll need to generate a development key and eventually submit your app to Apple for review. You can find more information on that program here.
As far as "concepts" go... again, that's a very broad question. I do not know your technical background so it's very hard to elaborate without that context. If you're not a die hard programmer and/or your app is fairly simple, you could consider the HTML5/CSS3/Javascript approach, in which case I'd recommend this book.
I hope this helps.
First of all you need an apple computer.
Once you have that you will need to download xcode which is an IDE (integrated development environment)
Then you can start coding your apps in objective-c
To put the apps onto the app store you will need to get an apple developer license which costs 99/year
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What's the meaning of "App must be built for iOS devices with Retina display"
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I've heard about and read some of the new regulations from Apple about submitting apps to app store.
Firstly, the new version of my app is nearly done and it supports the 4-inch screen now.
About the UDID regulation, I don't exactly know what it means and am not quite sure whether my app follows the rule, how should I check this?
And before I submit my app, what steps and setting should I do in my project? My last submitting was over 1 year ago with other's help, so I'm not confident in myself.
For example, how many icons do I need in my project? (currently I have icon.png, icon#2x.png, icon-small.png, appIcon-small#2x.png, icon-72.png, and icon-small-50.png).
I just want to be fully prepared to submit my app.
Thanks for any help!
Icon sizes are listed here:
http://developer.apple.com/library/ios/#documentation/userexperience/conceptual/mobilehig/IconsImages/IconsImages.html
The biggest shock for me, when submitting an app after a hiatus, was the 1024x1024 App Store icon. Who has artwork that big???
You will also need double-resolution screen shots for all device sizes (iPhone 4, iPhone 5, and iPad).
My book has a pretty good checklist of the things you'll need as part of your final preparations before submission:
http://www.apeth.com/iOSBook/ch09.html#_final_app_preparations
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If we have an application that is currently live on the App Store, compatible with only iPhone devices, and we make an update compatible with both iPhone and iPad devices (Universal) what will happen?
I can think of two possibilities:
the app will not be updated - the updates will require app binaries only for iPhone devices;
there is no problem in adding the iPad support.
I did not see a clear answer in Apple's Guides. There were some discussions in the links below:
iOS Universal App question
iPhone/iPad - Breaking universal into iPhone app only
iOS: Universal App - Release as iPhone only
Does anyone have the answer, with references to Apple Guides? I need to be sure this is possible.
Second answer: it's absolutely not a problem. Those who downloaded your app on an iPad and run in "iPhone simulator" mode on their iPad, will be happily pleased to see they now have a full-fledged app. Users on an iPhone won't notice a difference.
Edit:
Closest I can find in Apple's doc is https://developer.apple.com/library/ios/#documentation/iPhone/Conceptual/iPhoneOSProgrammingGuide/AdvancedAppTricks/AdvancedAppTricks.html
It states that "The following sections highlight the changes you must make to an existing app to ensure that it runs smoothly on any type of device": essentially, update the info.plist and rework your view and view controllers.
Nothing bad will happen if that's what you're asking. Your iPhone users will only notice a difference in the apps file size (if they notice anything at all). And iPad users will notice that your app now takes up their full screen.
There is nothing in the submission or approval process that will stop you from doing this. As long as you've configured everything correctly iPhone-only to universal will be a smooth transition.