At the moment I try to develope a simple maps Android application using Visual Studio 2012 and Xamarin.
For this reason I created a Binding Library, like it is desribed here:
http://developer.xamarin.com/guides/android/advanced_topics/java_integration_overview/binding_a_java_library_(.jar)/
For my app it is essential to display markers and ballons with a short title text. I did a lot of research and found out, that I should use the osmbonuspack for this purpose. I tried to implement the "osmbonuspack_v4.5.jar" in my binding project as "Embedded Jar" but I think it's the wrong attempt.
Did someone managed it already to create a Xamaring Binding Library of the osmbonuspack? I would appreciate every attempt!
Related
Recently I'm giving a hand to my iOs team(coming from Android) and I'm trying to use Appcode to keep all my IntelliJ keybinds and shortcuts. However, even if I can work with Appcode and everything compiles and works well. Some of the libraries that I use on the application doesn't work with AppCode autocomplete. I can't access the base code or do nothing. However if I write the code without any kind of autocomple/helper the code compiles and works well.
For example using RxSwift:
I have been reading and Jetbrains says that this issue was fixed on 2018 edition. But I'm using 2020 edition and I keep having this troubles.
So, my question is: how can I make Appcode show third party libraries methods and classes on the autocomplete?
Generally, AppCode does support completion in third-party libraries. In your case the problem most likely is specific to RxSwift or your particular project setup. For example, there is this known problem with RxSwift, see comments for a workaround: https://youtrack.jetbrains.com/issue/OC-19258
If the workaround doesn't help, feel free to contact AppCode support for more specific troubleshooting or create an issue in the issue tracker.
I just found out about AngularDart today and I want to build a sample app but I got stuck.
I'm currently browsing https://material-components-web.appspot.com/toolbar/index.html and I'd like to use the Waterfall Flexible Toolbar for my dart web app.
I'm using this website in order to reference the angular components for Dart https://dart-lang.github.io/angular_components_example but I can't find any toolbar examples.
Does that mean that I have to build my own toolbar? How can I do that?
Apparently in this case it's called Application Layout https://github.com/dart-lang/angular_components/tree/master/lib/app_layout
I am trying to build a cross platform application. Currently I am setting up a project using Xamarin MonoDroid 4.7 and MVVMCross. I would like to be able to use INotifyDataErrorInfo but I get the following compilation error:
The type 'System.ComponentModel.INotifyDataErrorInfo' exists in both 'c:\Program Files(x86)\Reference Assemblies\Microsoft\Framework\MonoAndroid\v1.0\System.dll' and 'c:\Users\MvvmCross.PortableSupport.3.0.6\lib\MonoAndroid16\System.Windows.dll
Has anyone come across this/developed a workaround or solution?
Thanks
We think Mono for Android/Xamarin.Android has recently added this support - but the situation isn't clear - see https://bugzilla.xamarin.com/show_bug.cgi?id=5340
When we get this confirmed and work out which versions do/don't have this - which is hopefully in the coming week or two - then MvvmCross will hopefully be able to remove its version.
Also, I hope but I don't know that the MvvmCross versions of System.Windows, System.Net, etc can be removed in the near future - see https://bugzilla.xamarin.com/show_bug.cgi?id=8035
This is not at all clear at present, and it's likely to be a source of issues while PCL support from Xamarin moves through none->alpha->beta->stable
I'm afraid those 'NEW' bugzilla issues above represent all the information I have on this at present.
In the meantime... if you need to resolve the INotifyDataErrorInfo within your own project and environment, then one route forwards is to branch the MvvmCross source and to change the MvvmCross shim System.Windows.dll to type forward instead of replacing this type - the code is in https://github.com/slodge/MvvmCross/tree/v3/PortableSupport/System.Windows
I am sorry about these problems... and I'm very much looking forwards to having official PCL support from Xamarin so I no longer have to work around them.
I would like to take a picture from camera and after display it on the screen.
I saw this post Take picture mvvmcross monodroid but this isn't the vnext version. (I haven't the Cirrious.MvvmCross.Interfaces.Platform.Tasks resource)
Can someone help me to implement this feature in my application ?
Using mvvmcross vNext and monodroid
The picture choosing (camera and library) interfaces moved into a Plugin for vNext, so you need to:
reference Cirrious.MvvmCross.Plugins.PictureChooser in your ViewModel project
reference Cirrious.MvvmCross.Plugins.PictureChooser.Droid in your Droid UI project
make sure you call EnsureLoaded on the PictureChooser Plugin before you use it
Apart from that, the actual code should work the same as in Master (I think).
Other possibly helpful links are
uploading photo to a webservice with mvvmcross and mono touch
Issues taking images and showing them with MvvmCross on WP
Need an example of take a Picture with MonoDroid and MVVMCross
https://github.com/Redth/WshLst/ - use Xam.Mobile instead
Would love to see a sample published on this :)
I wanted to know if there were a Canvas external library for DART like Fabric.js ?
If it doesn't exist is there a project to make one ? Cause I'm thinking of starting this project, but I would prefer joining a existing project on GIT.
Or maybe there is things integrated in DART that I don't know ?
I've not worked with Fabric.js, but after taking a look at the website, I'd point you to the projects listed below. Neither project is exactly what you are looking for, but should give you a starting point.
2D (Flash object model) - The project changed to StageXL
https://github.com/bp74/StageXL
WebGL
https://github.com/johnmccutchan/spectre
I don't know of any serious Canvas abstraction libs for Dart but maybe these two projects could provide a good inspiration foundation to create one.
Drag & Draw approach
Animation approach