Ways to hide/show many items in a TableView - uitableview

I have a view controller that calculates land taxes for the Canadian provinces. Each one of these had different inputs, so the tableview that holds then ends up with three dozen fields.
I've seen code here that uses sectionIndexTitlesForTableView to show/hide sections, and perhaps that is what I'm looking for. However, I find this practically impossible to work with in IB, the table extends way past the end of the display. Is there some way to deal with this?
Or perhaps I should use multiple tableviews stacked in IB and hide/show them as a whole?

The easiest way to hide an entire section in a tableView is to return 0 in the tableViewControllers numberOfRowsInSection.

Related

TableView with bar to change content on top, how to build it?

I have to build a tableView with a top bar "slider" like the one in the youtube app in the picture below.
I just wanted to ask if it's better to:
Use just one tableView and switch the content by changing some switches in the delegates methods and reloading all the rows
or
Use two tableViews and hide the one that's not displayed
If none of the two methods above is the best one please point me in the right direction, thank you.
Option 1 :
Take a UISegmentView on the top and have a single UITableView. Change the content of UITableView on valueChange event of segment.
Option 2 :
Have look at this awesome library by Yalantis - Segmentio. I have myself used this on couple of occasions. Handy when you have to horizontally scroll the segments (exactly what you need in your case). You can have a single UITableView for this as well.
Option 3 :
Check out another useful library by Yalantis - Persei. Just hard scroll the table to see these options. Again, single UITableView.
In all, the best solution, in my opinion is to have a single UITableView. Working with multiple tableView might seem a clean way for a start, but trust me, maintainability is the key and having a single UITableView would be a better approach.

ViewPager (Swipe-able tabs) in iOS

I'm trying to build a tabbed bar with swipe-able pages exactly similar to Android's ViewPager. Each page is supposed to hold one UITableView only.
I don't know what's the better way to achieve this but so far I have 2 ideas. Also the tabs are dynamic. I can have one tabs or 10 tabs. It depends on the API I'm communicating with. (The tabs represent shop categories and the table views represent the products)
The tabs will be a UICollectionView and then I'll use one of the following options:
First approach is to build two UIViews, each of which will hold a UITableView. One UIView will be outside the screen bounds and the other one will be the one being displayed. When the user swipes and the tabs change, the UIView being displayed will move outside the screen bounds, either to the right or left and the other UIView will be displayed. As soon as the swipe action begins, I will change UIView's (the one that's about to be displayed) datasource and reload its data.
Second approach is to have a number of ViewControllers OR UIViewContainers equal to the number of tabs (which is dynamic). I'm not sure how I'd implement this because I'd have to worry about reusing UIViewControllers/UIViewContainers inside of my main UIViewController as well as handling a large number of them.
Using one big UICollectionView to host a UITableView in each UICollectionView cell. It's pretty much the reverse of the old App Store.
UICollectionView in UITableView Tutorial
So, how do most people implement similar UIs? Is there a different approach I should consider? Any other tips that can help me implement it?
EDIT: I may have left a final detail. I actually have 2 sets of tabs (categories and sub categories). They may both be displayed, one of them, or none. It depends on the API's response. For that reason, using a 3rd party library may be hard or even impossible.
EDIT2: Added 3rd approach.

Best practice to have multiple tableviews in a single view controller

This question maybe already asked in stackoverflow. But, I did not get any clear idea to my scenario.
I have a viewcontroller (Say, MyViewController).
I have a scrollview(Say, MyScrollView) and I have N number of views (Say MyView1, MyView2, ...) in it.
Those views can be scrolled horizontally. Refer the below image for more clarification.
This image was taken from here.
So, the red area is the scroll view that holds multiple views which are yellow color.
Scenario:
I want to call API's for each view, when the API calling and parsing data occurs, I need to show some loading activity indicator in the views. After successful parsing, I need to update corresponding view with UITableView.
Questions:
In my case, the number of views may vary from 3 to 6. Should I maintain 6 separate UITableViews and UIActivityIndicator's?
I tried with three pointers like left, middle & right to hold reference of tableview and activity indicator. But the problem is, before the first three pages are loading, if the user goes to the fourth view, this system will collapse with so many conditions.
Suggestions needed. Confused!!
I think you have to use UIPageViewController with UITableView. it will solve your problem.

When to use UICollectionView instead of UITableView?

I found that UICollectionView is like an upgraded version of UITableView introduced in iOS6, but when should I choose UICollectionView instead of UITableView?
There are still Apps using UITableView, if UICollectionView can do anything UITableView can do , why people still use UITableView? Is there a difference as far as performance is concerned?
Thanks!
That depends on the requirements. How the application flows determines which type of UI to integrate into the application.
People mainly use the UICollectionview for creating types of UIs with multiple images shown in a grid. This would have complex logic using UITableView, but with UICollectionview, it would be easy.
When using UICollectionview, you don't need to set buttons with tags or other things by getting selected items values. You can simply get -(void)collectionView:(UICollectionView *)collectionView didSelectItemAtIndexPath:(NSIndexPath *)indexPath and in UITableViewDelegate:
`-(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath`
You get the selected row instead of the item, so for creating grid or modified items, using UICollectionview is best.
For the listing details of each item, people use UITableView because it shows more info on each item.
Apple Docs:
UICollectionView Class Reference
The UICollectionView class manages an ordered collection of data items and presents them using customizable layouts. Collection views provide the same general function as table views except that a collection view is able to support more than just single-column layouts. Collection views support customizable layouts that can be used to implement multi-column grids, tiled layouts, circular layouts, and many more. You can even change the layout of a collection view dynamically if you want.
UITableView Class Reference
A table view displays a list of items in a single column. UITableView is a subclass of UIScrollView, which allows users to scroll through the table, although UITableView allows vertical scrolling only. The cells comprising the individual items of the table are UITableViewCell objects; UITableView uses these objects to draw the visible rows of the table. Cells have content—titles and images—and can have, near the right edge, accessory views. Standard accessory views are disclosure indicators or detail disclosure buttons; the former leads to the next level in a data hierarchy and the latter leads to a detailed view of a selected item. Accessory views can also be framework controls, such as switches and sliders, or can be custom views. Table views can enter an editing mode where users can insert, delete, and reorder rows of the table.
Here's my criteria:
If a UITableView can do it, use it
If a UITableView needs lots of code to do it or can't do it at all, use UICollectionView.
You have to consider the restrictions on UITableView before making a decision: It's a single column. And you can only customize the cells, but not section backgrounds and such. So if you have a straight-up list of things with no extra frills - that looks like a bog standard iOS view, basically - then use UITableview. If you have custom insets, or a border around each section, use UICollectionView.
I'm actually considering UICollectionView for all things simply because it's very expensive when you start developing your view as a table view, then later find out it can't do that one thing that you need it to do. 1st hand experience ;)
Edit after even more experience with the two: Disregard that last paragraph. UICollectionView requires a lot of boilerplate code to make it work like a UITableView. Use UICollectionView only when really needed. ;)
For simple lists and forwards/backwards navigtaion, use UITableView.
If you need a high degree of customisability, use UICollectionView.
Generally speaking, in software development, it's best to choose the approach which represents "The Simplest Possible Thing".
EDIT: As of iOS 14, UICollectionView can now do lists as well and is now the recommended approach. See this session from WWDC20 for more information and implementation details: https://developer.apple.com/videos/play/wwdc2020/10026/
According to my point of view main difference between collectionView and tableView is that
TABLEVIEW --> show list of items in only one column.
COLLECTION-VIEW -->show list of items in multiple column.
Hope it will help you.
If you choose UITableView for iPhone, make sure you have considered your iPad strategy first. If you want an iPad-specific layout, you may want that single-column layout to become a grid.
Although it's not required, I always use a collectionview. That way I can easily adapt how my collections are presented for differing resolutions. A plus is that it's ready to quickly add new types of cells when refactoring in the future.
I see no point of tableviews. It's very simple to use a collection view to represent a table. IMO.
From my personal experience the two elements should only be compared loosly.
TableView
A TableView is a UI element designed for showing data in a list format. There is certain functionality that comes as standard with a UITableView, such as:
Accessory View
Cell Selection Style
Editting Style (Delete and edit buttons).
The above elements enhance the usability of data when displaying and interacting in a list format. Such as viewing emails.
CollectionView
A CollectionView is a UI element designed for showing content using a custom layout (usually anything that isn't a list). CollectionViews improve functionality of displaying data in completely bespoke layout styles and also dynamically changing layouts on the fly. Some examples are:
Horizonal Lists
Photo Galleries
Thumbnail views
Carousels
Dials
Laying out elements on a map
etc.
CollectionViews also allow for multiple selections.
Conclusion
As you can see from the above, both have completely different use cases and are designed for enhancing the development and usability of their own specific data sets.
If you are looking at displaying anything in a list style with the followin interactions:
- Adding
- Deleting
- Re-ordering
Then a UITableView will simplify this process by providing the support straight out of the box.
Anything else, you should leverage the benefits of CollectionView as you have more flexibility.
Its totally dependent on how your data to be shown.
As mentioned by many above, if you require only single set of data and that too not complex, go for UITableView else use UICollectionView.
UICollectionView is customization friendly.
If you are dealing with multiple cell heights or so, then go for UICollectionView.
Both are depends on the requirements. Table Views also have support for a variety of editing scenarios. This support has not been implemented in the Collection View classes.
If you are converting from a Table View that relies on these methods, expect to do a little extra heavy lifting in the Collection View.
Collection View section headers can be placed anywhere within the view.
and UITableView don't need to set buttons with tags or other things by getting selected items values.
In practice, everyone uses UICollectionView that I've come across, when they only need a UITableView. "It's one-dimensional. It goes up and down. Why are you adding unnecessary delegate methods for layout AND data?". I once spent an extra 2 hours helping a startup find out why their UICollectionViewCell got squished because the owner, who didn't read the Animations manual, nor HIG, nor the UICollectionView guide, decided to use it and add variable heights and anims. Needless to say, he gave himself a headache and much lost time on a non-business-critical issue he could have avoided by simply using a table cell, since there's no extra layout delegate + Nib.
Let me get this straight, I am all for UICollectionView's when your data and display need it. They're very powerful. But in practice, most people I've seen have been using them on lists.
This brings up another flaw. They're also used on short, constant lists that won't change, ever. In this case, just make a Xib. Or write a custom view that stacks them. Why? Because you don't need the memory management for 5 sets of labels with a button or switch. If they might change, then yes, use a list. If you want physics, then UICollectionView works well with a some cool effects. But do you really need to add 5 delegate methods and a layout system for 5 labels that will never move?
Also, I'm not forgetting that iOS has a native stacking view now too. I can never get it to deform how I want, even though I'm quite adept at the 2D and animation systems, so I never use the built-in one.
All I'm saying is, define your requirements. Maybe you don't need either of these, if your UI isn't adding/removing items and refreshing itself. Or maybe you want to write a Card Game and throw them out virtually on a table, then use UICollectionView with a physics system for its layout guide.
Personally I think the UICollectionView can do most of the work which UITableview can do. well, at the same time, it's more complex to use.
I suggest you use UICollectionView as TableView just in case your manager change requirements in the future.
Based on our need we are choosing TableView or CollectionView.
Example:
For phone contacts tableView is best option.
For photo gallery, collection view will be best option.
I had this issue in my current project. Which to use. In my case it was simple really. I needed both. I needed my view to look like UITableView and also to change its change / layout. So, UICollectionView was used. I also use UITableView everywhere I don't need any extra customisation. Since UiTableView comes with a default layout that includes images and text - I use it for simplicity.
Based on our requirement we choose UITableView or UICollection view.
If we want to display images or items in grid type or if we need more customisability we use UICollectionview.
For listing each item with details and subdetails we use UITableView.
UICollectionView:
The UICollectionView class manages an ordered collection of data items and presents them using customizable layouts. Collection views provide the same general function as table views except that a collection view is able to support more than just single-column layouts.
UITableView: A table view displays a list of items in a single column. UITableView is a subclass of UIScrollView, which allows users to scroll through the table, although UITableView allows vertical scrolling only.
As per my view for Grid View display use UI Collection View.All other list view use UITable View

How to display multiple objects in a single row in my UITableVIew?

I want to display three items in my UITableView's row. What should be best and efficient way to do this.
Any suggestions?
Thanks,
Take a look at this example:
http://cocoawithlove.com/2009/04/easy-custom-uitableview-drawing.html
It shows you how to customize many aspects of a UITableView (and cells too).

Resources