Currently working mobile development based on jquery mobile and phoneGap.i can build run in android and iPhone device. it working fine. but the problem is i cannot install xap files to windows phone. i don't have SDK for windows phone.There is any third party tool to deploy xap and install to windows phone.
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I'm creating a mobile application. The requirement is that the mobile application should be deployed in Android as well as iOS. I'm able to create the application and deploy it into Android using Ionic. But how do I do that for iOS. Is there a way we can use the Ionic in Windows OS and create app that is compatible with iOS.
Similar to Android Developer Options, is there any settings in IOS phones that will enable us to deploy the IOS app and test it.
You can run Mac OS X on your Windows machine using VMWare player. try searching 'Mavericks Retail VMware Image' in google, you will get download links... Hope it helps.
You need XCode to deploy any IOS application. To get XCode, you need a Mac.
The closeset thing you can do is using RemoteBuild, but you stil need a Mac.
After installing it, you can launch a build directly from Visual Studio.
For more information and a detailed guide, you can follow this link: https://github.com/Microsoft/remotebuild
You need a macOS to test and deploy iOS application on App Store, You can't deploy application directly by using windows OS.
OR
If you want to deploy application using windows OS then you have to use any virtualization software like: Virtual Box,
vMware and install macOs.
I developed an application for mobile, using FlashDevelop's AIR Mobile AS3 App Project template.
Following AIR_Android_readme.txt and AIR_iOS_readme.txt, I successfully packaged it into both apk and ipa.
I can easily test the apk on the computer via bat/RunApp.bat provided by FlashDevelop.
However once I modify RunApp.bat to ios-debug in order to test the ipa, I get the following log in the cmd:
Packaging application for debugging on iOS -interpreter
Packaging: dist\AppName-debug-interpreter.ipa using certificate:
cert\iphone_dev.p12...
Installing application for testing on iOS ()
No Devices Detected
Installing the app on the device failed
Press any key to continue . .
.
I have android studio and sdk installed and working, however I didn't install anything similar for IOS development, I have iTunes in case it matters.
Any idea what's wrong and how to fix it?
FlashDevelop searches for actual devices connected to the computer in order to install the application, I mistook it for an IOS simulator for PC.
I have an ipad Mini 2 and I need to test my JavaScript Cordova applications in it. So far, I can only run in a simulator.
I don't have a Mac nor an Apple developer account. I don't want to publish my app.
Is it possible to deploy to my physical ios device without Mac, similar to USB Debugging with Android devices?
I'm using Visual Studio 2015 Community.
I am using ubuntu 14.04 os and i have adt bundle for 64 bit. How can i test the android application which is created in these adt on samsung galaxy grand?
either use android emulator that google provides (as far as i know, that won't be an issue even if your OS is 64bit), or connect your device using adb and run it directly.
It is very easy to test in windows.
I am using windows 7 ultimate + Android studio.
1. Install Android studio
2. create hello world android app project.
3. click 'run' it should list your device to run app on.
If it does not show in device list follow below linkto first install Handset Manufacturer specific driver for andoid.
download and install android driver for debugging
I am having a lot of issues installing my BlackBerry app to my phone. The app has been signed but still says that there is an error of attempting to access a secure API. However, I realise my eclipse is using the 7 sdk whereas my phone is running blackberry 6. Could this be the issue?
How would I go about changing this in eclipse?
First you will need to install the BlackBerry JRE 6.0.0 Plugin into your instance of Eclipse by adding BlackBerry Java Plugin - http://www.blackberry.com/go/eclipseUpdate/3.6/java to your list of 'Available Software Sites' in Eclipse->Help->Install new software.
Then when you have that installed, you will be able to right click on JRE System Library [BlackBerry JRE 7.0.0] in your project, select Properties and change to JRE 6.0.0.
Then re-package, sign and install on your OS6 device