This is how app look like on iOS7 iPhone Simulator:
http://imgur.com/MtvgRZH
And this is how it look like on iOS6 iPhone Simulator:
http://imgur.com/AW21SdR
So why it is not showing imager but just this blue shadow ?
I am doing screanshots so it is a little bit a problem.
Also on
This is how app look like on iOS7 iPad Simulator:
http://imgur.com/haM3xIe
And this is how it look like on iOS6 iPad iPhone Simulator:
http://imgur.com/xiMQSzG
Also it loo like that iOS 6 add white background on imager on iPhone, but not on iPad.
http://imgur.com/AW21SdR
http://imgur.com/xiMQSzG
On physical devices I have only tested it on "iPhone 4 iOS 6.1" and "iPad Mini iOS 7.1"
And there there is no this blue shadow.
Any idea how to fix it in simulator ?
Related
I designed storyboard for iPhone 5,6 and 7 but the irony is that when I run it on simulator all works good. But when I run it on device, iPhone 6 is showing iPhone SE design not iPhone 7 (which is for 6 also).
Can anyone suggest?
Check if Zoomed Mode is turned on and if yes, disable it.
Zoomed Mode causes an iPhone with a 4,7 inch screen behave like a 4-inch iPhone. Also, 5,5 inch iPhones behave like a 4,7 inch iPhone if the mode is turned on.
Learn more about Zoomed Mode here.
I am testing an iOS app in Xcode simulator on iPad Pro with iOS 9.3. There are black bars appear on the right and bottom on simulator as shown in image. The app is working fine on all other iPhone and iPad devices. Please suggest.
I integrated 3d touch QuickActions for my iOS app made with Xcode and Swift. Since I only have an iPhone 6s plus, I'm not able to test it on an iPhone 6s. The title is long and fills the line without overflow. But how is it on iPhone 6s? Will the text cutted there? Or does the menu have the same size as on iPhone 6s plus?
It looks like, from the images I've seen, the 3D Touch menu is the same width (3 App Icons) between the 6s and the 6s plus, but it looks like they are scaled so it is likely that the text won't be truncated(cut).
If you have Xcode 7.3, you can also check for yourself in the iOS Simulator with a third party library (or maybe a force touch enabled trackpad?): Simulate force touch / 3D touch on iPhone 6S or iPhone 6S Plus simulators
I would like to get some help on how to handle app (storyboard) is set to Universal.
When app run (with a single viewcontroller with a navbar) on a iPhone 5s simulator (with iOS 7.x), a thick black appears on top & bottom
iPhone 5s with iOS 7.x SDK
When switch to iPhone 5.0 with iOS 8.x simulator, no issue.
iPhone 5s with iOS 8.x SDK
Is there any code to fix (remove header & footer) gap in black?
The thick black bars on top and bottom (also known as letterboxing) are because you have no launch image for the 4-inch screen. Add one. Without this, your app is treated as if it were running on a 4s (3.5-inch screen).
Been looking at iOS 7 SDK tonight, one thing I noticed, have they dropped the iPhone "Skin" for the simulator in iOS 7? I only seem to be able to select, iPhone 3.5/4 inch Retina or iPad/iPad Retina, they all just have a black border, I prefer to test with the skinned simulator non retina as it's alot faster, any ideas how to get it back?
iOS7 is only available on iPhone 4+ which means only retina displays, so it wouldn't make sense to be able to test iOS7 on a non retina simulator.
I notice that if I run the simulator on my Retina MBP I get the skinned simulator, but if I run it on my regular 24" LCD monitor it appears without the skin and the simulator is much larger.