Accidentally deleted or lost the .xctest file in xcode 5 for my iOS app - ios

I was trying to change my app's name earlier and for whatever reason what I normally do didn't work and so now things are sort of screwed up. I ended up manually changing the app name in various places in xcode and now the name appears to have successfully changed.
The app currently cleans, builds, and runs fine for both the simulator and my physical iPhone.
However, one thing that is bothering me is that if I go to the Project Navigator, and scroll down and view the contents of the Products folder, my .xctest file is red. If I select it, and then view it's details in the File Inspector on the right, and click the arrow button to view it in the finder, it doesn't take me anywhere.
If I open the folder that it's supposed to be in with Finder, it currently has 4 files. 2 of the files are .app files, one has the old app name and the other has the new app name. Both of these show warning icons like this in the Finder:
The other 2 files are dSYM files. One uses the old app name, and the other uses the new app name.
Like I said the app currently cleans, builds, and runs fine for both the simulator and my physical iPhone, but it still bothers me that I have somehow lost or deleted the .xctest file.
I am about to submit this app as my first app to the app store and I want to make sure that everything is perfect.
Do I need to create a new .xctest file from scratch?
Any help is greatly appreciated thank you.

Related

iOS changing my app name

I was playing around with my app and tried to rename the app. And now I have the name stuck for some reason. I want to name it "MantisX", butfor some reason I have it stuck as "DataRecorder". I went into Targets and selected my app and changed the name to MantisX. But for some reason it still shows up as DataController. If I go into schemes, it only let's me select DataController.app, even if I go into manage screens it has MantisX, but for some reason DataController is still around. I somehow wedged it, and I can't figure out how to change it. See the screenshots below..
I've already tried deleting the DerivedData folder and all it's subfolders/files and deleting XCUserData and XCSharedData and build->clean and restarting xcode and deleting the app from my phone and for some reason that dumb little icon hasn't updated it's text.
You should select target want edit and go tab info and rename field like screenshot below:

Trouble changing app's name in xcode 5

I am currently using xcode 5.1
I have successfully changed an app's name before using the same steps described this SO Question.
But for some reason I am having trouble right now. Usually, I have experienced this same screen. but this time when I changed the name it did not fully change everything.
When I view my project's targets, the old app name is still being used. If I clean and build my project, it will show the old name very quickly in the "progress bar" up at the top of xcode.
If I look at my project's supporting files folder, the plist still has the old app name ie. old-app-name-Info.plist
So far I have manually changed the project name, changed the bundle identifier, changed the Product Name in the Build Settings, and changed the name of the Scheme. I don't know what else to do.
The app now has the correct name when I run it on the simulator or on my iPhone, but the old app name is still being used throughout various areas in project folder's, xcode settings, etc.
I just want to fully change everything that use's the old app's name and make them use the new app name.
EDIT: Here's another example. If I go to the File Inspector tab the correct name is shown for the project, but if I go to the Issue Navigator tab it shows the old app name at the very top.
What do I need to do to change everything over?
This ended up finally changing it for me.
I went to the Project Navigator tab in xcode and clicked on my project. I then double clicked the target that still had the old app name, changed the name to the new app name, and hit the return key.
Everything is now correct and changed to the new app name. However, I still have no idea why the SO Answer that I linked to in my question did not get the job done in the first place.
I have used that solution several times over the past 6 months and it has always worked perfectly for me so I have no idea why it did not work this time.
Open your plist file and edit bundle name and bundle display name as you want.
This should do the trick.
Simply if you want to change the application name on devices go to the info.plist file on your application and Change Bundle Name to (yourAppName)
That's work for me. (XCode 6.3.2)

Storyboard won't update in simulator

I have a working app in Xcode, however when I try to build and run it the simulator displays an older version of the storyboard I was working on. I had changed some of the design on the storyboard but this does not reflect in the simulator, nothing is updated.
Does anyone have any ideas?
Delete the App on the simulator.
Clean
List item
Build & Run
Use NSLog(#"") in your controller to check code execution.
I just spent at least 6 hours on this. I have a solution, but I also submitted a technical support ticket to apple to try to get more info on the cause and proper solution.
Simply remove the references to your storyboard files and add them back in the same file group.
This seems to include the storyboard files back into the app bundle generated during build(which can be seen in the
DerivedData/APPNAME/Build/Products/Debug-iphonesimultator/APPNAME.app
From here I can see my changes reflected from the storyboards as expected.
PS - Are you using localization at all? I was.
I lost 2 hours to this.
Solution was braindead simple: delete app, turn OFF the iPhone 5S (iOS 7.1.1), and turn it bavk on.
When you turn on localization,
xcode moves storyboard file in localization folder (ex. Base.lproj/name.storyboard). When you build and run project on simulator, xcode copy name.storyboard into "derivedData"/Base.lproj/name.storyboard, but previous, created before localization "derivedData"/name.storyboard still exists. In this case simulator uses the file which can be found easier, i.e simulator uses old file "derivedData"/name.storyboard to operate.
Solution: Just rename the storyboard file, in navigator and in targets/general.
This error happened to me for the first time when I had multiple copies of a project on my computer. For whatever reason, the fact that there were multiple copies were making it look as if the storyboard had not been updated between copies and in some cases the code was not updated. I thought I had forgotten to throw the right copy on my flash drive before going home, but it turned out it's an XCode error.
Delete any multiple copies using the same name, restart XCode and open your most recent copy. Extremely bizarre, but I will probably use BitBucket or GitHub from now on instead of throwing it on a flash drive.
Deleting
~/Library/Developer/Xcode/derivedData/
worked for me!
I just have the same problem after localizationMy solution is clicking Product, Clean build folder. Then it will be fine
The storyboard on the simulator was what it should have been. The storyboard on the device would not update. I had to delete the application from the iPhone and then re-run it on the device in order to get the Storyboard to update on the device. Fortunately for me it was only test data, but I was using Auto-Layout on one view and went back to manual. I think that's what caused the issue for me.
I find that removing and adding storyboard file back doesn't work in my case, also it has side effects like it will automatically add a main nib entry into App's plist file (which subsequently makes the App fails to launch in iPhone simulator).
I don't want to try to delete the application from the simulator since I have many files under the Document directory of the App.
At last I find another way that works well: simply delete the "/Users/$username/Library/Application Support/iPhone Simulator/7.1/Applications/$app/$yourapp.app" file. The files under Documents directory are untouched.
(I have localized my storyboard as well.)
I found this same thing happened with Xcode 6.1.1 if I happened to have copied a project; the new project run in the simulator was actually still reflecting the old, original project.
In my case the problem was with how the default area was set up for derived data (essentially the location where the binary files go for a build). Mine was set to legacy and the simulator was using the wrong project, even after a clean. The solution was to go to Preferences->Locations, press Advanced, and change the location from Legacy to Unique.
I get this too when using localized storyboards - Run in Xcode just refuses to install the latest version of the compiled storyboard. I think it is something to do with the way Run copies changed resources across to the device - it does it differently than other forms of on device app installation.
The quickest way to get past this without deleting the app and losing any data is to:
Generate an Archive build in Xcode
Export this for Adhoc deployment
Double-click on the generated IPA to add it to iTunes
From the device page in iTunes force an update to that app
In order for iTunes to see that you have a new version your app build number will need to be incremented (if you don't do that already), before generating the archive.
I find this method means you don't have to delete an app off the device, you're just forcing it to install the entire install package rather than a diff which is what I think Run is doing.
I'm not sure what causes this, if it is a localized resources bug or what, but this is still a problem in Xcode 7 for me.

How to restore my project wisely

So, it started as a simple test, where I had to delete my app from my iPhone (iOS4.3) just to check how the app behaves on a first run. (I am developing to support down to iOS4.3).
After the deletion, I wasn't able to run the app on my iPhone for some reason. The "Active Scheme" would show iOS Device, although I could manually select my own device from the list, the project wouldn't set my device by default. XCode would drop a message from the top saying:
Could not launch “project1” No such file or directory
(/Users/portal/Library/Developer/Xcode/DerivedData/project1-
cfjhjgezzcapwoadaivpptyywptu/Build/Products/Debug-iphoneos/project1.app/project
I went through this SO post (EDIT: Therefore, restarting XCode, iPhone doing clean project, hard resetting my iPhone) but this didn't change anything, except I can now delete the Derived data in Organizer.
I have a working backup at hand though. Thing is it is a bit outdated as I made many changes to the project. I can run the backed up project, and it seems sane as good.
Now my question is how can I merge the files back into the sane project? The XCode project itself has changed a bit, frameworks were put in as well as some settings.
I tried to simply copy the changed files into the old project, but all I get is a SIGABRT upon the first run. I did a FileMerge look, and saw that for some reason my projectAppDelegate.m is non existant in the PBXBuild section of the .xcodeproj file. which I didn't touch. seems like a mess here.
How can I merge the new project to the old one correctly?

Xcode Build and Archive for Enterprise Distribution builds old archive

I'm working on creating an app for in house distribution enterprise level. I've created the app and tested hosting it on my own server and even getting the click to install working. Now though I have some updates to the app, I make the edits and I even see them in the simulator. When I build and archive the app things seem fine, then I go to the archived project in the organizer window, click the share button and distribute for enterprise, I enter details such as the ipa final url and the app title and then ok & save. Then I upload the app to my server and update any links to point to this new app. The click to install still works properly, but it installs the old version of the app. I've even tried this on a new device. Is there some step I'm mission that tells Xcode some version to build? If so, I don't get is how the simulator shows the update fine, but the archive that is built is not showing the latest code. The app I can find in the simulator dirs is 9.4MB in file size, but the one that is saved after build and archive is only 1.4MB (the update involves a lot of added images), so is the build for archive is not even getting the new files?
if a clean won't work, try completely removing the derived data folder.
the default location is in /Users/you/Library/Developer/Xcode/DerivedData . if you haven't played with the DerivedData location in preferences, this is likely where you'll find the sub-folder containing the cache.
when i encounter a situation similar to the original question (retaining items i've deleted, or similarly missing items i've added or holding onto project icons i've changed), i perform a clean on my project, close it, hit Delete… in the organizer, possibly even remove it from the organizer, possibly even remove from disk and then re-checkout from git if you have it under version control in this way, then re-open the project from scratch.
I figured it out and thought I should post it in case it helped someone else.
I cleaned the project.
Build > Clean - not 100% on what "Clean" is supposed to mean/do, but it allowed the project to build from the current files rather than the old files somehow.

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