I've made a game, and now I'm looking into monetizing it. Using libGDX, I've exported it to Android and iOS, but I'm not sure of any way to put ads into it, Abmob for example, especially onto the iOS platform. Has anyone been in this position but was able to put ads in? If so, how exactly?
Any help would be greatly appreciated.
For how to implement platform specific code (iOS and android ads run differently) read this: https://github.com/libgdx/libgdx/wiki/Interfacing-with-platform-specific-code
On how to implement admob on android read this:
https://github.com/libgdx/libgdx/wiki/Admob-in-libgdx
admob or mopub ads on libgdx roboVM backend (iOS backend) use these:
https://github.com/BlueRiverInteractive/robovm-ios-bindings
Thats all you need to know. And yes a lot of people have been in your position and managed to implement ads on both mobile platforms. Including myself.
Related
Has anyone used Yuneec’s SDK or know anything about it? Building SDK for drones creates a lot of possibilities. But want to see if anyone here has experience with Yuneec before.
http://developer.yuneec.com/
Yes! Yuneec has SDK for both iOS and Android. I am currently looking into the Yuneec Android SDK to design a custom app and so far its been great! The SDK exposes a lot of features and looks like they are going to be adding a lot of exciting features soon. SDK provides APIs to control the Yuneec drones and can be customized to your needs. You can definitely check out more here https://developer.yuneec.com.
Can someone explain how to use Chartboost sdk in unity. I've already downloaded the sdk and have in my project but I need to know how to get started and how to program with the built in methods. Also I would like to know how to test out the ads if they work on my device
Chartboost have a really detailed step by step guide that can be found here.
https://answers.chartboost.com/hc/en-us/articles/200780379-Unity-Integration
It is recommended to use Prime31 Chartboost plugin,simple and quick, you can be found here:
https://prime31.com/docs#iosChartboost
open unity
assets>import_package>select chartboost.unity
In unity Editor>click chartboost
create new scene>make settings of chartboost like android/ios
test it in real device
6.https://answers.chartboost.com/hc/en-us/articles/200780379-Unity-Integration
Adding the SDK to your games is quick and easy – you just need a few ingredients:
A Chartboost account
An app in your dashboard
The latest SDK
An active publishing campaign
Please note that Chartboost supports Android 2.3+ and iOS 6.0, so make sure to set the minimum OS versions of your Unity project accordingly.
Also, to ensure compatibility with Android 6.0 Marshmallow devices and features, you should make sure that you’re building, compiling, and targeting against the latest Google Android SDKs (at least API level 23). (However, “minimum” SDK can still target down to API Level 9.)
The Chartboost initialization call must be made during hard and soft bootups within the first few seconds of your app launching, regardless of any other actions or user interaction within your app.
I have been contacted by a company installing iPads in hotels, they are developing an app that has many apps with different functionality. There developer is asking for an SDK or API of our app to include in there system. i have never heard of this. Does anyone know how to go about this or if it is even possible to do?
Our app is a complex clock radio, Beautiful Clock Radio for the iPad.
Thanks Mark
Please consider the following links
Creating Static Libraries For iOS
How to build a framework or library for other developers, the
secure way?
Creating the Library
And I hope this would help you! :)
I have a requirement to develop Android and iPhone versions of the same app, so I'm considering Trigger.io. My question is, I need to support ads on both versions of the application. I'm thinking on using iAd for the iPhone version, and AdMob for the Android one. Does Trigger.io support integration with these two systems? If true, is there any example I can use to start things up? Thanks.
There isn't an existing integration with iAds or AdMob, but you should be able to get that done with our native plugin system
We've published webinar recordings for iOS and Android to help get you started.
How to use admob ads in corona apps?.i develop a game its totally free .so descried to integrate admob ads to my app?.and give example code to me
Now Carona allows you to implement ads and is not so hard. No Pro or Enterprise needed.
Here is an example:
corona-admob-example
You need to buy Corona Enterprise and attach it on the native code.
Since I don't own Corona Enterprise I cannot give you example code.
Now The AdMob plugin offers easy integration of AdMob ads with Corona Application . You can find the Plugin official documentation here
https://docs.coronalabs.com/plugin/ads-admob-v2/
For detail tutorial for Understanding the Corona ad system please check this link
https://coronalabs.com/blog/2014/07/15/tutorial-implementing-admob-v2/
If you want to use multiple Ad Networks , Here is detailed official tutorial
https://coronalabs.com/blog/2013/11/19/tutorial-using-multiple-ad-networks/
And for the Sample Code of Corona Application with Sample Admob Plugin code
https://github.com/coronalabs/plugins-sample-ads-admob
Keep Coding