How to use admob ads in corona sdk? - lua

How to use admob ads in corona apps?.i develop a game its totally free .so descried to integrate admob ads to my app?.and give example code to me

Now Carona allows you to implement ads and is not so hard. No Pro or Enterprise needed.
Here is an example:
corona-admob-example

You need to buy Corona Enterprise and attach it on the native code.
Since I don't own Corona Enterprise I cannot give you example code.

Now The AdMob plugin offers easy integration of AdMob ads with Corona Application . You can find the Plugin official documentation here
https://docs.coronalabs.com/plugin/ads-admob-v2/
For detail tutorial for Understanding the Corona ad system please check this link
https://coronalabs.com/blog/2014/07/15/tutorial-implementing-admob-v2/
If you want to use multiple Ad Networks , Here is detailed official tutorial
https://coronalabs.com/blog/2013/11/19/tutorial-using-multiple-ad-networks/
And for the Sample Code of Corona Application with Sample Admob Plugin code
https://github.com/coronalabs/plugins-sample-ads-admob
Keep Coding

Related

Unity - Google Ads for iOS game- use of Firebase?

So, I have developed and released a iOS (and Android) game developed on Unity. Now I was trying to use google ads to increase installs of my game. I was able to create an add campaign for android but facing a hurdle for iOS.
Google Ads require me to use a "conversion tracker" for iOS Add campaign. There are various app analytics but the one which i was thinking of using is google Firebase.
I am not able to find what exactly does Firebase does which is different to unity analytics as I have enabled unity analytics in my game. But unity analytics is not an option to use for google add campaign.
Could anyone here help me understand the process of google add campaign for iOS game/app using Firebase?
Also, is it safe to add Firebase SDK to the published game or it may cause some errors/re-coding?
Tried to find article which explains the link between Unity + Google Ads + Firebase for iOS Game/App but couldn't find any. I am new at developing games and apart from finding my feet in coding, this marketing/ads stuff is totally going above my head with some many different systems needing to make money from games development.
Many thanks for your time and help!
Mr A
P.S Googled but still confused about it!
Here is a relevant tutorial with step by step instructions and context/explanation of the various components: Measure Google Ads conversions from your iOS app campaigns
As for what Firebase Analytics does vs Unity Analytics, Firebase Analytics is built on top of Google Analytics and gives your app access to Google Analytics' robust tooling, data export and integration with other services (such as crash reporting, config rollouts and A/B testing).
More information also available in Get started with Google Analytics for Unity. Additionally, to use Google analytics or other services that do tracking on iOS you should also look over Prepare for iOS 14+
Finally here are some other general resources for using Firebase:
Firebase Documentation for Unity
Example Projects
Example/ Tutorial of Integrating Analytics with Crash Reporting
Example/ Tutorial of Integrating Analytics with A/B Testing

How to incorporate ads into libGDX

I've made a game, and now I'm looking into monetizing it. Using libGDX, I've exported it to Android and iOS, but I'm not sure of any way to put ads into it, Abmob for example, especially onto the iOS platform. Has anyone been in this position but was able to put ads in? If so, how exactly?
Any help would be greatly appreciated.
For how to implement platform specific code (iOS and android ads run differently) read this: https://github.com/libgdx/libgdx/wiki/Interfacing-with-platform-specific-code
On how to implement admob on android read this:
https://github.com/libgdx/libgdx/wiki/Admob-in-libgdx
admob or mopub ads on libgdx roboVM backend (iOS backend) use these:
https://github.com/BlueRiverInteractive/robovm-ios-bindings
Thats all you need to know. And yes a lot of people have been in your position and managed to implement ads on both mobile platforms. Including myself.

Adding Ads via iAd and AdMob

I have a requirement to develop Android and iPhone versions of the same app, so I'm considering Trigger.io. My question is, I need to support ads on both versions of the application. I'm thinking on using iAd for the iPhone version, and AdMob for the Android one. Does Trigger.io support integration with these two systems? If true, is there any example I can use to start things up? Thanks.
There isn't an existing integration with iAds or AdMob, but you should be able to get that done with our native plugin system
We've published webinar recordings for iOS and Android to help get you started.

Adsense SDK for iOS

After reading over the Adsense SDK for iOS docs I'd like to actually download the SDK. Where can I find it?
After some searching I came across some sample projects from Google. However they all seem to use the AdMob SDK which I'd rather not use since it adds 10+ Mb to the size of my app.
Adsense SDK moved. It's now called Google AdMob Ads SDK. Here is the downloads page.

Proper Way to use Admob in Phonegap app for iOS

I have built an iOS app with Phonegap (Cordova 1.8.1),and now I'm trying to add admob ads to my app.As you know that AdMob is now not allowing to chose "smartphone web", so can I just simply implementing JavaScript code in the index.html or do I need to using Admob iOS SDK?(OR JUST USING Google AdSense??)
note:
We are simplifying our suite of products by transitioning AdMob mobile web publishers to Google AdSense. Starting May 1, 2012 support for mobile web sites on AdMob will be discontinued and you must have a Google AdSense account to monetize mobile web sites. More information is available here.
I believe that according to their terms of service you'll have to integrate the iOS SDK since you're still releasing a native application.
It's pretty easy to integrate an AdMob ad using the iOS SDK. In (void)webViewDidFinishLoad:(UIWebView *)theWebView, you can add a GADBannerView and follow the integration instructions outlined here.
An important caveat to remember is that you'll have to decrease the size of the UIWebView to make room for the advertisement. Make sure the MainViewController is your RootViewController.

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