The controller does not update the text of the label - ios

I use the following code to create a custom view and add it to the contentView of a UICollectionViewCell
-(UICollectionViewCell *) collectionView:(UICollectionView *)collectionView cellForItemAtIndexPath:(NSIndexPath *)indexPath {
UICollectionViewCell* newcell;// = [[UICollectionViewCell alloc] init];
newcell = [collectionView dequeueReusableCellWithReuseIdentifier:#"hi" forIndexPath:indexPath];
TT2TimeViewController* controller = [[TT2TimeViewController alloc] init];
NSString* city = [cities objectAtIndex:indexPath.row];
controller.city = city;
UIView* view = [[[NSBundle mainBundle] loadNibNamed:#"TT2TimeViewController"
owner:controller
options:nil] objectAtIndex:0];
[newcell.contentView addSubview:view];
return newcell;
}
In the xib of the TT2TimeViewController, I have placed a UILabel in the center and want the controller to update the label text to the value of the city variable.
However for some reason the label is not updated as expected. I have double-checked and ensured the IBOutlet is created and valid.
This is the code of the controller class TT2TimeViewController:
#import "TT2TimeViewController.h"
#implementation TT2TimeViewController
-(void) viewDidLoad {
[self.lblCity setText:[self city]];
}
-(void)viewDidAppear:(BOOL)animated {
[self.lblCity setText:[self city]];
}
Neither functions is called.
One more screen shot to show how the file owner is set:
So my question is: Have I done anything wrong in the implementation of the function collectionView:(UICollectionView *)collectionView cellForItemAtIndexPath:(NSIndexPath *)indexPath?

I found out the solution: I need to link the 'view' variable of the controller to the view object in the xib file, like so:
Then it starts to work.
(The odd thing is: only viewDidAppear get called)

Related

Need assistance understanding custom uitableviewcell initialization

While implementing custom UITableViewCell in tableView:cellForRowAtIndexPath: whats the difference between these two ways
loadNibNamed:owner:options:
and
SimpleTableCell *cell = [[SimpleTableCell alloc]init];
does loadNibNamed:owner:options: also alloc init? if not how SimpleTableCell will work without alloc init?
SimpleTableCell *cell = (SimpleTableCell *)[tableView dequeueReusableCellWithIdentifier:simpleTableIdentifier];
if (cell == nil)
{
NSArray *nib = [[NSBundle mainBundle] loadNibNamed:#"SimpleTableCell" owner:self options:nil];
cell = [nib objectAtIndex:0];
}
there is no explicit call of SimpleTableCell *cell = [[SimpleTableCell alloc]init];
OK, first off. I'm not actually going to answer the question at all. Instead I'll tell you how to create and use a custom UITableViewCell subclass. What you're doing at the moment isn't right.
Let's stick to the name SimpleTableCell that you have used.
Create the sub class
Create a subclass of UITableViewCell.
SimpleTableCell.h
#interface SimpleTableCell : UITableViewCell
// if coding only
#property (nonatomic, strong) UILabel *simpleLabel
// if from nib
#property (nonatomic, weak) IBOutlet UILabel *simpleLabel;
#end
SimpleTableCell.m
#import "SimpleTableCell.h"
#implementation SimpleTableCell
// if coding only
- (id)initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier
{
self = [super initWithStyle:style reuseIdentifier:reuseIdentifier];
if (self) {
//create the simpleLabel and add to self.contentView
}
return self;
}
// if from nib no need to do anything at all
// other stuff...
- (void)prepareForReuse
{
// empty the cell here.
// means you don't have to empty everything out in the controller
self.simpleLabel.text = #"";
}
#end
OK, so now we have a cell class.
Create the NIB if that's what you want
It looks like you're doing this already.
Create the nib with the same name (or not, doesn't really matter).
Make the top level item a UITableViewCell and set the subclass to SimpleTableCell. Now connect the outlets. In this example simpleLabel is all there is to connect.
Register the subclass with the table view
In the view controller that owns the table view. This means the table view can deal with creating and dequeueing the cells and you don't have to manually create them at all.
- (void)viewDidLoad
{
[super viewDidLoad];
// set up the other stuff...
// if coding only
[self.tableView registerClass:[SimpleTableCell class] forCellReuseIdentifier:#"SimpleCell"];
// if from a nib
UINib *cellNib = [UINib nibWithNibName:#"SimpleTableCell" bundle:[NSBundle mainBundle]];
[self.tableView registerNib:cellNib forCellReuseIdentifier:#"SimpleCell"];
}
Now you just let the table deal with creating the cells. It keeps track of the reuse identifiers and cell queues so it can handle everything as normal. You just need to ask it to dequeue a cell for you with the identifier you registered you subclass for.
- (UITableViewCell*)tableView:(UITableView *)tableView cellFroRowAtIndexPath:(NSIndexPath *)indexPath
{
// This API was introduced in iOS6 and will ALWAYS return a valid cell.
// However, you need to register the class or nib with the table first.
// This is what we did in viewDidLoad.
// If you use a storyboard or nib to create a tableview and cell then this works too.
SimpleTableCell *mySimpleCell = [tableView dequeueReusableCellWithIdentifier:#"SimpleCell" forIndexPath:indexPath];
mySimpleCell.simpleLabel.text = #"Hello, World";
return mySimpleCell;
}
EDIT
You can create a cell (indeed any class) using...
SimpleTableCell *cell = [[SimpleTableCell alloc] init];
But doing it this way means it isn't associated to a table view or part of a queue.
One step down (if you like) from the method in my answer is to use the old dequeuReusableCell... method and then to check if it's nil and create it like this...
- (UITableViewCell*)tableView:(UITableView *)tableView cellFroRowAtIndexPath:(NSIndexPath *)indexPath
{
// Old way, don't do this if you're targeting iOS6.0+
SimpleTableCell *mySimpleCell = [tableView dequeueReusableCellWithIdentifier:#"SimpleCell"];
if (!mySimpleCell) {
// have to use initWithStyle:reuseIdentifier: for the tableView to be able to dequeue
mySimpleCell = [[SimpleTableCell alloc] initWithStyle:UITableViewCellStyleCustom reuseIdentifier:#"SimpleCell"];
}
mySimpleCell.simpleLabel.text = #"Hello, World";
return mySimpleCell;
}
I'm not even sure you can load from a nib in here as you wouldn't be able to set the reuse identifier on the cell.
Multiple cell subclasses
OK, last edit :D
For multiple UITableViewCell subclasses you can use this too. I have done exactly this in the past. You might, for instance, have a cell for a Post item a cell for an Image item a cell for a Comment item etc... and they are all different.
So...
- (void)viewDidLoad
{
// the rest
// register each subclass with a different identifier
[self.tableView registerClass:[PostCell class] forCellReuseIdentifier:#"PostCell"];
[self.tableView registerClass:[ImageCell class] forCellReuseIdentifier:#"ImageCell"];
[self.tableView registerClass:[CommentCell class] forCellReuseIdentifier:#"CommentCell"];
}
To help keep this small (and it comes in handy for NSFetchedResultsControllers too, I move the configuration of the cell out to another method.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
UITableViewCell *cell;
if (the required cell is a post cell) {
cell = [tableView dequeueReusableCellWithIdentifier:#"PostCell" forIndexPath:indexPath];
[self configurePostCell:(PostCell *)cell atIndexPath:indexPath];
} else if (the required cell is a image cell) {
cell = [tableView dequeueReusableCellWithIdentifier:#"ImageCell" forIndexPath:indexPath];
[self configureImageCell:(ImageCell *)cell atIndexPath:indexPath];
} else if (the required cell is a comment cell) {
cell = [tableView dequeueReusableCellWithIdentifier:#"CommentCell" forIndexPath:indexPath];
[self configureCommentCell:(CommentCell *)cell atIndexPath:indexPath];
}
return cell;
}
- (void)configurePostCell:(PostCell *)postCell atIndexPath:(NSIndexPath *)indexPath
{
// get the object to be displayed...
postCell.postLabel = #"This is the post text";
postCell.dateLabel = #"5 minutes ago";
}
- (void)configureImageCell:(ImageCell *)imageCell atIndexPath:(NSIndexPath *)indexPath
{
// get the object to be displayed...
imageCell.theImageView.image = //the image
imageCell.dateLabel = #"5 minutes ago";
}
- (void)configureCommentCell:(CommentCell *)commentCell atIndexPath:(NSIndexPath *)indexPath
{
// you get the picture...
}
loadNibNmed:... is asking the system to recreate an object (usually, but not limited to a UIView) from a canned instance in a nib file. The nib file is created using the interface builder portion of Xcode.
When an object is loaded from a nib file (loadNibNamed...) init doesn't get called, instead initWithCoder: gets called. If you're looking to do post initialization setup on a view loaded from a nib file, the usual method is to awakeFromNib and call [super awakeFromNib]

iOS: Storyboard CollectionView segue not being triggered

I have a UICollectionView controller embedded inside a navigation controller. The collectionView lists projects and each cell is supposed to segue to a ProjectDetail screen.
I simply cannot get the segue to trigger. If I simply drop a button on the nav bar and hook up a segue to the detail, it works. But triggering from my CollectionView cell doesn't.
Here is what the storyboard looks like: http://cl.ly/RfcM I do have a segue hooked up from the CollectionViewCell to the ProjectDetailViewController
Here's the relevant code inside my ProjectDetailViewController:
#interface ProjectCollectionViewController () {
NSArray *feedPhotos;
Projects *projects;
}
#end
#implementation ProjectCollectionViewController
- (void)viewDidLoad {
[super viewDidLoad];
[self.collectionView registerClass:[FeedViewCell class] forCellWithReuseIdentifier:#"cell"];
[self loadData];
}
- (void)collectionView:(UICollectionView *)collectionView didSelectItemAtIndexPath:(NSIndexPath *)indexPath {
NSLog(#"selected %d", indexPath.row);
Project *project = [projects getProject:indexPath.row];
NSLog(#"project = %#", project);
}
- (void)loadData {
[self.projectLoader loadFeed:self.username
onSuccess:^(Projects *loadedProjects) {
NSLog(#"view did load on success : projects %#", loadedProjects);
projects = loadedProjects;
[self.collectionView reloadData];
}
onFailure:^(NSError *error) {
[self handleConnectionError:error];
}];
}
- (NSInteger)collectionView:(UICollectionView *)collectionView numberOfItemsInSection:(NSInteger)section {
return projects.count;
}
- (UICollectionViewCell *)collectionView:(UICollectionView *)collectionView cellForItemAtIndexPath:(NSIndexPath *)indexPath {
static NSString *identifier = #"cell";
FeedViewCell *cell = (FeedViewCell *) [collectionView dequeueReusableCellWithReuseIdentifier:identifier forIndexPath:indexPath];
cell.backgroundColor = [UIColor colorWithRed:0.0 green:0.0 blue:1.0 alpha:1.0];
UIImageView *cellImageView = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 100, 100)];
Project *project = [projects getProject:indexPath.row];
NSString *imageUrl = [project coverPhotoUrl:200 forHeight:200];
NSLog(#"imageurl =>%#", imageUrl);
if (imageUrl) {
[cellImageView setImageWithURL:[NSURL URLWithString:imageUrl]];
}
[cell addSubview:cellImageView];
cell.imageView = cellImageView;
return cell;
}
I'm guessing the problem is somewhere in how I'm hooking up the Cells to the CollectionView.
Any help would be greatly appreciated!
You cannot create segues directly from cells in a storyboard because the collectionview is populated dynamically through the data source. You should use the collectionView:didSelectItemAtIndexPath: and perform the segue programatically using performSegueWithIdentifier:sender:. Something like this:
- (void)collectionView:(UICollectionView *)collectionView didSelectItemAtIndexPath:(NSIndexPath *)indexPath {
[self performSegueWithIdentifier:#"MySegueIdentifier" sender:self];
}
where MySegueIdentifier is the identifier of the segue defined in storyboard.
TLDR: FOR A STORYBOARD, do not call registerClass:forCellWithReuseIdentifier:. It overrides what the storyboard sets up for the cell (including how segues are handled):
How to set a UILabel in UICollectionViewCell
Brief setup
Used a storyboard
Created a new collection view controller using the Xcode template,
setting it as a subclass of UICollectionViewController.
Initially used the default UICollectionViewCell, adding a UILabel
programmatically.
The generated UICollectionViewController code registered the cell in viewDidLoad:
[self.collectionView registerClass:[UICollectionViewCell class] forCellWithReuseIdentifier:reuseIdentifier];
First Issue:
The prepareForSegue:sender: event was not firing, which brought me to this answer .
I implemented the UICollectionViewDelegate and collectionView:didSelectItemAtIndexPath: event, then called the segue programmatically.
This fixed my first issue.
Second Issue: I switched to a custom cell containing one label. After hooking everything up, the cell label was not displaying.
After some digging, I found a solution contained in the link at the top of my answer.
Third Issue and Solution: I removed the registerClass:forCellWithReuseIdentifier: line. When I ran my app, the label appeared correctly, but when I tapped a cell, it called the prepareForSegue:sender event twice. By removing the registerClass:forCellWithReuseIdentifier line, the cell was processing cell touches directly, without the need of the delegate method. This is how I expected the storyboard to work. I deleted the collectionView:didSelectItemAtIndexPath: event, which resolved the double-firing of prepareForSegue:sender:. If you are using a storyboard, do not register the cell class. It overwrites what storyboard sets up.
Have you made your CollectionView Cell's connection in Triggered Segues on selection?
You can also trigger a segue programatically using
[self performSegueWithIdentifier:#"segueIdentifier" sender:nil]
in
- (void)collectionView:(UICollectionView *)collectionView didSelectItemAtIndexPath:(NSIndexPath *)indexPath
Equivalent Swift code for similar question.
override func collectionView(collectionView: UICollectionView, didSelectItemAtIndexPath indexPath: NSIndexPath) {
self.performSegueWithIdentifier(#"TargetSegway", sender: self)
}
Make sure, in case if your cell has other overlapping views, "User Interaction Enabled" is unchecked (you can find this option, under attribute inspector View/Interaction). Otherwise, your Tap Gesture is consumed by the overlapping view, didSelectItemAtIndexPath may not be called.

UICollectionView Header Compatible Views

I've constructed an UICollectionView in a storyboard and implemented all of its required data source and delegate methods in the view controller. In the storyboard, I checked the Section Header property on the collection view and set the header view's class to a subclass of UICollectionResusableView (in the storyboard).
From here, I dragged in two UI elements onto the header view via the storyboard--a label and a segmented control:
When the program is executed, the label appears in the header view of the collection view (with no actual code required), but the segmented control does not. However, when a segmented control is dragged onto a typical UIView, it displays and is manipulatable with no code required. Even when instantiated through code in an IBOutlet, the segmented control does not appear.
Why is the segmented control not visible on the collection view's header while it is in a typical UIView, and why does the label display without issue?
UPDATE
Here is the init method for the custom header view, in which I attempted adding the segmented control programmatically (as opposed to in the storyboard):
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
_segmentedControl = [[UISegmentedControl alloc] initWithItems:[NSArray arrayWithObjects:#"One", #"Two", nil]];
[_segmentedControl setFrame:CGRectMake(0, 0, 100, 50)];
[_segmentedControl addTarget:self action:#selector(segmentedControlChanged:) forControlEvents:UIControlEventValueChanged];
[self addSubview:_segmentedControl];
}
return self;
}
As requested, here is the -[UICollectionReusableView viewForSupplementaryElementOfKind:] method in the main view controller:
- (UICollectionReusableView *)collectionView:(UICollectionView *)cv viewForSupplementaryElementOfKind:(NSString *)kind atIndexPath:(NSIndexPath *)indexPath {
GalleryHeader *headerView = [cv dequeueReusableSupplementaryViewOfKind:UICollectionElementKindSectionHeader withReuseIdentifier:#"HeaderView" forIndexPath:indexPath];
return headerView;
}
I'm not able to reproduce your storyboard problem, it works just fine for me when i add the segmented control by dragging it directly in the storyboard (with no code required). As for your alternative way of adding it programmatically, the problem here is that when a view is initialized from the storyboard (as it is in this case), the initWithCoder initializer method is used (not the initWithFrame initializer method). Hence, if you override that method, inserting the code in there, it should work:
-(id)initWithCoder:(NSCoder *)aDecoder
{
self = [super initWithCoder:aDecoder];
if(self){
_segmentedControl = [[UISegmentedControl alloc] initWithItems:[NSArray arrayWithObjects:#"One", #"Two", nil]];
_segmentedControl.bounds = CGRectMake(0, 0, 100, 50);
[_segmentedControl addTarget:self action:#selector(segmentedControlChanged:) forControlEvents:UIControlEventValueChanged];
[self addSubview:_segmentedControl];
}
return self;
}
P.S. It doesnt affect this specific case, but you should just do:
GalleryHeader *headerView = [cv dequeueReusableSupplementaryViewOfKind:kind withReuseIdentifier:#"HeaderView" forIndexPath:indexPath];
instead of:
GalleryHeader *headerView = [cv dequeueReusableSupplementaryViewOfKind:UICollectionElementKindSectionHeader withReuseIdentifier:#"HeaderView" forIndexPath:indexPath];
As it is the collection view that will ask for the right kind of view, you should worry about specifying it!
EDIT: The steps i followed to create the header from storyboard are:
Select the collection view and tick the box labelled Section Header
Select the newly created header and select the right class in the identity inspector
Give the header section a unique identifier
Drag the UI elements in the header in the storyboard (i also changed its background color)
Finally implement the collectionView:viewForSupplementaryElementOfKind:atIndexPath: method in your collection view's data source class
-(UICollectionReusableView *)collectionView:(UICollectionView *)collectionView
viewForSupplementaryElementOfKind:(NSString *)kind
atIndexPath:(NSIndexPath *)indexPath
{
return [self.collectionView dequeueReusableSupplementaryViewOfKind:UICollectionElementKindSectionHeader withReuseIdentifier:#"collectionViewHeader" forIndexPath:indexPath];
}
Let me know if you can spot any difference between what you did and what I did!

Styling custom UITableViewCell in initWithCoder: not working

I have some issues with a custom UITableViewCell and how to manage things using storyboards. When I put the styling code in initWithCoder: it doesn't work but if I put it in tableView: cellForRowAtIndexPath: it works. In storyboard I have a prototype cell with its class attribute set to my UITableViewCell custom class. Now the code in initWithCoder: does get called.
SimoTableViewCell.m
#implementation SimoTableViewCell
#synthesize mainLabel, subLabel;
-(id) initWithCoder:(NSCoder *)aDecoder {
if ( !(self = [super initWithCoder:aDecoder]) ) return nil;
[self styleCellBackground];
//style the labels
[self.mainLabel styleMainLabel];
[self.subLabel styleSubLabel];
return self;
}
#end
TableViewController.m
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"NearbyLandmarksCell";
SimoTableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath];
//sets the text of the labels
id<SimoListItem> item = (id<SimoListItem>) [self.places objectAtIndex:[indexPath row]];
cell.mainLabel.text = [item mainString];
cell.subLabel.text = [item subString];
//move the labels so that they are centered horizontally
float mainXPos = (CGRectGetWidth(cell.contentView.frame)/2 - CGRectGetWidth(cell.mainLabel.frame)/2);
float subXPos = (CGRectGetWidth(cell.contentView.frame)/2 - CGRectGetWidth(cell.subLabel.frame)/2);
CGRect mainFrame = cell.mainLabel.frame;
mainFrame.origin.x = mainXPos;
cell.mainLabel.frame = mainFrame;
CGRect subFrame = cell.subLabel.frame;
subFrame.origin.x = subXPos;
cell.subLabel.frame = subFrame;
return cell;
}
I have debugged the code and found that the dequeue... is called first, then it goes into the initWithCoder: and then back to the view controller code. What is strange is that the address of the cell in memory changes between return self; and when it goes back to the controller. And if I move the styling code back to the view controller after dequeue... everything works fine. It's just I don't want to do unnecessary styling when reusing cells.
Cheers
After initWithCoder: is called on the cell, the cell is created and has its properties set. But, the relationships in the XIB (the IBOutlets) on the cell are not yet complete. So when you try to use mainLabel, it's a nil reference.
Move your styling code to the awakeFromNib method instead. This method is called after the cell is both created and fully configured after unpacking the XIB.

Why am I getting a deallocated memory call when I call UICollectionViewCell dequeueReusableCellWithReuseIdentifier?

I have a UICollectionView that contains custom UICollectionViewCells (TestReceiptCell is the class name).
I was not having any problems getting the UICollectionView to appear and load the custom cells when the custom cells only contained a UILabel.
I then added a UITableView via IB into the TestReceiptCell NIB file. I set a referencing outlet in TestReceiptCell.h for the UITableView and synthesized in the .m file. I set the delegate and datasource for the UITableView to the ViewController containing the UICollectionView.
Now when running the app I get a EXC_ BAD_ ACCESS exception in this block on the third line:
- (UICollectionViewCell *)collectionView:(UICollectionView *)collectionView cellForItemAtIndexPath:(NSIndexPath *)indexPath{
static NSString *cellIdentifier = #"TestReceiptCell";
TestReceiptCell *cell = (TestReceiptCell *)[collectionView dequeueReusableCellWithReuseIdentifier:cellIdentifier forIndexPath:indexPath]; //exception thrown here
return cell;
}
I ran the Zombie Instrument test and found that the deallocated memory call originates here. This is my first time using that instrument so I am not exactly sure how to investigate from here.
For reference, here are some more relevant parts of the code:
ViewController.m
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view.
[self.myCollectionView registerNib:[UINib nibWithNibName:#"TestReceiptCell" bundle:nil] forCellWithReuseIdentifier:#"TestReceiptCell"];
// Setup flowlayout
myCollectionViewFlowLayout = [[UICollectionViewFlowLayout alloc] init];
[myCollectionViewFlowLayout setItemSize:CGSizeMake(310, 410)];
[myCollectionViewFlowLayout setScrollDirection:UICollectionViewScrollDirectionHorizontal];
[self.myCollectionView setCollectionViewLayout:myCollectionViewFlowLayout];
self.myCollectionView.pagingEnabled = YES;
}
I am implementing the UITableView datasource and delegate methods in the ViewController.m file as well but I am not sure if the problem lies here given the origination of the EXC_BAD_ACCESS exception:
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section{
return 1;
}
- (UITableViewCell *)tableView:(UITableView *)tableView
cellForRowAtIndexPath:(NSIndexPath *)indexPath{
UITableViewCell *cell = nil;
cell = [tableView dequeueReusableCellWithIdentifier:#"eventCell"];
if(!cell){
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:#"eventCell"];
}
return cell;
}
UPDATE:
I am able to get this to run if I change cellForItemAtIndexPath to:
- (UICollectionViewCell *)collectionView:(UICollectionView *)collectionView cellForItemAtIndexPath:(NSIndexPath *)indexPath{
static NSString *cellIdentifier = #"TestReceiptCell";
//TestReceiptCell *cell = (TestReceiptCell *)[collectionView dequeueReusableCellWithReuseIdentifier:cellIdentifier forIndexPath:indexPath];
TestReceiptCell *cell = [NSBundle.mainBundle loadNibNamed:#"TestReceiptCell" owner:self options:nil][0];
return cell;
}
However, I am not dequeuing cells and know this is not the correct way. There seems to be an issue somewhere in the initWithFrame method that gets called when dequeueReusableCellWithResueIdentifier creates a new cell. Here is that method currently:
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
// Initialization code
NSArray *arrayOfViews = [[NSBundle mainBundle] loadNibNamed:#"TestReceiptCell" owner:self options:nil];
if ([arrayOfViews count] < 1) {
return nil;
}
if (![[arrayOfViews objectAtIndex:0] isKindOfClass:[UICollectionViewCell class]]) {
return nil;
}
self = [arrayOfViews objectAtIndex:0];
}
return self;
}
EDIT:
If I do not select a delegate or a datasource for the tableview, the collectionview with tableviews will load. Something in attaching the delegate/datasource to File's Owner is causing the error.
When you register a UINib for cell reuse, dequeueReusableCellWithReuseIdentifier:forIndexPath: is what calls instantiateWithOwner:options: on the UINib that you registered. Whatever it passes for owner, is what becomes the File's Owner outlet in your nib.
It appears that you are expecting the File's Owner to be the UICollectionView, but I don't think that it is.
Even if it were, I don't think you should use the UICollectionView for the delegate of the UITableView contained within each collection cell. That would require your UICollectionView to keep track of the tableViews and contents within each cell.
I'd suggest setting the delegate of the contained tableView to the collection cell itself and have each cell manage its own tableview.
EDIT:
You can define a delegate protocol for your collection view cells to communicate the relevant table view events to the collection view. With this approach, you would set the delegate property you define for each collection cell in the collectionView:cellForItemAtIndexPath method of your collection view datasource.
When the user, for example, selects an item from the table, you can call the cell delegate to inform the collection view which item was selected.
This approach allows you to abstract the fact that your collection cell is using a table view to display the cell information. Later, if you decide you want to use, for example, an embedded UICollectionView to display those items, the delegate protocol can remain unchanged and you can isolate your changes to the collection cell.

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