I checked for the youtube live streaming api and it provides the facility for stream the video over the youtube.
But how can we access it in the development?
How can we use this api (youtube live streaming) and stream the video in the youtube?
You will have to enable "Live" streaming feature in your account. Looks like you will have to be eligible to have it enabled.
http://www.youtube.com/live/all
If its enables, you can push your pre-recorded video files/live video to the google's publishing point. For that you can use any supported media encoders. More info can be read here on how to set it up.
https://support.google.com/youtube/answer/2907883?hl=en&ref_topic=2853713
Once thats setup, you can stream events as if its a real live event !
Related
On YouTube we have uploads of recorded videos, live streams, and now also Premieres.
Using the Videos: list endpoint of the YouTube Data API we can distinguish recorded videos from live streams by calling the endpoint with the liveStreamingDetails part. If details are given then it is a live stream. If not then it is a regular upload of a recorded video.
This approach doesn’t help me with identifying Premieres. They appear as if they were live streams. At least with the endpoint above I see no difference between live streams and Premieres.
Is there any way to check if a video is in fact a Premiere? I have the video id and want to achieve this by calling any of YouTube’s APIs.
Edit: The way I implemented this, I look for snippet.liveBroadcastContent, which is either 'upcoming', 'live' or 'none'.
This way you can identify if a video is currently a premiere, or the premiere has ended and it's a regular video.
I am building an app which does live streaming to Youtube channel using an embedded player. So i want to know if it violates the policy of Youtube since I am using a different application to do live to the youtube Also, all the application users will stream to a single youtube channel, so any idea in how many live streams can take place at a time?
It was stated in the Broadcast and Stream documentation of the YouTube API that "only one event is live at any given time, and the video content for each broadcast is unique". To learn more about policy, you can read the YouTube API developer policies.
I want to create a basic app that allow users to simply start to broadcast a video through their phone camera (front and back) just by pressing a button.
Does the YouTube live stream API allow me to handle the video streaming process?
If so, is YouTube Live Stream API totally free of charges and will never ask me to pay something if I reach a certain amount of usage?
Creating a Live Event and Live broadcast is language and hardware agnostic, just use YouTube's Live Streaming HTTP API. Read through the Core Concepts and Life of a Broadcast guides.
Your flow might look something like this:
Authenticate the user.
Set up and schedule your Live Broadcast object.
Start your video encoder and create a Live Stream Object.
Bind your Live Stream to your Live Broadcast.
Test to verify your video is going through.
Set your Live Broadcast to Live.
At the conclusion of your event, set your Live Broadcast to Ended.
Note that setting up your encoder is on you. Asking "How do I create an RTMP or DASH video encoder for [hardware or software]" is too broad of a question for Stack Overflow.
The YouTube API is free to use within a specific quota. If you hit that quota limit, there are ways to request additional quota from Google (potentially for a fee).
I answered a similar question about integrating with YouTube's Live Streaming API on iOS here: YouTube live on iOS?
I started learning about the WebRTC and interested if the API could be used for peer-to-peer streaming of a Youtube video for example. I could not find any articles on this. Would it be possible to use the API to stream and synchronize a Youtube video to two people in real-time?
No you will not be able to use YouTube as a WebRTC peer. The media stream from YouTube will not be able to perform the STUN and DTLS exchanges or setup the required SRTP stream.
What you could do is write a custom application that acted as an intermediary between YouTube and WebRTC peers. The custom application would need to be able to pull the stream down from YouTube and then forward it to any WebRTC peers that connected to it.
You need an intermediary gateway to do that.
I have read on this page you can convert WebRTC stream to RTMP H.264+AAC for YouTube Live.They use Flashphoner.
The problem is simple. In Wowza when I use a stream file in live mode (so the streaming are published only when requested through RTMP), I'm not able to publish the streaming and get the video streaming when I use the JWPlayer on IOS (so through Apple HLS) so i'm looking for a method for streaming the cams-live on iOS on demand!
I've just started in Wowza so I cannot write Java code to expand the functionality for the moment so be patient.
I've seen this post on stackoverflow, but i can't see the solution, Wowza: Need to stream rtp-live to iphone !