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For apps in the app store, there are reviews for the current version, and then 'all reviews'. It appears that the average rating you are given is only for current version, is that correct?
Is it then better to release fewer updates?
That is correct. The average rating is only for your current version. The release cycle for your app will depend on your App Store strategy. You need to look at how quickly you get ratings, how important ratings are for your app (generally very important), how import fast iterations are, getting user feedback, etc. The right strategy will differ based on what your app and what your goals with it are.
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I already search around the forum. People said that it takes almost 2 weeks, but all these topics are quite old and it is for the old Blackberry OS (5,6,7).
So just wonder how long it takes for BBOS 10 apps?
Thanks in advance.
It depends. Sometimes, it gets approved in a couple of days, sometimes, in a couple of weeks. Depends mainly on the number of applications they have to evaluate at that time.
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I need to find an easy way to maintain a set of different iOS apps but that they will be very similar one to another. Too similar actually, the differences will be just regarding the content.
Following the typical way of releasing/updating an app, it would imply:
Create a "core project" of the app with all the functionality and UI.
Create n projects that reuses the core project. Every project would just provide a DB with different content.
Having to release/update every single project/app to the AppStore
This would be too time consuming. Is there a tool or a methodology that can help us speed up the process and help the maintenance?
The built in process for this is to create multiple targets in a single project. Each target will have its own info plist, etc.
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On average how long does it take Apple to update/publish my new app/update on the App Store and iTunes website?
This link requires you to sign-in to your developer account:
https://developer.apple.com/appstore/resources/approval/index.html#expect
There is a box on the right with approval statistics - most update reviews are currently being completed within 8 business days.
E:
There are no longer statistics on that page (and it is no longer dev-account protected).
Statistics are now available without signing in:
https://developer.apple.com/support/appstore/#appReviewStatus
There is a box on the left with % of new/updated apps reviewed in the past 5 business days.
There are also community efforts to continue tracking approval statistics by # of days:
http://appreviewtimes.com/
Keep in mind that community efforts rely on self-reporting of approval times.
It depends on a human at Apple reviewing your app. If you'd made a few small graphics changes then it won't take very long, if you've added stuff like access to the address book or whatever they may look more closely. And it may take a while for them to get to yours if lots of other apps have been submitted recently too. So you might as well ask "How long is a piece of string?"
usually around 8-10 days from what I've experiences (and according to this site)
http://reviewtimes.shinydevelopment.com
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So I'm going to do an app. It will have about 100 recipes, and so far I've only done 4. I need to have it submitted to the App Store tomorrow.
My question is, if I'm not done by then, could I get away with just polishing what I have and then submitting it? Would Apple or my customers hate my client?
It is very rare in software development to release an application without a few known defects, so long as those defects are not critical to the functionality of the application itself. This is why versioned releases exist. That being said, unless you have a clear understanding of what your client wants, via a customer statement, it may be hard to determine whether or not your client will respond in a positive manner.
If you're down to a crunch, polish up what you've got, make sure it works, and cross your fingers. Your other option would be to request pushing back the release date.
4 out of a 100 probably wont cut it though. :P
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How is it possible to submit an app to the AppStore which is not for general use? For instance I might want to do an invite-only free trial before making the app generally available for a fee.
Or I might want to be able to give free copies to specific people for promotion. Are these kind of things possible?
Create an ad-hoc distribution.
It's all detailed very well in the iOS developer center, it's what you need to use for beta testing, etc.
Kevin's answered your first question: with regards to your second (giving free copies for promotion) - you can generate promotional codes once you've uploaded your app through iTunes Connect. You're allowed (I believe) to generate up to one hundred codes - this counter is reset every time you update your app.